Starfleet Design Bureau

I'm thinking more available cargo carrying capacity will increase how fast available Industry grows. Also, we have the opportunity to define what constitutes a 'Small Cargo Ship'.

Sayle has mentioned when someone asked before about the previous option we had for a cargo ship that this will not effect our Industry score because all the key industries and infrastructure for producing starships are currently located on Earth. Presumably over a larger timescale, this would become more relevant as GDP grows faster, but I think this is likely longer than the timescale of the Quest considering this phase may terminate with the end of the Earth-Romulan War.
 
[X] Small Cargo Ship (-9 Industry)

personal experience from playing U-boat says that going with smaller ships is better. individual losses are both less painful and less rewarding for pirates
 
[X] Small Cargo Ship (-9 Industry)

personal experience from playing U-boat says that going with smaller ships is better. individual losses are both less painful and less rewarding for pirates
It's actually better for the nation overall too. Once a convoy broke apart and started sailing independently after a u-boat sighting/fight, it would be almost impossible to sink all of them. Where as if the convoy was made of lesser number but larger ships, this would not be the case.
 
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[X] Small Cargo Ship (-9 Industry)

This seems to be what they want so that's what they get
 
is there going to something to track how much industry is being spend where? or is that a abstract thing that going to tick away in the background?
 
Sayle has mentioned when someone asked before about the previous option we had for a cargo ship that this will not effect our Industry score because all the key industries and infrastructure for producing starships are currently located on Earth. Presumably over a larger timescale, this would become more relevant as GDP grows faster, but I think this is likely longer than the timescale of the Quest considering this phase may terminate with the end of the Earth-Romulan War.
I must've missed that. Well, I'm free to be wrong. Also, the messages I quoted still have valid reasons for my vote.
 
I must've missed that. Well, I'm free to be wrong. Also, the messages I quoted still have valid reasons for my vote.

Yeah fair enough, there's definitely valid reasons for each vote, or it would not be presented to us as a vote. I think the smaller ship fits better with our current situation, but there's definitely a case to be made for each option.
 
Sayle has mentioned when someone asked before about the previous option we had for a cargo ship that this will not effect our Industry score because all the key industries and infrastructure for producing starships are currently located on Earth. Presumably over a larger timescale, this would become more relevant as GDP grows faster, but I think this is likely longer than the timescale of the Quest considering this phase may terminate with the end of the Earth-Romulan War.

It might affect efforts to set up outposts that will change this in the future though.
 
[ ] Large Cargo Ship (-12 Industry)

Had to think about this because it sounds like the smaller ship has better defenses but also carries less cargo. I do wonder if the Cargo Ship can be refitted to warp 5 down the line

According to one of the Daedalus posts the warp 3 engine was designed to allow refits for the warp 5 engine, so, yes.
 
While a modular cargo vessel would be nice, one where we can attach and detach prefilled cargo pods as needed, the bigger concern is firing arcs for me.

We cant afford to give these a ton of weaponry, so I'm hoping we can mount the cannons one ventral and one dorsal
 
It might affect efforts to set up outposts that will change this in the future though.

It absolutely might, although again, I don't expect this to be the case in the near or even medium term. I expect there is not likely to be a direct numerical effect due to how Sayle is tracking things. If there's an intermission between time periods, then @Sayle may well take into account "how are the colonies doing" when he's working out a starting Industry score if we move into the TOS or pre-TOS era, though. Or possibly more broadly "how well are the players doing?".

However I would also make the point that the smaller cargo ship does not necessarily imply lower economic growth in the colonies. Whilst the smaller ship is individually a less efficient cargo carrier, it is cheaper and a better combatant, meaning we can build them as convoy escorts for our existing bulk freighters, which are even cheaper to build. If this means that supply convoys can arrive more often without pirate raids, it might actually increase our net cargo deliveries by more than if we built individually larger ships.

That's purely conjectural, of course, and I wouldn't want to suggest otherwise. But so is the idea that choosing the larger ship size will automatically mean our colonies grow faster.
 
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