I'm really liking the idea of sending Hego on a easier quest, the only real harm he could get is the environment and we can just give him a Hazmat suit.
 
If so, then even if her own stats are unremarkable, she would be incredibly valuable to us. Think of, say, Hego. He's actually not bad at Martial and Stewardship, and yet most turns we are honestly unsure what to even do with him.* But imagine if he could add his stat, or even half his stat, to the hero who was primary on a given National Action.

Being honest, I really don't like this as a reason since this would be us basically betting an action that she'd have some kind of godly trait when it's a lot more probable that she just has a trait that makes her, a decent hero.

On the other hand, just look at some of our recruitable heroes right now:

Le Papillon: All-rounder with 3 stars in all his stats except Intrigue where he's 4, he should basically be able to substitute any hero except our best ones. Experience in dominating the criminal underworld of Paris so bonus points for when the PB comes and tries to take over Doofania's underworld.

Go Go: 3 stars in learning and martial, probably on the high end of 3 stars martial since she's one of the MC from Big Hero 6, info about the Zaibatsu, info about St. Canard (also useful for when PB comes for Russ), probably knows quite some useful secrets.

Gomez: pretty mediocre compared to our learning heroes, however, he's specialized in using science to mess up with magic, so he would be useful just for the research he'd unlock.

Momakase: high intrigue, master ninja for Tobe, it'd have been really nice to have a hero who's loyalty is first to us (we could have put her in Spy your Employees for example).

Mezmerella: 3 stars intrigue hero, will probably unlock hypnosis research, which could be quite useful to boost our intrigue. Or we could try to develop countermeasures against hypnosis and brainwashing.

Then let's go back to Juniper:
-2 stars in martial, her highest stat.
-Dance really well, however even with a -40DC reduction she'd only have around 20% chances of getting Dance Magic.
-She might have a trait related to teaming up?

So the only real reason to try to get her over others is if we want to bet that her teaming up trait is extremely good (she gives her stats to another hero unit), because unless it's that, then it'd be a hero we're never going to use at all...
 
Ehh. Those quests strike me as likely to be unusually difficult or challenging. I'd prefer to do one of those in the January/February turn, when we can double-stack quest participation and a personal action by taking the retreat option.

Yes, but we can't put off all our quests that way. We've got enough heropower now that we can throw together a pretty good B-list lineup pretty much whenever we want, without seriously compromising our plans for National Actions

OK, but your first sentence contains an "it's possible," one that's a bit of a Hail Mary pass. And your second sentence involves trusting Kitsune to summon demons, a prospect that does not fill me with confidence about the outcome being favorable.

"Supposed to" by who? It's Doof, the man's too lovable and fallible to make a good Supreme Overlord of Earth anyway. If it happens, it happens, but constantly stressing ourselves out over how it isn't happening, or seeking costly and counterproductive confrontations with like eight Kings at a time over it, is just counterproductive.

what about Earth 2 Doof? (Wait. Was it Earth 2 Doof? I don't recall. Whichever one has Perry as a Cyborg and a resistance against him.)
 
... I had an insane thought just now. Kitsune is Fox, after she got whammied by Oberon. He "unlocked" her magic or something, and it kind of broke her while also transforming her mentally and physically. Being Titania's daughter would explain the large number of tails, and the Eye of Odin arc where she was being changed into a beast as her "true nature" was brought to the fore would explain the personality she's displaying. This is why she's a unique OC for this quest, and not a DVV standard. In canon Gridlocked, Xanatos has his wife and son both safely with him still.

Edit: Hell, this would even explain why Kitsune's fey nature seems turned up to 11!
 
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Yes, but we can't put off all our quests that way. We've got enough heropower now that we can throw together a pretty good B-list lineup pretty much whenever we want, without seriously compromising our plans for National Actions
Yeah, of course. I'm just saying that in this particular circumstance, because it's so close to when the Company Retreat rolls around, it might be better to wait and go on the Quest in the Jan/Feb turn, so that we can squeeze more actions out of our Hero Units.

It's the difference between Quest next turn and PA turn after, and PA next turn and Quest+PA the turn after.

I wouldn't suggest waiting if this was anything but the Nov/Dec turn, but considering it'd be only one turn later I think it'd be alright to hold it for the Company Retreat.
 
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Yeah, of course. I'm just saying that in this particular circumstance, because it's so close to when the Company Retreat rolls around, it might be better to wait a turn and go ham on Quests in the Jan/Feb, so that we can squeeze more actions out of our Hero Units.

It's the difference between Quest next turn and PA turn after, and PA next turn and Quest+PA the turn after.
Also we should take care of organized crime at Jan/Feb when it comes.
 
Being honest, I really don't like this as a reason since this would be us basically betting an action that she'd have some kind of godly trait when it's a lot more probable that she just has a trait that makes her, a decent hero.

On the other hand, just look at some of our recruitable heroes right now:

Le Papillon: All-rounder with 3 stars in all his stats except Intrigue where he's 4, he should basically be able to substitute any hero except our best ones. Experience in dominating the criminal underworld of Paris so bonus points for when the PB comes and tries to take over Doofania's underworld.

