Look at the other quotes I cited in the same post.

We don't have a half-exile chief.

I meant when we expanded it afterwards, assuming it works out. Valleyhome, the most benevolent of provinces in regards to half-exiles, is thus the worst test-bed in terms of hoping that a half-exile guild will be started.


IIRC when we talked about half-exiles in the north it was many-generations ago "immigrants" from the nomad tribes and etc. who were being most victimized. When they're from a clearly distinct lineage it's easy to point to that lineage as a reason for why all these different people are being selected.

Race is just the easy word as a person from our modern world.

Edit:
Eh, thought it was more specific but it was drawn partly from wording partly from the contextual discussion.
Thanks for setting me straight on the half-exile thing Umi.
 
vineyard gives diplo...? It's true that it doesn't have additional effects yet but that's occurred before, IIRC w/ expand forest, expand farms, expand fishing, etc. Besides, just look at what it led to for the Europeans. Speaking of diplomatic luxuries, we really should consider expanding snail cultivation at some point.
It costs 2 stats to make 2 stats, though I guess it technically is still positive thanks to the city refunding the slot it takes.
I'm not really against it but I just see Study Forest giving us far better results since our trait makes study actions super-powered in exchange for its massive downside, so we should grab as many studies as we can.
 
Cite them specifically and point out the bit that you believe supports your argument then articulate why.

I think you may have missed my point entirely.


The people currently don't have the ideas that will allow them to recognise the systemic abuse of half exiles, thus my idea is to cultivate the view that everyone with a role in society needs a specific advocate that presents their needs and views to the chiefs.

Half exile guild won't be formed overnight, no matter what we do, what may happen is we'll get a belief that leads to options about what to do about half exiles.
Too much effort. No offense, but this line of discussion doesn't seem super impactful and thus important to my worked-out-an-hour-and-a-half-ago-just-ate-now-wants-to-sleep brain. The whole geographical/occupational argument should be viewed in light of its effects on infrastructure and technological spread and dev, as well as how it either builds communal bonds among people or eases cross-communal ties/relations between people. This discussion is essentially whether or not half-exiles is an occupation or not. @Academia Nut Are half-exiles going to get a half-exile guild thing?

I probably did, similar to how you appear to be missing mine. Your point appears to be that a bunch more representatives will be added to the ones we already have. My point is that this will only occur for the half-exiles if they're considered to be an occupation rather than a punishment.

What may happen is that going geographic will result in smaller, more tightly knit communities who are in turn overseen by people who are lower in power and thus closer to the community and thus more approachable when issues of unjust sentencing arises, meaning that lobbying can be done by individuals rather than through a guild. Previously this would be limited to family clans, and if an entire family is just made of half-exiles they're probably not going to have much say. Meanwhile, if a half-exile builds up a reputation as a pretty decent person in the community and this is known, it's somewhat easier to fight unfair sentencing from above. Though obviously there can be pushback against these lower level managers, similar to how there can be pushback from other guilds/castes against the half-exile/pariahs.

It costs 2 stats to make 2 stats, though I guess it technically is still positive thanks to the city refunding the slot it takes.
I'm not really against it but I just see Study Forest giving us far better results since our trait makes study actions super-powered in exchange for its massive downside, so we should grab as many studies as we can.
You mean stats as in actions, right? It costs 1 econ + 1 secondary action to return 2 diplo, making it on par with, say, expand settlements if one ignores econ slots as a value.

We can study vineyards later, maybe. I'd just rather open up new resources now so that they can tick away and provide their benefits sooner rather than later.

@BungieONI np, though I think you probably knew most of it.
 
Last edited:
One might expect a vinyard to allow festivals to be dramatically improved...
it also helps1​ with the crime problem in cities!

1: in that it has a postive2​ effect
2: in that the amount of crime added is a postive number.

@Academia Nut Are half-exiles going to get a half-exile guild thing?
...
Apparently reading the post you are quoting is also too much effort, that or you are deliberately straw manning.
Your point appears to be that a bunch more representatives will be added to the ones we already have. My point is that this will only occur for the half-exiles if they're considered to be an occupation rather than a punishment.
I will state it clearly. my point is not that half exiles will get representatives it is that occupational representatives may cause a values development which may let The people actually recognise the issue with having a minority that is systemically disenfranchised.
 
One might expect a vinyard to allow festivals to be dramatically improved...
Well back when the option first appeared in <Quiet tensions> there was text saying that it would probably improve them.

Right... aha! Here:

Also, over in Blackriver there was a series of hills that one of the surveyors claimed had just the right conditions to be easily turned into a growing site for the small fruits on vines that some of the People grew as a luxury. What whole hills of them might be good for wasn't entirely clear, but then again the few experiments in fermentation of these fruits had produced a drink with a far bigger kick to it than beer or kumis, so there was the possibility of making the festivals really fun.
 
