It sounds like the DP got another kiln upgrade which we might be able to steal from them w/ a large refugee wave, but the action to upgrade them has gone away so it seems highly likely that we've finished the transition.
Or that we lost the necessary knowledge to even try, which is a thing AN has said was possible.
 
First getting a "true city" when we have a heroic admin hero seems like a good idea, as she'd be better able to deal with the problems that may arise.
Heroic Admin && Diplo. She already has experience negotiating intercultural differences. + Setting up a whole new settlement.

Edit:
Or that we lost the necessary knowledge to even try, which is a thing AN has said was possible.
Note that we have "ash glazed pottery" as a technology. The improved kilns are a necessary factor in this, and the technology wasn't granted the very first turn we discovered its existence.
 
Last edited:
I was under the impression that lower valleyhome was the other major pop center we had...i know there was an AN quote on our pop distribution lately, so off to the search system :p
@Dieb I was remembering wrong; These are the closest AN posts to that, with the first being about provinces but still suggesting that redshore's main settlement is the other "city"
Valleyhome is generally considered the capital because of its age and population, but depending on the king Redshore sometimes also serves as the de facto capital, although the idea of a "capital" hasn't really crystallized among the People yet.

Note that there are really only two proper "cities" and they have populations of about 50,000-60,000.

:Citation Needed:
And I'm talking about the upgraded version.
Yep; we picked up this:
I think the turn we cured cholera
 
The fact that we have cities the size of Uruk...Wow.

It's too bad for the archaeologists that we keep destroying buildings and upgrading them.
 
@Academia Nut out of curiosity, could we actually build something like the aqueduct in the Stallion March?

I know they have more autonomy than normal, but there's no official distinction they have and the massive upsurge in resources and workers should do a lot to further break up resentment/expose them in a controlled environment to the rest of The People while simultaneously driving home the merit of our feats of engineering and improving quality of life for them.

The fact it encourages them to become even more sedentary is perfect.

If so;

Main whatever,
Second-Policy infrastructure
Second- Aqueduct Stallions

Would be a masterstroke in heading off the problem.
 
Last edited:
The fact that we have cities the size of Uruk...Wow.

It's too bad for the archaeologists that we keep destroying buildings and upgrading them.
Do you ever find it funny how we keep thinking of future archaeologists as being the same as current IRL ones?

Assuming our civilization doesn't die, our habits will be known and somewhat normal.
 
Add in a Policy Restoration (and the fact that our provinces might be able to run Restos as well...) and we could bounce from -3 to +3 in a single turn.
-2. -3 cuts off Restore Order.

And I'm not too fond of this plan, if for no other reason than that Policy: Restoration narratively means that local governors are directing the Restore Orders. Given that the local governors are more corrupt than the King, this is a lot more likely to get people unjustifiably half-exiled, or produce other problems.

That's a general issue with the Restoration Policy, of course, and dealing with it might evolve useful values - but it's not something I want to happen before we have a more permanent solution to the Stallions.
 
Do you ever find it funny how we keep thinking of future archaeologists as being the same as current IRL ones?

Assuming our civilization doesn't die, our habits will be known and somewhat normal.

No, even Ymaryn archaeologists will make sad faces because useful information about their ancestors are being destroyed.

@Academia Nut out of curiosity, could we actually build something like the aqueduct in the Stallion March?

I know they have more autonomy than normal, but there's no official distinction they have and the massive upsurge in resources and workers should do a lot to further break up resentment/expose them in a controlled environment to the rest of The People while simultaneously driving home the merit of our feats of engineering and improving quality of life for them.

The fact it encourages them to become even more sedentary is perfect.

To do a project for March means we have to bring a labor force of artisans to them. The artisans walking there isn't the problem, but it will deplete the granary unless more supplies are brought in. The other problem is that we have to build a ridiculously long aqueduct to bring water to the Stallion Tribes, maybe even over a river?
 
Last edited:
Y'all remember asking how we were supposed to integrate the province? Making their leader King and expanding roads the same turn seems like the most effective way.
 
No, even Ymaryn archaeologists will make sad faces because useful information about their ancestors are being destroyed.
We'll have to make up for it by having a freakishly comprehensive bureaucratic recordkeeping system.

*On A Tour*

Future!Xohyssiri Ambassador: My, what is that impressive building over there? Your nation's capitol building? A central marketplace?
Tour Guide: Ah, no, that's where we keep records.
Ambassador: Records? Of what, peoples' crimes? Other nations secrets?
TG: Well, that and also 7000 years worth of harvest records and statewide censes; the legally mandatory diaries of all our Kings; every work of literature or science that has entered or been created in our borders; and the drawings of children submitted at the yearly Education Festival, Law Festival, Tax Festival, and Kid-Safe Orgy Festival Alternative Event ever since public art education was instated in 1740 ACA.
Ambassador: W-what...
TG: You haven't heard of harvest records before? They're a good way of keeping track of seasonal shifts and tax evasion.

Y'all remember asking how we were supposed to integrate the province? Making their leader King and expanding roads the same turn seems like the most effective way.
At the cost of increased sexism? Meh
Agreed. I don't want to elect their King.

