I will put this entire goddamn thread on by back if I have to :p

Truly, the hero we do not deserve.

Except that to level Mednin stuff, we need a teacher, and a teacher is not a safe option.

We're in Iron, and telling Noburi no to that is a great way to piss him right the fuck off.

If hostile forces find us, we are looking at a party wipe.

Are the chances of hostile forces finding us in Iron if we go to Hashimoto small enough that it is an okay price to pay to not piss Noburi off further?

Yeah, I have a hard time seeing how that calculus would support going to Hashimoto. Unless we want to get Hazou killed and change characters.

[-] Action Plan: At Last, Free Time!
[-] Action Plan: Not Actually Free Time
[-] Training Hazou: Seals

[X] Lore Update
[X] Training Hazou: None


Have I ever mentioned how much I don't like Lore Updates?
 
Truly, the hero we do not deserve.





If hostile forces find us, we are looking at a party wipe.

Are the chances of hostile forces finding us in Iron if we go to Hashimoto small enough that it is an okay price to pay to not piss Noburi off further?

Yeah, I have a hard time seeing how that calculus would support going to Hashimoto. Unless we want to get Hazou killed and change characters.

[-] Action Plan: At Last, Free Time!
[-] Action Plan: Not Actually Free Time
[-] Training Hazou: Seals

[X] Lore Update
[X] Training Hazou: None


Have I ever mentioned how much I don't like Lore Updates?

Mari can veto if it's really is the dumbest idea as you thought.

Do you really have no faith in Mari/Kagome and our PC teammates?
 
Can we skip the whole training things except the talky bit. It shouldn't have ninjas chasing us in the next update, no?
The problem is that what we say should be different depending on how TGR works out, since, in some cases, it might be worth having Noburi and Keiko do basic ninja training, in others, they should just hyper specialize. Additionally, if our ability to hide trails isn't dependant on stealth (or whatever excuse we have for not having been found yet), then getting med-nin training might not be quite so disastrous for Noburi. Since our conversations (at least the ones I think we should be having) have to do with our ability to improve, and our ability to improve relies heavily on the specifics of how TGR worked out, there's a decent chance we wind up needing to suggest the exact opposite of our current plan to our teammates next update when we know more about TGR.
 
Do you really have no faith in Mari/Kagome and our PC teammates?

Mari can't shut down a whole town while Noburi goes in for training. The information will leak one way or the other.

Kagome's seals cannot overpower a dedicated hunter-nin response once they know where we are.

PC-teammates are now actual genin, their contributions to execution are as negligible as Hazou's.


Besides, the participants still seem to have plenty of questions about how this rebalance thing is going to shake out. People are not happy and I don't think we can move on without some more discussion.

That is the real reason why we are going to need a Lore Update, or perhaps a missed update altogether if the QMs want to hash out things a bit more?
 
Mari can't shut down a whole town while Noburi goes in for training. The information will leak one way or the other.

Kagome's seals cannot overpower a dedicated hunter-nin response once they know where we are.

PC-teammates are now actual genin, their contributions to execution are as negligible as Hazou's.


Besides, the participants still seem to have plenty of questions about how this rebalance thing is going to shake out. People are not happy and I don't think we can move on without some more discussion.

That is the real reason why we are going to need a Lore Update, or perhaps a missed update altogether if the QMs want to hash out things a bit more?

We're talking about Mari, the commander, making a life and death decision. If Mari tells Noburi to shove it, he will back down.

Unless you think our teammates are dumb as rock and decided to go to Yuni just because.
 
We're talking about Mari, the commander, making a life and death decision. If Mari tells Noburi to shove it, he will shove it.

Unless you think our teammates are dumb as rock and decided to go to Yuni just because.

Mari and the team are still obviously compromised by the cognitive hazard that is Hazou's masculine charm. If we vote things like "go to Hashimoto" there is a fair chance that will happen and we will reap the rewards.
 
Okay so this is a stupid idea and everyone's probably had it before but...
Can we can we make a seal that stores water and allows chakra to pass in and out? Use that as a replacement barrel and as an added bonus no more obvious barrel to be targeting.
 
Mari and the team are still obviously compromised by the cognitive hazard that is Hazou's masculine charm. If we vote things like "go to Hashimoto" there is a fair chance that will happen and we will reap the rewards.

