Starfleet Design Bureau

It absolutely might, although again, I don't expect this to be the case in the near or even medium term. I expect there is not likely to be a direct numerical effect due to how Sayle is tracking things. If there's an intermission between time periods, then @Sayle may well take into account "how are the colonies doing" when he's working out a starting Industry score if we move into the TOS or pre-TOS era, though. Or possibly more broadly "how well are the players doing?".

Yeah that's what I'm hoping for, impact on the phase resolution before going to the next.

However I would also make the point that the smaller cargo ship does not necessarily imply lower economic growth in the colonies. Whilst the smaller ship is individually a less efficient cargo carrier, it is cheaper and a better combatant, meaning we can build them as convoy escorts for our existing bulk freighters, which are even cheaper to build. If this means that supply convoys can arrive more often without pirate raids, it might actually increase our net cargo deliveries by more than if we built individually larger ships.

Do we have existing bulk freighters with anything close to the speed to be relevant past the solar system?
 
Yeah that's what I'm hoping for, impact on the phase resolution before going to the next.



Do we have existing bulk freighters with anything close to the speed to be relevant past the solar system?
There is currently a small fleet of Warp 1.8 freighters operated by family crews, journeys can take up to 6 years round trip though. Presumably the trade is in non-perishable, semi-exotic cargos to make the low speed and danger worth.

We also have no warships to provide Convoy escorts as the new Stingray is our first warship and is a short range design for Patrolling the system and a small bubble out side of it. We also currently have exactly 1 of them.

This is why I feel a small, more heavily armed/defended freighter is what we need right now. The smaller ship is better for operating without escort and any loss in volume can be made up by more trips in the same amount of time. Based on dialog from the TV show it should reduce the transit time for one particular route from 5 years to 6 months. Meaning any volume loss can be compensated for by more trips.

The larger ship may allow for even more trade volume by increasing both size and frequency, but it's not as well defended and we lack the ability to escort them.
 
Do we have existing bulk freighters with anything close to the speed to be relevant past the solar system?

Yeah, those are the ones who are getting raided by pirates now, because their plasma cannons aren't really up to the job of deterring attacks. They're operated by clans of freighter-crews called "Boomers". My thought is that a small cargo ship, as well as being speedier for priority deliveries, could act as convoy escorts for these bulk freighters.
 
You will need a larger ship for those weapons
The larger option is specifically called out as being less well armed. It may be a situation where both options have similar total volume or mass, the difference being in how that volume is utilized. The smaller "footprint" could be due to less space devoted to large bulky cargo containers and more small compact weapons and armor systems.

However it's done, the small one is the more powerfully armed one according to the quest.
 
Well, in fairness, it says something along the lines of "better defended" for the smaller design, more than the smaller ship explicitly having more firepower per se.

The smaller ship may simply be more agile whilst retaining a similar armament. Better manoeuvrability would mean it could fight more effectively than a larger and more cumbersome vessel, which would be more at risk of a more agile raider taking out one of its guns and then using superior agility to stay in its blindspot.
 
[X] Small Cargo Ship (-9 Industry)
 
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