I have no issue with prioritizing New Trails next turn, however.
 
Last edited:
Alright. I would question why you're so upset about this, because he seems to have a pretty good set of reasons for a quick reset to be done (given the number of adjustments made to the situation).
That is a long term plan... centuries off. It may never work.

No... we take stupid amounts of people from the 11+ economy worth. HK can't not declare war, being the closest they take at least half that economy damage. Their 'Order Over' All mandates it. Its forcing them to attack full out or stop existing.

You mean you want to eliminate the Buffer States? Meaning no one is stopping them from coming at The People directly.

This plan is attempting to annex the population of the Lowlands to the extent The People effectively become a Lowlands state. This is a plan to be at war forveer.
We have no idea what OAA mandates they do in regards to us taking in refugees, there's little reason to believe we'll accidentally a war with them.

It wouldn't eliminate these people or annex them? Refugees are explicitly taken in to our territory, it doesn't expand our territory, or it couldn't cause overcrowding. You're supposing this will cause war, but you've presented basically no good reason as to why anyone would go to war, other than that they are capable of it.
Okay, the first problem I foresee is that our superior healthcare which is currently making the cough hit us less hard than our neighbors rests on the idea that we have enough shamans and gatorade and food to help all the sick people survive the symptoms. We don't exactly have an organized healthcare system, but we certainly have limits on the number of 'doctors' and I don't expect many of such doctors among the refugees. Going from one doctor in a hundred to one doctor in a thousand will definitely have knock-on effects.

The second problem I have is more pressing- taking in people with diseases from other regions when there are other highly infectious diseases in the mix is a perfect recipe for producing a hybrid strain, just like happens every damn flu season due to the modern ability to travel. Pertussis vaccine is able to function reasonably well despite the penchant the disease has for mutation, but there are varied strains of whooping cough and another go-round because of mutation is very possible.

This holds true with the fact that whooping cough is weakening infants for other diseases too- I'm not saying the immigrants are more or less healthy than the People, but the sicknesses they have would likelier be sicknesses our cough-weakened people have no resistance- and again, mixing diseases can produce hybrids which circumvent established immunities. That's just how they work.
I doubt we're increasing our population by ten times it's previous value. I strongly doubt we're even increasing it by twice it's original value. As such, the 1 in 100 example is closer to 'going from 1/100 to 1/150', which is significantly more reasonable an increase, if tricky in the immediate term.

We're in an era where the average animal typically has roughly the same annual foraging area as a person may have reason to travel in their life. I seriously doubt a disease that only has human vectors will mutate to a degree that typically presents only across continents.

While it does weaken babies to other diseases, parent-conferred immunity means that other than the children who do die to whooping cough, the children that come after will be almost totally immune to the disease, and those children, by the time they're old enough that the original antibodies die off, will be much more able to survive the sickness (and have near-lifelong immunity themselves, even if they're less likely to pass that immunity on properly). Even if the disease becomes endemic, it's lethality will see a sharp drop within two generations of it's original infection.
 
Alright. I would question why you're so upset about this, because he seems to have a pretty good set of reasons for a quick reset to be done (given the number of adjustments made to the situation).

We have no idea what OAA mandates they do in regards to us taking in refugees, there's little reason to believe we'll accidentally a war with them.

We know of the quarantine procedure they taken for immigrants before the taxation crisis.

We should totally build that badland settlement we keep putting off.
 
If there's a reset, it should be a long one. We've a lot of votes so far.
Only ~30% more than The Garden reset. From 28770 to 28976 (the vote before the reset happened)
Vote Tally : Paths of Civilization | Page 1151 | Sufficient Velocity
##### NetTally 1.7.10.1

[51] Expand Carrion Eaters (-1 Econ, -1 Mysticism, +1 Martial, many more Carrion Eaters, additional effects)
[32] Xohyssiri
[22] Highland Kingdom
[16] Metal Workers
[11] Study Stars (continues chain) + Survey Lands
[8] Begin work on the Garden (-1 Econ, starts megaproject)
[2] Thunder Horse
[1] Highland Kingdoms

Total No. of Voters: 74

Current vote (I removed Zamin's vote since his analysis overwrote his vote) edit: Fixed some misformatted votes.
Vote Tally : Paths of Civilization | Page 1222 | Sufficient Velocity
##### NetTally 1.7.10.1

[99] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[71] Random Admin tech upgrade
[70] Take in some (Chance of stability loss, +2 Econ)
[49] Grand Sacrifice (-3 Econ, +2 Stability)
[49] New Trails (-1 Econ, +1 Diplo, +1 Centralization, other effects)
[19] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status.
[17] Random Construction tech upgrade
[9] Reassure the People of their safety and prosperity (+1 Stability)
[7] Let it be known that you have room (-1 Stability, chance of further loss, +4-5 Econ)
[5] You have lots of room (-2 Stability, chance of further loss, +6-8 Econ, chance of further effects)
[5] Study Health (-1 Econ, greater chance of new discoveries)
[3] Attrikwyn ([Good Admin, Diplo, and Martial]
[3] Free holy site expansion (+2 Mysticism)


Total No. of Voters: 102
 
Last edited:
To do a project for March means we have to bring a labor force of artisans to them. The artisans walking there isn't the problem, but it will deplete the granary unless more supplies are brought in. The other problem is that we have to build a ridiculously long aqueduct to bring water to the Stallion Tribes, maybe even over a river?
It's a good thing the Ymaryn were basically designed with shit like this in mind isn't it? Symphony, tons of econ, expert engineers all headed hobby a fantastic engineer readily capable of smoothing over tensions. That's the best part- it gives the Queen an excuse to visit the Stallions and leverage her diplo in person.

