As far as I can understand, 'Quantity vs Quality' here is actually more of 'Army vs Individual Warriors'.

Because, guyys, we do not even have army yet. Quantity is a vote for the army instead of a bunch of individual fighters.

Nor do we need and army in the sense of mass combat. Such and institution would form a degree of group-think and social pressure in times of peace that individual warriors could never muster. Pass.
 
Argh I want to wait so that I know what the shiny is. It could be an upgrade to our religion.

[X] [Honour] Loyalty
[X] [Mystic] Wait
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
As far as I can understand, 'Quantity vs Quality' here is actually more of 'Army vs Individual Warriors'.

Because, guyys, we do not even have army yet. Quantity is a vote for the army instead of a bunch of individual fighters.
Define army. We have a professional, dedicated fighting force. That would qualify as having an army to most people.

What distinction are you drawing exactly?
 
[X] [Honour] Quality Training
[X] [Mystic] Wait
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
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As far as I can understand, 'Quantity vs Quality' here is actually more of 'Army vs Individual Warriors'.

Because, guyys, we do not even have army yet. Quantity is a vote for the army instead of a bunch of individual fighters.
Ya know I'm just gonna help you and ask AN directly to clear this up before it gets more silly.

@Academia Nut there is a question floating around.

Does Quality give more, better trained, individual warriors?

Does Quality instead mean they will work together better because of better training?

Does Overwhelming Numbers mean a push towards Massed Unit tactics?

Is it the Zerg Rush to eleven?

Define army. We have a professional, dedicated fighting force. That would qualify as having an army to most people.

What distinction are you drawing exactly?
The kind of fighter that the army is made out of I think. We mostly have warriors right now, and not soldiers. There's a difference that the Romans button mashed like mad to get their advantages.

I don't quite agree but hey, not gonna fight. I'd rather Plan.
 
.....
what?
Are...are you serious?

Yes. Our philosophy and terrain mean that we can afford to do without organizing the warriors further, helping them make inroads into accumulating power in peacetime. That's already an issue as per word of the GM with the brotherhood/connections of warrior bands helping them get unfair advantage over those from other walks of life. How much worse would it be with an army?
 
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Define army. We have a professional, dedicated fighting force. That would qualify as having an army to most people.

What distinction are you drawing exactly?

We use raiding parties instead of massed warfare, which is what Xohyssiri had multiple centuries ago (although they were beelining this tech most likely).
Quantity, I think, brings us closer to massed armies instead of small-scale raids.

Besides, our 'fighting force' is 'a bunch of professional, dedicated individuals' as far as I know. We lack actually unified fighting force, at least in an organisational way.
 
Yes. Our philosophy and terrain mean that we can afford to do without organizing the warriors further, helping them make inroads into accumulating power in peacetime. That's already an issue as per word of the GM with the brotherhood/connections of warrior bands helping them get unfair advantage over those from other walks of life. How much worse would it be with an army?
Something that might give the army something to do in peacetime is what rome did and make them into laborers and engineers as well.
 
The kind of fighter that the army is made out of I think. We mostly have warriors right now, and not soldiers. There's a difference that the Romans button mashed like mad to get their advantages.

I don't quite agree but hey, not gonna fight. I'd rather Plan.
Hmm. I'm pretty sure that charioteer is a pretty skilled fighter. I don't know what the threshold would be between soldier (or cavalryman) and warrior. I get the gradient, but what the distinction? And wouldn't training be the way to get soldiers, not quantity?
 
1. Would 'Overwhelming numbers' mean throwing poorly equipped masses into the grinder or more of trying to make a bigger force attack simultaneously in imitation of, say, Xohyssiri massed warfare?
2. Would Quality focus on quality of army or quality of individual warriors?

1.) Little of column A, little of column B, at least to start.
2.) Definitely better individual warriors to start

Do remember that you would be starting on a trait chain, and you would need to either improve technology/social structures or evolve the traits to get the most out of them.
 
[X][Mystic] Overturn superstition (-10 Mysticism, -1 Stability)
The non-observe traits - and I think it likely that we'll be getting Honourable Death upgraded over the others - aren't as important as being able to use metals without stability loss.

[X][Honour] Quality training
Superior forces are superior! If nothing else, higher quality soldiers mean we can have a smaller army size without putting ourselves at a disadvantage. (In fact, historically this is the correct answer anyway.)

