(J) Main Temple
(J) Main Palace at Rainbow Trails
(Muti prjoect building!)

Hon hon hon, we got the stats to spare, and provinces will deal with the problems i don't what to deal with.:lol


The priests in sacred forest , the bureaucrats in rainbow , the library in red Hill, the army in stallion and the granaries are straight ahead then take the first left after jupiter.
 
[X][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X][Main] Great Temple
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Megaproject Support
[X] [CA] Xohyssiri

I find veekie's argument for occupational thoroughly unconvincing. Furthermore, I think that not rushing the megaprojects, when we absolutely need a megaproject rush right now, is a bad idea as well. If it doesn't look like that will gain traction I'll likely swap to Expand Forest, since I don't think doubling up on Enforce Justice is a great idea; it doesn't gain us much relatively speaking.
 
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[X][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X][Main] Great Temple
[X][Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X][CA] Xohyssiri
 
[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Thunder Speakers

We've already pulled Greater Good off the Xoh like what, three or four times in a row now? Greater Good's merged itself into several of our traits by now, so the idea is fairly ingrained into our society at this point. The general sentiment I've seen from the thread is that people want to hold onto it because of Grand Sacrifice rather than any fluff benefits, and it's important to note that the vote doesn't specifically say what trait we'll be picking up from the Xoh if we choose them this time around, so there's no guarantee that it'll be Greater Good.

So that being said, I for one am interested in trying something new. Thunder Speakers have probably lost a good chunk of honor traits thanks to being subjugated by the TH, so I'm pretty sure we'll pick up a nice Spiritual or Social trait from them. If some other non-Xoh option for CA starts picking up steam I'm willing to switch to something else though.

[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[x] [Secondary] Enforce Justicex2

Now let's take our new trait for a spin. I'm sure if we strain Centralization the right way we'll be able to come up with a new way to drop it enough to build new trails without trouble.
Can I interest you in swapping 1 [Secondary] EJ for an Expand Forest? It's unnecessary to do a main EJ, as the extra stability isn't a guarantee. It put us at our centralization limit (or over it), which will prevent us from building trails later.

The TS haven't really gone through a healthy change really...they've been put into a really oppressive environment. I doubt that'll do any good for trait development.

The DP however have gone through a massive social change which put a huge focus on trading (and possibly also golden age maintenance). It's very likely that they got a hold of a few really nice traits during that time.

Even if we get GG again, so what? It's an incredibly powerful trait. Not just because of GS (though that's nice to have), but because of the stability hit negation. Our civ is built around taking stability hit like crazy because of CA...and us personally going for extreme social changes constantly means even more stability hits.

GS is just practical to have with us holding the reins of this civ...having car insurance is definitely worth it when we crash (again...and again).
 
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[x] [Secondary] Expand Forests

[x] [CA] Metal Workers

[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
 
[X][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X][Main] Great Temple
[X][Secondary] Enforce Justice
[X][Secondary] Change Policy - Megaproject Support
[X] [CA] Xohyssiri

I find veekie's argument for occupational thoroughly unconvincing. Furthermore, I think that not rushing the megaprojects, when we absolutely need a megaproject rush right now, is a bad idea as well. If it doesn't look like that will gain traction I'll likely swap to Expand Forest, since I don't think doubling up on Enforce Justice is a great idea; it doesn't gain us much relatively speaking.
I'm confused...why do we need to rush through our mega projects all of a sudden?
 
Can I interest you in swapping 1 [Secondary] EJ for an Expand Forest? It's unnecessary to do a main EJ, as the extra stability isn't a guarantee. It put us at our centralization limit (or over it), which will prevent us from building trails later.

Done! I was already thinking about it when I saw your original vote, and you've just convinced me.

[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X] [CA] Thunder Speakers
 
After thinking this thorougly i think geographic admnistration is better, first because of the walling that has happened in our city and secondl because of our traits.

Greater Justice
Justice exists for the good of all, protecting the community from the depravity of those who would do it damage.
Pros: Justice is a community objective that can be served through the careful application of punishment
Cons: The needs of the many can outweigh the needs of the few

Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war

Love of Wisdom (Maxed development)
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
Pros: Significantly improved use of study actions and innovation rolls
Cons: Can question social foundations, consumes 1 Mysticism a turn

Geographical would have started off with the district chiefs (similar to clan heads and village chiefs) being selected via the pseudo-meritocratic but mostly nepotistic methods already in play, but the process would be much more noticeably unfair to the population. District leaders would be equivalent to clan leaders or village chiefs.

See? The moment the nepotism becomes noticiable and is seem as a problem, the black birds will probably make a visit to the person in question or call the High-Chief. Anyone that says "i'm chief because my father was chief" will be attacked by Love of Wisdow. Any nepotistic admnistrator that works poorly, will be attacked by symphony and greater justice.... so voting.

