I would prefer the southern isles; it's closer to our eventual target and also means less moving through unallied territory to get to Leaf.
 
That's what 2500 XP in sealing notes will do to a hermit. Had to have at least 40 at quest start in order to teach Hazo sealing.
I think we have WOG that he isn't done with Oro's notes yet but even with just Jiraiya's (and assuming he invested literally nothing in sealing for the entire quest, which... lol) he would be chilling at sealing 55 (and part of the way to 56). I personally just don't see a world where he's got lower than sealing 59
 
On that topic, I'm more concerned about Samehada potentially eating a force dome since seals and runes often involve chakra constructs in our current understanding.
As someone else already said, the dome probably isn't a chakra construct, but we could have Noburi poke at it with VD and see if he senses any chakra in it.

@Sir Stompy are you amenable to adding a prep day on the Great Seal to the plan?
I think I missed the discussion on this, so apologies for asking: why are we doing a prep day on the Great Seal right now?
 
As someone else already said, the dome probably isn't a chakra construct, but we could have Noburi poke at it with VD and see if he senses any chakra in it.


I think I missed the discussion on this, so apologies for asking: why are we doing a prep day on the Great Seal right now?
Our runecrafting is at its soft cap and unlikely to get much higher anytime soon. If it is sufficient to recreate the Runic Mont, we could conceivably use it against the Akatsuki.
 
As someone else already said, the dome probably isn't a chakra construct, but we could have Noburi poke at it with VD and see if he senses any chakra in it.
Sounds good to me. @Sir Stompy Any room for that? (Will vote anyway, just got out of a 24+ hour internet outage)

based on how much Hazou is outpacing him
He was getting outpaced when Hazo was still getting +24 and not +12 to sealing, mind you. (EDIT: After some thought he may be stuck at 59 Sealing for pyramid reasons, I doubt he was unstagnating much as a hermit so his pyramid is probably cooked)
 
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Looks like an improvement to me, throwing my vote in.

@Kyreneryk feel free to rename the op to reclaim control of the fork if you want.

[X] Action Plan: The (Sand)worm's Turn (with Kyreneryk's edits)
Word Count: 295
Duration: Until we reach our next destination (Until then/1.4 solar)
  • All Uplift
    • We are closing in on Hazou's most pessimistic timeline for Akatsuki opening the Rift (3 months objective)
      • Kei - probability distribution for time remaining?
    • Discuss contacting Orochimaru via dead drop on the Seventh Path to set up a future signal for "return to Leaf immediately".
      • This contradicts Naruto's orders, but what he doesn't know he can't leak to Itachi.
      • Orochimaru is unlikely to be compromised by Akatsuki.
      • Orochimaru might try to harm Hazou through the dead drop.
      • Logistical workarounds necessary, since Arachnids swore not to pass messages to Hazou/Kagome - but doable with some creative interpretation.
        • E.g. have an oathsworn Arachnid get an Arachnid not oathsworn to pass the messages once.
    • If the team approves, compose a suitable dead-drop and leave it for Orochimaru.
      • Suggest including, and if approved include, research notes for Force Domes as payment/additional defenses for Leaf.
    • Beast defense in the deep desert is too dangerous, time to move.
      • Hazou favors Fang or the southwestern coast of Wind. Any other suggestions?
      • Kei, how feasible would it be to capture a pirate ship and use that?
        • Mobile base, difficult to find, pirates as chakra sources.
        • Does anyone know how to sail?
  • Kei
    • Your leadership skills are getting rusty.
    • Is there anything you could do to practice leadership with your assigned Pangolin team?
    • Alternatively, could you practice by contracting some jounin Pangolins?
    • Take as much time on the Seventh Path as you need.
  • Research
    • DoB tracks: Remote Explosive, Landmine, Storm Rune, Air Leadening
      • Move to the next if harder than Easy
    • Non-DoB: ELF Explosives
    • Prep Days: Null Rift, Microrift Rune, Pathbound Rift Rune
  • Head for the agreed destination after ELF Explosives finish
    • Use ELFE on the TR for the camp.
I'm actually probably not going to vote for this - the arguments about it being difficult to double-track runes have convinced me that the pirate-ship thing is probably a bad idea. It would have been very cool, but if we need to be near land every time we want to double-track runes that restricts us to moving along the coastline (which risks us being easy to find) or going to islands. I'd be a fan of hanging out on islands, but looking at the map, all of the ones we could sail to from South Wind are either near Sea (and sailing near a Hidden Village calling itself "Sea" with limited sailing skills just seems stupid) or near Mist (and attendantly, near O'Uzu). We could try sailing off the map, but with our limited skills, that would almost certainly get us killed - not to mention that there are probably strong chakra beasts in the deep ocean. All in all, it just doesn't seem worthwhile - though if you have a solution to the needing-to-be-near-land-to-double-track-runes problem, I might well change my mind!
 
