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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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A bit bold perhaps, but an idea for a capstone.

Durin the Deathless

For centuries you have guided, inspired and protected your kin in the Far North. As an Ancestor of renown. As an Elder. You are a figure many look up to for advice. For wisdom and guidance, for safety and comfort. You have thaught many a student, helped them to find their own way and nutured that nudget of curiousity that drives them ever forward. Young lads and lasses, each grown into fine runesmiths. You are proud of them one and all, no matter where they are.

However, over the course of these long years you have realized you are not the first to chase that spark of curiousity. That drive to learn more about both the world around you and the limits of your craft. To innovate and help others learn. To push the art of Runecraft ever forward.

You do not know the fate of The Lost, but you know of his dreams.

A place where the brightest minds might speak to eachother. A place where innovations and ideas might be born, discussed and critique fairly. Where the young might learn and offer a new perspective. Where progress can be made either by coorperation or rivalry. Where the old may nurture the next generation and pass along the torch.

Where that bit of old childish wonder exists.

Where old and forgotten dreams come to life.

Durin may be Lost, but let his memory forever grace these halls. Let his visage stir the mind of even the grumpiest elder and inspire the next generation that passes through these gates. Again and again and again. Now and forevermore, like an eternal chain stretching the ages. Until the end of the Empire and the mountains themselves.

A statue made of pure adamantine graces your academy grounds. Painstakingly made in Durin's likeness, its sapphire eyes seem to stare into the mind and heart of anyone who inhabits its presence. On its body is a runic array centered around the discovery that was shown to you by your niece long ago. It sings to you as it does to your kin, it tugs at your mind with promises and warmth and the embrace of an old friend.

Of the bonds and dreams you all share as family.

Of the Ankor Bryn that some see glittering within his eyes.

Though long gone, within this place Durin and his ideals will forever be deathless.
Not too keen on the Durin part of it, feels very presumptuous on our part especially since we've never had anything to do with the guy, and I don't like the fact of basically proclaiming "THIS is what Durin wanted" and giving the Burudin the middle finger, but Snerra's rune was one of the ones I was thinking about for the capstone.
 
[X] Plan Books and Runesmiths Do Not Mix
[X] Plan The Gift Giver's Workshop, Wonder of The Far North
[X] Plan: Durin's Dream
 
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As I've said earlier I can't really find any benefits to going slower without strong contour arguments for going all out to counter them so I'm going all-in with this.
A big reason in my mind not to go into all out in my mind, is to not go down below 10 on any political faction, when frankly I want to minimize controversy. Not get rid of it, we will have controversy, and that is fine. Going down below 10 briefly and then up to 10 again makes such controversy shorter and quieter, and ending at 10 with everyone increases attendance of the Rhuniversity. Landing at 8 and 10 means we have a much longer period of controversy, and deeper consequences at the next Rhunkalbrogg in general and when we meet both the Brotherhood and Burudin.

And I want conservative students, as many as we can get. Conservative lineages should have access to our runes, which in my mind means we should end at Standing 10 with them. We're always going to get less Conservatives than Radicals, but frankly as this place has roots in a statement of "If you're a master, you can learn from me", I don't want to have Conservatives even less interested in it than they'd be if we were at Standing 10.

Further Procurement and Library as maximums are much less interesting to me than Classes and Forum (with Forge a distant third). I don't think normalising the writing down of certain knowledge is a good idea, nor is it something I really want to read about. Hmm, I'm torn, because I do want to vote for Dutch's plan because I like the idea, but I don't like the idea of recording things with the current methods available to runesmiths.

With Procurement, that's mostly a personal taste thing, as I like the idea of discounts and tournaments more than hiring in terms of what I think is more entertaining to read.
 
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[X] Rune House for the Rune Hold v2
[X] Plan: Maximum 2.83 = 2
[X] Plan Snorri's consternation, Reckoner Edition
[X] Plan A Wonder In The Cold North
[X] Plan Less Crazy Snorri Workshop
 
[X] Plan: Academy City
[X] Plan Build a third Karak, 3.88 maximum
[X] Plan All the Facilities, 3.88 maximum
[X]Plan MaxedBenchmarksWithoutMaxingOut
[X] Plan The Gift Giver's Workshop, Wonder of The Far North
[X] Plan: The bird is the word
[X] Plan Balanced Progress

[X] Not Backing Down
[X] Plan A seed for something magnificent
 
The only thing stopping me from throwing Books & Runesmiths a vote too is the inclusion of Business. Not a fan of that.
 
