true, but if the southern coastal hills are unknown the way to know them might be establishing the settlement. We honestly should do that anyways so the WC can't enter that pocket there and trap us from forming a nice even expanse along the bottom of our territory. I hate inefficient borders.@Umi-san it seems like that isn't the case after all, check academia nuts statement above.
That's basically the case. The lowlands are a hugely rich area for farming, but in order to possess all of them, we would need to have a military rating that could compete with every other contender. We could get around that by developing paved roads and full chariots, which would greatly increase our ability to project that Martial value, but catch 22, we'd need to control the lowlands for the first to be done, and the second still suffers from the issue of needing the manpower to use those chariots (which would be very hard to get, unless we already had the lowlands!).
It looks like-
We simply do not have that option at the moment.I think I was confused about the initial question then. The forested hill are already under your control and expanding along them is the "New coastal" settlement actions, or absorbing the minor fishing villages and creeping up along the way. The southern coastal hills are currently entirely unknown territory.
Considering the scale of the map (from roughly center of People territory, it takes several months' march to get to the Dead Priests), I would have to say such a megaproject would be on the scale of the Great Wall of China, and that if we could project that much economic power, that we would already have the lowlands by dint of might makes right.How about this:
We continuously wall each village until we get the upgrade that let us build walled settlements.
Once that, we might unlock the ability to build walls, and do so by surrounding the edge of the lowlands. This will required significant manpower, so we need to spam settlement at least every two turns to grow our population.
Once we surrounded the lowland, we can then start conquering in earnest.
Expanding in this manner makes sense. I favor the area by the WC first, so that the WC can't beat us to it and acquire fishing and trade ties before us. Acquiring that land also makes fostering stronger ties with the WC easier and safer.Going by the map, northward expansion will be difficult and low-return. Our best avenues of expansion are towards the spirit talkers or confederacy for the difficult-but-defensible land, and the confederacy in particular because the hilly range to the west that could be hiding a new civ to interact with, not to mention being another especially defensible area.
Considering the scale of the map (from roughly center of People territory, it takes several months' march to get to the Dead Priests), I would have to say such a megaproject would be on the scale of the Great Wall of China, and that if we could project that much economic power, that we would already have the lowlands by dint of might makes right.
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
[X] Hole up in the hills where the People are at a maximum advantage.
[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
No time to review yet, but this megaproject is RIGHT up our alley.
Turtle up, double Main megaproject next turn with a defensive War Mission, and we got it
what would it take for our people to be willing to settle along that southern coastline? Is that just going to be an option that will pop up next turn?
In very vague terms, how do you view our progress? Like surprised at the mega projects we managed, or disappointed at lack of rapid martial expansion?
Yeeeeeees! We should definitely take this next turn. I also agree with the concept of study forests.Next turn there will be a north option and a south option along the coasts.
In that particular case, it still falls under the catch 22. "We need to own the lowlands to be able to hold the lowlands from people who'd take it." The question, really, is how the hell do we take the lowlands in the first place. Basically, in order to commit enough resources to take them, we'd need as many resources as they provide in the first place.Also, it wouldn't be a matter of *projecting* economic power because we'd just be expanding our own. I say this because I considering projecting to be pushing something beyond its normal limits. Since we'd have settlements there, it is projected within normal limits and thus not a projection.
More than anything it sounds like once you do have control of the Lowlands, you would be impossible to remove.In that particular case, it still falls under the catch 22. "We need to own the lowlands to be able to hold the lowlands from people who'd take it." The question, really, is how the hell do we take the lowlands in the first place. Basically, in order to commit enough resources to take them, we'd need as many resources as they provide in the first place.
Ehhh... very focused I think it is. You may, however, start running into issues regarding focus in the near future.
The lowlands would provide us with far more resources than they would other people, so that's not exactly true. The Dead Priests also aren't as deadly as we were worried about, we basically just need to back the WC and slowly diplo annex them by giving them better methods and encouraging them to follow our ways.In that particular case, it still falls under the catch 22. "We need to own the lowlands to be able to hold the lowlands from people who'd take it." The question, really, is how the hell do we take the lowlands in the first place. Basically, in order to commit enough resources to take them, we'd need as many resources as they provide in the first place.
I think you didn't read carefully enough. He wasn't proposing taking the lowlands, he was proposing surrounding the lowlands. I don't know what the next step was, though.In that particular case, it still falls under the catch 22. "We need to own the lowlands to be able to hold the lowlands from people who'd take it." The question, really, is how the hell do we take the lowlands in the first place. Basically, in order to commit enough resources to take them, we'd need as many resources as they provide in the first place.
That's pretty worrying, but too vague to give any new information. I guess lack of metal tools? Or maybe building 'tall'? Or maybe refusal to seriously commit to any given war?