Starfleet Design Bureau

[x] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
 
Interesting change in stats, but it makes sense to separate them out like that when we're actually working to define the starfleet combat style.
I do notice that impulse apparently isn't covered by anything except the overall tactical rating, I feel like the sublight engines' capabilities should be something explicitly noted as well.

[X] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
 
I think this ship turned out... good

Next, lets get some huge ass science ships up in in this biz.

I'm talking fairly high cruise speeds, bad at sprinting, and less manoeuvrable than the average brick.

[fortunately, or guns turning out so well means that we can slap a few on the hull and forget about spending space on torpedoes.]
Unless I misread the update.
 
I think this ship turned out... good

Next, lets get some huge ass science ships up in in this biz.

I'm talking fairly high cruise speeds, bad at sprinting, and less manoeuvrable than the average brick.

[fortunately, or guns turning out so well means that we can slap a few on the hull and forget about spending space on torpedoes.]
Unless I misread the update.
I like this idea, mostly because building a science ship means we can leave the spacers alone for even longer and maybe they can be an interesting quirk of this version of Humanity. At least until the Federation is founded at least, I cannot see them lasting too much longer after that.
 
No? I don't know where you're getting those numbers.
Nevermind, went through and and looked in show and wiki and it was 80-500 gigajoules. It was just an incorrect conversion on some wiki page I saw last month or so when I was looking something up about the pulsed version. My bad. Should have looked the numbers up again before I said anything.
 
I like this idea, mostly because building a science ship means we can leave the spacers alone for even longer and maybe they can be an interesting quirk of this version of Humanity. At least until the Federation is founded at least, I cannot see them lasting too much longer after that.

Yeah leave the boomers alone :V
 
That's true for any Greek mythology name really. People love to name stuff after Prometheus for example, yeah he stole fire from the Gods and give it to Humanity, but he has his liver eaten for the rest of eternity for that. Wild to name something after that.
Eh, he was freed by Heracles eventually, so it all worked out.

(Note to self: if we design a Prometheus science vessel, design a matching escort called the Heracles.)

[X] UEF Stingray
 
[X] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
 
2146: Project Daedalus (Investment)
[X] UES Stingray, for the aquatic creature that her flared half-saucer makes her resemble.

The UES Stingray launches with much applause and celebration, though the ship is unlikely to leave Sol for many years. It nonetheless provides a certain amount of in-system security that has been sorely lacking. You wouldn't find any other spacefaring species unable to defend their own homeworld, and if Earth wants to join that club then it needs to be prepared to do that.

The phase cannons were certainly worth requesting an acceleration of their development, and the new impulse thrusters now coming out of the labs and getting ready for field tests look attractive in their own right. So while the Stingray enters service and generates the useful reports that will demonstrate how the design and your manufacturing techniques hold up under prolonged use, other eyes are turned firmly to the future.

On the one hand, you could request further investment into another prototype technology. On the other hand, that same investment could be used to set up more factories and manufacturing systems for your own use. Some inquiries suggest that an up-and-coming company called Yoyodyne is making some interesting steps in warp coil technology that could benefit from having an extra injection of funds. Alternatively a new industrial shipyard in Iowa could provide some welcome overhead as you spin up capacity for the NX project.

[ ] Type 1-B Warp Coils (Prototype)
[ ] Iowa Shipyard Facilities (+8 Industry)

Industry: 20



Stingray-class Cruiser
Tactical Rating: 3
-Average Damage: 1.375
-Max Sustained Damage: 4
-Alpha Strike Damage: 8
-Coverage: 50%
-Maneuverability: Medium

Engineering: N/A
Science: 1
Warp (Cruise): 2.2
Warp (Max): 3.4
Industrial Cost: 20


Two Hour Moratorium, Please
 
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Completed Designs (Stats)
Stingray-class Light Cruiser [2146]
Mass: 70,000 Tons
Tactical Rating: 3

-Average Damage: 1.8
-Max Sustained Damage: 4
-Alpha Strike Damage: 8
-Coverage: 50%
-Maneuverability: Medium
Defense Rating: 11

Armor Rating: 7
Engineering: N/A
Science: 1
Warp (Cruise): 2.2 (10c)
Warp (Max): 3.4 (39c)
Operational Range: 10ly

Industrial Cost: 10 (Civilian) + 10 (Starfleet)