The only thing stopping me from throwing Books & Runesmiths a vote too is the inclusion of Business. Not a fan of that.

The lowest level of business is basically saying 'if you want to use this as an opportunity to network and set up shop, feel free', without imposing demands or expectations on how the runesmiths go about their business. It's very hands off - in keeping with the very individualistic nature of the profession.

I agree with the misgivings around the higher level options of business, in general, but the concerns don't apply to the lowest one. In general I feel like the fewer impositions we make on how an individual runesmith should conduct themselves at the university, the less controversial things will be - opportunities, rather than strict structure, if that makes any sense.
 
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[X] Plan: Durin's Dream
[X] Plan Snorri's consternation
[X] Plan Snorri's consternation, Reckoner Edition
[X] Plan Books and Runesmiths Do Not Mix
 
It isn't even half an hour yet, and already we have way too many plans. :( This is so going to be a drag alright. Welp, at least nobody can say we didn't try and plan for everything. ¯\_ (ツ)_/¯
 
Not too keen on the Durin part of it, feels very presumptuous on our part especially since we've never had anything to do with the guy, and I don't like the fact of basically proclaiming "THIS is what Durin wanted" and giving the Burudin the middle finger, but Snerra's rune was one of the ones I was thinking about for the capstone.
Preferably we talk it over with Yorri, but I fear that any capstone somewhat related to runecraft is going to hit that issue. Even if we turn it into into a generic runesmith instead of Durin.

Not a fan of Durin's dream getting rid of the procurement and business options. I liekd the original version of that plan more.
I'll admit I was torn on it, but such is the nature of compromise. You could always add a vote for Bird is the Word, which is basically the original Durin's Dream.
 
[X] Plan: The bird is the word
[X] Plan Max Class, Forum, Proc and minor Forg and Lib
[X] Plan Max Maxium
 
