[X] [Clan] Roll back, institute geographic administration within Valleyhome (Possibility of stability loss)
[X] [Main] Great Temple
[X] [Secondary] Enforce Justice
[X] [Secondary] Build Vineyard
[X] [CA] Metal Workers
 
No, because unlike a true guild in the medieval sense they will have no secrets to keep, and be closer to the local chiefs of the district. If anything, I would expect the leaders to be trying to increase their trade's population since that directly increases their power. Again, think union bosses, not guild leaders. And assuming that the options work like they did before, the change will only affect the City, not our entire polity.

No, the point of a guild is to teach a complex skill in a society where things like reading aren't all that common. They became issues over time, but especially in the time after the fall of Rome, they were the only reason certain specialized knowledge survived.

Glaze: Another society
Wheel: Invented before our society began, improved by the Nomads
Compound bows: No idea
Metal: Yup. A priest. Very good!
Salt: Priest.
Disease cure: Priest.

And unions are another perfect example of how a good intentioned institution can become corrupt to the core and actively working against the interests of the public remarkably fast.


I wouldn't use them as examples of institutional virtuo and integrity. Not in this day and age anyways.

As for maintaince of skills, they were maintained despite the guilds not because of it. It was the monks that did the saving(and a fair bit of innovating too) , the guilds horded knowledge and eliminated competition by way of knife to spine whenever possible. When a city that was famous for glass was sacked. The knowledge is lost forever cus the guilds made damn sure only 10 people knew the secret and that it was never written.
 
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Their not quite cities yet
True but we had our Blackbirds for a longtime it's not unreasonable to assume other civs have their own. Every advantage we have we must always assume another civ has it or is working towards it so our society doesn't stagnate or we get surprised.
Because that's what happened when we got an Oligarchy via Honour of Elites
Quantity of it's own has our general population training in martial pursuits so it offsets that. Besides when our people realize it's unfair we literally have the power to address it but I understand if your wary of the thread somehow messing it up. Guilds are also horrendous there's a reason why they don't exist in modern day in any form but geographical administration does. Don't confuse guilds for unions because guilds have been shown to stagnate and ruin societies.
 
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[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri
[X] [Main] Great Temple
[X] [Secondary] Restore Order
[X] [Secondary] Restore Order x2
 
[x] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri
[x] [Main] Great Temple
[x] [Secondary] Restore Order
[x] [Secondary] Restore Order x2
 
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Considering a Nepotistic Oligarchy rules our people and social stratification has been increasing?
Yes. Yes I do
The good of the many outweighs the good of the few. A nepotistic oligarchy which is becoming increasingly apparent as generally non-meritocratic and thus less effective not hurting the good of the many is likely to trigger this trait.
 
If so, they're a rebel hero, because there was no way a war with us was going to end well for the Highlanders.
Huh. That...is something that makes a lot more sense. Note the option from the last update:
[] Let the Highlanders extract their vengeance and attempt to make amends after (-1 Legitimacy, -3 Diplomacy, possibility of war with Highlanders, chance of spawning new faction in the lowlands)
Note the bolded. We've thought about how it might be a false flag from HK or from a hypothetical Ymaryn Intrigue Hero, but there is a third possibility, namely the fact that it is a hero not from us nor the HK but from the many seditious elements in HK itself. The chance of the new faction makes the following a possibility provided the two caveats:
1. That everything that had occurred in the past two updates had been more than chaos theory and a deliberate action.
2. That option was actually chosen.

A new faction would have formed should they win out against the incoming Highlander retaliation strike. A very likely possibility considering that the warriors got iron weapons. Said faction would also be filled with warriors who felt that they are left to fend themselves to the wolves by the Ymaryn. If it is a seditious HK Hero, he would use that to his advantage and create a polity that is very much militaristic xenophobic and be a deterrent check to any expansion effort the Ymaryn and HK does to the respective south and north. And again, that polity would have iron in their disposal and could easily grab bites out of HK territories.

Now, these are some very wild ramblings made by a very dazed and sleepy person but I need to ask if this is actually plausible or not.
 
[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri
[X] [Main] Great Temple
[X] [Secondary] Restore Order
[X] [Secondary] Restore Order x2
 
No, because unlike a true guild in the medieval sense they will have no secrets to keep, and be closer to the local chiefs of the district. If anything, I would expect the leaders to be trying to increase their trade's population since that directly increases their power. Again, think union bosses, not guild leaders. And assuming that the options work like they did before, the change will only affect the City, not our entire polity.

