Well these are coastal villages mainly so they are gonna at most be walled from the landward directions. Which is irrelevant since we would be coming from the sea. I figure 2 Centralization is a good amount to gain from Enforce Justice after we absorb these villages. Their size (near a province really from what I can see) means we are gonna be dropping Cent by 1 or 2 most likely. In the case it is only 1 Cent we lose, we can push to 5 Cent with an EJ, if it's 2 we go back to four. Either way we have means and space to make more New Trails. Probably to Blackriver and the West Wall.

Most likely, these provinces are neighboring our southshore villages, so we could just be expanding an existing province.
 
I'm still pretty sure that line was about us. That is, it was us telling the Hath about the land the Western Wall occupies and them going "no fucking way they actually are that big, we can barely get tribute out of villages half as far away fromour capital as that would be from theirs". @Academia Nut can you confirm/deny?
For their part the Hathatyn were curious about the obviously wealthy outsiders who claimed to come from beyond their backwoods regions and who were claiming responsibility for turning back generations of their minor raiders. Claims of territorial extent to the west were acknowledged, if considered dubiously over large.
The first three words makes me inclined to agree.
Well these are coastal villages mainly so they are gonna at most be walled from the landward directions.
That sounds rather illogical considering that they were warring city-states for a large part of their time and semi-regularly lose stability enough to generate raiders.

Most likely, these provinces are neighboring our southshore villages, so we could just be expanding an existing province.
Inclined to agree.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Salt gift

Very Well Lailoken, let's see where this leads. You have a long path in front of you.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Salt gift

Meh why not?
 
Well these are coastal villages mainly so they are gonna at most be walled from the landward directions. Which is irrelevant since we would be coming from the sea. I figure 2 Centralization is a good amount to gain from Enforce Justice after we absorb these villages. Their size (near a province really from what I can see) means we are gonna be dropping Cent by 1 or 2 most likely. In the case it is only 1 Cent we lose, we can push to 5 Cent with an EJ, if it's 2 we go back to four. Either way we have means and space to make more New Trails. Probably to Blackriver and the West Wall.
I think you're missing a few things here.
  1. We are not dealing with a nation, we're dealing with city states with one ruling city state. They each look out for their own, so they don't really care about the border areas being protected if no one has ever attacked them. Might even prefer they didn't have walls so they could beat their heads in if they get out of line. Remember, this type of polity is where you beat down your own people to keep them in line.
  2. Considering 1, if the border villages are never attacked, they'll probably never bother with walls. We've never attacked them, so... It's definitely possible, it would depend on how rich these villages could get.
  3. Southshore only got one actual settlement off (maybe 2?) before it ran out of room. It's almost guaranteed these villages will just be folded into Southshore.
 
Most likely, these provinces are neighboring our southshore villages, so we could just be expanding an existing province.
And this consideration is why I put "most likely" down instead of some variant of certainly. It really depends how much we end up assimilating I think.


That sounds rather illogical considering that they were warring city-states for a large part of their time and semi-regularly lose stability enough to generate raiders.
Building a sea wall != easy. To defend against other coastal raiders in this era you need boats of your own. So to ward off land ward strikes, where most of the city states were, they build walls on the land ward directions. Not really getting where you are saying this is illogical?
 
Our +stab actions mostly suck, since again, we don't have Greater Good. So we're decently likely to have to blow multiple main actions on proclaim glory and secondaries on festivals.
Actually, all our stability actions aside from Restoration of Order suck. (Well, Enforce Justice is all good until we hit red Centralization, but we want trails for that instead) Since we're bringing ourselves down to 0 stability anyway, it doesn't really hurt much more to go to -1 and enable Restore Order.
 
I think you're missing a few things here.
  1. We are not dealing with a nation, we're dealing with city states with one ruling city state. They each look out for their own, so they don't really care about the border areas being protected if no one has ever attacked them. Might even prefer they didn't have walls so they could beat their heads in if they get out of line. Remember, this type of polity is where you beat down your own people to keep them in line.
  2. Considering 1, if the border villages are never attacked, they'll probably never bother with walls. We've never attacked them, so... It's definitely possible, it would depend on how rich these villages could get.
  3. Southshore only got one actual settlement off (maybe 2?) before it ran out of room. It's almost guaranteed these villages will just be folded into Southshore.
On 1 I am operating on the assumption they are a nation of very unified city states ruled by Hathaya(I.e a nation and less city states), because Hathaya beat the shit out of them last time they really freaked out and we first met them.
Really I'm just confused on that whole mess.