Ok, i've seen a couple people worry about losing the vineyard so i'll just say it.

The vineyard is not time sensitive.

Yes, of course, unless you completely ignore it and it gets developed over.

This quote here proves it. We'll only lose the vineyard option if we build over it.

Edit: Also, the introduction of stronger alcohol will just as likely lead to incidents during festivals. It won't guarantee a boost to parties.
 
Last edited:
it also helps1​ with the crime problem in cities!

1: in that it has a postive2​ effect
2: in that the amount of crime added is a postive number.


...
Apparently reading the post you are quoting is also too much effort, that or you are deliberately straw manning.

I will state it clearly. my point is not that half exiles will get representatives it is that occupational representatives may cause a values development which may let The people actually recognise the issue with having a minority that is systemically disenfranchised.
I'm kind of confused if your first sentence is in response to what you actually quoted or just, like, the same as your second paragraph. Tbh I'm kind of skimming replies at this point and am probably going to sleep in like... 2 more back and forths.

Do you mean minority as in the racial/social minorities who are perpetually discriminated against through harsher sentencing? Or minority as in the group of people who are made a group of people as a result of that sentencing, and who are systematically disenfranchised in order to enact the punishment for that sentencing?

Ok, i've seen a couple people worry about losing the vineyard so i'll just say it.

The vineyard is not time sensitive.



This quote here proves it. We'll only lose the vineyard option if we build over it.
neither is study forest or expand forest

aka it's not time sensitive it's action sensitive, similar to expand forest, because the province in that area might build over it if it's never actually exploited and enough other expansionary actions are taken.
 
Last edited:
I think your missing the point, They fill the niche Slaves do, they do the things that slaves do, their just treated better, but Slaves are not always treated like shit. Their a freak alteration on slavery but they do the same kind of work and fill a outcasted niche of our society. Basically they do the same thing, they just don't fit the normal categorization of slavery
Hell based on what I get from you, they are basically nothing like prison work gangs and more like outcasted Plumbers and sewer workers
They're not slaves but they're pariahs. There is little difference.
Just like slaves that work off their slavery? They did that in both Greece and Rome (depending on the time period tho)
You are missing a very serious point of order here that I have repeatedly tried to get through to you.

The half exiles are still at liberty of self determination. They have the ability to say 'no' and leave. They are not bought and sold. They have ownership of self.

If we are going to say that people buying or working off their freedom is tantamount to slavery, what do you call a prison system? They might not be forced to work, but they have basically no freedom for however much time they are sentenced.

That is their payment.

Ok, now for this point I've apparently been missing. The jobs slaves do are just the ones that regular people don't want to do. This should be obvious, but those same jobs exist in regular society too. I've done them. Somebody has to. Having someone who has committed a crime be punished by working the shit jobs? Not a bad idea for a society that doesn't have money, because somebody has to do it. It is a punishment. Yes, in other societies, the slaves do it, but it is not a punishment for them, it is just the work they get because they have no choice.

What you are repeatedly ignoring in your quest to classify slavery as a matter of the type of work being done is that it isn't a matter of the work someone is doing. It is a matter of their free will and their ability to choose not to do that work. It is a matter of the conditions that led them to that work.
 
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[x] [Secondary] Build Vineyard

[x] [CA] Xohyssiri

[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
 
You are missing a very serious point of order here that I have repeatedly tried to get through to you.

The half exiles are still at liberty of self determination. They have the ability to say 'no' and leave. They are not bought and sold. They have ownership of self.
I'm not missing it, I just don't see why it matters.

Half-exiles are not at liberty of self-determination. Their fate is decided by the law/local chief. They don't have the ability to "say no and leave" as there is nowhere for them to go. As AN said, no one knows that other places are different, and chieftains are loathe to take in randos who weren't sent through proper channels, will be a burden on their resources and time, and based on their status as half-exiles are likely to not be the best people. They are not bought and sold, they are sentenced and assigned. They possess ownership of self, but that means nothing when that self is thought corrupt and currently bound.

Slaves could buy themselves free; half-exiles need to work themselves free. There is little difference.
 
Last edited:
Do you mean minority as in the racial/social minorities who are perpetually discriminated against through harsher sentencing? Or minority as in the group of people who are made a group of people as a result of that sentencing, and who are systematically disenfranchised in order to enact the punishment for that sentencing?
I mean the de-facto hereditary caste with minimal political power created by a systemic weakness in the legal system.
 
