Okay, analysis time~
Diplomacy 10 [+1]->9 [+1]
Spent 2 on the peace delegation, gained 1 from salt.
Economy 10 (+1+2)->9
Spent 2 on Chariots, 1 on Main Walls, 1 on Main Towers
Gained 3 from settlements
Martial 8->10
Gained 3 from Chariots. Apparently lost 1 to the War Mission.
Stability
3 (emboldened)
Legitimacy 3 (max)
We golden. Perception did not win over reality for once!
Art
14 (max, overflowing)
Mysticism
14 (max, overflowing)
*Lightning overflow noises*
We've gained so much of both that they're overflowing into Economy via Golden Age.
Prestige 10 (+1 Subordinates)
And here we see the value of Prestige. Allows us to hold additional periphery states. The Eastern Thunder Horse must be gaining Prestige from wars, since otherwise I don't see them vassalizing the Thunder Speakers otherwise
The Xohyssiri MIGHT have lost a Prestige category when they vassalized, costing them their Swamp Dudes. Or it could be one of the many shocks.
The most recent cart construction spree had finally caused our NORMAL wagons to convert to plank wheels(probably from the worker overflow once they were done building the military carts), improving our logistics!
I think we see one of our possible Honor traits here.
It doesn't matter what you do or how you do it, but applying less than your full effort to excel is unacceptable.
This is an evolution on our already known workaholic tendency.
So he was a love em and leave em type.
Fortunately he's charming enough to get away with it, though I suspect more than a few irate parents, siblings and spouses hanging around.
This was actually quite well done here:
-Send a message to the Thunder Speakers telling them to stop with that nonsense.
-Send a message to the Thunder Horse to inform them before hostilities start that we don't want this. This will inspire a reaction of Talk Shit, Get Hit by their new overlords.
-'Leak' the message to the Xohyssiri to inform them that we didn't start the fire, and thus, avoid triggering their Pay It Back Double social values.
Predictable somewhat in hindsight(but since we were 100% arguing only the heir business, nobody cared). Look at it from their PoV:
The Ymirri people have shown up with a delegation carrying gifts of salt, metal and dye, demanding that your youths cease seeking glory within their lands, as is tradition to blood your young warriors and prove themselves fully men.
Should your people refuse, they will be denied access to precious salt and dyes. Your chiefs are furious at the gall of a weakling people who wed women to women while their spineless men dig in the mud telling great warriors what to do. Some of them are still unhappy with the tales of the diplomats from the previous generation regarding the mistreatment of their sisters.
[] Bow to their demands, rein in your young warriors, despite the shame of capitulation. (Stability -1, Prestige -1, chance of further Stability loss, Diplomacy +2)
[] Ignore them, your youths will not be denied their blooding. (Chance of stability loss, chance of war, Diplomacy -2)
[Q] The Ymirri are wealthy and know no honor. If they will not trade with you, then you will pry their wealth from their cold, dead hands(Stability +1)
By the Thunder Horse you will teach them a lesson for this arrogance! Let loose the thunder!
Highland Kingdom: "This is a shitty time for a war, but now we can use the Ymaryn to smash the Thunder Speakers for us."
Thunder Horse: "Talk shit, get hit."
Xohyssiri: "We're busy rebuilding our military, call back later."
...you know, the Xohyssiri's given excuse is valid, but normally they SHOULD commit hard to such a conflict because of their social values even if not yet ready. I think our diplomats might have helped there, since the Xohyssiri are caught between "We must meet our obligations as an ally", "The Ymaryn have been generous to us in past generations" and "Oh god why everything is already on fire, you thunder idiots".
Which means they answer with "Call back later, we'll join in when we can". So the Thunder Speakers will go it alone THIS turn, but will have the Xohyssiri backing them up next turn(and possibly their liege lords will get dragged in if it goes long enough)
Towered walls! This is as close to immune to early siegecraft as it gets.
And since it's a river city, it'd be very hard to starve out.
Looks like the overflow of art and mysticism means everyone starts getting household shrines. Hmm. And while the Golden Age lasts we'd be picking up more advancements rapidly.
It's no baby boom, but +1 Econ per turn is enormous.
So, what about Centralization and Hierarchy anyway?
Thunder Speakers have:
-Better training processes
-Better tactics
-Better social traits to motivate war
The Ymaryn have:
-Triple Main War Mission, which we can do while also working on defense projects AND expanding our economy.
-Three times the Thunder Speaker manpower.
-We hadn't even used our final form yet. If we had a better Martial king we could switch to Offensive policy and throw Quintuple Main War Mission at their face. Eat Total War.
Oh god, our tax records have
Strata. Literally.
We're fossilizing our taxes on purpose now!
This will ENORMOUSLY boost knowledge retention and Study actions overall. Very useful for Surveys as well.
Want.
Also to emphasize. The Mystic Advance is nearing a breakthrough. If we don't spend it immediately, some sea change is coming.
"As history shows, a Waagh is going to happen"