Merchant-class Cargo Ship [2148]
Mass: 60,000 Tons
Tactical Rating: 1

-Average Damage: 0.75
-Max Sustained Damage: 2
-Alpha Strike Damage: 2
-Coverage: 38%
-Maneuverability: Low
Defense Rating: 10

Armor Rating: 6
Engineering: 3 (Cargo)
Science: 1
Warp (Cruise): 2.5 (15c)
Warp (Max): 2.7 (19c)
Operational Range: 15ly

Industrial Cost: 10 (Civilian) + 6 (Starfleet)

NX-class Explorer [2151]
Mass: 200,000 Tons
Single Target Rating: 8
Multi-Target Rating: 6

-Average Damage: 6.25
-Max Sustained Damage: 9
-Alpha Strike Damage: 16
-Coverage: 100%
-Maneuverability: Medium
Defense Rating: 32

Armor Rating: 20
Engineering: 5 (Shuttles, Fabrication, Cargo)
Science: 4 (Research)
Warp (Cruise): 3.8 (54c)
Warp (Max): 4.9 (117c)
Operational Range: 108ly

Industrial Cost: 11 (Civilian) + 35 (Starfleet)

Stingray-class Light Cruiser Refit [2152]
Mass: 70,000 Tons
Single Target Rating: 5
Multi-Target Rating: 1

-Average Damage: 2.25
-Max Sustained Damage: 6
-Alpha Strike Damage: 12
-Coverage: 50%
-Maneuverability: High
Defense Rating: 11

Armor Rating: 7
Engineering: N/A
Science: 1
Warp (Cruise): 3.4 (39c)
Warp (Max): 4.9 (117c)
Operational Range: 39ly

Industrial Cost: 12 (Civilian) + 13 (Starfleet)

Thunderchild-class Dreadnought [2158]
Mass: 280,000 Tons
Single Target Rating: 20
Multi-Target Rating: 14

-Average Damage: 14.2
-Max Sustained Damage: 25
-Alpha Strike Damage: 42
-Coverage: 100%
-Maneuverability: Medium
Defense Rating: 45

Armor Rating: 27
Engineering: 7 (Shuttles, Fabrication, Cargo)
Science: 1
Warp (Cruise): 3.6 (46c)
Warp (Max): 4.9 (117c)
Operational Range: 46ly

Industrial Cost: 12 (Civilian) + 70 (Starfleet)

Skate-class Frigate [2159]
Mass: 30,000 Tons
Single Target Rating: 10
Multi-Target Rating: 2

-Average Damage: 4.1
-Max Sustained Damage: 10
-Alpha Strike Damage: 22.5
-Coverage: 50%
-Maneuverability: Very High
Defense Rating: 6

Armor Rating: 3
Engineering: N/A
Science: 1
Warp (Cruise): 3.6 (46c)
Warp (Max): 4.9 (117c)
Operational Range: 46y

Industrial Cost: 12 (Civilian) + 16 (Starfleet)

Curiosity-class Survey Cruiser [2163]
Mass: 125,000 Tons
Single Target Rating: 5
Multi-Target Rating: 1

-Average Damage: 2
-Max Sustained Damage: 8
-Alpha Strike Damage: 8
-Coverage: 37.5%
-Maneuverability: Medium
Defense Rating: 23

Shield Rating: 19
Engineering: 2 (Shuttles, Transporter)
Science: 8 (Research, Astrometrics, Advanced Medicine)
Warp (Cruise): 4.9 (117c)
Warp (Max): 6.9 (328c)
Operational Range: 58ly

Industrial Cost: 19 (Civilian) + 12 (Starfleet)

Cygnus-class Utility Cruiser [2167]
Mass: 125,000 Tons
Single Target Rating: 8
Multi-Target Rating: 3

-Average Damage: 4.6
-Max Sustained Damage: 10.5
-Alpha Strike Damage: 23
-Coverage: 75%
-Maneuverability: Medium
Defense Rating: 23

Shield Rating: 19
Engineering: 5 (Shuttles, Transporter, Fabrication, 3 Cargo)
Science: 2
Warp (Efficient Cruise): 5.2 (140.6c)
Warp (Maximum Cruise): 6 (216c)
Warp (Maximum Warp): 6.8 (314.4c)
Operational Range: 70ly
Industrial Cost: 20 (Civilian) + 23 (Starfleet)
Commissioned: 28 [2167-2180]
Decommissioned 2255


