[X] [March] Yes, send out the warriors (-5 Martial, -2 Econ)
[X] [Caravan] Attempt peaceful contact
[X] [Challenge] Study Tailings (-1 Econ, -2 Mysticism, -1 Stability, improved chance of new insights)
 
Can you actually read what I've been posting about before incessant sniping? With the current political situation, they are not going to be bored, and steppe lands are basically a liability because of how hard they are to hold.
If they have to sit around for a literal decade how can they not be bored? Guard duty is the elemental form of bordom and there are too many troops for them to even do that. Next turn they may not be bored... this half turn they will be bored and find something to do.
 
[X] No, stay at home
[X] Attempt peaceful contact
[X] Study Tailings (-1 Econ, -2 Mysticism, -1 Stability, improved chance of new insights)
 
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[X] [March] Yes, send out the warriors (-5 Martial, -2 Econ)
[X] [Caravan] Attempt peaceful contact
[X] [Challenge] Survey Lands (-1 Econ, improved odds of success)

While we may need a third March later to the north-east, we're likely to hit 10 Prestige again sooner or later which means we can found another vassal state. Plus, it allows us to claim more valuable coastal lands.

That makes me think that Policy:Balanced is by far our best option, since they'll be able to deal with any outside problems, boost our economy, and establish the settlement.

Turn 1:
[Main] Study <Metal/Tailings>
[Secondary] Change Policy - Balanced
[Secondary] New Settlement - <Iron location>
Provinces:
[Main] Study Health
[Main] Expand Economy (The Law)
[Secondary] Study Stars

Turn 2:
[Main] Build Mine
[Main] Study <Metal/Tailings>
Provinces:
[Main] Restore Order
[Main] Expand Economy (The Law)
[Secondary] Study Stars

This would actually complete all the requirements by the second turn, though it's rather unlikely that everything will work out this perfectly. Still, Policy - Balanced shows its worth here.

What would be really nice is if we could count on the provinces to settle the new iron site, thus freeing up a secondary next turn for either a stability-boosting action or some other useful thing like expand forests.
 
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If a [Secondary] New Settlement is created at an iron site, can it still be used to establish a mine the turn after?
(Despite the fact that at turn start it still wouldn't have paid out its econ)

Yes.

Actually @Academia Nut is the reason we can't set up a northeast March right now because it doesn't fit narratively?

You can set up a North-East March as a regular action, but there is no major threat from that direction right now whereas the people who beat the shit out of you are in the North-West, so it would make sense to establish a march there.

Is our black soil enough to make that latter requirement achievable?

It isn't impossible.

Does it overflowing have anythign to do with why we got teh establish march chance, or would that have been available this turn even if we had, say, 9 or 10 martial?

A little bit, but Martial doesn't have a max, it can just keep accumulating, although provinces don't increase it themselves once it hits yellow or red.
 
Inserted tally
Adhoc vote count started by 2xMachina on May 21, 2017 at 4:33 PM, finished with 38606 posts and 52 votes.
 
If they have to sit around for a literal decade how can they not be bored? Guard duty is the elemental form of bordom and there are too many troops for them to even do that. Next turn they may not be bored... this half turn they will be bored and find something to do.

Yes, but settling a whole another march fuck-knows-where only to get rid of excess warriors one turn earlier is really very shortsighted. We are not going to benefit from the new steppe lands, so it will be a useless burden for us for all the next turns, just for the sake of easing off tensions at this one turn.
 
[X] No, stay at home
[X] Attempt peaceful contact
[X] Study Tailings (-1 Econ, -2 Mysticism, -1 Stability, improved chance of new insights)

AN mentioned the tailings will get breached a couple of posts earlier. It wouldn't work in our favour to discover the breach after the toxins have seeped.
 
The large number of those with some archery training passed down from their parents also produced an interesting result, in that when they were practicing the warriors directing the archers to fire at targets found it safest to have them start all at once and not retrieve their arrows until after everyone had fired, and it was noted that there was a peculiar effect of all the archers starting at once. Grouping them together, they had then tried firing at the same general target all at once, and it was noted that the process was actually rather unnerving. Only actual battle would test whether the idea was truly worthwhile, but the act of getting several hundred archers together and having them fire all at once was bound to be terrifying, and also probably a good way to saturate an area when trying to hit chariot archers.
I dare those fucking nomads to attack us now.
LONGBOWS! DEPLOY STAKES! USE FIRE!

(Medieval: Total War)
 
Yes, but settling a whole another march fuck-knows-where only to get rid of excess warriors one turn earlier is really very shortsighted. We are not going to benefit from the new steppe lands, so it will be a useless burden for us for all the next turns, just for the sake of easing off tensions at this one turn.

The fact that the new March would be in the same place as our potential colony makes me think otherwise in terms of potential benefits, it seems to be a partly coastal polity, which is nice.
 
Ehh. AN's reply was to whether they would take Study and Survey on Progress; and while I assume they would do a Survey or two on Balanced, it is unlikely they will go for Study Health.
"Are the provinces aware of the exact requirements and will they thus attempt to fulfill them as best they're able within the policy we set?"
Balanced is really nice like that - it can take almost every single other option. It's just uncontrollable and must take Expand Economy if it wants to benefit from The Law. Study Health only takes 1 econ and it's on the list, so it's pretty likely to be taken by the provinces. We can't be certain that they'll take it on the first study, but it seems very likely unless something major is endangering them. edit: If not they'll just do it one the second, since they're aware of the requirements.

