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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Humans may not even be the preferred pawns of chaos yet, as they're probably mostly confined to the tropics and sub-topics where the magic density is relatively low and the influence of the Chaos Gods relatively weak.

We know there were pre-Cataclysm cities in what became the Chaos Wastes, so we may be seeing their inhabitants.

Oh agreed, they are definitely not the preferred pawns of chaos yet.
 
How does Valma know about Deep Magic? As far as I know, it's new to us questors!
The concept of Deep Magic is one that's been extant among Runesmiths who dabble with the Master Rune of Waking thanks to the efforts of Thungni seeing as he's the one who invented the Rune.

Do they know what the Deep Magic is? Nope. But theories range from a literal connection to the Ankor Brynn or even the Underearth to a wellspring of power deep within the earth itself, the same one from whence the First Stone was created/or created.

Its a lot of theology and theory based on the understanding that:
- Runes use Magic
- Gronti and their function rely on a great deal of magic as said by Thungni.
- Dwarfen belief system and very early understanding of magic interplaying observable phenomenon.

People would assume that a very old Gronti Specialist, especially one taught by Thungni, would actually have a better idea about what the Deep magic is.

So.
 
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Not sure on Valma. I really, really want to do it... But some of the talk's made me uncertain that it'll be a fair trade on our part...

[X] Position: The Back
 
[X] Valma: Accept

[X] Position: The Front

I really wanna see what she can do with our modified Rune of Awakening. Being able to create non-humanoid Gronti is going to open up so many fields for her...
 
Only trading with those that can offer thing for equal value is how the dwarfs are getting into trouble as that way the most advanced rune knowledge is only known to a handful or with bad luck only one of the oldest runelord and lost when one of them dies. It will probaly be the hardest thing we can try to do and the most radical but getting the older runelords to teach the younger runelords would be the greatest thing we can do for the dwarven race.
 
So the Dwarven Runic Magic is sort of similar to the Orc's Waagh fields? It is shaped by their belief and perceptions am I right or wrong?
 
So the Dwarven Runic Magic is sort of similar to the Orc's Waagh fields? It is shaped by their belief and perceptions am I right or wrong?
Dwarves make runes based on their own perceptions and beliefs, which is why only dwarflike runes exist because a runesmith couldn't conceive of anything else. This is possibly why the elf partnership worked well for the waystones, as they offer a completely opposite thought process in some areas.
 
Dwarves make runes based on their own perceptions and beliefs, which is why only dwarflike runes exist because a runesmith couldn't conceive of anything else. This is possibly why the elf partnership worked well for the waystones, as they offer a completely opposite thought process in some areas.
I think the quote helps because I thought that you were agreeing there:
B. Dwarfs will never think to make a Rune like that/its abhorrent to them. Like, say, a rune that helps you commit betrayal? Theoretically possible, because everything has a rune, but this being a construct of Dwarfen make, it's effectively impossible to achieve because Dwarfs don't do that, and that specific definition is outweighed by other "definitions" that is more dwarf appropriate, like the Grudge Rune for instance.
This does not mean that Runes of Betrayal do not exist, and therefore probably supports the theory that runes are not Waagh-like.
Also worth pointing out that Snorri's rune development process seems to be a huge amount of trial and error based on some initial guesswork of "This looks a lot like that.".
 
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