Here is my design for my dream project under these constraints.
Explanations written in in bold for better readability.
[ ] Food:
- [ ] Extravagant: +3 actions. +5 Size. +3 Learning. +2 Communication. You'll provide a wide variety of fine ales and food, though that will necessitate the hiring of a handful of Chefs as well. Multiple Halls are dedicated to serving as dining spaces, with separate eating areas for smaller gatherings as well.
[ ] Lodgings:
- [ ] Extravagant: +4 actions, +7 Size, +2 Learning and Communication. Rooms big enough to be considered rather well off, with enough of them to comfortably fit the entire population of the town and then some. Such a scale would doubtlessly need grand galleries with enough levels that only the mightiest Clan Halls are larger in scope. A Karak in miniature. Plenty of room and plenty of rooms for people to simply loiter around and chat.
[ ] Shopping:
- [ ] Extravagant: +3 actions, +6 Size, +3 Learning and Communication, Requires Exceptional Lodgings at minimum. Using Jorri's numerous contacts and speaking with the inhabitants in Khazid Okraz you could probably set up a reagent market to provide a wide array of more basic reagents within the Workshop. It would be of no benefit to you, but it would mean those learning under you need not go far to gather the reagents they need. Which means they spend more time learning and less time futzing about.
[ ] Defenses:
- [ ] Marvellous: +5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in vote, +1 Conservative and Radical Runesmith Standing. Insane? Maybe to some. Secure? Beyond question. Almost enough to make you think more can't be done, almost. As before, but even Grander. Great Artillery pieces capable of shooting wyverns from the sky, of launching boulders that can paste entire bands of enemy warriors. Runic defenses second only to the Karak itself. You'll create something so impressive that by virtue of its strength Gloin will most likely make it the lynchpin of the Karak's outer defenses. If staffing the lesser option was difficult this would be near impossible with just your Hearth Guard, you will most certainly need extra bodies to man this structure to full readiness, around say a middling-sized Clan's worth of warriors. Then to top it all off, you plan to create a defensive work so mighty, so grand, that only a southern hold could hope to match it! You would not beggar yourself, but you would feel the cost of such an undertaking.
[ ] Aesthetics:
- [ ] Extravagant: +5 actions, ???, +1 Conservative and Radical Runesmith Standing. This. Now this is something you want to be known across more than just the Far North. A true Wonder of the realms, and an edifice of such fine Craftsmanship that even the most hidebound Conservative to the most revolutionary Radical can appreciate the efforts put into the structure, if not the purpose. Kraka Drakk will certainly appreciate the association.
I maximised everything because I want to build this right. This is our one shot at this and im taking it.
[ ] Classes: The Entire purpose of this is to make a place to teach these youngsters. What, or perhaps who else would you allow?
- [ ] Let your Fellow Runelords disseminate Runes or related knowledge from here if they wish: 1/2 MAXIMUM, +3 Learning and Communication. Your fellow Runelords should be given the same offer, after all, they were chosen by the House and for all your quarrelling none of you would let an unworthy Dwarf join the ranks of the Runelords.
I simply cant justify anything more than Runelords. Both from a MAX standpoint and because I don't want to deal with fools handing out random nonsense, they can do that where its not on our head.
[ ] Forum: Having Runesmiths around the compound and each other will get them talking. It's simply a matter of what you want to do about it.
- [ ] Make it part of the plan: 1 MAXIMUM +5 Learning, +15 Communication, Requires Exceptional Lodgings at minimum, +2 Radical Runesmith Standing, +1 Conservative Runesmith Standing. Noticeable increase to the creation of new Runes in Kraka Drakk, and half that for the Region. WILL BEGIN NORMALIZING GREATER DIPLOMACY AND CLOSER TIES BETWEEN RUNESMITHS IN THE REGION. This shall be a place for Runesmiths and their ideas to be forged and purified by the rigours of honest academic and sometimes physical debate. Halls from which they make spectacle and debate with each other should they wish. Better than them ruining the bars in town at the very least.
