For the new ritual against the scourging disease...
[] Transmit the knowledge of the cow warding far and wide (Increases Diplomacy, wildcard bonus, unknowable longterm effects) (We
do need diplomacy... And a wildcard is cool)
[] Introduce the idea of cow warding to the shamans for use amongst the People (Reduces effects of disease, unknowable longterm effects) (Keeps the bonus
just for us, which means the next time a plague event rolls around, we lose basically nothing (maybe) and everybody else loses out big, widening the gap
even further than it usually does)
[] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject) (Another megaproject, this one being the first government-mandated inoculation campaign, would be a huge boon for mysticism and health sciences, possibly enough that doctoring becomes it's own separate line of work from shamanism (which means more specialization, which means a higher threshold for skill retention))
Initial response to nomad attacks...
[] Hole up in the hills where the People are at maximum advantage (Fuck yall, we're good where we are)
[] Aggressively strike out to attempt to drive them back (Bonus protections for our plains settlements, slightly weaker effectiveness)
[] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result) (Potentially
hilariously effective and may push seafaring tech higher as well, not to mention a large modernization bonus for our fishers and granting us diplomacy for the far-off fishers liking what we did)
New heir selection
[] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability) (Combos well with Incomplete Ritual and either holing up or flanking, though flanking would be much better served through the war leader. ABSOLUTELY CONSIDER THE FOLLOWING PROJECT VOTE WILL BE USING THIS LEADER)
[] Standard Leader (No modifiers) (Strictly average,
[] War Leader (Poor Mysticism, Mediocre Admin, Average Diplomacy, Exceptional Martial) (Great with aggression or flanking, as well as internalizing the warding discover. ABSOLUTELY CONSIDER THE FOLLOWING PROJECT VOTE WILL BE USING THIS LEADER)
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)
[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
Once again, because twice isn't enough; ABSOLUTELY REMEMBER THAT BYNWYN WILL BE WHAT WE'RE TESTING NEXT TURN'S PROJECTS WITH! We
cannot do war shit with him as our chief for the next set of projects, and diplo/administrative work is
also more likely to fail!
CHOOSING BYNWYN EFFECTIVELY LOCKS US INTO VARIOUS MYSTICISM ACTIONS NEXT TURN!
I suggest at least one study action and either more birds or new sacreds to go with the megaproject (assuming we don't elect to double-main it).
Stability 1 is
neutral? What happened to
Confident?