1)If we do a survey, can we target it? In other words, would Survey-Badlands be a legal action we could take?
Asked before. Low probability of finding anything unless we have a settlement in the area to base a survey off. It's like with every other project type. No base nearby means you get shit all done for the same expense.
New method of digging. Create a pick using your current stone pick out of the stone you're digging. Use to replace after your current pick breaks. It's genius!
I think that's probably what's being done already. It just takes so much work to shape the rock to break other rocks.
We probably need to take two turns to lick our wound. Unless the DP start attacking, I wouldn't waste time starting a badland settlements.
Well, the DPs are probably going to be licking their wounds for a bit, though they MIGHT lick their wounds by intensifying raids on everyone else(because while they're likely to be hit hard, they have the Centralization to tank the damage better than their neighbors)
Depends a lot on our Stability situation.
If we somehow come out of this with positive stability and Econ 2+ I'd say
[Main] Expand Trails
[Secondary] Study Rocks
[Secondary] Study Rocks
Which nets us the northern fishers as a new province the turn after and hopefully breaks into metalworking at home
Or if Stability is at 0, Econ at 1+ and the DPs are in remission
[Main] Settlement - Eastern Hills
[Secondary] Build Walls - Eastern Hills
[Secondary] Trade Mission - Metal Workers
Which nets us a lightly fortfied forward base while the DPs are too on fire to object, and our Trade Mission keeps the metal lore fresh.
Or if we had -1 Stability or worse, but Economy of 2+.
[Main] Proclaim Glory
[Secondary] Establish Annual Festival
[Secondary] Trade Mission - Metal Workers
Which crash fixes our Stability by celebrating the defeat of the plague, at the cost of a chunk of Econ, and maintains the metal lore via trade.
At least, that's the three main thrusts I have in mind.
If Econ is at 1 and Stability is below 0, then we're going to have to BLEED, so something like
[Main] Expand Economy
[Secondary] Annual Festival
[Secondary] Trade Mission - Metal Workers
Which loses us little, but gets little done, while we shovel our way out of the hole