If we pass on the New Settlement - Southshore chance, anyway. But yes, being at -1 and RoOing is a really nice opportunity.
Not strictly passing on it, under this arrangement we'd take Southshore the turn after that.
Obviously patience might be on short supply, but everything is still good to go, despite claims to the contrary
The Southern Viking dudes, who are really far away and also probably have their own sources of salt if they live on the coast?
Incidentally they aren't Southern Vikings, but rather the Southern Metal guys, who suffered a polity collapse recently, so their fringes turned to raiding.
No offense, but I for one am going to support a Southshore Province > springboarding to 2 with a restore order.
Fair enough. It's not a big problem, even if we DO wind up at -1 Stability this turn, since taking the Garden or Saltern would zerolize the Stability immediately anyways.
Just taking advantage of an opportunity to get Stability cheaply, since the Highland Kingdom's civil war means that they aren't competing with Southshore this turn, but ARE likely to spawn more refugees in the coming turns.
Saltern and kick it next turn along with double Secondary->Main Grand Sac
Uh, seriously, why kick it? We don't need to Kick it to finish it in record time with Megaproject Policy, and while it's USEFUL, it's not super urgent so as to eat a Stability hit for it.
Look at this lineup:
-The Gardens
-Starting Economy 5
--Main action + 2 Policy Main actions means we can complete it in one turn for Econ 3 if we roll well. We get Symphony bonus to this roll.
---Economy -3 best case
---Economy -6 worst case
---Assuming Symphony bonus shifts the roll by one point, the average Econ cost of The Gardens is 4-5
-The Gardens will generate Economy based on it's description. Economy +2(?)
-Divine Stewards will generate Economy and Stability. Economy +1(?)
-Stone Age Canal will generate Art and Mysticism
-Baby Boom continues due to Gardens making high populations more sustainable. Economy +3
If we do The Gardens, unkicked, we are likely to be able to start the Saltern the next turn, with Econ 5-8. Which allows us to
immediately start the Saltern with the Gardens bonuses on top. And grab a new province a long the way if we want to. No need to stop to rebuild Economy.
Whereas if we Kick the Saltern we're not going to be able to pay for the Gardens, as we're going to need to rebuild the Economy AND spend more actions restoring the Stability cost.