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[X] Plan The Gift Giver's Workshop, Wonder of The Far North
-[X] Food:
--[X] Extravagant: +3 actions. +5 Size. +3 Learning. +2 Communication. You'll provide a wide variety of fine ales and food, though that will necessitate the hiring of a handful of Chefs as well. Multiple Halls are dedicated to serving as dining spaces, with separate eating areas for smaller gatherings as well.
-[X] Lodgings:
--[X] Extravagant: +4 actions, +7 Size, +2 Learning and Communication. Rooms big enough to be considered rather well off, with enough of them to comfortably fit the entire population of the town and then some. Such a scale would doubtlessly need grand galleries with enough levels that only the mightiest Clan Halls are larger in scope. A Karak in miniature. Plenty of room and plenty of rooms for people to simply loiter around and chat.
-[X] Shopping:
--[X] Extravagant: +3 actions, +6 Size, +3 Learning and Communication, Requires Exceptional Lodgings at minimum. Using Jorri's numerous contacts and speaking with the inhabitants in Khazid Okraz you could probably set up a reagent market to provide a wide array of more basic reagents within the Workshop. It would be of no benefit to you, but it would mean those learning under you need not go far to gather the reagents they need. Which means they spend more time learning and less time futzing about.
-[X] Defenses:
--[X] Marvellous: +5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in vote, +1 Conservative and Radical Runesmith Standing. Insane? Maybe to some. Secure? Beyond question. Almost enough to make you think more can't be done, almost. As before, but even Grander. Great Artillery pieces capable of shooting wyverns from the sky, of launching boulders that can paste entire bands of enemy warriors. Runic defenses second only to the Karak itself. You'll create something so impressive that by virtue of its strength Gloin will most likely make it the lynchpin of the Karak's outer defenses. If staffing the lesser option was difficult this would be near impossible with just your Hearth Guard, you will most certainly need extra bodies to man this structure to full readiness, around say a middling-sized Clan's worth of warriors. Then to top it all off, you plan to create a defensive work so mighty, so grand, that only a southern hold could hope to match it! You would not beggar yourself, but you would feel the cost of such an undertaking.
-[X] Aesthetics: The finishing touch to the whole shebang. More than the decor, it is the theme, the feel, the very image of your new Workshop.
--[X] Extravagant: +5 actions, ???, +1 Conservative and Radical Runesmith Standing. This. Now this is something you want to be known across more than just the Far North. A true Wonder of the realms, and an edifice of such fine Craftsmanship that even the most hidebound Conservative to the most revolutionary Radical can appreciate the efforts put into the structure, if not the purpose. Kraka Drakk will certainly appreciate the association.
-[X] Classes: The Entire purpose of this is to make a place to teach these youngsters. What, or perhaps who else would you allow?
--[X] Let your Fellow Runelords disseminate Runes or related knowledge from here if they wish: 1/2 MAXIMUM, +3 Learning and Communication. Your fellow Runelords should be given the same offer, after all, they were chosen by the House and for all your quarrelling none of you would let an unworthy Dwarf join the ranks of the Runelords.
-[X] Forum: Having Runesmiths around the compound and each other will get them talking. It's simply a matter of what you want to do about it.
--[X] Make it part of the plan: 1 MAXIMUM +5 Learning, +15 Communication, Requires Exceptional Lodgings at minimum, +2 Radical Runesmith Standing, +1 Conservative Runesmith Standing. Noticeable increase to the creation of new Runes in Kraka Drakk, and half that for the Region. WILL BEGIN NORMALIZING GREATER DIPLOMACY AND CLOSER TIES BETWEEN RUNESMITHS IN THE REGION. This shall be a place for Runesmiths and their ideas to be forged and purified by the rigours of honest academic and sometimes physical debate. Halls from which they make spectacle and debate with each other should they wish. Better than them ruining the bars in town at the very least.
-[X] Business: Should the Workshop allow for Runesmiths to pursue the mundane realities of business, finding buyers, suppliers and patrons, within its walls?
--[X] Allow it: 1/3 MAXIMUM, Roughly half again increased proliferation of Runecraft in Kraka Drakk. If a Runesmith wishes to set up an appointment here you will not deny them.
-[X] Forging: You are RuneSMITHS after all, and a Smith is nothing without a forge.
--[X] Use unused Forge Space: 1/3MAXIMUM, Roughly increases the base quality of metal goods in Kraka Drakk by half. When you aren't turning ignorant fools into slightly less ignorant fools, the forges you use to do so lie cold and empty. It feels like a waste to have such a well-made forge simply sitting there, never mind the cost of the coal to get it started up again! You abhor such efficiency! Let them be used if an enterprising smith has the tools and material available so that they aren't left to waste.
-[X] Procurement:
--[X] …and Discounts: 1/2 MAXIMUM, +2 Learning +5 Communication, Requires Exceptional Shopping at minimum. Roughly doubles the quality of Runecraft across Kraka Drakk and half that for the Region. Get Jorri and perhaps Gloin on the case, and you're certain that you can find a way to offset the cost of reagents for prospective students and regular tournament winners. What better way to cultivate talent? They can certainly pay off the debt to the Karak.
-[X] Library:
--[X] Limited: 1/3 MAXIMUM, +3 Learning. Tomes about some reagents and other information a Runesmith may find useful, but nothing truly groundbreaking.

————

+ 3 MAXIMUMs
+ 24 Actions
+ 30 Size
+ 21 Learning
+ 30 Communication
+ Capstone Project Write-In
+ ???
+ 1 Conservative Standing
+ 3 Radical Standing
+ Noticeable Creation of New Runes in Hold, Half for Region (2x & 1.5x ?)
+ Spread of Runecraft in Hold 1.5x
+ Metal Goods Quality in Hold 1.5x
+ Runecraft Quality in Hold Doubles, Half for Region (2x & 1.5x)
+ Learning 15= Runesmiths will finish learning 2x faster
+ Communication 30= Runesmiths talk to each other 3x, while the development, discovery, and proliferation of new Runes gets 1.5x
+30: Will take a minimum of 5 turns to fully complete. A Wonder by any other name. A source of great pride for whatever Hold it is situated in and will play a large part in defining its identity.

