It seems to me that the introduction of the stagnancy rules was to our team's relative disadvantage, because the skills of long-lived ninja in the setting already reflected the assumption that something like stagnancy was happening, it just hadn't been codified in the rules or applied to PCs yet. The underlying concept, however, is to our relative advantage since Team Uplift are younger that our enemies and have led more eventful lives than almost anyone.

Team Uplift has in general had far fewer challenges than every S-rank in the setting, actually. Everybody else has decades of experiences and multiple wars (and then there's Naruto).
 
So just as a vibe check we all pretty much expect that we're going to win right?
Outcomes are very, very swingy. Maybe none of the Akatsuki are there and we just utterly curbstomp the randos left behind. Maybe two of them are there and they get beaten down by our combined forces. Maybe all of them are there, waiting for us, and we have to somehow match the equivalent firepower of the Battle of the Gods. Maybe we don't even get into position without getting detected, by some esoteric sensory ability or just by bad luck.

On balance, I think the odds favour us. But it's hard to say how much, not when each variable we tweak dramatically changes the calculus. And of course, there's always the outside chance of the Superchiller ending.
 
When you see this, if I may ask: what kind of plan would be helpful for the upcoming chapter?

My thoughts include any assortment of:
  1. "You need to finalize the distribution of chakra and how many runes you're making"
  2. "You should suggest some more ideas for the actual battle"
  3. "You should specify any contingencies you want Hazou to try if something doesn't go according to plan"
  4. "You should also specify any immediate post-battle actions you want to take"
  5. "You should make a final speech to your team/the Sannin/everyone assembled here"
I'm pretty sure we definitely have to include number 1, in fairness. But more generally, if there's anything you feel is currently missing or underspecified and would make the QM's lives easier to have, we can try to fit it in the plan.
 
So uh... I don't follow the mechanics the best and this is late to bring this up, but I swear I remember reading at one point that RERs would have some targeting variance in the first shot that could be accounted for after the first shot. Our plan does not seem to account for this at all, so am I misremembering, or did we improve that aspect of it or something?
 
And lastly, seeing that voting is closed... all I can say is thank you all for coming this far with us, whatever outcome we're about to reach. I won't pretend our victory is assured, but we did our level best to give Uplift a fighting chance. If this turns out to be it, if this is the end for Hazou, it'll be with the knowledge that we stared the inevitable in the eyes and very nearly wrestled fate out of its grasp. That struggle, that fight, is what we're all here for.
I also want to thank the QMs for all their years of writing and crowd-managing.

But I want to say that if we fail here I will be kicking myself forever for not opening up with Superchillers. Can't blame the QMs, but I can blame the player base.
 
So uh... I don't follow the mechanics the best and this is late to bring this up, but I swear I remember reading at one point that RERs would have some targeting variance in the first shot that could be accounted for after the first shot. Our plan does not seem to account for this at all, so am I misremembering, or did we improve that aspect of it or something?
Yes, your memory is correct.

The plan takes this targeting issue into account with weight of raw numbers. If the accuracy can be described with a coin flip, odds are decent if firing 9 RERs that we will still hit several times. Even the 'missed' shots will hit only 1 zone away from the target, with a significant AOE that will still ultimately contribute usefully to the barrage.

If you reread the story post, Hazo briefly raises the idea of firing a second shot with the RERs, but the Sannin would prefer to launch the assault after the first shot and not worry about the explosive AOE. This hypothetical second shot would have been more accurate, but the time it would take between shots is time that the S-ranks want to use.
 
Bet taken, why would Tsunade feel guilty about that? She and Oro practically saved the entire fucking Seventh Path. I don't think it's Dragon parts.

The Mirror Dragon did eat the Capybara Clan Boss and their collective Soul. Might explain why that thing isn't noticeable and why Tsunade feels some level of guilt.

Using the Soul of a dead demi god trapped in a corpse of an eldritch abomination I mean.

If Oro get's killed I want it, last time his memory was fuzzy enough, hope we can keep it.
 
Unstagnating as Hazo involves actually going out and doing a thing, which is actually modeled and actually challenging and actually dangerous, whereas unstagnating as an NPC involves a black boxed abstraction. Afaik, when stagnancy was introduced, NPCs weren't really nerfed at the same time - is that not the case? Those are the two big ones.
Sheets weren't created for most of the demigods at the time stagnation was added, since we hadn't needed them. When we later created the sheets, stagnancy was accounted for. So, yes. The major antagonists were 'nerfed' by stagnancy and you should be incredibly grateful.

[EDIT because forgot to respond to the first part: Eh. If that's your definition of unfair then sure, whatever. An NPC existing means that they have beaten all their past challenges definitionally, simply by the anthropic principle. That's true regardless of the mechanics. Going forward, we will likely deal with NPC unstagnations either by a %ile roll or some other simple method. If you want us to model Hazō on a "roll a d100, on a 1-N he unstagnates and on an N+1-100 he dies" then I suppose we can talk about that.]

So just as a vibe check we all pretty much expect that we're going to win right?
Nope.

When you see this, if I may ask: what kind of plan would be helpful for the upcoming chapter?
*shrug*? Dunno. I didn't think there was anything that needed to be dealt with but it was then pointed out that there was still chakra budgeting to do.