Well once again your actively ignoring the question I asked of you. Why quote and respond if what your responding to is irrelevant to your actual response?
-Geogaphical starts with immediate corruption because initial implementation is naive, generating major advantage for certain factions, which gets worse over time.
This is what inspires the checks and balances reactionary response. The first step to dealing with a problem is knowing its there in the first place. Technically this governmental change is disposable via letting the True city status laps and the populous disperse. Technically.
The root problem is not fixable even in the modern age.
--Fixes require:
---Independent oversight - Not possible for more than a few turns before they get entangled too
---Travel restrictions - Possible
---Census - Not yet possible.
---Regular reassessment - Possible, but can backfire without Census and Independent Oversight. Can cause Stability hits.
In addition to realizing that these issues exist... the idea of a census is a major result of this... though it doesn't work without a library to store data in so it can be tabulated.
-Occupational starts with lower corruption because initial implementation is naive, favoring the lower classes, which gets worse over time as advantages compound.
I'm confused by this response. Lower classes... like What? The shamans? The farmers that exist outside the city, so aren't involved? The military? What lower classes are you talking about? Skilled labor is what guilds are for in the first place, that would be the middle class.

The closest thing I can think of that qualifies is your suggesting the half-exiles are what is getting guilds. That or the unassimilated new migrants. Your modeling is divorced from the economy your applying things to.
The root problem is not fixable even in the modern age.
--Fixes require:
---District segmentation of guilds to ensure representation - Possible.
---Top down motivation to declare new trades - Possible, any guild growing too large will motivate other guilds to vote to split it up to reduce their monopoly.
---Arbitration court for dispute - Not yet possible
---Anti-trust/monopoly laws - Possible, but not likely until the Oligraches feel threatened and push these laws
So your arguing that the best idea is to create monopolies in a communal economy? Your arguing to set things up to utterly shatter the current economy
Your arguing this system will splinter into countless factions by design.
The thing with Guilds is they are forces which developed over time, and are distinct from Unions in that they are the employers. Early guilds were engines for innovation because they had motivation to improve output and techniques, while once a guild gains enough control to be independent of other agents, they start to fossilize and become conservative.
So your agreeing that guilds are a tumor that metastasizes?

Permanent Unions are in fact employers... of the mediators and the ever growing support staff. The workers they claim to support are the income stream and their customers. Funny thing is the employees of the PU end up with salaries with one to two extra digits tacked on. Even long after they run out of real problems to solve they stick around by making things up and tieing up all resources till the company/industry they get involved in collapses.
Guilds encourage local forces to push against each other to achieve personal influence. It makes the local optimum action to divide power further. Whoever gains a lot of power will see others moving to split up the power further.
...and making a new political class that exists to create more of itself is good why?
Districts encourage local forces to aggregate and compound power. Whoever gains a lot of power will be motivated to gain more power.
That is also true of a Guild. The real difference is that
Basically, Occupational means a rising new noble class of elite artisans and potentially entertainers?
Entertainers were pretty much the single lowest class of people. Until the modern age they were an occupational failure state. People thought Nero was insane for wanting to be a stage performer. That is ignoring the enforced audience thing.
---

Basically, you seem to be arguing that guilds are better because the lower classes (which aren't defined) get involved in politics. District governments are worse because they can't subdivide and splinter.
 
I ama be honest but in least your in a 3rd world country, your shitty jobs are not Shitty, at least not compared to the half-exile a nigh underclass in the copper age... well iron age for us
I'm gonna rejoinder with a job I had sampling shit from water treatment plants. But yeah. Fair point.

Also changing vote, because apparently no one wants to change our policies.

[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[x] [Secondary] Build Vineyard

[x] [CA] Xohyssiri

[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
 
Last edited:
@BungieONI np, though I think you probably knew most of it.
Sorta. I'd forgotten the details about the who would do the checking thing.

It's been a long freaking time since this particular subject came up.
Adhoc vote count started by BungieONI on May 31, 2017 at 2:49 AM, finished with 43793 posts and 64 votes.
 
@Necratoid
You may want to spoiler the response to V, as it may be interpreted as pasta posts. There was a announcement against breaking up someone's post to respond line by line.
 
I'm kind of confused if your first sentence is in response to what you actually quoted or just, like, the same as your second paragraph. Tbh I'm kind of skimming replies at this point and am probably going to sleep in like... 2 more back and forths.

Do you mean minority as in the racial/social minorities who are perpetually discriminated against through harsher sentencing? Or minority as in the group of people who are made a group of people as a result of that sentencing, and who are systematically disenfranchised in order to enact the punishment for that sentencing?


neither is study forest or expand forest

aka it's not time sensitive it's action sensitive, similar to expand forest, because the province in that area might build over it if it's never actually exploited and enough other expansionary actions are taken.
I'm pretty sure the only thing that'll cover it would be a settlement, so I don't think we're in imminent danger of losing the vineyard. I don't really care either way if we build it though.
 
Back
Top