Masukyurinchāmu: truly the most fearsome genjutsu, if even Inoue was unable to counteract it. Clearly Jiraiya recognized the threat we posed, which is the real reason we were kicked out of Leaf.
 
Can we can we make a seal that stores water and allows chakra to pass in and out? Use that as a replacement barrel and as an added bonus no more obvious barrel to be targeting.
Thought of it by making chakra storage seals. Kagome screamed.

Also, we considered doing something like this when VD was invented. GMs veto'd it.
 
You're coming from a different priority set here. This is a rational quest - that's what it says in the title, and that's the USP that brings our player base together. We can't casually say "let's make things less plausible in the name of enjoyment" without betraying the investment our players have made.

You do that all the time, though. Rational Fiction ≠ Realism.

Time period retcons would not be as simple as you say either. Jiraiya tracked down the players soon after the Swamp of Death because that's when it was possible.

This seems like a fairly easy argument to work around. Make the downtime between missions generally longer, rather than a single timeskip, and make each particular quest take more days than otherwise shown.

Or character development - people who've been together for three years interact differently to those who've been together for less than one. As just one example, what would it be like for Keiko to spend an extra two years pining after Inoue-sensei?

If anything that just makes the extent of her outburst more believable.

To say nothing of the extra complications of having everyone shoot up to 15 rather than 13, and Akane to 18.

Why is this a problem? None of the children act as one would expect of their age group anyway. (This whole 13-year-old romance thing being taken seriously has always seemed weird to me. Romance at that age is fickle.)

The problem with that is that the three genin are not Kakashi-level prodigies. If they had been, they never would have been assigned to a high-risk foreign invasion mission on their first year out of the Academy, or generally looked down on the way all three were by their instructors and/or relatives and/or classmates.

It's not surprising that ninja without exposure to missions would not yet show the extent of their talent, and even then a talented genin is easily overlooked given how easily they are outshadowed by basically every other ninja. You don't have to go to straw-man levels of talent for this point to matter.

Plus, kids are frequently shallow. Talented "nerds" or support like Keiko or Noburi getting bullied is par for the course among adolescents. People of poor social standing, who engage in delinquency, like Hazō are going to be overlooked by an honour-based system. Sure, they'd probably have gotten some of that popularity back once they started power levelling ranks, but you could say the same of Bill Gates or whatever.


We're discussing means of managing power acquisition, and there will be more on this 'ere long, but it has to be tied to player accomplishment. As mentioned above, the players came into this with the premise of using their intelligence to claw their way up from a position of disadvantage. That gets completely undone if they're given big lumps of XP just "for being special".

It's worth noting that the world, the Swamp of Death in particular, acts as a filter that makes it implausible for the team to be anything but special. If you care specifically about being Rational Fiction, either the team is dead or the team is unnaturally talented.


Yes, the pressure to grow stronger is higher. On the other hand, resource availability is much, much lower. [...] We're still in a death world. All ninja are under pressure to grow stronger or die, and village ninja actually get given what they need to do so.

Not all ninja are in a remotely similar situation. The numbers don't add up. The average ninja lifespan is 8 years. The average lifespan among our group is like a month or so. The average lifespan among our group post-filter is still looking to be three years or so, and that's despite the prior buff to their skills you've now taken away that massively improved their survivability.

Since ninja are valuable resources in scarce supply, it seems entirely plausible to me that a village would willingly trade a slower rate of skill acquisition for longer lifespans. This increases the number of ninja alive at any one time, and on average a longer-lived ninja is likely to reach Jōnin with a higher probability. Under that argument, we would be progressing at far higher rates than village ninja.




FWIW, I'm not making a point on whether the rebalancing is good; I just wasn't impressed by these rationalizations. I'm completely willing to try out the changes as given.

I'll point out that making the team roughly at low-Chūnin level and stretching the time span a bit would be a reasonable middle ground. You don't have to do just one adjustment, any they would make a lot of the other past events a lot more plausible.
 
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[x] Action Plan: INFINITE CHAKRA

Spend a minimum amount of time on doing only the things we must over the next 2 weeks. Including, but not limited to:
-after action report making
-learning politics from Inoue
-doing team chores
-training
-reading books
-using Living Roots to hunt for ants for the pangolins.
Details to be pulled from existing plans if this one gains enough support.