[X][Goal] Humiliate (Hard, +1 Prestige)
No need to overcommit, but we shouldn't undercommit either.

[X][Stallions] Focus efforts on the Thunder Speakers
Solve this problem first.

Nor do we need and army in the sense of mass combat. Such and institution would form a degree of group-think and social pressure in times of peace that individual warriors could never muster. Pass.
At a certain point - that is, any polity beyond these ancient ages - a standing army is necessary if only to prevent being walked over/invaded by other polities with a standing army.
 
We use raiding parties instead of massed warfare, which is what Xohyssiri had multiple centuries ago (although they were beelining this tech most likely).
Quantity, I think, brings us closer to massed armies instead of small-scale raids.

Besides, our 'fighting force' is 'a bunch of professional, dedicated individuals' as far as I know. We lack actually unified fighting force, at least in an organisational way.
I think raiding parties in this case is essentially another term for skirmishing, which is what cavalry are good at. And all our recent wars have been very cavalry-heavy.
 
1.) Little of column A, little of column B, at least to start.
2.) Definitely better individual warriors to start

Do remember that you would be starting on a trait chain, and you would need to either improve technology/social structures or evolve the traits to get the most out of them.

Ehh, I still think Numbers are more important for now. Better than just individual warriors, because that way lies hereditary warrior class.
 
Because you can cite where AN tells us Loyalty gives us discipline, yes?

Depending on just what kind of loyalties we're talking about, this pick could wreck what discipline we have.

Actually there were some quotes from when we were talking about the Old Stallion and his supposed treason from taking the defeated nomad tribes' oaths. the GM specifically said that even among the People loyalty tended to be to individuals first, specifically local figures. So yeah loyalty is probably bad.
 
[X] [Honour] Quality Training
[X][Mystic] Overturn superstition (-10 Mysticism, -1 Stability)
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
Would 'Overwhelming numbers' mean throwing poorly equipped masses into the grinder or more of trying to make a bigger force attack simultaneously in imitation of, say, Xohyssiri massed warfare?

It's would be overwhelming numbers, simple because we already have the masses for massed warfare & are using them like that, we just don't have in the indivual combat powerress to move beyond throwing the "poorly equipped trained masses" at our enemies

Would Quality focus on quality of army or quality of individual warriors?

considering that raising the quality of our individual warriors will raise the quality of our army by default I would say yes

Other things you will need to consider are that it will probably increase the chance for heroic warriors to stand out as their talents would gain more prestige and might even accelerate our military tech as people discover new/better/more efficient way to train our warriors

Heck it might even lead to matrial arts down the road as our people will actively strife to increase combat power of their warriors

Untrue, we need loyalty to ensure that they don't break.

We already have loyalty in form of Symphony & Greater Good

It would ensure Loyalty to Ymaryn as a whole, not to individuals.

Misleading, We already have loyalty to the Ymaryn as the whole, therefore it is far more likely to encourage loyalty towards certain individuals, i.e. your successful military commanders (see Stallion tribe creation), your family (see Stallion tribe politics), things like that, simple because it's far more tangible and doesn't stand in conflict with living in Harmony as far as the people can see

Because, guyys, we do not even have army yet.

We have, we just don't have a standing army, thats a difference
 
You know, since we are in the middle of a Golden Age and all, when we get back control of the turn action, maybe we should try for the mythical Dual Megaprojects. Maybe Place for the Stars and the new Library at the same time. They might have some sort of really cool synergy if we do them both.
 
Really, my line of thought is simple:

A: Quality places more emphasis on individual warriors
B: Heroes are individual warriors

Part of it is probably leftover hysteria from 'Nobility in humility", though.

We already have loyalty in form of Symphony & Greater Good
Technically speaking that isn't loyalty, it's more "don't do dumb/evil/selfish shit that fuck things up for everyone".
 
[X] [Honour] Quality training
[X] [Mystic] Evolve spiritual value (-7 Mysticism)
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
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[X] [Honour] Quality training
[X] [Mystic] Evolve spiritual value (-7 Mysticism)
[X] [Goal] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
[X] [Honor] Quality training
[X] [Mystic] Evolve spiritual value (-7 Mysticism)
[X] [Goal] Humiliate (Hard, +1 Prestige)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
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