I'm going to have to go with something like this...
[X] Medium (-2 Econ, ???)
OR
[] Large(-3 Econ, +1 Stability, ???)
[X] No, they could cause further panic
[X] No, it is sacred magic (Small chance of stability loss)
[X] Remain home (Chance of stability gain)
[X] Those with preexisting ties can come in (-1 Stability, +2 Econ, small chance of further stability loss)
Little risk, limited reward. Ultimately, the aim here is
not to trigger the potentially negative ???'s that come with the 'obviously all net+' stability actions. I
absolutely do not want to trigger more than
one of the ???'s, and I'm honestly hoping to avoid triggering even the Large food sacrifice ???.
As an aside, it also ensures that we keep our very sacred,
very useful inoculation techniques away from both the Nomads
and the DP for an extended period of time, which will
completely cripple them given the sheer might of this disease.
All told, 'small chance' will be assumed to be ~25% on the roll, while 'chance' will be assumed to be ~50%.
ASSUMING THE ABOVE IS TRUE, it can be simplified down to about 3% that this causes -2 stability, a ~27% chance that this causes -1 stability, a ~42% chance that this causes 0 stability, and a ~27% chance that this nets us +1 stability.
This has a 3% chance of causing societal collapse,
assuming 'small' means 25%, and 'chance' means 50%. Everything else is meh.
Even raising 'small chance' to 33% and 'flat chance' being 50% only confers an additional ~2% to societal collapse, raising it to 1 in 20, a very unlikely outcome.
More than likely it'll create a legend than a tradition. Twythulmyn is a hero, after all. In terms of cultural impact, self-sacrifice (emphasis on self) for the greater good of all isn't a bad trait to have and it'll cut down on chief corruption.
Getting close to fear mongering. Not there but close. I dn't agree it would create such a thing. It might create a tradition of kinds who think "Kingdom first, my comfort second" which could be interesting.
And that's just one possible good trait we could get.
Recall that AN has previously informed us that
good traits are not conferred from beneficial actions. Actions like king sacrifice and paying out huge Econ costs for
easy stability and shots at more are
overtly beneficial, with their downsides being comparatively minor from almost any standpoint (especially when combined together). Do you
really think that AN would present us with "this option is
in all ways mechanically superior to the others, even in the long term"?