NavySeel
"I don't know what I'm doing."
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I'm not sure, I do kind of like the idea of making a beefier NX-01..I don't really think we need more industry after going for the more industry option in ship building. Warp speed zoom.
I'm not sure, I do kind of like the idea of making a beefier NX-01..I don't really think we need more industry after going for the more industry option in ship building. Warp speed zoom.
On the other hand we take the Iowa yards and spend 20 resources on a utility ship class.We're getting +20 Industry from the excess capacity anyway, right? Better to have a better Warp Drive.
Maybe Yoyodyne won't job if we take them in from the start?
That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20...I don't really think we need more industry after going for the more industry option in ship building. Warp speed zoom.
So do better warpcoils as we can move beefy ships faster.Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.
That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20.
Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.
That's true, but Humanity is so far behind in warp tech that it is actually a joke. Funding the 'GREATEST COMPANY OF ALL TIME' is a strategic necessity not just for the military, but for every single space based organization Humanity has.That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20.
Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.
Warpcoils are just a ship component, they still need Industry in order to be built.
Yeah more industry equals a better hero ship down the line probably, I don't think focusing on warp speed is really needed badly yet.
Warpcoils are just a ship component, they still need Industry in order to be built.
edit; also, hasn't @Sayle said something about the option we don't pick just going along its canon path, while the stuff we vote for becomes more advanced or a thing sooner than it did in canon?
I thought companies weren't a thing in the federation/united earth?Some inquiries suggest that an up-and-coming company called Yoyodyne is making some interesting steps in warp coil technology that could benefit from having an extra injection of funds.
I'm pretty sure I remember this too, but that just means we should go for the warp. The Enterprise was built in Iowa Shipyards and so we will have those anyway by then. The warp has a possibility of being on our very next ship.edit; also, hasn't @Sayle said something about the option we don't pick just going along its canon path, while the stuff we vote for becomes more advanced or a thing sooner than it did in canon?
30 crew for a Stingray, wow. Oh sure, you can say most of that 120,000 tons of mass is inaccessible and can't be worked on outside of a dock, but consider that the crew size of a modern submarine is north of 100 people. When you consider they usually are going to run in 3 shifts, that means on average you've got about 10 people at any given time to carry out routine operations on a Stingray. (Probably the low activity shifts run on a lower crew count and more people are awake on Alpha shift where they can work together, but still.)
I'm just not sure we'll be able to soon start building vessels much better than the Stingray already is, even with better warpcoils, if we don't have the Industry to fund that stuff already set-up and ready.I'm pretty sure I remember this too, but that just means we should go for the warp. The Enterprise was built in Iowa Shipyards and so we will have those anyway by then. The warp has a possibility of being on our very next ship.
But I love[ ] Iowa Shipyard Facilities (+8 Industry)
say no todrugsYoyodyne
I'm just not sure we'll be able to soon start building vessels much better than the Stingray already is, even with better warpcoils, if we don't have the Industry to fund that stuff already set-up and ready.
Warp coils are one of the main components for nacelles aren't they?
Keep in mind excess industry provides 20% of its value as buildup each year. So at +20 Unused we are getting 4 industry a turn, another 8 Industry infusion bumps that up another 1.6 so it does mean we can build bigger ships and produce multiple ships at the same time down the line.We're getting +20 Industry from the excess capacity anyway, right? Better to have a better Warp Drive.
Maybe Yoyodyne won't job if we take them in from the start?
Unclear but I think they are for the warp core?Warp coils are one of the main components for nacelles aren't they?
Smaller or bigger, I mean the tech itself. When the impulse prototypes become standard, are they going to cost more Industry to install? What about if we have a ship design that needs better coverage with the phase cannons? it looks like the three extra cannons we could've installed on the Stingray each cost 2 Industry, but who knows if that was just a specific cost to the design or in general. Point is, it was explicitly laid out to us that increasing the amount of cannons directly affected how many ships the factories could produce.I mean a federation that largely uses smaller ships could be cool.
Yes? They're things that need to built and installed in the ship, and that's likely to cost Industry.Warp coils are one of the main components for nacelles aren't they?
So to make better use of the industry we have we want better stuff to make with it.Yes? They're things that need to built and installed in the ship, and that's likely to cost Industry.
Industry is the foundation upon which we build our ships and everything in them.