I've got to say, this quest is more fun now when we have pro-nobility, pro-oligarchy, pro-democratic and pro-socialist voices bouncing around.

Even if the thread can get a little... well-preserved at times from the salt. Thanks all for a good time, and here's to many more to come!

No, it was much better back when we were a tribe of largely united elf dwarves, happily arguing over whether we should develop step farms or expand forest first.
 

Ymaryn Lullaby
The crops are tended, the salt are collected, and trees are planted
Drink, eat, work,
And dreaming of crow's in thy sleep!
And dreaming of crow's in thy sleep!
And dreaming of crow's in thy sleep!

Riding through the winds, stalking your prey, and saving a life by spells
Ride, stalk, heal
And dreaming of crow's in thy sleep!
And dreaming of crow's in thy sleep!
And dreaming of crow's in thy sleep!

Oh hey congrats you got put in the sidestory threadmarks. Great Job!
 
[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri
[x] [Main] Great Temple
[x] [Secondary] Restore Order
[x] [Secondary] Restore Order x2

The first is hereditary nobility. We're already in an oligarchy, so this honestly doesn't do too much to hurt us, just ticks that little box of annoyance people have with inherited titles. It should be noted, however, that this will greatly improve our education in general. We don't have the necessary resources to educate everyone, but this will allow for education to be focused, especially in difficult jobs. Yes, this will harm social mobility, but most of that damage has already been done.
The thing about improve education is false and betrays your ignorance on the subject. Under our current system, the children of the nobility are already being heavily educated. Formally changing to hereditary nobility will not increase education because the children of our nobility is already being educated as much as possible. The ONLY thing hereditary nobility will do is formally disallow geniuses from themselves becoming nobility, which while uncommon in our current system does occasionally happen. See Magwyna if you want an example.

Hereditary nobility is a pure downgrade from our current system.
 
The thing about improve education is false and betrays your ignorance on the subject. Under our current system, the children of the nobility are already being heavily educated. Formally changing to hereditary nobility will not increase education because the children of our nobility is already being educated as much as possible. The ONLY thing hereditary nobility will do is formally disallow geniuses from themselves becoming nobility, which while uncommon in our current system does occasionally happen. See Magwyna if you want an example.
Actually, it won't do that. The hereditary nobility choice will just strengthen the power of the clan lords. People reach that status through seniority, and since (atm; AN hasn't said much on how joining will change) clans can be joined by people who are not of the clan it is possible, and even quite highly likely, that a demonstrated genius will be allowed into the clan and eventually given a seat at its head, if their skills are suited to such a role. It thus does not formally disallow geniuses from becoming nobility. It does, however, make it likely that any initially non-clan genius who managed to reach the King position would likely be quite old.
 
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[x] [Secondary] Build Vineyard

[x] [CA] Xohyssiri

[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
 
The thing about improve education is false and betrays your ignorance on the subject. Under our current system, the children of the nobility are already being heavily educated. Formally changing to hereditary nobility will not increase education because the children of our nobility is already being educated as much as possible. The ONLY thing hereditary nobility will do is formally disallow geniuses from themselves becoming nobility, which while uncommon in our current system does occasionally happen. See Magwyna if you want an example.

Hereditary nobility is a pure downgrade from our current system.
The same was said even before oligarchies. People got their jobs because of their parents and their education. Going hereditary just cements it more. It makes clans hereditary, but the route for advisers should still be open if I'm not mistaken? That's where the geniuses would have to climb the ladder in our current system anyways.
 
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We sent a 'band' which was informed to be a force of a few dozen. They lost half, so about a dozen or two of our people died.

They killed DOZENS of the Highlander force. The LARGER Highlander force.
I wonder if that will change their opinions of us.

For generations they've seen us as weak but rich, now though, we've slaughtered a whole village garrison with ease and our smaller force being attacked by their large one managed to down several of their specifically chosen warriors for every one of them that died!

I don't know if they will be more respectful or wary of us, but I do know that I want to see a Negaverse omake of it!
 