To remind the Stallions just as they fight to protect the Southrons, so to do the Southrons journey North to aid their brethren in their own way. Is there anything more Ymaryn than emptying the granaries, marching a small army a massive distance, running the smelters day in and day out to forge the needed tools- not to make war on their resentful province- but to uplift and to embolden them? Can there be a greater testament to the virtues of harmony and collaboration that the administration can do other than putting that same industriousness the Ymaryn are famous for to aiding their resentful siblings?

In terms of mechanics, thematics, and narratives- it is literally and figuratively an awesome tale. The kind that if we pull off will be a legend. Of the wondrous queen who marched north with a grand host not to oppress or break harmony, but to ennoble all Ymaryn as Crow taught.
 
At the cost of increased sexism? Meh

The longer they're septated, the worse it'll get. Remember that we were told that integrating them was something we should really get on top of, like, now if we don't want large gangs of nomad-influenced disgruntled young men with expectations of multiple wives each and no marriage prospects starting more Young Stallion trouble.
 
As someone who hasn't voted for either group, I'd be very disappointed to see a reset this late into the voting cycle. There hasn't been a significant change in the available actions, nor has the gm needed to change how any of the actions function. Calls for a reset seems to be out of a desire to win, rather than a call for redress of grievances.

I could see someone calling for a vote extension if they believed that they could swing the plans in a reasonable amount of time. A vote extension would disappoint me, as I tend to prefer a suboptimal plan today to an 'optimal' plan at an unspecied point of the future, but it's a much less disruptive action than a reset.
 
nor has the gm needed to change how any of the actions function
Uh, yeah he has. Or rather, clarified something that the majority assumed otherwise. Changing from a noticeable chance of civilization failure due to hitting -4 stability temporarily to a near-guarantee of correct ordering due to heroic admin skills is a massive change. There were 2 other relatively small changes as well (added Study Health and gave +1 econ) but the removal of civilization failure is the primary change, and it only just recently happened.
 
Regarding pertussis, it's a bitch. Immunity is partial to begin with, and fades pretty quick. On top of that, even if the immunity stops somebody from displaying the disease, they have a nasty habit of still acting as a carrier. This is not like smallpox.
 
It's a good thing the Ymaryn were basically designed with shit like this in mind isn't it? Symphony, tons of econ, expert engineers all headed hobby a fantastic engineer readily capable of smoothing over tensions. That's the best part- it gives the Queen an excuse to visit the Stallions and leverage her diplo in person.

To remind the Stallions just as they fight to protect the Southrons, so to do the Southrons journey North to aid their brethren in their own way. Is there anything more Ymaryn than emptying the granaries, marching a small army a massive distance, running the smelters day in and day out to forge the needed tools- not to make war on their resentful province- but to uplift and to embolden them? Can there be a greater testament to the virtues of harmony and collaboration that the administration can do other than putting that same industriousness the Ymaryn are famous for to aiding their resentful siblings?

In terms of mechanics, thematics, and narratives- it is literally and figuratively an awesome tale. The kind that if we pull off will be a legend. Of the wondrous queen who marched north with a grand host not to oppress or break harmony, but to ennoble all Ymaryn as Crow taught.
:cry: Beautiful.
As someone who hasn't voted for either group, I'd be very disappointed to see a reset this late into the voting cycle. There hasn't been a significant change in the available actions, nor has the gm needed to change how any of the actions function. Calls for a reset seems to be out of a desire to win, rather than a call for redress of grievances.

I could see someone calling for a vote extension if they believed that they could swing the plans in a reasonable amount of time. A vote extension would disappoint me, as I tend to prefer a suboptimal plan today to an 'optimal' plan at an unspecied point of the future, but it's a much less disruptive action than a reset.
I mean, the vote was reset last time because of a stat change in terms of The Garden gaining +1 stability immediately.

We've already had a change in terms of getting +1 Econ, +1 mysticism, +1 art (IIRC), and a flat acknowledgement that our Hero's Heroic Admin/Diplo would actually be used. The main arguments against Omegahugger's plan previously were that a bad admin roll would flub the stability and leave us w/ -4, ending the game. The acknowledgement overturns this point, and thus changes the assumptions votes were based on.
 
[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)

Mainly to break the trails/sac tie, though if for some insane reason this combo wins I won't be sad
 
Back
Top