An absolute must have. This is what the Runesmiths lack the most. The political caricature of an organization we just entered was supposed to do that. Let's do it right this time.
[ ] Business: Should the Workshop allow for Runesmiths to pursue the mundane realities of business, finding buyers, suppliers and patrons, within its walls?
- [ ] Allow it: 1/3 MAXIMUM, Roughly half again increased proliferation of Runecraft in Kraka Drakk. If a Runesmith wishes to set up an appointment here you will not deny them.
This is simply none of our business, pun intended. They will do as they will, as is their right and duty as Runesmiths.
[ ] Forging: You are RuneSMITHS after all, and a Smith is nothing without a forge.
- [ ] Not an ember: You have a Workshop, go use it you wazzok!
Stay in your forge spaces. Not because I think thats better, I just need the MAX.
[ ] Procurement:.
- [ ] and Hiring: 1 MAXIMUM, +3 Learning +5 Communication, Requires Extravagant Shopping, -1 Conservative Runesmith Standing. Roughly triples the quality of Runecraft across Kraka Drakk and double for the Region. WILL BEGIN NORMALIZING MORE ROBUST SUPPORT FOR JOURNEYMEN AND TALENTED RUNESMITHS IN THE REGION. Tournaments, discounts for students and continuous victors, and a system by which Runesmiths may not only hire bands of adventurous Dwarfs to help them gather reagents or collect said reagents for them, but also let regular Dwarfs offer reagents they may be in possession of for sale.
I have not forgotten what happened to our first five students, even if we may never know the details. NEVER AGAIN, for neither us nor any other!
[ ] Library:
- [ ] None at all: Books? Books are for people who aren't Runesmiths!
It is good to write these things down. Sadly, Dwarves, including Snorri, disagree.
This should take us up to slightly under 3 Maximum, which means we still only pay the price of two Maximum.
I'll combine it into an actual plan when voting opens, feel free to point out any miscalculations I may have made.
Plans
This took far longer than I anticipated.
@soulcake can you temporarily threadmark this?
Plans are ordered chronologically. Blank spaces were plans, which turned out to be copies.
All current plans(will edit, if more appear):
Hey I think you forgot mine? Speaking off:
[X] Plan: Never Again
-[X]
Food:
--[X] Extravagant:
+3 actions. +5 Size. +3 Learning. +2 Communication. You'll provide a wide variety of fine ales and food, though that will necessitate the hiring of a handful of Chefs as well. Multiple Halls are dedicated to serving as dining spaces, with separate eating areas for smaller gatherings as well.
-[X]
Lodgings:
--[X] Extravagant:
+4 actions, +7 Size, +2 Learning and Communication. Rooms big enough to be considered rather well off, with enough of them to comfortably fit the entire population of the town and then some. Such a scale would doubtlessly need grand galleries with enough levels that only the mightiest Clan Halls are larger in scope. A Karak in miniature. Plenty of room and plenty of
rooms for people to simply loiter around and chat.
-[X]
Shopping:
-- [X] Extravagant:
+3 actions, +6 Size, +3 Learning and Communication, Requires Exceptional Lodgings at minimum. Using Jorri's numerous contacts and speaking with the inhabitants in Khazid Okraz you could probably set up a reagent market to provide a wide array of more basic reagents within the Workshop. It would be of no benefit to
you, but it would mean those learning under you need not go far to gather the reagents they need. Which means they spend more time learning and less time futzing about.
-[X]
Defenses:
-- [X] Marvellous:
+5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in vote, +1 Conservative and Radical Runesmith Standing. Insane? Maybe to some. Secure?
Beyond question. Almost enough to make you think more can't be done,
almost. As before, but even Grander. Great Artillery pieces capable of shooting wyverns from the sky, of launching boulders that can paste entire bands of enemy warriors. Runic defenses second only to the Karak itself. You'll create something so impressive that by virtue of its strength Gloin will most likely make it the lynchpin of the Karak's outer defenses. If staffing the lesser option was difficult this would be near impossible with just your Hearth Guard, you will most certainly need extra bodies to man this structure to full readiness, around say a middling-sized Clan's worth of warriors. Then to top it all off, you plan to create a defensive work so mighty, so grand, that only a southern hold could hope to match it! You would not beggar yourself, but you would feel the cost of such an undertaking.