I'm actually probably not going to vote for this - the arguments about it being difficult to double-track runes have convinced me that the pirate-ship thing is probably a bad idea. It would have been very cool, but if we need to be near land every time we want to double-track runes that restricts us to moving along the coastline (which risks us being easy to find) or going to islands. I'd be a fan of hanging out on islands, but looking at the map, all of the ones we could sail to from South Wind are either near Sea (and sailing near a Hidden Village calling itself "Sea" with limited sailing skills just seems stupid) or near Mist (and attendantly, near O'Uzu). We could try sailing off the map, but with our limited skills, that would almost certainly get us killed - not to mention that there are probably strong chakra beasts in the deep ocean. All in all, it just doesn't seem worthwhile - though if you have a solution to the needing-to-be-near-land-to-double-track-runes problem, I might well change my mind!
As I understand it, making the Rune Blank with ES takes like 6+ hours, but is just weird-shaped rock, while infusing it(the dangerous part) takes like 30min.

So two SC make the rune blanks on the ship. then we infuse one, open the sail and drift a short distance, and infuse another.

Does that sound right to you?
 
As someone else already said, the dome probably isn't a chakra construct, but we could have Noburi poke at it with VD and see if he senses any chakra in it.
I'll try to fit, but WC is getting tight

I don't think Noburi can drain/sense chakra constructs via VD, just chakra systems. for example, MEW is (sometimes) a chakra construct, and he can't drain that. He can drain SC and maybe summons, but those are constructs with chakra systems.

Try looking at it with Chakdar and/or MS8 instead.
 
[X] Action Plan: The (Sand)worm's Turn
Word Count: 299
Duration: Until we reach our next destination (Until then/1.4 solar)
  • All Uplift
    • The most pessimistic timeline for Akatsuki opening the Rift is approaching (3 months objective)
      • Ask Kei what her probability distribution is for how much time is remaining.
    • Discuss contacting Orochimaru via dead drop in Arachnid to set up a future binary signal for "you need to return to Leaf immediately"
      • This is contradictory to Naruto's orders, but what he doesn't know he can't leak
      • What's the chance Orochimaru is compromised by Akatsuki?
      • What's the chance Orochimaru tries to harm Hazou through the dead drop?
      • There are some logistical workarounds necessary, since the Arachnids swore not to pass messages to Hazou/Kagome
      • It seems doable with some creative interpretation. Have an oathsworn Arachnid get an unsworn Arachnid to pass messages.
    • If the team approves, compose a suitable dead-drop and leave it for Orochimaru.
      • Suggest including, and if approved, include a set of research notes for Force Domes as payment
    • Time to move
      • Hazou favors Fang, the southwestern coast of Wind, far eastern Gaikotsu Bay, or the Southern Isles.
        • The first two are closer, but might have Akatsuki agents, and the latter two are more remote.
        • The hunt should have left the Southern Isles by now, no?
  • Kei
    • Your leadership skills are getting rusty.
    • Could you practice leadership with your assigned team of Pangolins?
    • Failing that, could you try to practice leadership by contracting jounin Pangolins?
    • Take as much time away as you need.
  • Research
  • Head for the agreed upon destination after ELF Explosives finish
    • Use ELFE on the TR for the camp
    • Ask Noburi to determine if Force Domes are chakra constructs
Admittedly, I do kind of feel like we, the hivemind, are better equipped to answer questions on whether Oro's likely compromised by Akatsuki or willing to harm Hazou through the dead drop...

But I also understnad that this is basically a way of fishing for information to confirm/deny to other members of the hivemind whether it's a bad idea or not.
 
