[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[X] Keep it secret (Chance of Stability loss)
[x] Megaproject Support
 
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If people want to take in everyone from the lowlands, we're gonna need the expansion policy to make room for those people.

Also, why should we give up the medical tech for defeating a disease that AN called "one of the Horsemen of the Apocalypse"?
 
so like...
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[] Megaproject Support


Next turn:
[] [Main] The Garden
[] [Secondary] The Garden
[] [Secondary] The Garden x2
[] [Kick] The Garden

+ 6-8 - 3 = 3-5 + 5 current Econ - Provincial actions
+1 - 3 +x? + 1 Stability = -1? + 1 again if The Garden finishes in one turn.

End result, Megaproject + 0 net stability + whatever the hell the provinces do + 3 Econ, probably.
plus several (low probablility) chances that we'll GAIN stability instead of loosing it
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[x] Expansion

You know the one reason why I want to share it. This will probably get people to label us as those guys. Also the side effects of this will be amazing. For our civilization and all of the humans on their earth.
 
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Noone else can build a Saltern.
I'm pretty sure the saltern is actually among the earliest of our megaprojects in terms of reality--i suppose it depends on exactly what type of salt production it is, because wikipedia's kind of vague on that when it talks about salt production being extant in semi-large amounts since ~4000 BCE...
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

However we still have the baby boom going
Do we? I'd been under the impression that stopped... @Academia Nut confirm?
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with everyone who will listen (+1 Stability, other effects)
[X] Megaproject Support
 
[X] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Ya'll are right, we can afford this. I'm not deadset on the immigration choice though.
 
If people want to take in everyone from the lowlands, we're gonna need the expansion policy to make room for those people.

Also, why should we give up the medical tech for defeating a disease that AN called "one of the Horsemen of the Apocalypse"?
Because disease knows no borders? That's basically the entire logic behind modern medicine. Get as many people immune to a thing as possible, so that it can't spread and cause a crisis.

Besides, just because they know how to deal with something doesn't mean they will. I have no doubt other people will still die of the sicknesses we cure.
 
If people want to take in everyone from the lowlands, we're gonna need the expansion policy to make room for those people.

Also, why should we give up the medical tech for defeating a disease that AN called "one of the Horsemen of the Apocalypse"?
I think that this is a mass diplo annex action so the villages and land comes with the refugees
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[x] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

The first two seem like they will have an incredible synergy with each other. And we once more pick up the old tradition of forcing others to listen to our words and learn.

Remember that the last time we did this with the Lowland confederation they tried to heavily emulate us and thus gain a lot of influence over them. We could possibly do the same here and it would cement our position as the premier spiritual location among the local civlizations.
 
If people want to take in everyone from the lowlands, we're gonna need the expansion policy to make room for those people.

Also, why should we give up the medical tech for defeating a disease that AN called "one of the Horsemen of the Apocalypse"?
Because then instead of just being immune to the disease we can cure it and everyone knows it, we might be able to start forcing everyone around us to at least send tribute for keeping our 'magic' in place.
 
We're also implicitly telling them how to horribly fuck up other people with bioweapons, and under the circumstances our civ is likely to take that very poorly.

Wow... under the category of terrible ideas... just... wow, that...

Normally the People don't have offensive casus belli, but holy shit, they would be able to kick an offensive war they would be that fucking ripshit mad if they found out. That violates basically all their values.

What would we be sharing with people?

"Okay, the curse seems to spread through water, keep anyone infected and their waste away from drinking water, and here is a recipe for a potion that can really help."

Do we? I'd been under the impression that stopped... @Academia Nut confirm?

It's still going, although there may be issues in the nearish future.
 
[x] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
 
If people want to take in everyone from the lowlands, we're gonna need the expansion policy to make room for those people.

Also, why should we give up the medical tech for defeating a disease that AN called "one of the Horsemen of the Apocalypse"?
Three reasons:
  • Sanitation has a vaccine style secondary effect, stopping pandemics from starting that we might roll low on in the future.
  • This drastically improves our awe and rep.
  • This produces a massive market for the one good we can guarantee a long term monopoly on: salt
 
[] The whole lowlands are kind of a mess, you know? (-3 Stability, +6-8 Econ, other effects)
Tempting but dangerous, it might completely dilute the cultural view of our province.

[X] A significant number (-1 Stability, +2 Econ)

[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)

[X] Megaproject Support

Salt the boiling water! We will flood the world with salt! A bit surprised our shaman didn't go and create a medical/pox sect.
 
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[x]A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support

Spreading the information is going to ... boost demand for SALT. Guess what we can do?
E: Dammit, I didn't want the 3
 
*Looks at the influx of votes to go to negative stability*

See, this is why I was really hoping for a buffer...
*remembers that synergy is a thing* oh don't worry we're not completely out there on going for the risk. There is a chance that basically going "all the cures!" And then saying "come to us to get all the cures!" Will have a good effect on each other.
 
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Restoration
 
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