So it seems interesting that the (former) dead priests have enough gold and experience with it to make a book and they seem to have developed earrings aw well. This makes it seem that they aren't as poor as we previously thought and makes it more likely they may actually make a resurgence if given the chance.
 
Vote Saltern and i want both plan!

[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] New Settlement-Southshore
[X] [Kick] Don't Kick Saltern

This plan gives us a good amount of synergy between actions with the focus on Saltern.

  • New settlement at south shore increases the amount of coastline we can look at for Saltern location. This mega project is very reliant on good location with right combination of sunlight, humidity, sea level, accessibly, and size.
  • Southshore settlement provides more location for docks and thus increase our fishing and ship making ability.
  • Saltern provides massive amount of salt, part of the "magic" potion against pox, for the entire nation. We will get synergy from studying the effect of sufficient salt in human body. Not everyone in our realm have regular access to salt.
  • Study health now ensures we get the most out of the DP guests of honor.
  • More settlements will also give +1 economy with (unknown) benefits next turn, allowing provinces to contribute at least another mega project support.
Don't kick saltern: We are sitting at +1 stability now, with +2 stability at end of the turn. I'm almost certain there will be bad event(s) between now and when saltern is finished, going by historical dice roll. I would like to see the effect of +3 stability for once at least, it looks like we are at our golden age (jinx!). Higher stability should also let our people chill at the thought of learning from DP's slaughter book of life.
 
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And we lost opportunities, suffered unnecessary crisis and got in unnecessary trouble for it.
Ok, I don't think we ever lost any actual opportunities due to low stability, the tax crisis was self-inflicted due to going maximum complexity off the bat and would have been fine stability wise had we not gotten greedy, which also covers the trouble portion ssince greed has done us in more than low stability. We also fixed those issues.

Look, whenever we have high stability(or are going to get high stability) we shouldn't be scared to spend it on opportunities as they come up, as long as we can also redress stability. Which completing either megaproject does, it'll give at least +1 stability for completion, and starting either also gives +1 which means we can safely kick Saltern without ever dipping below 1 stability. I'm not being completely reckless here.
 
[X]Dead Priests (One compatible value: The Greater Good)
[X] [Main] The Garden
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] The Garden


After some careful delibr

STUDY HEALTH STUDY HEALTH STUDY HEAAAAAAALTH
 
Silly question I suppose but how high a priority is the Stonehenge mega-project?
(other than not in the foreseeable future)
I mean with the other ones we can sorta infer what they do and why they are important, but what does stone-henge unlock?
Free study stars every turn? calenders? Increased Stability? Ways to move large rocks overland long distance? Sun-Dials?
 
Ok, I don't think we ever lost any actual opportunities due to low stability,
Well, the Tax thing would've been a lost opportunity if we hadn't tried to go for it anyway.
Also during the Comet we would've been able to do a lot better overall if we had more stability to start with. A few refugee waves we had to take the weaker option for back when we had RoH (nowadays with GS it's just not worth it, especially since the smaller option just got a massive boost by reducing the stability loss by ~50% on average)

I'm still kicking anyway since I think an honor value about megaprojects is plausible and the Symphony bonus might also help, but those are all of unknown value. Not kicking is a much more known choice, giving +1 stability (relative to kicking) and a saving of 0.5 actions in the long run (assuming we don't get a more efficient stability option than Main GS)
 
Silly question I suppose but how high a priority is the Stonehenge mega-project?
(other than not in the foreseeable future)
I mean with the other ones we can sorta infer what they do and why they are important, but what does stone-henge unlock?
Free study stars every turn? calenders? Increased Stability? Ways to move large rocks overland long distance? Sun-Dials?
It's probably our lowest priority. It would unlock high level astronomy, as well as improve our large scale building and transportation methods.

But pretty much everything else is a higher priority at this point. Saltern and Garden for anti-disease stuff and the Dam for preventing droughts and improving water management.
 
Ok, I don't think we ever lost any actual opportunities due to low stability, the tax crisis was self-inflicted due to going maximum complexity off the bat and would have been fine stability wise had we not gotten greedy, which also covers the trouble portion ssince greed has done us in more than low stability. We also fixed those issues.
The tax crisis also would've been stability wise had we had maximum stability when we went into it. We may have even succeeded in going maximum complexity.

