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- He/Him
The one you asked about? That is the lowlands settlement area that everyone has decided not to settle in for the past several centuries.
AN has been playing fast and loose with the amount of time a given turn takes. Generally, he has been keeping to a single generation per set of projects, but sometimes he lets them roll on for longer, indeterminate periods of time (It was only maybe 40-60 years, if we assume perfect 20-year turn representations, before Crow and subsequently Gwygo became abstract mythology. This is a bit of a SoD breaker in that a grandparent can at least remember the facts as they saw them, which were far less fantastical than they were presented in People myth). The lack of statistical increase despite the greater time periods is basically indicative of the times changing and representations 'shrinking' to represent the general expansion of us and peer powers without getting into excessively large stat representations.[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)
[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
Is Academia Nut keeping to the timeline development of our world roughly? It might be that we started our civilization just near the Bronze Age?
So hold on... the "lowlands" settlement area isn't actually in the lowlands but rather in a forested hilly area along the coast?The one you asked about? That is the lowlands settlement area that everyone has decided not to settle in for the past several centuries.
So hold on... the "lowlands" settlement area isn't actually in the lowlands but rather in a forested hilly area along the coast?
So hold on... the "lowlands" settlement area isn't actually in the lowlands but rather in a forested hilly area along the coast?
Clearly the WC isn't a nega-player, though. The Dead Priests are obviously the nega-SV successor of the original lowlanders, which means the WC is just the multiverse's collective woobie AI.
you know, it occurs to me that control of the lowlands is at this point almost a win condition. Not because of any inherent advantage, but because being able to hold the lowlands implies you are strong enough to fend off every other power in the area.
As you have probably already read, we apparently don't know the area there.Seems the case.
If so, I am retracting my objections to us settling there.
And if DP or WC take offense, well, it was an unclaimed area and not, strictly spoken, in the lowlands.
I know man, it's like a long lost family member has finally found their way home!Still considering how I'm going to vote but I'm so happy the Canal of Doom is finally here. :')
That's basically the case. The lowlands are a hugely rich area for farming, but in order to possess all of them, we would need to have a military rating that could compete with every other contender. We could get around that by developing paved roads and full chariots, which would greatly increase our ability to project that Martial value, but catch 22, we'd need to control the lowlands for the first to be done, and the second still suffers from the issue of needing the manpower to use those chariots (which would be very hard to get, unless we already had the lowlands!).you know, it occurs to me that control of the lowlands is at this point almost a win condition. Not because of any inherent advantage, but because being able to hold the lowlands implies you are strong enough to fend off every other power in the area.
yes. To all appearances.Wait so the settlement in the western hills close to the WC is the lowland settlement?