Sagarmatha-class Explorer [2175]
Mass: 290,000 Tons
Single Target Rating: 25
Multi-Target Rating: 13

-Average Damage: 15
-Max Sustained Damage: 30
-Alpha Strike Damage: 56
-Coverage: 100%
-Maneuverability: Medium-Low
Defense Rating: 54

Shield Rating: 42
Engineering: 6 (Shuttles, Transporter, Fabrication, 6 Cargo)
Science: 10 (Wide-Band Astrometrics, Geology, Advanced Medicine)
Warp (Efficient Cruise): 5 (125c)
Warp (Maximum Cruise): 6 (216c)
Warp (Maximum Warp): 7 (343c)
Operational Range: 250ly
Industrial Cost: 35 (Civilian) + 63 (Starfleet)
Commissioned: 12 [2175-2190]
Decommissioned 2245
Constable-class Police Cutter [2184]
Mass: 24,000 Tons
Single Target Rating: 6
Multi-Target Rating: 0

-Average Damage: 1
-Max Sustained Damage: 8
-Alpha Strike Damage: 8
-Coverage: 12.5%
-Maneuverability: High
Defense Rating: 12

Engineering: 1 (Transporter, Brig, 1 Cargo, Tractor Beam)
Science: -
Warp (Efficient Cruise): 4.8 (110c)
Warp (Maximum Cruise): 5.8 (195c)
Warp (Maximum Warp): 6.8 (314c)
Operational Range: 4ly
Industrial Cost: 19 (Civilian) + 8 (Starfleet)

Selachii-class Heavy Frigate [2190]
Mass: 45,000 Tons
Single Target Rating: 22
Multi-Target Rating: 1

-Average Damage: 3
-Max Sustained Damage: 20
-Alpha Strike Damage: 44
-Coverage: 33%
-Maneuverability: Very High
Defense Rating: 25

Shield Rating: 9
Engineering: 1 (Transporter, 1 Cargo)
Science: -
Warp (Efficient Cruise): 5.2 (140c)
Warp (Maximum Cruise): 6.2 (238c)
Warp (Maximum Warp): 7.2 (373c)
Operational Range: 70ly
Ratings
Cost: C-
Industry: B
Tactical: A-
Commissioned: 38 [2190-2200]
Decommissioned 2245


Pharos-type Starbase [2200]
Mass: 20,000,000 Tons
Single Target Rating: 50
Multi-Target Rating: 50

-Average Damage: 50
-Max Sustained Damage: 50
-Alpha Strike Damage: 50
-Coverage: 100%
-Maneuverability: N/A
Defense Rating: 400

Engineering: Antimatter Farm Complex (+4 Antimatter), Spacedock (2 Bays), Service Docks (8 Docks), Fabrication Center
Ratings
Cost: B-

Tactical Rating: C-
Logistics Rating: B
Civilian Rating:
C

Saladin-class Light Cruiser [2211] [San Francisco]
Mass: 180,000 Tons
Single Target Rating: 17
Multi-Target Rating: 4

-Average Damage: 8.3
-Max Sustained Damage: 24
-Alpha Strike Damage: 48
-Coverage: 54%
-Maneuverability: Medium
Defense Rating: 34

Shield Rating: 27
Engineering: 2 (4 Type F Shuttles)
Science: 9 (Monotronic Computer Core, Dilithium Analysis)
Warp (Efficient Cruise): 4.8 (110c)
Warp (Maximum Cruise): 5.8 (195c)
Warp (Maximum Warp): 6.8 (314c)
Operational Range: 55y
Ratings
Cost: S
Infrastructure: A-

Tactical Rating: A-
Engineering Rating: D+
Science Rating: C-
Commissioned: 16 [2210-2220]
Decommissioned 2271


Kea-class Science Cruiser [2211]
Mass: 255,000 Tons
Single Target Rating: 12
Multi-Target Rating: 12

-Average Damage: 12
-Max Sustained Damage: 12
-Alpha Strike Damage: 12
-Coverage: 100%
-Maneuverability: Low
Defense Rating: 48

Shield Rating: 38
Engineering: 4 (Type F Shuttles, 3 Cargo)
Science: 19 (Monotronic Computer Core, Wide-Band Astrometrics, Advanced Mineralogy, Exobiology)
Warp (Efficient Cruise): 5.2 (140c)
Warp (Maximum Cruise): 6.4 (262c)
Warp (Maximum Warp): 7.6 (439c)
Operational Range: 70ly
Ratings
Cost: A-
Infrastructure: C-

Tactical Rating: B-
Engineering Rating: C
Science Rating: S
Commissioned: 12 [2210-2224]
Refit: 2270
Decommissioned 2292


Newton-class Light Cruiser [2225] [San Francisco Fleetyards]
Mass: 130,000 Tons
Single Target Rating: 14
Multi-Target Rating: 4

-Average Damage: 5.3
-Max Sustained Damage: 17
-Alpha Strike Damage: 41
-Coverage: 38%
-Maneuverability: High
Hull Rating: 24

Shield Rating: 19
Engineering: 12 (4 Type F Shuttles, 2 Cargo)
Science: 4 (Duotronic Computer Core)
Warp (Efficient Cruise): 5.6 (175c)
Warp (Maximum Cruise): 6.4 (262c)
Warp (Maximum Warp): 7.4 (405c)
Operational Range: 86ly
Ratings
Cost: B

Tactical Rating: B
Engineering Rating: B-
Science Rating: D-
Commissioned: 30 [2225-2238]
Decommissioned 2282


Archer-class Light Cruiser [2225]
Mass: 150,000 Tons
Single Target Rating: 8
Multi-Target Rating: 4

-Average Damage: 5.3
-Max Sustained Damage: 18
-Alpha Strike Damage: 30
-Coverage: 50%
-Maneuverability: Medium
Hull Rating: 30

Shield Rating: 22
Engineering: 28 (20 Type F Shuttles, 6 Cargo)
Science: 4 (Duotronic Computer Core)
Warp (Efficient Cruise): 5.2 (140c)
Warp (Maximum Cruise): 6.2 (238c)
Warp (Maximum Warp): 7.2 (373c)
Operational Range: 140ly
Ratings
Cost: B-

Tactical Rating: C-
Engineering Rating: S
Science Rating: D-
Commissioned: 40 [2225-2260]
Decommissioned 2310


Excalibur-class Heavy Cruiser [2225]
Mass: 180,000 Tons
Single Target Rating: 50
Multi-Target Rating: 4

-Average Damage: 11.6
-Max Sustained Damage: 50
-Alpha Strike Damage: 110
-Coverage: 31%
-Maneuverability: Very High
Hull Rating: 38

Shield Rating: 36
Engineering: 4 (4 Type F Shuttles)
Science: 10 (Duotronic Computer Core, Stellar Dynamics)
Warp (Efficient Cruise): 6.2 (238c)
Warp (Maximum Cruise): 7 (343c)
Warp (Maximum Warp): 8.6 (636c)
Operational Range: 357ly
Ratings
Cost: C+

Tactical Rating: S
Engineering Rating: C-
Science Rating: C+
Commissioned: 18 [2234-2244]
Refit 2265
Decommissioned 2290


Attenborough-class Light Science Cruiser
Mass: 105,000 Tons
Single Target Rating: 32
Multi-Target Rating: 2

-Average Damage: 8.2
-Max Sustained Damage: 36
-Alpha Strike Damage: 72
-Coverage: 21%
-Maneuverability: High
Hull Rating: 22

Shield Rating: 21
Engineering: 2 (2 Type F Shuttles)
Science: 12 (Duotronic Computer Core, Chemistry, Biosciences, Hydroponics, Plant Sciences)
Warp (Efficient Cruise): 6.2 (238c)
Warp (Maximum Cruise): 7 (343c)
Warp (Maximum Warp): 8.2 (636c)
Operational Range: 120ly
Ratings
Cost: B-

Tactical Rating: B+
Engineering Rating: D
Science Rating: A+
Commissioned: 6 [2244, 2248-2253]
Refit 2275
Decommissioned 2340

To Come: Those Mighty Peoples, The Next Generation
 
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[X] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
 
Maybe if we intervene and get them off on the right foot they won't curse us 200 years down the line.

[ ] Type 1-B Warp Coils (Prototype)
 
On the one hand warp coils would be GREAT

On the other hand, extra industry could pay dividends in the future and we'd not be helping yoyodyne yo yoyodyne us.....

Tough choice.
 
I do appreciate this quest having gained some coherency beyond just doing stuff on vibes and coolness.
 
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