No, the point of a guild is to teach a complex skill in a society where things like reading aren't all that common. They became issues over time, but especially in the time after the fall of Rome, they were the only reason certain specialized knowledge survived.

Glaze: Another society
Wheel: Invented before our society began, improved by the Nomads
Compound bows: No idea
Metal: Yup. A priest. Very good!
Salt: Priest.
Disease cure: Priest.

Their governmental power will come from the importance of their trade. It won't matter if there are a dozen masons or a million, there will still only be one high mason on the council. All the numbers mean are more obfuscating layers between the top and accountability to the bottom. Of course they'll claim secrets. There's already a tradition of the people keeping secrets even internally for various reasons of concern or danger. That's to say nothing of all the knowledge which has to be actually lived on a daily basis to survive and will therefore naturally be in the hands of the ones using it.



"And yes, those lower down in the hierarchy would vote on who to move higher up the hierarchy,"

Direct voting giving legitimacy. Compared to a clearly corrupt, nepotistic oligarchical system.

We didn't get a chance to change after Honour of Elites created an Oligarchy, how is this different?

The current system is nominally vote-based as well. It's funny how favoritism is perfectly capable of wiggling into the cracks of a dozen layers of abstraction between the lords and the peasants. Making the fundamental unit of representation a trade instead of any sort of person doesn't improve matters.

edit:

Clarification: the voting within the occupational administration is exactly the same as the voting you already use.

-aaaand settled. It's exactly the same leadership-selection system either way, and just more obviously unjust in the case of geographic management.
 
[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri

Greater good is one of single most beneficial abilities. Without it we don't have the ability to perform a Grand Sacrifice either. We need it back. It boosts near everything we do.

[X][Main] Enforce Justice

Currently our only guaranteed stability gain. At a main, we can gain 1 or 2 with some centralization gain as well.

[X][Secondary] Change Policy - Megaproject Support

This is the best use of the policies to get the most done on the megaproject. With this we get 3 uses of main-megaproject and one expand economy from written law.

[X][Secondary] Expand Economy

Keeps our city under the limit. This will leave us at 8 econ slots.

+1 econ slot at start of turn, +3 econ slots b/c of megaproject use, -1 econ slot for (LAW) expand econ, -1 for expand econ. 8/11

Not changing to Megaproject Support is a very poor use of our slots this turn and does little to maximize gain in both stability and get as much done on the megaproject as possible.
 
The good of the many outweighs the good of the few. A nepotistic oligarchy which is becoming increasingly apparent as generally non-meritocratic and thus less effective not hurting the good of the many is likely to trigger this trait.
It's been around a while and has yet to be challenged at all.

Forgive my pessimism, but I am not putting blind faith into your idea that something that hasn't even been hinted at happening might start happening.
 
[X] [Clan] Roll back, institute occupational administration within Valleyhome (Possibility of stability loss)
[X] [CA] Xohyssiri

Greater good is one of single most beneficial abilities. Without it we don't have the ability to perform a Grand Sacrifice either. We need it back. It boosts near everything we do.

[X][Main] Enforce Justice

Currently our only guaranteed stability gain. At a main, we can gain 1 or 2 with some centralization gain as well.

[X][Secondary] Change Policy - Megaproject Support

This is the best use of the policies to get the most done on the megaproject. With this we get 3 uses of main-megaproject and one expand economy from written law.

[X][Secondary] Expand Economy

Keeps our city under the limit. This will leave us at 8 econ slots.

+1 econ slot at start of turn, +3 econ slots b/c of megaproject use, -1 econ slot for (LAW) expand econ, -1 for expand econ. 8/11

Not changing to Megaproject Support is a very poor use of our slots this turn and does little to maximize gain in both stability and get as much done on the megaproject as possible.
I'm pretty sure AN said we can't get GG from the XS anymore.
 
Clarification: the voting within the occupational administration is exactly the same as the voting you already use.
It's just that everyone is voting for their Occupational Chief....actually, this isn't unions is it? And it's not guilds yet.
It's employees voting for a manager, who votes for a director.

We just picked up a higher-tier Justice trait, and you think things being more obviously unfair is going to be ignored?
Yes because:
The good of the many outweighs the good of the few. A nepotistic oligarchy which is becoming increasingly apparent as generally non-meritocratic and thus less effective not hurting the good of the many is likely to trigger this trait.
The good of the many outweighs the good of the few.
But it is the few who decides what's good.
And in a generation it will become the Norm, the expected way of things, rather than a Wrong Thing, like had happened with every bit of nepotism so far.

In this case, the unfairness is baked in. Up to the modern day we still hadn't managed to end that.
 
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