Okay, limited time available before work, so options only:
What is most important on the battlefield? [Honour]
[] Overwhelming numbers
Pros: Very strong under our current situation, as we have a superior food supply, great logistics and a manpower surplus. Most likely to develop massed combat strategies early. Most likely to improve logistics early.
Cons: Cavalier attitude towards individual death when compounded. Encourages population explosions(remember, this is the cultural basis of "Be fruitful and multiply"). Makes war EXPENSIVE, as mobilizing massed manpower is difficult.
Quantity has a quality of it's own. But quantity versus quality changes over time. Quantity is what drove the conversion to firearms, the ability to leverage massed ranged attackers with minimal training. Quantity is what drove Greece and Rome, with their Elite led Freemen Farmer masses.
It's the best strategy for those with vast tracts of fertile land.
It's the worst strategy if you value womens' rights.
[] Quality training
Pros: Perfectionism is an Honor trait that's likely to benefit more than our military, every walk of life can strive to excel. Elite troops means powerful shock value, as they are more able to resist morale shocks than green troops. Elite troops also plays well on defense.
Cons: Greater costs in defeat. Elite troops train future elite troops. Taking losses will hurt all the more.
Quality is Discipline. It's the rationale behinds Knights, Commandoes, Cataphracts, Archery volleys: That most soldiers will BREAK if they take enough damage fast enough, and that elite units are the best at doing this until the invention of firearms allowed numbers to do the same thing.
It was consistently powerful, the problem is it needed to be backed up by a powerful economy to maintain quality.
It's the best strategy if you have a solid organizational structure to maintain quality of training and equipment.
It's the worst strategy for extended warfare. Anyone using this strategy in the lowland clusterfuck will be kickass until they suddenly die out.
[] Loyalty
Pros: Higher morale, less Stability loss in war. The willingness to obey orders which are suicidal to the individual.
Cons: Loyalty is personal at this tier, rather than to the state, beware the ambitions of the generals. Will cause factionalizing along loyalty lines.
Loyalty is of course, personal loyalty. The loyalty between warriors for each other. The loyalty to family and clan. The loyalty of warrior to warleader and warleader to chiefs. This is the strategy used by warlords in time immemorial, Loyalty requires no infrastructure, only charisma.
It's the best strategy for rising to prominence through chaos, nearly objectively the best if you are based on the lowlands.
It's the worst strategy if your culture is stable, as it will generate fracture points in times of peace.
Mystic Advance possible! [Mystic]
[] Temper superstition (-5 Mysticism)
Mitigates superstitions. Least likely to harm our Golden Age. Least likely to do anything either.
[] Overturn superstition (-10 Mysticism, -1 Stability)
Purge the silly metal thing. Gets it over with quickly, but opportunity costs are a thing.
[] Evolve spiritual value (-7 Mysticism)
Evolve a spiritual value:
-Symphony - We COULD maybe go even more creepy hivemind on people. But It can lead to societal tunnel vision.
-Honorable Death - Refine it, but how? Any ideas?
-Observance - "Maybe we should gather more evidence?" This might help prevent picking up nasty superstitions so easily.
[] Expand spiritual value slots (-7 Mysticism)
A fourth spiritual value slot would be normally quite valuable. But not in wartime.
[] Wait
New ideas were bubbling within the People, and while some probably needed to be sorted out, there was a palpable feeling that the People were on the cusp of something new and grand.
Something's coming. Do we release now or hold it in until we get the big one?
What is the objective of the fighting? [Goal]
[] Stop raids (Easiest, annoys allies)
[] Humiliate (Hard, +1 Prestige)
[] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Orders for the Stallions [Stallions]
[] Focus efforts on the Thunder Speakers
[] Split efforts between Thunder Speakers and nomads
[] Focus efforts on the nomads
Okay, so we have a combo platter here:
[] Stop raids (Easiest, annoys allies)
[] Focus efforts on the nomads
This set says to do our usual. Drive them off, then we're done. No need to dedicate a lot of effort.
[] Humiliate (Hard, +1 Prestige)
[] Split efforts between Thunder Speakers and nomads OR [] Focus efforts on the Thunder Speakers
This set says to teach the Thunder Speakers a lesson. It gives us some leeway to work in, and aims to deter them from fighting us for a few generations after in nasty myths.
[] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
[] Focus efforts on the Thunder Speakers
This set says that leaving the Thunder Speakers with any claim on the lowlands means they can attack us, so we should drive them off the land entirely.
Bad idea, because this will leave the Highland Kingdom uncontested in our region and allows them to expand freely. Alliances only last a few generations at most.
Now to catch up on trending strategies and vote.