This is wrong.

One child.

Never was it mentioned that more than one was king.

This said some, at some times, probably were elected, but there was no dynasty,

Two that explicitly came directly after her. Her Son and that her Grand Daughter that is basically a Dynasty.

Still, the bonfire of a life lived with too much spirit - literally, it was eventually decided that the reason she seemed to be unable to be contained within a single body in youth was because for whatever reason she obviously had more souls stuffed into her than was normal, at least one of which was male - burned long, and she outlived more than one heir. When her bonnet was finally passed on, it was as usual to the person best trained for the job: her son, Yhirlin. To have inherited but a glimmer of her fire would have made him a fine candidate, and the seasoned man who found himself elected heir had more than just a glimmer, and had been seasoned and trained by such a dedicated teacher as to make him stand head and shoulders above the other candidates. Plus, technically he was from the trader tribe since he was born under their care at at least one of his parents wasn't from the sea tribe, so the rotation was still upheld.

In the end, they got a method of getting the snails to mostly reliably congregate on cairns of rock and fired brick set out in deep water while they had expanded the amount of forest along the coast that was being managed - both in an effort to improve water quality, and to provide fuel for all of the work they were doing in the water. While an able - brilliant even - administrator, leader, and warrior, many commented that the challenges set before Yhirlin were perhaps not up to the level of those faced by his mother, and he ended up retiring in frustration, an old man whose great work was to keep his people from loss rather than leading them to greatness or holding back destruction. To some concern, the best candidate among those who could take up the position of High Chief was his daughter. Driven by stories and experiences with her grandmother and trained in the same exacting and all encompassing methods Gwygoytha had employed for Yhirlin, she was also born to a mother from the valley, in the valley.
 
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it was as usual to the person best trained for the job: her son, Yhirlin.

To some concern, the best candidate among those who could take up the position of High Chief was his daughter.

Fthgoya's heir to the High Chiefdom was not from the line of Gwygoytha
3 Generations of the same family.
 
Strange, this is not the only rim province, but the only march we have.

He simply used the distance as a legitimation to snub the central government and to do whatever he pleases, with own martial, Econ, diplomacy and so on.
He's being mentioned as being even more north of northshore. And he even mentioned it to the guy who handed the rod of chiefdom
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)



Snubbing will likely mean secession, and we can't afford a civil war.
Making someone attack us however could force unity as people will forget the disputes in Favour of defending against foreign invasion.

As for settlement, these people likely have some knowledge of metalwork, or more likely better ships than us, so it's win win.
 
And it did cause concern, thank god, and was discontinued afterwards.
We didn't discontinue it, it was never banned. We just upgraded the bureaucracy so that more people could rule without being a genius, but even so considering the wealth and power her bloodline had, it is more than likely that most of our chiefs descend from her in one way or another.
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Keep trading with both (Large chance of one of the two declaring war, tiny chance of both declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)



Snubbing will likely mean secession, and we can't afford a civil war.
Making someone attack us however could force unity as people will forget the disputes in Favour of defending against foreign invasion.

As for settlement, these people likely have some knowledge of metalwork, or more likely better ships than us, so it's win win.

A small probability of civil war is explicitly mentioned only if we try to suppress Young Stallions.

Snubbing him will only lead to a small chance of losing 1 stability.
 
He wont be king for too long as he is already old, so don't vote for Cwriid if you just want the hero bonus. I think he would only be King for one or two turns.
 
We didn't discontinue it, it was never banned. We just upgraded the bureaucracy so that more people could rule without being a genius, but even so considering the wealth and power her bloodline had, it is more than likely that most of our chiefs descend from her in one way or another.

It will takes centuries before we have a chance to change the system to a republic.
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Stop trading with the Highlanders (-3 Diplomacy, small chance of the Highlanders declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

This was a hard decision and I am pretty easily convinced right now one way or another on Cwriid.

If I am convinced, I will switch my vote to
[] Snub him (Small chance of -1 Stability)
[] Stop trading with both (-4 Diplomacy)

The LoO trigger is nonnegotiable for me because my expected utility for that option at least isn't negative.

What convinced me to make Cwriid king is that he is
A) The most competent military commander in three generationsTM ​while a war is likely to break out.
B) Not going to kill The Law megaproject

I haven't seen an equal counterargument, but I think that if someone can convince me that
A) His idea of heredity commune is poke the Ymrri stupid
B) Some other argument that I haven't seen
is stronger I will change my vote.
 
[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Stop trading with the Highlanders (-3 Diplomacy, small chance of the Highlanders declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

For all the asinine claims of Cwriid being a filthy monarchist looking to destroy our elective kingdom- all he did was cement his influence over the Nomadic tribes. So that they would still be bound to the People and not start shit.

The Nomads he has to rule are big on lineage and bearing the lineage of the guy who kicked their ass and made them swear oaths of fealties is just going to ensure it takes longer for the Nomads to drift away.

He's not going to massively rock the boat by trying to overturn the extant system of passing over power when he's seen the bullshit that Nomads get up to fighting over inheritance. Crwiid of all people should know the benefit of the extant system over having a dynastic king.

His laws and plans have their validity, and truthfully there was no chance of us remaining wholly communalistic in the long run. Even if he wants hereditary land ownership- it's still for the communal good, and we're poised to place some needed checks to ensure that his reform is ultimately beneficial. It might not be what we want, and it might sting- but Crwiid has proven his competence nicely, and his policies are not going to hurt us noticeably. He's not some usurper, he's not some populist rabble raiser, he's a competent statesman whose somehow turned what should be an incredibly unstable province into something liable to last a few generations.
 
Let's talk about the alternate options shall we?

What do you intend to say to people who liked meritocracy when we pushed away the martial and diplomatic hero?

When the possibility of war is on the horizon?

Favor one side and risk war from another?
Say no to both?
Declare war on one?
Or trade as usual?
 
Small chance.

And shall it happen we can just use Grand Sacrifice action next turn.
And what if that drops us to econ 0 and that makes the Economic Crisis even worse which leads to even more stability lost? Grand Sacrifice is expensive, and we cannot reliably spam it while doing a megaproject, fighting a war and trying to deal with an economic crisis all at that same bloody time.

We already came close to it this turn and it was only due to the babyboom that we didn't fuck ourselves and I'm pretty sure the Babyboom is going to be over soon.
 
And what if that drops us to econ 0 and that makes the Economic Crisis even worse which leads to even more stability lost? Grand Sacrifice is expensive, and we cannot reliably spam it while doing a megaproject, fighting a war and trying to deal with an economic crisis all at that same bloody time.

We are at economy 3+1 and will get another 2 economy from LoO.

So math says it won't happen.
 
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