@Academia Nut
Before The Law provinces wouldn't spend econ below 6. Is this still the case under Policy - Balanced?
If yes, are they also prevented from spending below that point if their other actions would bring them back above it on the same turn?

What would be really nice is if we could count on the provinces to settle the new iron site, thus freeing up a secondary next turn for either a stability-boosting action or some other useful thing like expand forests.
It would be nice, but that's the downside of Policy - Balanced. We can't trust them to do anything for certain.
 
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[X] [March] Yes, send out the warriors (-5 Martial, -2 Econ)
[X] [Caravan] Attempt peaceful contact
[X] [Challenge] Survey Lands (-1 Econ, improved odds of success)
 
Before The Law provinces wouldn't spend econ below 6. Is this still the case under Policy - Balanced, or will they be willing to dip a little below that?
If no, would they be willing to spend below that point if their other actions would bring them back above it on the same turn?

Sort of. If in support of a crisis or challenge or the like, yes, but otherwise they will tend to shy away from spending stats below 6.
 
[X] [March] Yes, send out the warriors (-5 Martial, -2 Econ)
[X] [Caravan] Attempt peaceful contact
[X] [Challenge] Study Tailings (-1 Econ, -2 Mysticism, -1 Stability, improved chance of new insights)
 
Sort of. If in support of a crisis or challenge or the like, yes, but otherwise they will tend to shy away from spending stats below 6.
Thanks!

This makes me 100% certain that we want to Survey now. It's a 3 turn chain to build the mine (Survey -> Settlement -> Mine) so we need to do that ASAP. Doing the survey next turn means any disruption in that series makes us fail the challenge, and surveys are not reliable at finding what we need.
With Policy - Balanced our provinces will be able to set up everything we need, it's even hypothetically possible to complete the challenge a turn early.
 
[X] No, stay at home
[X] Attempt peaceful contact
[X] Study Tailings (-1 Econ, -2 Mysticism, -1 Stability, improved chance of new insights)
 
Yes, but settling a whole another march fuck-knows-where only to get rid of excess warriors one turn earlier is really very shortsighted. We are not going to benefit from the new steppe lands, so it will be a useless burden for us for all the next turns, just for the sake of easing off tensions at this one turn.
We do know where. Its settling across the coast NW of The People and West of the Stallions. That land to send them to is the staging ground against those @%&!$ nomads that just raided The People and invaded the metal workers. Its the bridge to vengeance... which literally has to be built to shank them. Its coastal so can be supplied against the nomads. It was picked to get at the People's most hated foe.

Its coastal land as well as steppe. Its not useless steppe is coastal that diverts nomads from The People.

You seem to not understand that much military will do something. This is its most productive use.
 
The fact that the new March would be in the same place as our potential colony makes me think otherwise in terms of potential benefits, it seems to be a partly coastal polity, which is nice.

That is a mitigating factor to their uselessness, I admit, but leaving them at home to unleash on whatever moron tries to attack us is far more sensible; and we have at least one showing all signs of incoming attack and two more probably eyeing us (Horses and, maybe, HK).

We do know where. Its settling across the coast NW of The People and West of the Stallions. That land to send them to is the staging ground against those @%&!$ nomads that just raided The People and invaded the metal workers. Its the bridge to vengeance... which literally has to be built to shank them. Its coastal so can be supplied against the nomads. It was picked to get at the People's most hated foe.

Its coastal land as well as steppe. Its not useless steppe is coastal that diverts nomads from The People.

You seem to not understand that much military will do something. This is its most productive use.

You seem to not understand that taking more steppe means that now we have to protect more steppe from nomads. Which is a worthless action sink.

And with all the Hathatyn running around and not!Persians menacing to the east, they are not going to be left without things to do any time soon.
 
As for the March. We should consolidate, Opening another nomad front will be costly.

And healthy reserve of warriors is never bad, should that cause a border incident or a war with the haythan (that sounds Armenian BTW), we're in the era of the right of conquest, might is right and to the Victor goes the spoils.

And the southern hills are remarkabley defendable (with suitable fortifications) and should be held easly after the conquest. There's also the economic-cultural-technological-spiritual developments from conquering a kingdom.


In short bored warriors are a boon not a burden. Especially when you are several generations ahead in weaponry.
 
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Thanks!

This makes me 100% certain that we want to Survey now. It's a 3 turn chain to build the mine (Survey -> Settlement -> Mine) so we need to do that ASAP. Doing the survey next turn means any disruption in that series makes us fail the challenge, and surveys are not reliable at finding what we need.
With Policy - Balanced our provinces will be able to set up everything we need, it's even hypothetically possible to complete the challenge a turn early.
IIRC, we have unsurveyed Iron ore at one of our existing settlements, so it's POSSIBLE we won't need the settlement. Still...

[X] [March] Yes, send out the warriors (-5 Martial, -2 Econ)
[X] [Caravan] Attempt peaceful contact
[X] [Challenge] Survey Lands (-1 Econ, improved odds of success)

I wanted a second march up there to relieve pressure on the stallions anyhow. This one is guarding the hole in our defenses where the hero raiding party snuck in before, which seems reasonable. It also positions us to do tactical strikes on nomads interfering with our interests re: the metal workers. Also good.
 
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