Starfleet Design Bureau

..I don't really think we need more industry after going for the more industry option in ship building. Warp speed zoom.
That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20.

Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.
 
That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20.

Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.

Yeah more industry equals a better hero ship down the line probably, I don't think focusing on warp speed is really needed badly yet.
 
That option was just us shaving off a little bit from the Stingray, dropping it from a cost of 26 (I think) to 20.

Extra Industry can help us build bigger and more worthwhile ships in a shorter timespan.
That's true, but Humanity is so far behind in warp tech that it is actually a joke. Funding the 'GREATEST COMPANY OF ALL TIME' is a strategic necessity not just for the military, but for every single space based organization Humanity has.
 
So do better warpcoils as we can move beefy ships faster.
Warpcoils are just a ship component, they still need Industry in order to be built.

edit; also, hasn't @Sayle said something about the option we don't pick just going along its canon path, while the stuff we vote for becomes more advanced or a thing sooner than it did in canon?
 
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Yeah more industry equals a better hero ship down the line probably, I don't think focusing on warp speed is really needed badly yet.

Warpcoils are just a ship component, they still need Industry in order to be built.

edit; also, hasn't @Sayle said something about the option we don't pick just going along its canon path, while the stuff we vote for becomes more advanced or a thing sooner than it did in canon?

I think kinda honestly we should also invest in r&d instead of mono focusing at this point. So yeah, warp coils this go, return to industry next turn, etc.
 
If it was any component other than the warp coils, I would take the industry in a heartbeat. Warp speed and capacity is just so important to develop as a civilization I think we have to explore as much of it as we can.
 
30 crew for a Stingray, wow. Oh sure, you can say most of that 120,000 tons of mass is inaccessible and can't be worked on outside of a dock, but consider that the crew size of a modern submarine is north of 100 people. When you consider they usually are going to run in 3 shifts, that means on average you've got about 10 people at any given time to carry out routine operations on a Stingray. (Probably the low activity shifts run on a lower crew count and more people are awake on Alpha shift where they can work together, but still.)
 
edit; also, hasn't @Sayle said something about the option we don't pick just going along its canon path, while the stuff we vote for becomes more advanced or a thing sooner than it did in canon?
I'm pretty sure I remember this too, but that just means we should go for the warp. The Enterprise was built in Iowa Shipyards and so we will have those anyway by then. The warp has a possibility of being on our very next ship.
 
30 crew for a Stingray, wow. Oh sure, you can say most of that 120,000 tons of mass is inaccessible and can't be worked on outside of a dock, but consider that the crew size of a modern submarine is north of 100 people. When you consider they usually are going to run in 3 shifts, that means on average you've got about 10 people at any given time to carry out routine operations on a Stingray. (Probably the low activity shifts run on a lower crew count and more people are awake on Alpha shift where they can work together, but still.)

I mean it seems that it's mainly being used for in-system patrols, I'm guessing it doesn't really need that many people crewing it to wander around the Sol system. It does probably make those thirty people minor celebrity's though.
 
I'm pretty sure I remember this too, but that just means we should go for the warp. The Enterprise was built in Iowa Shipyards and so we will have those anyway by then. The warp has a possibility of being on our very next ship.
I'm just not sure we'll be able to soon start building vessels much better than the Stingray already is, even with better warpcoils, if we don't have the Industry to fund that stuff already set-up and ready.
 
We're getting +20 Industry from the excess capacity anyway, right? Better to have a better Warp Drive.

Maybe Yoyodyne won't job if we take them in from the start?
Keep in mind excess industry provides 20% of its value as buildup each year. So at +20 Unused we are getting 4 industry a turn, another 8 Industry infusion bumps that up another 1.6 so it does mean we can build bigger ships and produce multiple ships at the same time down the line.

Having said that this is a tough choice, better warptech sooner vs more industrial might to be able to build more and bigger ships
 
Warp coils are one of the main components for nacelles aren't they?
Unclear but I think they are for the warp core?
memory-alpha.fandom.com

Warp coil

Warp coils, also known as warp field coils, warp drive coils, or warp field generational nacelle coils, were an integral part of a starship's warp drive. Mounted within the warp nacelles, the primary and secondary warp coils used the plasma generated by the warp core to create a subspace...
 
Industry, how it works.

You start with a fixed amount of industry (say: 40.)

For every ship component, you pay Industry to manufacture it.



In this case, each phase cannon costs 2 industry, the Warp 3 Engine costs 1 industry, the Thruster prototype costs 2 industry.

At the end of the ship build the cost of the components is added together, and that is the Industrial Cost of the ship. For the Stingray-class, that is 20 Industry.

Since you have 40 industrial capacity, you can afford to build two Stingray-classes per year, since each one costs 20 industry.

When you complete a ship, you make an order for that Starship. For example, an order of five Stingray-class starships would cost 100 Industry total. Over five years that equals 100%5=20 Industry per Year. As a result you set up a Stingray-class Factory worth 20 Industry to produce them.

Each ship is assumed to take one year to produce. Each ship adds another year of production up to five years, at which point extra slips are used to produce multiple ships in tandem in a five-year timeframe.

Since you have 40 industry total, subtracting 20 industry leaves you with 20 industry spare.

Unused Industry at the end of a project passively expands at a rate of 0.2 industry per point, per year. In other words if you have 20 industrial capacity, you get an extra 20%5=4 extra industrial capacity per year. This means that unused industry that remains unused doubles every five years.

This is not compound interest. The income for the next five years is calculated when you place a five-year order. The exception is when you start using the unoccupied industry, at which point your industry growth for future years drops because it is now being used for manufacturing.

So since you have 20 Industry free going into the next build, you get +4 industry per year. If you pick +8 industry as an option, you get 5.6 industry per year because you now have 28 unused industry.

 
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I mean a federation that largely uses smaller ships could be cool.
Smaller or bigger, I mean the tech itself. When the impulse prototypes become standard, are they going to cost more Industry to install? What about if we have a ship design that needs better coverage with the phase cannons? it looks like the three extra cannons we could've installed on the Stingray each cost 2 Industry, but who knows if that was just a specific cost to the design or in general. Point is, it was explicitly laid out to us that increasing the amount of cannons directly affected how many ships the factories could produce.

We know Yoyodyne in the future drove up maintenance and manufacturing for their prototype and experimental nacelle designs. I think effects like that are going to translate into increased Industry costs for us here.
Warp coils are one of the main components for nacelles aren't they?
Yes? They're things that need to built and installed in the ship, and that's likely to cost Industry.

Industry is the foundation upon which we build our ships and everything in them.
 
I already voted for the econ option last round, I'm ok with a tech investment this round.

I understand optimized spreadsheet commander is '"the best"' but I also want to have fun. :thonk:
 
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