So all for Zerg rushing that unclaimed coastal land as soon as we finish our inoculation mega project say Aye!!!

I say aye for cutting all the lowlanders(WC,ST,DP) from the lake/ocean. As long as we hold that place and keep on expanding to cut them off from that body of water they'd be almost completely crippled in the future. After all who controls the seas control the world(or small region in this case).
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Is Academia Nut keeping to the timeline development of our world roughly? It might be that we started our civilization just near the Bronze Age?
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)
[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Man, though, can you imagine the reactions the various Nega-SV's would have to the "transmit the knowledge far and wide" option? Like, the WC-players would be super salty and sulking because we'd just released a fucking plague of nomads on everyone, then suddenly the Hill Folk have invented vaccination six thousand years early and taught it to them for free.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Is Academia Nut keeping to the timeline development of our world roughly? It might be that we started our civilization just near the Bronze Age?
AN has been playing fast and loose with the amount of time a given turn takes. Generally, he has been keeping to a single generation per set of projects, but sometimes he lets them roll on for longer, indeterminate periods of time (It was only maybe 40-60 years, if we assume perfect 20-year turn representations, before Crow and subsequently Gwygo became abstract mythology. This is a bit of a SoD breaker in that a grandparent can at least remember the facts as they saw them, which were far less fantastical than they were presented in People myth). The lack of statistical increase despite the greater time periods is basically indicative of the times changing and representations 'shrinking' to represent the general expansion of us and peer powers without getting into excessively large stat representations.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Hole up in the hills where the People are at maximum advantage

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
 
So hold on... the "lowlands" settlement area isn't actually in the lowlands but rather in a forested hilly area along the coast?

I think I was confused about the initial question then. The forested hill are already under your control and expanding along them is the "New coastal" settlement actions, or absorbing the minor fishing villages and creeping up along the way. The southern coastal hills are currently entirely unknown territory.
 
So hold on... the "lowlands" settlement area isn't actually in the lowlands but rather in a forested hilly area along the coast?

Seems the case.
If so, I am retracting my objections to us settling there.

And if DP or WC take offense, well, it was an unclaimed area and not, strictly spoken, in the lowlands.

Edit: ok, seems not, after all, after AN's clarification.
 
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you know, it occurs to me that control of the lowlands is at this point almost a win condition. Not because of any inherent advantage, but because being able to hold the lowlands implies you are strong enough to fend off every other power in the area.
 
Honestly I find nega-verses in general interesting just because it provides an alternative view of the players situation in a fascinating way.
 
The southern coast is likely have the proto-Egyptians.

you know, it occurs to me that control of the lowlands is at this point almost a win condition. Not because of any inherent advantage, but because being able to hold the lowlands implies you are strong enough to fend off every other power in the area.

The disadvantage is that you are subjected to constant warfare in order to win.
 
If we expand along the southern coastal hills and eventually manage to absord significant bits of the WCs that might place us in a position where we hold enough territory and also have a strangle hold on trade that we'd be strong enough to dominate the local area.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
Mastering a way to forever weaken the threat of plagues, on top of our already hilarious ability to laugh off droughts? Please!

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)
Nab this to solidify the boat tech.

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Boy were going to be maya level of medicine! And sending the boats is a diplomacy action, we will receive diplomacy from this act, and don't forget we have a War-Chief, he can add his stats to our leader stats on the rolls, and Bynwyn promotion is like saying "This is Highchief material, anyone up not to this standard is a poor choice.
 
Okay, that map changes many many things.

First off, the WC have a huge sway over far more land than we thought, with the contested area being in between the rivers. What this effectively means is that consolidating them is, by far, the easiest way to deal with the lowlands. They actually control close to a quarter of it.

This gives the lowland's settlement a new purpose, to act as something of a stepping stone for integrating the WC. We will need to make friendly with them first, and offer them support, but we very much can just slowly build forests all along the area.

Conversely, we can also just settlement creep along the southern coast and develop a trade path along there to get to the WC, which would likely be a far better idea. Establishing borders with the WC and slowly incorporating them is likely our best strategy, and I feel should be our goal.

Seems the case.
If so, I am retracting my objections to us settling there.

And if DP or WC take offense, well, it was an unclaimed area and not, strictly spoken, in the lowlands.
As you have probably already read, we apparently don't know the area there.

@Academia Nut what would it take for our people to be willing to settle along that southern coastline? Is that just going to be an option that will pop up next turn?
 
Honest;y I think next turn we should focus on mysticism actions since the bonus we'd get would be significant or finally contacting the metal workers now that we have boats to do it with.
 
you know, it occurs to me that control of the lowlands is at this point almost a win condition. Not because of any inherent advantage, but because being able to hold the lowlands implies you are strong enough to fend off every other power in the area.
That's basically the case. The lowlands are a hugely rich area for farming, but in order to possess all of them, we would need to have a military rating that could compete with every other contender. We could get around that by developing paved roads and full chariots, which would greatly increase our ability to project that Martial value, but catch 22, we'd need to control the lowlands for the first to be done, and the second still suffers from the issue of needing the manpower to use those chariots (which would be very hard to get, unless we already had the lowlands!).
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)
[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Can't believe the settlement won, and it give us better boats; all in all i'm ok with this.
Also sending goodwill (cart warriors) will net us goodwill (more settlements joining at the hip). And i do like martial action every once a while, it proves to our people inaction hurts other people.
 
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