Contingencies for what to do about medical training(getting it from a pangolin or going back to Hashimoto) to be added in case the below proposal doesn't end up working.

What better apology for our mistake than coming up with a way for Noburi to infuse a water clone with an arbitrarily large amount of chakra? With any luck, accomplishing this will go towards a large part of our chores.

Assuming a clone with excess chakra lasts proportionately longer, if Noburi has access to a source that provides chakra faster than 2CP/minute, he can maintain a clone indefinitely. If he can maintain a clone indefinitely, he can use it as a very inefficient chakra battery by transferring any of the team's extra chakra to it. Using civilians as an estimate, nonninja have 1CP chakra capacities, or 1/10 of a ninja with 1 attribute point in Capacity. Assuming a similar ratio between a ninja with 1 point in Regeneration, your average civilian regenerates a pitiful 0.5CP every 8 hours. 2CP/minute equates to 2400 civilians worth of regeneration. Assuming this regeneration correlates to biomass(as long as it's the biomass of an animal, since trees are known to not have significant quantities of chakra), and that an average civilian weighs 70 kilograms, we need 168,000 kilograms of sea life worth of chakra regeneration to indefinitely maintain a clone. Any extra chakra can be permanently stored in it up to the limits of it's chakra capacity(no info on an upper bound here).


Some back of the napkin calculations suggest that Hazou should be able to inspect 0.2 square miles at ninja speeds in 8 hours. (going 20mph, covering a 10m radius circle at a time to account for his vision. Math checking would be appreciated). This might be further improved by diving to the sea floor in shallow waters and using Living Roots or Noburi scouting ahead with VD. So 2 square miles in 10 days. The sea life we end up capturing would need to be moved to a more compact, yet survivable location, where Noburi should be able to drain much of the collection without moving excessively.



Pertinent info and disclaimers:
  • Water clones cost 20 chakra and last 10 minutes outside of vigorous activity like combat
    • Input of chakra to the clone relies on it being able to benefit from drinking his chakra water, otherwise it's doomed to slowly expend the chakra it was granted at casting. Output relies on the ability he gained from Vampiric Dew to recover chakra from water element techniques.
    • The clone need not be his, assuming he could drain Inoue's clones. Using one of Noburi's clones for the chakra gathering process, then transferring it to one of Inoue's clones at home base only costs an extra 20CP plus the minimal chakra both clones burn during the transferring process.
    • Enough chakra to maintain clones during periods of sleep can be acquired, but clones must not dispel upon the caster going to sleep for this to work.
    • Water clones may have an upper bound to their chakra capacity, dependent or independent of the clone's user. We don't know. It seems pretty likely that they should be able to contain enough chakra to cast jutsu like Hozuki's Mantle(50CP/minute).
    • This system scales linearly, requiring double the biomass to maintain double the clones.
    • At 15CP drain per second, 192 seconds of continuous drain are required to provide a clone with a day's worth of chakra. Problems arise with having to drain our stock of chakra in intervals that don't kill them, while not letting them return to max capacity.


Kagome has said that chakra draining seals are not something he understands. A huge boon to this strategy would be if some sort of hibernation seal could be researched that allowed clones to last much longer for less chakra, perhaps at the cost of being combat viable. If this seal also allowed clones to sustain themselves outside of their normally small range, it would make this idea even easier to execute. Let me know if you have any questions or misgivings and I'll try to answer.

I fully approve of this kind of mad science. That said, Vampiric Dew's drain range is one meter per level, and you'll probably have a hard time fitting 168,000 kg worth of sea life within that radius.
 
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So to summarize:



AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!


[X] Action Plan: We Need to Step Up Our Game
[x] Action Plan: INFINITE CHAKRA


Lore update with what? I thought the majority of the training was going towards non-combat purposed things anyway? (Sealing, Stealth, Tacmove).
 
I fully approve of this kind of mad science. That said, Vampiric Dew's drain range is one meter per level, and you'll probably have a hard time fitting 168,000 kg worth of sea life within that radius.


At level 3 clones are capable of following simple commands embedded during their creation like "Attack that person" or "Lift those things and stack them over there".
Hmm.
How about "walk along the shore, absorbing all the chakra you can find from non human chakra sources. If you reach maximum chakra capacity, create another water clone with half your total chakra and the same commands but a random direction away from shore, rather than along the shore."