Look, whenever we have high stability(or are going to get high stability) we shouldn't be scared to spend it on opportunities as they come up, as long as we can also redress stability. Which completing either megaproject does, it'll give at least +1 stability for completion, and starting either also gives +1 which means we can safely kick Saltern without ever dipping below 1 stability. I'm not being completely reckless here.
No one here is scared of spending Stability on opportunities so long as we can redress it, as this and the last turn show. All we've done is weighed our options and decided the rewards of having higher Stability exceed the rewards of kicking the project. In the short term, it gets us to Stability 2, which has always been enough to keep us at least neutral when a crisis hits.
 
Well, the Tax thing would've been a lost opportunity if we hadn't tried to go for it anyway.
Also during the Comet we would've been able to do a lot better overall if we had more stability to start with. A few refugee waves we had to take the weaker option for back when we had RoH (nowadays with GS it's just not worth it, especially since the smaller option just got a massive boost by reducing the stability loss by ~50% on average)

I'm still kicking anyway since I think an honor value about megaprojects is plausible and the Symphony bonus might also help, but those are all of unknown value. Not kicking is a much more known choice, giving +1 stability (relative to kicking) and a saving of 0.5 actions in the long run (assuming we don't get a more efficient stability option than Main GS)
Grand Sacrifice is a perfectly decent stability booster. This is something I just don't get why you're so adverse to using it.
 
The tax crisis also would've been stability wise had we had maximum stability when we went into it. We may have even succeeded in going maximum complexity.


No one here is scared of spending Stability on opportunities so long as we can redress it, as this and the last turn show. All we've done is weighed our options and decided the rewards of having higher Stability exceed the rewards of kicking the project. In the short term, it gets us to Stability 2, which has always been enough to keep us at least neutral when a crisis hits.
but even with kicking it we'll get stability 2. I just don't understand this mindset
 
Well this seems to have been accurate
Huh, just realized that the average Dead Priest supplicant has a mildly positive view of us. Maybe the core Dead Priest society might return our animosity, but maybe not. I'd be deeply amused if the extended multi-generational withdrawal from conflicts in the area has left the loathing the People have for the Dead Priests entirely one-sided.

They don't have a playerbase controlling them to give them long memories stretching back thousands (?) of years. And probably don't have the People's institutional tendency towards beuracratic record keeping. Plus they may not have something similar to our recently lost Sacred War trait, to keep the hatred ingrained.
 
but even with kicking it we'll get stability 2. I just don't understand this mindset
We get Stability 2 if it's completed this turn, otherwise we get Stability 1, at least in the short term. If we don't kick at all, we get Stability 2 in the short term guaranteed and will get Stability 3 after the project is completed. That's a very strong buffer that will let us capitalise on any opportunity we come across completely and without restraint. There's also the double Main Black Soil that people are considering doing, which is something that will cause a great amount of societal disruption.
 
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It's probably our lowest priority. It would unlock high level astronomy, as well as improve our large scale building and transportation methods.
Agreed. It also doesn't have the [Stewards] tag so it might not count as a Land Management
Grand Sacrifice is a perfectly decent stability booster. This is something I just don't get why you're so adverse to using it.
Huh? I'm talking from a pure efficiency standpoint. Econ costs us 1 action per (unless the mine turns out to be a repeatable action, in which case everything suddenly changes). Main GS uses 3 econ and 2 actions to generate 2 stability. Thus it costs us 2.5 actions.
In contrast, calculations show that RoH/RoO costs an average of 1.77 actions per stability before taking into account modifiers- and with our Honor Code it's likely even cheaper on average. edit: and GG has a tiny chance of triggering on the initial drop, making it even cheaper.

I'm not adverse to using GS. I'm adverse to using it to power less than we spent powering it. Spending 2.5 actions to generate 2 actions (that's what Kicking does) is horribly wasteful unless the bonuses granted by that are worth more than 0.5 actions. Without any data on those bonuses, we can't say either way.
 
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[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] The Garden
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] The Garden
 
[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] Don't Kick
 
Grand Sacrifice is a perfectly decent stability booster. This is something I just don't get why you're so adverse to using it.

Oh i agree it's good for increasing stability, but it's also a very expansive action that tied up [Main], 3 economy, and without (chance) of fringe benefit.

but even with kicking it we'll get stability 2. I just don't understand this mindset

Currently at +1 stability, if kicked decrease 1 but +1 again for mega project selection. End of turn +1 stability.
But we aren't too sure when the project will finish so the +1 stability is in the future, which have risk of bad events sinking stability back to 0 with chance of -1.
 
