Can someone create a pro, and con list of our Corruption options? (Someone preferably not @veekie, @veekie has a tendency to take one view, build a skyscraper of points towards that one view, while spitting on any other option.) I just want to explore our options, before OBEYING THE WILL OF VEEKIE!!! FOR VEEKIE IS WISE, INSECT!
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
Sure!

[] [Corruption] Deploy force
Pro: Does not raise Centralization. Rolled using our Hero's Admin, maybe his Diplo too since the situation is an interpersonal politics matter. Less than 6% chance (ask notgreat to explain this) that it can crit fail since it is based on RoO. Solves the problem.
Con: If we fail we will cause some panic (probably a stability drop). Lose legitimacy. Difficult task.

[] [Corruption] Main Enforce Justice
Pro: No risk of Stability drop. Stability increase.
Con: Probable over centralization. May not fully solve the problem by removing these leaders.

[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
Pro: Throws out the corruption playbook. They have to re-learn the system. It is a relatively simple system.
Con: Puts us at -1 Stability in a very fragile time. Throws out the corruption playbook. We have to re-learn the system. AN has stated that the Ymaryn do not really have the tools to solve the corruption this can bring.

Tried to keep it simple. Hope it helps.
 
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Because of your values, you are not aggressively expanding into Hathatyn territory like that. Your borders have remained the same, even as you encourage more people to drain out of the territory and into your population.
...do you mean just this turn? Because i thought our new march extended up to the river that used to be a goodly distance from our borders?


How many temple vs library actions did we have this turn? My math came up weird on econ and mysticism expenses
 
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defence

Edit: anyone who's remotely considering expanding into the Steppes right now is batshit crazy. We have the Hatters we need to absorb/claim territory from. We have the HK starting shit. And we literally have a giant evil empire of baby eaters *this* fucking close to dominating the Lowlands. Fuck. That. The last thing we need is to essentially seek out more problems.
 
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[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] No change
 
[x] [Library] Sacred Forest
[x] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[x] [Corruption] Deploy force

Right now what we need is cultural warfare the more we spread our culture and gods the more people are willing tp convert to us need I remind you people that the ST almost managed to diplo annex nomads using this strategy and was only foiled by bynwynn
 
Interesting, i certainly haven't thought of that angle; not familiar with pilgrimage concept other than money/goods/diseases. On the fence with temple vote.
A pilgrimage center will achieve two things.
  1. It will spread our culture with judicious force. This achieves a lot of things, but we effectively start becoming the light of civilization as a result.
  2. It will form a self re-enforcing series of trade routes. People go on a pilgrimage, go to the holy site, many will bring stuff to trade and stories from beyond as a result. They will then go back to their families, espousing how great our religion is and how rich it has made us, and more people will come carry trade goods and such, and repeat the process.
 
No.

We don't need to be even more overextended into the steppes.

We have room for two more periphery states. There's no rush to integrate the stallions.
I just dislike having any periphery state having an iron mine and the Stallions have stayed too long as a periphery state for me to be comfortable with. This last update showed they want more access to our resources which is denied to them on the basis of being a March.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defence

Torn over the temple choice of culture vs Tech, but the stoneworking seems to be a really cool build tech. Tech shiny wins for me.
 
People the spread tech option is like spending money on a treat now when you can get more and better treats later the more people come to our civ the more ideas we get and we would have even MORE tech than if we choose the tech option now
Adhoc vote count started by Reader of all on Jun 8, 2017 at 1:20 AM, finished with 49518 posts and 45 votes.
 
[X] [Library] Valleyhome
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Policy] No change
 
I just dislike having any periphery state having an iron mine and the Stallions have stayed too long as a periphery state for me to be comfortable with. This last update showed they want more access to our resources which is denied to them on the basis of being a March.
Then we integrate them. We have low enough martial to manage it.
 
We don't have the action-economy to salve your paranoia.
I'd prefer having a stronger buffer between our iron workers and the nomads. Integrating and then establishing a new march is not a bad idea, and the river travel should keep them well connected enough to us, and the expansion won't be enough to over extend us right now.
 
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

The notion that we will just happen to get a tech increase for our temple that applies to defensive walls and that this mysterious improvement will make a difference against the onrushing nomads is a shot in the dark to end all shots on the dark so I'm voting for the greatest long term benefit.
 
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Somehow, someway, despite everything, we are going to end up still not taking geographic administration, aren't we?
-2 stability at a time when we have to worry about constant refugee influxes? When we have a potential war? When cracking down with the other options has a heroic admin + Greater Justice both pushing it?

No. No we are not.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

Wow, nothing happens by halves around here does it?

You cannot act against the nomads, only react. So we need to step up defenses as much as possible. Econ is something we are going to need help with. Next turn we will have two, so we may need to use some Expand Econ to allow our provinces to build Watchtowers and Walls.
People the spread tech option is like spending money on a treat now when you can get more and better treats later the more people come to our civ the more ideas we get and we would have even MORE tech than if we choose the tech option now
The problem is that it helps spread the knowledge that "Oh look, someone has Ironworks. We need to steal that tech"

I am perfectly fine with our slight isolationism.
Somehow, someway, despite everything, we are going to end up still not taking geographic administration, aren't we?
I would dearly love to switch to geographic, but we have a nomad hoard on the way and I'd rather not have to deal with instability at the same time.
 
Location of the Library?
[] [Library] Valleyhome

Political inclined.

[] [Library] Sacred Forest

Scholarship inclined.
I don't know if i'd go with that particular dichotomy:
Valleyhome, as an aid for the king, and in the Sacred Forest, as an extension of the new temple.
Seems less "political vs scholarship" and more "government/admin vs religious/scholarship"
Considering we've already had warnings from our admin king about the complexity of governing valleyhome with our current system, i think the admin boost would be best
This is a narrative thing, the terrain down there doesn't favour chariots for the most part, so they are preferentially recruiting archers and infantry.
Makes sense. Have there been any innovations in this batch of warrior expansion?
 
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