Location of the Library?
[] [Library] Valleyhome
Political inclined.
[] [Library] Sacred Forest
Scholarship inclined.
Select a bonus
[] [Temple] Know that the gods are with us (+1 Stability)
Useful for the Restore Order to buffer risks, but bland.
[] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
Architecture upgrade. Good for everything really. Useful for Library and Dam
[] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
Trade power?
Corruption
[] [Corruption] Deploy force
Admin roll under Heroic Admin, and could take us to Stability 3 I think, if successful.
Greater Justice
[] [Corruption] Main Enforce Justice
Will solve the problem but cause overcentralization as said in narration.
Greater Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
We'll just wind up with a different and harder to root out sort of corruption
Who to outfit?
[] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
Protects MW from nomad takeover and keeps bronze away from them.
Diplomacy and Admin roll.
[] [Diplo] Send delegations to the Metal Workers and Thunder Speakers (-2 Diplo)
Try to coordinate a response.
Diplomacy roll
[] [Diplo] Launch a Main War Mission - Northern Nomads
Preemptive strike into Nomad territory...yes about as doomed as it sounds.
[] [Policy] Offense
Overmartial risks. But burn the steppes. Best with a preemptive strike
[] [Policy] Defense
Turtle up, fill in the fortification gaps. Best with supporting MW
[] [Policy] No change
Rush the library through
Personal vote:
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
[] [Library] Valleyhome
Political inclined.
[] [Library] Sacred Forest
Scholarship inclined.
Select a bonus
[] [Temple] Know that the gods are with us (+1 Stability)
Useful for the Restore Order to buffer risks, but bland.
[] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
Architecture upgrade. Good for everything really. Useful for Library and Dam
[] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
Trade power?
Corruption
[] [Corruption] Deploy force
Admin roll under Heroic Admin, and could take us to Stability 3 I think, if successful.
Greater Justice
[] [Corruption] Main Enforce Justice
Will solve the problem but cause overcentralization as said in narration.
Greater Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
We'll just wind up with a different and harder to root out sort of corruption
Who to outfit?
[] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
Protects MW from nomad takeover and keeps bronze away from them.
Diplomacy and Admin roll.
[] [Diplo] Send delegations to the Metal Workers and Thunder Speakers (-2 Diplo)
Try to coordinate a response.
Diplomacy roll
[] [Diplo] Launch a Main War Mission - Northern Nomads
Preemptive strike into Nomad territory...yes about as doomed as it sounds.
[] [Policy] Offense
Overmartial risks. But burn the steppes. Best with a preemptive strike
[] [Policy] Defense
Turtle up, fill in the fortification gaps. Best with supporting MW
[] [Policy] No change
Rush the library through
Personal vote:
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense