Starfleet Design Bureau

2147: Project Zheng He (Part One: Spaceframe)
[X] Iowa Shipyard Facilities (+8 Industry)

Bringing a new set of facilities online is much appreciated, although at present sublight technology is not sophisticated enough to bring a ship from ground to orbit. Nonetheless the Iowa facilities will be making plenty of tritanium alloy and polarisation relays in the near future that will be climbing to orbit for final assembly, and every little bit helps.

Meanwhile the Stingray has finished its trials and is entering service. While you won't be able to see how it performs until it is actually called to engage an intruder or bold pirate, you feel reasonably optimistic about its chances. Time will tell. It's entirely possible that if they remain stationed at Sol that they may undergo a refit before any actually see combat.

But your work is never done. The Stingray is a good start, and United Earth now feels much more confident about fielding starships of its own design than it did a couple of years ago. While you may not have the technological edge of other species you can clearly apply what you do have competently. Which leads to your next project.

It's the armed cargo ship, filed as Project Zheng He. You previously declined the contract, but the demand for a faster cargo hauler with basic weapons hasn't disappeared. Ideally you want one that's cheap, small, and effective. Given progress reports from the Warp 5 complex you are confident that in the near future you are going to be called to design the first Warp 5 starship, so you don't want to take on too heavy a workload beforehand.

With that in mind, you have two options. You can focus on as small a footprint as possible, aiming to use minimal materials and making some sacrifices in bulk cargo capabilities, or go the opposite way and try and make a larger vessel with weaker defensive power but greater carrying capacity. Fortunately you can make a general estimate of the cost for each ship as a baseline before you start factoring in weaponry or extra engines.

[ ] Small Cargo Ship (-9 Industry)
[ ] Large Cargo Ship (-12 Industry)

Industry: 32
 
[X] Large Cargo Ship (-12 Industry)

I feel like cargo capacity will be economically relevant in the future so we may as well do it right.
 
[ ] Large Cargo Ship (-12 Industry)

Had to think about this because it sounds like the smaller ship has better defenses but also carries less cargo. I do wonder if the Cargo Ship can be refitted to warp 5 down the line
 
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[X] Small Cargo Ship (-9 Industry)
We want a small ship for this as the brief says. We already made it so that our first combat ship was underrmed in a bid to get more industry, then we did choose the industry instead Yoyodyne warpcoils. Any industry we do not waste on cargo ships goes into the NX class ships we are building after this. Why would we waste said industry on bulk haulers that are hard to protect(They will need more guns and armor than the smaller ship and may up costing more than our dedicated warship.)?
 
[X] Small Cargo Ship (-9 Industry)

As noted, the brief calls for "cheap, small, effective. Going smaller might call for more ships overall, but a convoy of small, relatively well defended cargo ships will be both better equipped to protect themselves and just as capable of being protected by escorts - like, for example, the Stingray class we just got done designing.
 
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