2 and 3 are valid.
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Salt gift

Screw it, let's be magnanimous.
 
Actually, all our stability actions aside from Restoration of Order suck. (Well, Enforce Justice is all good until we hit red Centralization, but we want trails for that instead) Since we're bringing ourselves down to 0 stability anyway, it doesn't really hurt much more to go to -1 and enable Restore Order.
Except for the Malus to QoO. That's possible to bring additional suckage if we hit -1 at 10 {15} Martial.
Adhoc vote count started by BungieONI on Jun 4, 2017 at 12:43 AM, finished with 47161 posts and 81 votes.
 
vote tally goooooooo
Adhoc vote count started by SpeckofStardust on Jun 4, 2017 at 12:45 AM, finished with 47162 posts and 81 votes.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Salt gift

Very Well Lailoken, let's see where this leads. You have a long path in front of you.

People can hear me! I need to figure out how this happened. I think it was the lotus and the CBD, or maybe the androsterone spray, but that's more for board meetings.

Before I go completely off the rails, I feel the need to point out that larger ships synergize with all of this. Exploration is nice, but we've been told multiple times that our logistics are crap and tech-locked behind ships. The People do not carry boats! Of the people want to float somewhere, the People DIG! The world is our canal!

Also, geographic adminstration reform while we have a hero to pull it off.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Salt gift

Always on board for literary rubbing our wealth in the lowlander's faces/wounds
 
Hey Our Benevolent Overlord, what does each boat increase help with the most out of Logistics/connectivity with our Marches, Exploration, and Trading?

They don't know. Portability probably to start since you only get the most out of the size ones if you have another dock at the other end of the trip, but speed has its advantages and once they get more docks size would probably be pretty good.

Is it just an error, or do our Trading Posts no produce econ even though we have iron tools?

Build one and see what it does.

Well, after I take control next turn and get you the legacy I have been trying to shove on you for the past hundred years or so.

I'm still pretty sure that line was about us. That is, it was us telling the Hath about the land the Western Wall occupies and them going "no fucking way they actually are that big, we can barely get tribute out of villages half as far away fromour capital as that would be from theirs". @Academia Nut can you confirm/deny?

No, that was the People going "They claim pretty far to the west... seems dubious with what we've seen."
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[x] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Salt Gift
 
Building a sea wall != easy. To defend against other coastal raiders in this era you need boats of your own. So to ward off land ward strikes, where most of the city states were, they build walls on the land ward directions. Not really getting where you are saying this is illogical?
you can just build walls in the sea direction too w/o having them actually be in the sea. It's not like you need to build your house right next to the water... And it's not like you can't build walls around the coast, should you choose to build next to the water so that you can use it as a natural fortification.

Raiders could fairly easily sail in during a new moon, otherwise.
 
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you can just build walls in the sea direction too w/o having them actually be in the sea. It's not like you need to build your house right next to the water... And it's not like you can't build walls around the coast, should you choose to build next to the water so that you can use it as a natural fortification.
I think you misread my intended point. When I said "landward direction" I meant a wall in a half or semi circle that went from one side of the village to the other, anchoring the ends of the wall on open sea. Basically if the village is a loose half circle with the flat side facing the sea, then the arch of the circle is covered by wall.


Well, after I take control next turn and get you the legacy I have been trying to shove on you for the past hundred years or so.
BAHAHAAHAHAHAH!

This will be fun to see!

I'm so excited!


On that note about Portability.


[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
Adhoc vote count started by BungieONI on Jun 4, 2017 at 12:53 AM, finished with 47171 posts and 83 votes.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
Yeah, portability first then. Size next, unless we have a major naval war on the horizon, then we do speed.

[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
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I think you misread my intended point. When I said "landward direction" I meant a wall in a half or semi circle that went from one side of the village to the other, anchoring the ends of the wall on open sea. Basically if the village is a loose half circle with the flat side facing the sea, then the arch of the circle is covered by wall.
I 100% understood that point and don't see why people would build like that if sea raids are common, but okay.
 
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