For the record: now that voting is open it's much more likely that Thursday will be an interlude. If it had stayed closed then we would have had several days to do the math and write everything up but if we can't start until Wednesday then that's not happening.
 
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[X] Action Plan: Armageddon Initiative
Word Count:<599
Desired Duration: Until the battle for the Rift
  • Buy 3 FP
  • Assualt the Rift
    • Optimize with the Sannin/Uplift (separately)
    • Budget the chakra
      • Source additional chakra
        • Have Noburi overdraw the Moon-nin, inflicting up to Moderate Consequences, for extra chakra.
        • Ask for volunteer Leaf ninja to take Mild and Moderate overdraw Consequences.
        • Capture the natural chakra regeneration of everyone for the 16 hours leading up to the assualt.
      • First 22000 CP
        • 5 Tsunade SCs and 5 Orochimaru SCs refilled to 600 CP
        • Shaping and infusion of 9 RER 2.0s split into 3 sections manned by Hazouclones with unrefilled Tsunade spotters
        • Additional runic infusions, and Hazou SCs to infuse the preshaped runes. Additional chakra for tunneling.
        • All the Clan Bosses, the Toad Sages, genin Summons as a screen for anti construct arrays.
        • Put the rest into jounin summons
      • Next 6000 CP
        • Refill Kurenai clones to 300 CP
        • Refill Mari clones to 300 CP
        • Finish Summoning the jounin Summons (no additional Toads)
      • Next 5000 CP
        • Cast Strength of a Hundred on the Tsunade Clones
      • If chakra still remains:
      • 1) If Cannai indicates he wants chunin Dogs for Strength of the Pack, summon Cansaku and a couple chunin Lightning Runners
      • 2) Top off the the Kurenai/Mari Clones to 450 CP
      • 3) Summon jounin Toads
      • 4) Start Summoning chunin
    • Approach the Rift
      • Use the plan discussed in the previous chapter.
      • Shape the RER 2.0s at the staging area and carry them to their assualt positions. Fortify the emplacement with SCSA, SSSA, and skyslicer nets.
      • RER bombardment positions should be inside the Force Dome, Ninja Radar positions outside the Force Dome
      • Once emplaced, send a duo of Hazouclones carrying (stored) Iron Earth, Force Dome and (secretly) Superchiller blanks
        • They should approach via tunneling at least a couple hundred meters underground. To a point close enough to entrap the fortress but not so close as to run into defenses.
        • One should infuse the Force Dome (timeladdered up once) and the other the Iron Earth (timeladdered twice)
        • That second should then tunnel away from the first (to minimize chance of discovery) and infuse the Superchiller (timeladdered twice) at a depth of ~180m.
        • If possible, collapse the connecting tunnel to cover your tracks.
        • Once the Force Dome is infused, that clone creates a tunnel upwards to just a few meters under the surface so that the Force Dome chakra pillar can penetrate.
        • Force Dome formation signals the bombardment to begin.
        • Activate the Iron Earth rune after the bombardment ends as not to strengthen the fortress by accident.
    • The Battle
      • Suggest all combatants dress alike and mask themselves to make them fractionally more difficult to identify.
      • Kurenai Prime and Mari Prime should guard Hazou Prime outside the Force Dome, and watch for escapees.
      • Aim for any members of Akatsuki you can see as top priority targets.
      • Below that, any concentrations of ninja.
      • Set up signals that the assualt force can give via Banshee/signal justu for calling down shots on nearby positions -- to clear defenses or sealing arrays, for example.
      • Silently pray to Jashin, and dedicate all kills in his name.
      • If Orochimaru and Tsunade go down and defeat is imminent, activate the Superchiller.
 
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Suggestion: Optimize the budget/assault with the Sannin/crew.
Have Noburi inflict Severe Consequences on the Moon ninja for extra chakra.
I would write "Have Noburi overdraw the Moon-nin, inflicting maximum Consequences, for extra chakra". The meaning is slightly different: this version indicates that, on a Consequence-free ninja, we inflict a Mild, Moderate, and Severe Consequence to overdraw 5% + 10% + 15% chakra (total: 30% extra chakra). I'm not 100% sure we are allowed to do this on an unwilling/unconscious ninja, but if we can that's a lot of chakra we'd lose out on if we just did a Severe Consequence (15% extra chakra).
Additional runic infusions, and unrefilled Hazou SCs to infuse Force Dome, Iron Earth, Air Leadener, Ninja Radars, Superchiller
Uh, should we be including a Superchiller infusion in the budget? I was under the impression we wanted to do this part secretly, and Hazou could just...use his personal stores for this part. Probably should have this part in a secret section after the "Assault the Rift" section.
Once emplaced, send a duo of Hazouclones carrying Iron Earth, Force Dome and (secretly) Superchiller blanks
  • They should approach via tunneling at least a hubdred meters underground. To a point close enough to trap the fortress but not so close as to run into defenses.
Assuming we're summoning at some point before this, I would suggest we use a Summoning creature to do the tunneling, to save chakra relative to burrowing 100m down and 2.5 miles forward using our own jutsu.
One clone dispels themself to signal the bombardment to begin.
I would suggest that the activation of the Force Dome would itself be enough of a signal, given that the thing would pretty obviously reveal a massive dome in the sky/destroying the surrounding landscape.
 
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