That would only work if:
  1. The Biomass along the shore was enough to support clones.
  2. A mid-to-high level clone can have simple conditionals (low level clones can't.)
  3. We find a way to extend the range by a lot.

If all three of those can be solved, we can grey goo the elemental nations with mindless vampires until the elemental nations put an end to it.

Limited range and time of operation. Maximum number of clones limited by concentration of creator, increases with level.
What are these limits, exactly? Can they be increased?




Edit: This won't work, at least not exponentially.

Max number of clones you can have it ones is Water Clone skill level /2 rounded up.

Skill levels are equal to 1/3 of water clone skill or 1/3 of the skill itself, whichever is lower. So right now they have 1 skill point in all the things nobby has at least 3 skill points in

Let's say future Noburi's skill in water clone is 18.
He casts water clone 9 times, giving them these instructions and a generous helping of chakra to get themselves started. Even if each of them finds enough chakra to reproduce, they each now only have a 6 in the skill, only being able to maintain three clones. This second generation now only has a two in the water clone jutsu themselves, and can only maintain one clone each. Whether this generation can clone themselves depends on whether skills levels of clones round up or down. If up, this can still work, under the right circumstances.

Noburi: 1
First Gen Clones: 9, WC Skill 6
Second Gen Clones: 27 WC Skill 2
Third Gen Clones: 27 WC Skill 2/3 (maybe 1?)

Not quite as explosive as I was hoping.
 
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Note that clones do not benefit from bloodlines. (Unless you want Itachi to have access to Mangekyo Sharingan-equipped Shadow Clones?)
I don't see why having one or two extra Itachi's is anymore dangerous than just one Itachi. It's still O(Itachi) in terms of threat level.

It's not like he can spam shadow clones (which divide chakra evenly amongst the clones) AND use chakra intensive MS techniques, that would take a level of chakra we don't have evidence Itachi has. Why would he even need to do that?
 
I don't see why having one or two extra Itachi's is anymore dangerous than just one Itachi. It's still O(Itachi) in terms of threat level.

It's not like he can spam shadow clones (which divide chakra evenly amongst the clones) AND use chakra intensive MS techniques, that would take a level of chakra we don't have evidence Itachi has. Why would he even need to do that?
Why indeed? I assure you, MfD!Itachi has a much more interesting ability set...
 
(delurks)

It seems to me that there is a major inconsistency between the idea of having a 'rational' quest where the players have no special advantages and the desires of many posters for grandiose, world-changing plans that will end the village system/conquer death/build a village in the sky and truly change the world. If the characters don't have any advantages and aren't geniuses, then there is no 'rational' way they are going to change the world, ever. If having a bunch of forum posters spend a small portion of their day thinking of plans was enough to achieve extraordinary success then we could do it in real life. "If you're so smart, why aren't you rich?"

Yes, if after 480,000 words of development the characters are still supposed to be genin level, players and GMs need to clarify what type of quest this is intended to be (or at least, what type of quest the underlying assumptions will actually create). Perpetual psuedo-slice of life about a genin team is a viable story, but the illusion of progression should be dispensed with, as should the carrot of "changing the world."

If 480,000 words is not enough backstory to reach the point where player characters can seriously engage the setting, then when will that occur? Even if Hazou & Co retained their power AND grew twice as fast from now on it would still be hundreds of thousands of words before the players got to play the game they're ostensibly dreaming of.

Honestly, 480,000 words to get to full jounin would be a respectable epic-length slog, still very much on the long side. It's not as if full jounin aren't a dime a dozen among the power players in the setting. And a full jounin is pretty irrelevant against the likes of Akatsuki, and even Itachi + Kisame are so far below Jiraiya that Itachi considers him the overwhelming favorite were they to fight. And Jiraiya is completely outclassed by Nagato, and Nagato trumped utterly by Madara....

Though that's to be expected. Who could even touch Uchiha Madara?
 
Why not? Sounds like an interesting challenge.
I don't see why having one or two extra Itachi's is anymore dangerous than just one Itachi. It's still O(Itachi) in terms of threat level.

It's not like he can spam shadow clones (which divide chakra evenly amongst the clones) AND use chakra intensive MS techniques, that would take a level of chakra we don't have evidence Itachi has. Why would he even need to do that?
Do you want more Hyuga running around? This is how you get more Hyuga running around.
 
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