[X][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X][Main] Great Temple
[X][Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X] [CA] Xohyssiri
 
I'm going to argue for geographical as the least worst option here. Guilds are a vile, cancerous force. A parasitic subgovernment that plays 'Guild-May-I with everything they get their kudzu entangled in.

The thing about geographical is that it will make it obvious that the system has flaws to address. That means more kingly frustration and attempts to unstupid things. I expect several things to come out of this mess. A brief list of possibilities:
-Blatant favoritism and power consolidation leads to checks and balances being implemented to ride herd on the corruption.
-Working out the snarls in this system will allow The People to get actual options that involve decentralization actions. Wouldn't it be great?
-Actual police forces in large population centers that can investigate and go after people when they commit crimes. Internal spy options.
-Decentralization options so The People can actually build trails.
-Checks and balances like a central government based judiciary existing.

[X] [Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
 
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[X][Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X][Main] Great Temple
[X][Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X] [CA] Xohyssiri
 
Tallying
Adhoc vote count started by Killer_Whale on May 30, 2017 at 8:50 PM, finished with 43592 posts and 40 votes.
 
@Academia Nut
Do we have any idea of what sort of traits we can get from the various options? If you want specific questions
1) How have the Metal Workers changed recently such that we can take their traits?
2) Has the HK changed such that "Order Above All" is no longer our sole compatible non-shared trait?
3) Has there been any noticeable change in the Xohyssiri such that "Greater Good" is no longer our sole compatible trait?
 
Still catching up on the backlog of posts but I thought I'd mentioned that I'm just going to stick with voting for Clans.

According to AN the other two might be superior but they have their own real, serious drawbacks and we've already started working out the kinks in the clan adoption system. I see no problem sticking with that for another few hundred years.
 
[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X] [CA] Thunder Speakers
 
Found Trading Post - When doing long distance trading, sometimes having your own infrastructure in place at the other end can be quite useful. Current Target: Greenshore River Mouth
*M: -5 Diplo, -2 Econ, -2 Martial, +2 Econ Expansion, founds trading post to generate Diplomacy
I want to do this next turn.

Still catching up on the backlog of posts but I thought I'd mentioned that I'm just going to stick with voting for Clans.

According to AN the other two might be superior but they have their own real, serious drawbacks and we've already started working out the kinks in the clan adoption system. I see no problem sticking with that for another few hundred years.
I'm opposed to solidifying a hereditary nobility but you do you.

[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[x] [Main] Great Temple
[x] [Secondary] Enforce Justice
[X][Secondary] Expand Forest
[X] [CA] Thunder Speakers
Are you veekiewagoning or have you actually thought about this decision?

I'd note the following:
a) Guilds use the exact same system as our current nepotistic leadership and thus will be as corrupt.
b) Guilds are notorious for trying to maintain a monopoly, which includes withholding technological advancements so they can maintain superiority.
c) In general it just adds a new dimension of corruption to our society without trying to fix the current one, unlike geographic which, through making nepotism more blatant, actually works toward.
d) Note that this is an issue of interpersonal community support, since family ties have become problematic. An occupational system is less likely to provide "communal" support than an actual community, and is less extensible to other settlements where there are less people of diverse skillsets who can support each other. I.e., if there's a single miller in a town who can he go to for help?
 
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I mean... if we have the money to burn we might as well do it, you know?
Locking ourselves into two mega-projects can't possibly go wrong. :V

I'm confused...why do we need to rush through our mega projects all of a sudden?
Besides the bonuses we get from a completed mega-project, there's also an opportunity cost of our Main action slot for every turn we leave the mega-project incomplete. We also really need to get started on the Library before we start losing knowledge.

[X] [Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri
[X] [Main] Great Temple
[X] [Secondary] Enforce Justice
[X] [Secondary] Change Policy - Megaproject Support
 
Geographical would have started off with the district chiefs (similar to clan heads and village chiefs) being selected via the pseudo-meritocratic but mostly nepotistic methods already in play, but the process would be much more noticeably unfair to the population.

Under occupational, it's the same as with the Big Man, with the Oligraches, and now the Occupational Chiefs. The system starts fair, and then is corrupted over time as the new advantages compound.

And you're trying to argue these aren't the same aside from visibility?
Adhoc vote count started by pblur on May 30, 2017 at 9:04 PM, finished with 43600 posts and 43 votes.
 
Guys I just realized, and I double checked the threadmarks to make sure.

Trait Fusion
Land of Opportunity + Greater Good -> Cosmopolitan Acceptance
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect

Select a new LoO trait
[] Highland Kingdom (One compatible value: Order Above All)
[] Dead Priests (One compatible value: The Greater Good)
[] Thunder Horse (Probable Honour value)
[] Northern Nomads (Probable Honour value)
Metal Workers have no compatible values of interest

The last trait we grabbed from another civ was when we still had LOO. This is our first trait grab with CA, so there's a possibility that the traits we can pick up aren't limited by compatibility anymore, which is probably why no compatibility limits are mentioned in the vote options.
 
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