[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
Adhoc vote count started by Redciv3 on May 20, 2017 at 3:49 PM, finished with 37752 posts and 69 votes.
 
Seriously what's wrong with beefing up our military right now and fixing our econ later? Why in the world would you pick offensive policy if you don't want war? That's so hypocritical to vote offensive policy and not vote for weapons like wtf kind of logic is that?! Bote defneisbebpolic if your going to vote tools dont be half assed about it. If you go for war then go all in with weapons.

I changed it to weapons just before you posted.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
We definitely should restore order. A 7% chance of death in exchange for a significantly improved stability is huge. And that ~7% is plausibly even lower thanks to our crit fail reduction trait.
Or we could go with the new King and end up with positive stability 77% of the time. That's pretty freaking nice too.

Or we could 90% just stay at -2 stability and not take the massive bonus being offered to us.

it beefs up our military massively, yes
Yeah? And then a bunch of them die from the war and we end up about where we want to be in terms of martial.
 
Ah okay sorry about that then it just blows my mind seeing people vote tools then go straight for offensive it makes me wonder what sort of mental gymnastics are they doing to arrive at that kind of logic.

Well, my original logic was that we're on the brink of starvation and need the econ. But on second thought, weapons provide enough econ to manage and will satisfy the people more. But the bulk of militarizing our society can't occur during the war, it takes too much time.
 
Yeah? And then a bunch of them die from the war and we end up about where we want to be in terms of martial.
It doesn't do the thing I left out.

It also is likely to shift our people toward a militaristic stance, though I suppose that within this context such a choice is justified and as a result the shift may be buffered.

Ultimately, the question is this: Do we want to revenge or to rebuild?

I choose the latter.
 
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Normal =/= Good.

Just because something is 'normal' or 'natural' does not mean Mankind should tolerate it in themselves. Practically everyone alive today has had a rapist ancestor in their gene-line somewhere. Same for murderers and thieves.

Almost everyone alive today comes from a tribe that's extinguished others. The Han Chinese (my own ancestors) are an amalgamation of a tribes that successfully overran and assimilated the rest.

Should we say 'raiding is okay'? Would you volunteer to be victimized by nomadic incursions? Are these behaviours we want to preserve?


Am not saying we should be amoral. Merely recognise that the past is not bound by our morality. to judge it from modern perspectives is folly.
And this quest is currently at the copper age: Where razing a village after raping the women and enslaving-torturing the men to death is just a bit of good sport.
As for normal =/= good
It's also normal =/= bad

Normalcy is a state of acceptance or nonchalance. If a thing is normal then at the very worst society views it as morally neutral.

As for volunteering, sure if I was born in the copper age I'd love to go Raiding and pillaging, I'd leave the getting pillaged part to the agrarians thought. And if it does happen to me, well, water is wet and raids are constant.
 
It doesn't do the thing I left out.

It also is likely to shift our people toward a militaristic stance, though I suppose that within this context such an action is justified.

Ultimately, the question is this: Do we want to revenge or to rebuild?

I choose the latter.

Your choice, of course, but I doubt letting that be is the right choice.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[x] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

I'm too annoyed to participate in this discussion constructively, especially since it appears the vote isn't going to go the way I want it to. It's always two steps forward, one step back in this quest. Oh well, the dice gods giveth and the dice gods taketh away.
 
I really, really want iron horseshoes and iron rimmed wheels (if not iron-spoked)

Iron axes also make a good Econ/Martial double item
Iron hammers helps with smithing, while still being a decent weapon.
We don't have swords yet. Knifes are tools also.

Honestly, I think, the only weapons tech we have, that we can't be used as tools are maces/demon club, iron arrows.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[x] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

I mean....this, on the other hand, will much better assuage worries of the populace, and we can fix the cultural problems of militarism later.
 
Your choice, of course, but I doubt letting that be is the right choice.
*shrug* The only way we'll make a difference is if we kill both of their heroes.

Being that they are heroes, I find it likely that one will fight and one will successfully flee, rebuild an army, and come back to get his revenge upon our nation for killing their family.

Edit:
Any vote for weapons should be a vote for a militaristic leader.
 
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Am not saying we should be amoral. Merely recognise that the past is not bound by our morality. to judge it from modern perspectives is folly.
And this quest is currently at the copper age: Where razing a village after raping the women and enslaving-torturing the men to death is just a bit of good sport.
As for normal =/= good
It's also normal =/= bad

Normalcy is a state of acceptance or nonchalance. If a thing is normal then at the very worst society views it as morally neutral.

As for volunteering, sure if I was born in the copper age I'd love to go Raiding and pillaging, I'd leave the getting pillaged part to the agrarians thought. And if it does happen to me, well, water is wet and raids are constant.

The People already don't rape women, or at least that what is implied by not taking women as wives.
 
Seriously who is going to want to farm with iron weapons if their actual tools work fine and it could be used to protect them and defend them and rescue their lost brethren. You guys are looking at mechanics and future needs while ignoring our immediate needs and wants. This is literally the tax reform crisis all over again where it's told what the People want and you guys blatantly ignore it. Don't look at the numbers and do what's best for the narrative, make our People feel safe and protected don't let then lost trust in our King and government.
People aren't going to farm with iron weapons... that you would suggest so it silly. They are going to farm with iron tools. The current weapons also work just fine for killing nomads. So that is a nonstarter as a rational argument.

How the hell would anyone feel safe if the military wanders off, particularly if they are just going to get killed? The stability for offensive is all about the populous seeing that the government doing something about a crisis. The populous obviously feels that defensive is ignoring the loses and then pouting. Too little, too late. They are suffering from a bad case of Protective Justice here.
 
Ultimately, the question is this: Do we want to revenge or to rebuild?

Then why are you voteing to go after them and not stay at home ?
You are at the moment for sending our guys after them, without giveing them the gear they almost certainly need to win that fight.
If we send our army after them and lose the nomads win, as we will be unable to build an army fast enough to counter our loses and they will just loot us completly.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[x] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

I mean....this, on the other hand, will much better assuage worries of the populace, and we can fix the cultural problems of militarism later.

I actually even doubt we will get militarism problems.
This is the People punishing nomads who managed to push nearly every one of our "rage" buttons.

Were we to change a king over this, than I would be worried, but we do not.
After the losses and, hopefully, our people returned, with symphony, nobility in humility and Lord's Loyalty I actually expect less problems between military and civilians than ever before.
 
Then why are you voteing to go after them and not stay at home ?
You are at the moment for sending our guys after them, without giveing them the gear they almost certainly need to win that fight.
If we send our army after them and lose the nomads win, as we will be unable to build an army fast enough to counter our loses and they will just loot us completly.
I'm listening to the other people who say that we likely have more martial than them and changing to a martial leader.

I guess that I could vote for defensive, however... The -1 would be buffered by the +1 of yes, do a PG afterward along with a Main Expand Forest targeted at the ST.... yeah, that would work.

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Defensive (-1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
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