[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

People, let's not give up millennia of being the peaceful people for manipulations of an asshole, please.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

Yeah, I think we can handle the highlanders if they decide to go to war over this, but I do not want to wage a war of conquest.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

Lets try to go for the compromise. We have enough diplo anyway and a defensive war is an acceptable outcome.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
The people do not make wars of aggression on purpose. If this leads to war, though, after we tried to make amends...
Well. Que sera, sera.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

Changing to this because losing our overflowing diplo is better than losing Diplo and diplomacy.

Also everyone please note that it is hinted that the Thunder Horse Empire manipulated these circumstances so they could win the war more easily, we cannot and should not play into the hands of a definite future enemy
 
[] Let the Highlanders extract their vengeance and attempt to make amends after (-1 Legitimacy, -3 Diplomacy, possibility of war with Highlanders, chance of spawning new faction in the lowlands)

Legitimacy can be solved with a main proclaim glory (which will solve our stability to a degree), the diplomacy is a small cost, the possibility of war gives us a way to vent our martial anyways, and the faction of warriors that have iron don't know how to make said iron...and they'll have those weapons break eventually.

[] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

Highest diplo cost with highest war possibility (besides it being a sure thing). This will likely allow us to find the guy who organized it and arrest/kill him. Arresting or killing him will likely cost stability/legitimacy as he/she's likely a war chief or someone in an influential enough position to get all those warriors over there.

[] Reinforce position (Conquer new province, war with Highlanders)

Starts the war personally, most likely drops our centralization because of the new providence, opens up cultural friction from the conquered people. Makes us vulnerable to a stability drop if we lose that providence from the HK. WIl likely demand a secondary war mission to keep the province.


[] Massively reinforce position (-5 Military, founds new March, war with Highlanders)

Creates a new martial colony to vent our martial and will go to war for us while we do our own thing. Will require 6 diplo to integrate it later, support because the HK have walls, will remove the buffer between us and the lowlands crap fest.
 
Guys do you remember the traders way back in the beginning of the quest how shocked they were when the Ymaryn tried to do right by them and held themselves to the same standards to which they held others. That legacy is what this is about.
 
Last edited:
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

We deal with our own shit first. We don't start wars. We finish them.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

We need to try and figure out exactly what happened so that we can execute justice. That and try to make amends.

If they still want war then we'll have a good way to reduce martial.
 
The GM specifically said that some traits are worse than others because they maximize short term gain when referencing the kind of traits we would likely get from this mess, the kinds of traits the Lowlanders have.
Again, we can still potentially remove/evolve these traits even then. Saying this option will give us bad traits isn't a certainty either- it could just as likely promote internal unity in the face of external pressure.

LIke people can say this is obviously short-sighted and whatever. But that's not even necessarily true. There's lots of room to say that a Lowlands March will be worthwhile in the long run. Especially when everyone who would take offence to that March is preoccupied with another war as well.

Creates a new martial colony to vent our martial and will go to war for us while we do our own thing. Will require 6 diplo to integrate it later, support because the HK have walls, will remove the buffer between us and the lowlands crap fest.
Technically, the March will still be able to serve as something of a buffer for us.
 
Also let's go for the simple option and then go progressively complex as time goes on from now on guys.
The problem was that many thought that this was the simplest option. I was against it but even I thought it wasn't much more complicated even after the WoG of which were the simplest.

We were told which options were simplest much later into the voting, but few people read that single post apparently.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
 
The problem was that many thought that this was the simplest option. I was against it but even I thought it wasn't much more complicated even after the WoG of which were the simplest.

We were told which options were simplest much later into the voting, but few people read that single post apparently.

Or didn't grasp the situation.
 
Again, now is a pretty important turn.

We either continue the tradition of justice and punishing the actually guilty...

Or we play into the hands of whoever orchestrated this.

I do not want us to begin a war of conquest or to let someone else play us.
 
right.:rolleyes:
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
It's hinted at in the update that someone triggered this and the Thunder Horse Empire would gain the most out of the Highlanders being in a two front war
*paranoia intensifies*
 
Last edited:
Guys, we just got shit for not looking at the consequences of our actions- have a glut of martial and too little stability. What makes you think ordering our army to fight parts of the rest of our army isn't liable to devolve into a massive, heaping shitshow.

Like that's the worst option as far as I'm concerned and it doesn't even have good odds of stopping the war. It's incredibly halfassed, and liable to leave us fighting a war on far worse terms than before.

Okay, I wasn't around back then when TGG was grabbed so I am curious as to why was it quite bad that you think it needs to be evolved? Because it had saved our arse out of the frying pan several times now.
No, TGG has a tendency to be able to evolve and mix with other traits, so we partially keep it around because it's both incredibly useful on it's own and because it potentially lets us improve other traits.
 
The problem was that many thought that this was the simplest option. I was against it but even I thought it wasn't much more complicated even after the WoG of which were the simplest.

We were told which options were simplest much later into the voting, but few people read that single post apparently.

We werent told which changes were the simplest, we were told which would lead to the least amount of work for our administrators.
I agree with your post otherwise though.
 
Back
Top