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I don't know if they will be more respectful or wary of us, but I do know that I want to see a Negaverse omake of it!
I do find it amusing that the most Negaverse-salt filled thing yet (the HK, after achieving some level of parity against surprise bronze age enemy, having their odd and peaceful neighbors accidentally show off ubiquitous iron weapons) comes not from the same turn as a crit success, but from a partial failure/bare success after a major accident on our part XD
 
If this recent Restore Order push actually takes off, I really hope the Administration roll makes it go off before anything raises our Military rating. (Like a +4 econ boost.) And that Yellow is just a warning sign, not a risky area in its own right.

Because Restore Order means taking a stability hit (even if we recover that stability afterwords), and we're unpleasantly close to military overflow at the moment.
 
I wonder if that will change their opinions of us.

For generations they've seen us as weak but rich, now though, we've slaughtered a whole village garrison with ease and our smaller force being attacked by their large one managed to down several of their specifically chosen warriors for every one of them that died!

I don't know if they will be more respectful or wary of us, but I do know that I want to see a Negaverse omake of it!
I suspect the only really impactful thing will be the star weapons. The casualty numbers on that scale could be due to tactics or chance.
 
Well this is interesting.

Vote Tally : Original - Paths of Civilization | Page 1736 | Sufficient Velocity
##### NetTally 1.9.1
[1] (Secondary) New Trails
[1] (Secondary) More Blackbirds

——————————————————————————————————————————————Task: Clan
[39][Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[36][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[2][Clan] Keep things the way they are (Cements Hereditary Nobility)

——————————————————————————————————————————————Task: Main
[65][Main] Great Temple
[4][Main] Build Vineyard
[2][Main] Enforce Justice
[1][Main] Build Trails

——————————————————————————————————————————————Task: Secondary
[55][Secondary] Enforce Justice
[29][Secondary] Build Vineyard
[17][Secondary] Restore Order
[14][Secondary] Restore Order x2
[11][Secondary] Change Policy - Megaproject Support
[5][Secondary] Expand Forest
[4][Secondary] Study Forest
[3][Secondary] Expand Forests
[2][Secondary] Enforce Justicex2
[1][Secondary] Art Patronage

——————————————————————————————————————————————Task: CA
[60][CA] Xohyssiri
[6][CA] Metal Workers
[2][CA] Highlands Kingdom
[2][CA] Thunder Speakers
Total No. of Voters: 81

As a note of things we usually get between 100 and 120 voters so we got a ways to go yet.
 
I suspect the only really impactful thing will be the star weapons. The casualty numbers on that scale could be due to tactics or chance.
The disparity in casualties is probably due to our utter domination at range, with Volley fire, everybody being armed with and using more advanced bows than our neighbors and Iron arrowheads they probably can't compete in that area.
 
[x][Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[x][Secondary] Restore Order
[x][Secondary] Restore Order x2
 
Also, on the question of times the thread has not gone for something I had hoped or expected they would go for, there are a couple but to talk about them would reveal surprises I still have in store for you. There's a couple of mechanics that once you take the actions to unlock them you will likely go "Why didn't we do this sooner?"
 
Also, on the question of times the thread has not gone for something I had hoped or expected they would go for, there are a couple but to talk about them would reveal surprises I still have in store for you. There's a couple of mechanics that once you take the actions to unlock them you will likely go "Why didn't we do this sooner?"
Oh why do you tease me so?
 
Also, on the question of times the thread has not gone for something I had hoped or expected they would go for, there are a couple but to talk about them would reveal surprises I still have in store for you. There's a couple of mechanics that once you take the actions to unlock them you will likely go "Why didn't we do this sooner?"
I'm still thinking the recent "we can't ever be in the yellow on centralization/hierarchy is one of them, given how we stopped getting mid-turn admin upgrade choices around the same time we stopped having either in yellow...
 
Actions rarely taken, hadn't taken in recent memory, or never taken: more black soil, found trading outpost, art patronage(good for overflowing), expand snail cultivation, integrate March, study forest, and support subordinate.
That's for Actions. It's possible that he's discussing something stat related. Say, overflow centralization. Or hierarchy.
 
There was an action AN hinted for us to take to see it's effects. It was either enforce jucitce as a main or massively expanding black soil.
 
That's for Actions. It's possible that he's discussing something stat related. Say, overflow centralization. Or hierarchy.
I'm also thinking midturn options.
Adhoc vote count started by BungieONI on May 31, 2017 at 12:25 PM, finished with 43924 posts and 82 votes.
 
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