[X] Action Plan: The (Sand)worm's Turn
Word Count: 299
Duration: Until we reach our next destination (Until then/1.4 solar)
  • All Uplift
    • The most pessimistic timeline for Akatsuki opening the Rift is approaching (3 months objective)
      • Ask Kei what her probability distribution is for how much time is remaining.
    • Discuss contacting Orochimaru via dead drop in Arachnid to set up a future binary signal for "you need to return to Leaf immediately"
      • This is contradictory to Naruto's orders, but what he doesn't know he can't leak
      • What's the chance Orochimaru is compromised by Akatsuki?
      • What's the chance Orochimaru tries to harm Hazou through the dead drop?
      • There are some logistical workarounds necessary, since the Arachnids swore not to pass messages to Hazou/Kagome
      • It seems doable with some creative interpretation. Have an oathsworn Arachnid get an unsworn Arachnid to pass messages.
    • If the team approves, compose a suitable dead-drop and leave it for Orochimaru.
      • Suggest including, and if approved, include a set of research notes for Force Domes as payment
    • Time to move
      • Hazou favors Fang, the southwestern coast of Wind, far eastern Gaikotsu Bay, or the Southern Isles.
        • The first two are closer, but might have Akatsuki agents, and the latter two are more remote.
        • The hunt should have left the Southern Isles by now, no?
  • Kei
    • Your leadership skills are getting rusty.
    • Could you practice leadership with your assigned team of Pangolins?
    • Failing that, could you try to practice leadership by contracting jounin Pangolins?
    • Take as much time away as you need.
  • Research
  • Head for the agreed upon destination after ELF Explosives finish
    • Use ELFE on the TR for the camp
    • Determine if Force Domes are chakra constructs with chakrascope/MS8/Noburi
Edits made
Try looking at it with Chakdar and/or MS8 instead.
Chakdar won't do anything, but chakrascope might.
 
As I understand it, making the Rune Blank with ES takes like 6+ hours, but is just weird-shaped rock, while infusing it(the dangerous part) takes like 30min.

So two SC make the rune blanks on the ship. then we infuse one, open the sail and drift a short distance, and infuse another.

Does that sound right to you?
Not quite - the requirement is for at least "a few hours" of research to be done on-site:
First, an implicit assumption that we haven't ruled on but is required for answering any of these questions to make sense: can prep days be done off-site?

Answer: Yes, prep days can be done away from the site of infusion, despite the extensive use of sealing facilities and implied importance of precise astrological measurements. However, at least 'a few hours' of work on infusion day must be done on-site.
So we'd have to do something complicated like doing 3-4 hours of research as Prime, then making our 12-hour duration clones, then starting the second track of research with an SC, doing the first infusion on site, then drifting to a new site with enough time for our SC to do the requisite few hours of work at the new site. (Since runes often have effect ranges measured in kilometres, it seems likely that this is the distance Hazō would want to move and that's probably enough to count as a different site.) Technically possible, I guess, but complicated and prone to backfiring if anything goes wrong during the drifting phase.

Also - how big a ship are you envisioning here? If we want to take full advantage of the chakra we'll be running four SCs a day, and they'll all need space to do stuff; not to mention the rest of the team. That sounds quite cramped, with a lot of risk for something to go wrong if anything happens. Not to mention the risk of damaging the ship with rune prototypes (which, if you remember, have significant effects on the environment).

Edit: Not connected to this, but to correct you on the timings; ES-ing the rune takes 12 hours by default, but we timeladder it up to "a few hours" because we consider the -AB to be worth the massive increase in efficiency in both chakra and time. There's no circumstance where it would take six hours. Similarly, infusion takes 1 hour by default; as I understand it, we cannot timeladder up or down the infusion during research (though I might be wrong about that). Once we actually know the rune, we can timeladder up to 10 minutes if we're willing to accept the penalties (which for runes we make often we will be since the difficulty goes down by 2 every time you infuse a rune).
 
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Not quite - the requirement is for at least "a few hours" of research to be done on-site:

So we'd have to do something complicated like doing 3-4 hours of research as Prime, then making our 12-hour duration clones, then starting the second track of research with an SC, doing the first infusion on site, then drifting to a new site with enough time for our SC to do the requisite few hours of work at the new site. (Since runes often have effect ranges measured in kilometres, it seems likely that this is the distance Hazō would want to move and that's probably enough to count as a different site.) Technically possible, I guess, but complicated and prone to backfiring if anything goes wrong during the drifting phase.

Also - how big a ship are you envisioning here? If we want to take full advantage of the chakra we'll be running four SCs a day, and they'll all need space to do stuff; not to mention the rest of the team. That sounds quite cramped, with a lot of risk for something to go wrong if anything happens. Not to mention the risk of damaging the ship with rune prototypes (which, if you remember, have significant effects on the environment).
I'm convinced. Especially given that the main upside was getting the chakra to work on more runes in parallel.
Doesn't seem like it will work. shame.



EDIT:
Wait, if prep days can be done away from the infusion site, why not just pull up to an island each infusion day?
Or just camp on an Island, and use a ship to relocate prisoners between islands every few weeks?

It's not quite as obscure at a totally random patch of ocean, but we were considering the Southern Isles anyway. this is the same, but with more chakra available to multithread runes.
 
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