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Agreed. It also doesn't have the [Stewards] tag so it might not count as a Land Management

Huh? I'm talking from a pure efficiency standpoint. Econ costs us 1 action per (unless the mine turns out to be a repeatable action, in which case everything suddenly changes). Main GS uses 3 econ and 2 actions to generate 2 stability. Thus it costs us 2.5 actions.
In contrast, calculations show that RoH/RoO costs an average of 1.77 actions per stability before taking into account modifiers- and with our Honor Code it's likely even cheaper on average.

I'm not adverse to using GS. I'm adverse to using it to power less than we spent powering it. Spending 2.5 actions to generate 2 actions (that's what Kicking does) is horribly wasteful unless the bonuses granted by that are worth more than 0.5 actions. Without any data on those bonuses, we can't say either way.
Saltern is likely to synergize well with the recent disease and even a +1 diplo bonus as a result means we gain 0.5 actions.

Oh i agree it's good for increasing stability, but it's also a very expansive action that tied up [Main], 3 economy, and without (chance) of fringe benefit.



Currently at +1, if kicked -1 but +1 again for mega project selection. End of turn +1 stability.
But we aren't too sure when the project will finish so the +1 stability is in the future, which have risk of bad events sinking stability back to 0 with chance of -1.
The chance it won't complete in one turn is imo unlikely due to Symphony, so long as we kick it.

We go from +1 to +2 to +1 to +2. The risk of bad events occurring is marginal, and can be assumed to be as likely to hit us down either way.

There's always Festival if we go too low.
 
Saltern is likely to synergize well with the recent disease and even a +1 diplo bonus as a result means we gain 0.5 actions.


The chance it won't complete in one turn is imo unlikely due to Symphony, so long as we kick it.

We go from +1 to +2 to +1 to +2. The risk of bad events occurring is marginal, and can be assumed to be as likely to hit us down either way.

There's always Festival if we go too low.
Exactly. the chance to get hit with a -2 stab event in any turn is low, and in any case is rather unlikely it would happen before we finished Saltern even if it took 2 turns after kicking. There's very little chance we won't have stab 2 after we finish in AND by kicking it, so I don't see the issue.
 
Someone should do an archaeological or historian omake.

Something like:

1) Ymrri Valley Civilization: The Cradle of Civilization

2) Why the Ymrri is the most peaceful empire in world history?

3) Forestry of the Ymrri - The Evidence

4) Myth of Ymrri as Peaceful People

5) Deciphering the Origin of the Ymrri

6) The Great Migration
 
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The chance it won't complete in one turn is imo unlikely due to Symphony, so long as we kick it.

We go from +1 to +2 to +1 to +2. The risk of bad events occurring is marginal, and can be assumed to be as likely to hit us down either way.

The 4-7 actions cost isn't too hopeful on the finish in one turn outlook. I'm assuming the trait bonuses are already included of course.

If we kick: Stability is actual going from +1 (current) to 0 (kicking) to +1 (mega project start). And after unspecific time we get a +1 for completion.

If we don't kick
: Stability going from +1 (current) to +2 (mega project start). And after unspecific time we get a +1 for completion.
 
[X]Dead Priests (One compatible value: The Greater Good)
[X] [Main] The Garden
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] The Garden
 
Vote Tally : Paths of Civilization | Page 1130 | Sufficient Velocity
##### NetTally 1.8.3
[43] Dead Priests (One compatible value: The Greater Good)
[1] Highland Kingdom
[1] veekie
[1] Thunder Horse (Probable Honour value)

——————————————————————————————————————————————Task: Main
[32][Main] Saltern
[15][Main] The Garden

——————————————————————————————————————————————Task: Kick
[21][Kick] Saltern
[11][Kick] The Garden
[5][Kick] Don't kick

——————————————————————————————————————————————Task: Secondary
[40][Secondary] Study Health
[37][Secondary] Study Health x2
[9][Secondary] New Settlement-Southshore
[6][Secondary] New Settlement-Southshore x2
[1][Secondary] Art Patronage
[1][Secondary] Art Patronage x2
Total No. of Voters: 49
 
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