There are my totals, taking into account the Standing losses from the MAXIMUMs.

————
[X] Plan Books and Runesmiths Do Not Mix

I'll also approval vote this. It more aligns with my own priorities over Durin's Dream, and all of this of course tries to get too close to 4 MAXIMUMs.
 
[X] Plan: Academy City
-[X] [Food:]
--[X] Extravagant: +3 actions. +5 Size. +3 Learning. +2 Communication.
-[X] [Lodgings:]
--[X] Extravagant: +4 actions, +7 Size, +2 Learning and Communication.
-[X] [Shopping:]
--[X] Extravagant: +3 actions, +6 Size, +3 Learning and Communication, Requires Exceptional Lodgings at minimum.
-[X] [Defenses:]
--[X] Marvellous: +5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in, +1 Conservative and Radical Runesmith Standing.
-[X] [Aesthetics] The finishing touch to the whole shebang. More than the decor, it is the theme, the feel, the very image of your new Workshop.
--[X] Extravagant: +5 actions, ???, +1 Conservative and Radical Runesmith Standing.
-[X] [Classes:]
--[X] Let your Fellow Runelords disseminate Runes or related knowledge from here if they wish: 1/2 MAXIMUM, +3 Learning and Communication.
-[X] [Forum:]
--[X] Make it part of the plan: 1 MAXIMUM +5 Learning, +15 Communication, Requires Exceptional Lodgings at minimum, +2 Radical Runesmith Standing, +1 Conservative Runesmith Standing. Noticeable increase to the creation of new Runes in Kraka Drakk, and half that for the Region. WILL BEGIN NORMALIZING GREATER DIPLOMACY AND CLOSER TIES BETWEEN RUNESMITHS IN THE REGION.
-[X] [Business:]
--[X] Encourage it: 1/2 MAXIMUM, +3 Communication, -1 Conservative Runesmith Standing. Roughly doubles the proliferation of Runecraft across Kraka Drakk and half that for the Region.
-[X] [Forging:]
--[X] Sourcing Materials: 1/2 MAXIMUM, Requires Size 15 and Exceptional Shopping at minimum. Roughly increases the base quality of metal goods in Kraka Drak and the Region by half.
-[X] [Procurement:]
--[X] and Hiring: 1 MAXIMUM, +3 Learning +5 Communication, Requires Extravagant Shopping, -1 Conservative Runesmith Standing. Roughly triples the quality of Runecraft across Kraka Drakk and double for the Region. WILL BEGIN NORMALIZING MORE ROBUST SUPPORT FOR JOURNEYMEN AND TALENTED RUNESMITHS IN THE REGION.
-[X] [Library:]
--[X] Extensive: 1/2 MAXIMUM, +6 Learning, -1 Conservative Runesmith Standing. As before but with a far larger amount of information on all manner of reagents found in the Far North.

[X] Plan Max Class, Forum, Proc and minor Forg and Lib
[X] Plan: Double Learning and triple Communication while staving off excumication?
 
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*looks at all the different plans*

Fuck it, I'm going to sleep

Edit: Actually no, counter fuck it.

[X]Plan Max Benefits

There, done, I've voted, will Captain America be proud of me, I hope not
 
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[X] Plan Books and Runesmiths Do Not Mix

@Dutch my thoughts about the Library have refined themselves based on my original preference for Limited I stated last night. I have settled on the range of None to Extensive being what I could accept, with Limited being the preference, as I do not like the idea of what the maximum normalizes with our current methods of recording information. Even for stuff that is only reagents (before everybody points out there is no runelore, I know, I am objecting to the idea of normalizing recording certain information).

If we had a more active form like holocrons, assessments from the recorded memories of Runesmiths that can act as active test proctors, or otherwise involve some level of active intelligence I'd be perfectly happy with it. At the moment however, I don't think it is time to try normalizing this particular thing, even though I do want to in the future as I think the preservation of knowledge is important. This is part of my reasoning to @Sir LagsAlot in wanting to get as many Conservative lineages involved as well: Get them included so that the knowledge spreads from dwarf mind to dwarf mind.
 
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