-[X]
Aesthetics:
--[X] Extravagant:
+5 actions, ???, +1 Conservative and Radical Runesmith Standing. This. Now this is something you want to be known across more than just the Far North. A true Wonder of the realms, and an edifice of such fine
Craftsmanship that even the most hidebound Conservative to the most revolutionary Radical can appreciate the efforts put into the structure, if not the purpose. Kraka Drakk will certainly appreciate the association.
I maximised everything because I want to build this right. This is our one shot at this and im taking it.
-[X]
Classes: The Entire purpose of this is to make a place to teach these youngsters. What, or perhaps
who else would you allow?
--[X] Let your Fellow Runelords disseminate Runes or related knowledge from here if they wish:
1/2 MAXIMUM, +3 Learning and Communication. Your fellow Runelords should be given the same offer, after all, they were chosen by the House and for all your quarrelling none of you would let an unworthy Dwarf join the ranks of the Runelords.
I simply cant justify anything more than Runelords. Both from a MAX standpoint and because I don't want to deal with fools handing out random nonsense, they can do that where its not on our head.
-[X]
Forum: Having Runesmiths around the compound and each other will get them talking. It's simply a matter of what you want to do about it.
--[X] Make it part of the plan:
1 MAXIMUM +5 Learning, +15 Communication, Requires Exceptional Lodgings at minimum, +2 Radical Runesmith Standing, +1 Conservative Runesmith Standing. Noticeable increase to the creation of new Runes in Kraka Drakk, and half that for the Region. WILL BEGIN NORMALIZING GREATER DIPLOMACY AND CLOSER TIES BETWEEN RUNESMITHS IN THE REGION. This shall be a place for Runesmiths and their ideas to be forged and purified by the rigours of honest academic and sometimes physical debate. Halls from which they make spectacle and debate with each other should they wish. Better than them ruining the bars in town at the very least.
An absolute must have. This is what the Runesmiths lack the most. The political caricature of an organization we just entered was supposed to do that. Let's do it right this time.
-[X]
Business: Should the Workshop allow for Runesmiths to pursue the mundane realities of business, finding buyers, suppliers and patrons, within its walls?
--[X] Allow it:
1/3 MAXIMUM, Roughly half again increased proliferation of Runecraft in Kraka Drakk. If a Runesmith wishes to set up an appointment here you will not deny them.
This is simply none of our business, pun intended. They will do as they will, as is their right and duty as Runesmiths.
-[X]
Forging: You are RuneSMITHS after all, and a Smith is nothing without a forge.
-- [X] Not an ember: You have a Workshop, go use it you wazzok!
Stay in your forge spaces. Not because I think thats better, I just need the MAX.
-[X]
Procurement:.
-- [X] and Hiring:
1 MAXIMUM, +3 Learning +5 Communication, Requires Extravagant Shopping, -1 Conservative Runesmith Standing. Roughly triples the quality of Runecraft across Kraka Drakk and double for the Region. WILL BEGIN NORMALIZING MORE ROBUST SUPPORT FOR JOURNEYMEN AND TALENTED RUNESMITHS IN THE REGION. Tournaments, discounts for students and continuous victors, and a system by which Runesmiths may not only hire bands of adventurous Dwarfs to help them gather reagents or collect said reagents for them, but also let regular Dwarfs offer reagents they may be in possession of for sale.
I have not forgotten what happened to our first five students, even if we may never know the details. NEVER AGAIN, for neither us nor any other!
-[X]
Library:
--[X] None at all: Books? Books are for people who aren't Runesmiths!
It is good to write these things down. Sadly, Dwarves, including Snorri, disagree.
This should take us up to slightly under 3 Maximum, which means we still only pay the price of 2 Maximum.