Why do you think he's recruitable? He's got influence and stats on the level of a king. Simply because he appears in a hero card doesn't mean he's recruitable.
 
Le Papillon: All-rounder with 3 stars in all his stats except Intrigue where he's 4, he should basically be able to substitute any hero except our best ones. Experience in dominating the criminal underworld of Paris so bonus points for when the PB comes and tries to take over Doofania's underworld.

Go Go: 3 stars in learning and martial, probably on the high end of 3 stars martial since she's one of the MC from Big Hero 6, info about the Zaibatsu, info about St. Canard (also useful for when PB comes for Russ), probably knows quite some useful secrets.

Gomez: pretty mediocre compared to our learning heroes, however, he's specialized in using science to mess up with magic, so he would be useful just for the research he'd unlock.

Momakase: high intrigue, master ninja for Tobe, it'd have been really nice to have a hero who's loyalty is first to us (we could have put her in Spy your Employees for example).

Mezmerella: 3 stars intrigue hero, will probably unlock hypnosis research, which could be quite useful to boost our intrigue. Or we could try to develop countermeasures against hypnosis and brainwashing.

Then let's go back to Juniper:
-2 stars in martial, her highest stat.
-Dance really well, however even with a -40DC reduction she'd only have around 20% chances of getting Dance Magic.
-She might have a trait related to teaming up?

So the only real reason to try to get her over others is if we want to bet that her teaming up trait is extremely good (she gives her stats to another hero unit), because unless it's that, then it'd be a hero we're never going to use at all...
Gonna disagree with some of these.

First off, for Papillon isn't available. These are our available recruitment targets:
[ ] Momakase

[ ] Frugal Lucre

[ ] Mesmerella

[ ] Juniper (Formerly of High Voltage)

[ ] Warren Peace

[ ] The Birthday Bandit

[ ] Radium Dog

[ ] Duff Killigan

[ ] Spydah

[ ] Fredzilla

[ ] Clever Cleaver (Unavailable)

[ ] Buzzsaw Girl

[ ] Hyena

[ ] Dingo

[ ] The Fujitas

[ ] Megavolt

[ ] Naughty Kitty

[ ] Motor Ed

[ ] Wendy Wower

[ ] Go Go Tomago

[ ] Gomez

[ ] Launchpad

[ ] Globby (Unavailable)

[ ] Jet Headstrong

[ ] Wolf

[ ] The Arrow

[ ] Jackal

[ ] Toolbox
Papillon isn't on the list.

Gogo: Martial and Learning are not exactly one of our weak points right now, we have too much to care about already without getting involved in BH6 stuff. The St. Canard intel is a hard "maybe", in terms of getting anything useful out of it. The strongest argument I can see for her is that she's Gogo, which is entirely reasonable but unrelated to proposed mechanical advantages.

Gomez, sure, he's on my shortlist.

Momakase - saying her loyalty is to us first is, um. False? She's canonically very mercenary and willing to screw over her employers, which makes me very reluctant to pick her up as likely our highest non-Russ Intrigue unit and put her in charge of our important Intrigue operations. (At least we know Russ wouldn't sell us out for money.) Also, this:
Tolerance for Nonsense: Low
would be rather antisynergistic with, you know, us.

Mezmerella - Sure, I want her, too.

Juniper - This is what people are referencing when they bring up the Maybe Team-Up Trait.
"Uh huh." You'll have to put a lightning rod in here if Juniper goes full time. "How long were you doing the whole villain duo thing?"

Juniper's pace slows down. "I tried going solo but… It didn't work out."

"Got arrested?" you ask.

She nods. "Got arrested. I always do team-ups now."
In addition, her hero card text reads:
Formerly High Voltage with her mother. Juniper prefers criminal team-ups to performing alone.
Seems like a pretty strong hint that Juniper has a team-up trait to me. Certainly no weaker than the evidence that the mystery box in the interview was Mirage, and we were quite correct about that.

And a trait that did allow her to team up with another hero could let us add another 5-15 to any action, which is quite significant as we keep running into high DCs. Even with significant restrictions on the applicability of the hypothetical trait, we would never run out of uses for her. And we might even be able to assign her and an actual wizard to dance magic, which would be fun. We're pretty sure she has a special knack for it, based on her dream at the end of the omake the dance magic action came from:
Juniper shook her head at the last one, pushing that thought aside as she remembered her dream last night. It was intense and vivid. She was performing the dance of her life. It wasn't a performance front of an audience of people she could see, but for a crowd of things she could feel. Colors were more colorful on the jungle stage, and the animals were smiling.

Later, when she touched her glowing power orb to check it was still working right after her accidental run-in with the cops during a regular smash-and-grab, Juniper felt different. Like a spark came from her hand to it, rather than the other way around.
So I'm sure that would give us something neat.

Worst case scenario, she seems like solid black ops team material.
 
If it happens, it happens, but constantly stressing ourselves out over how it isn't happening, or seeking costly and counterproductive confrontations with like eight Kings at a time over it, is just counterproductive.
I mean, I could see a plausible win condition being a Big Bad Triumvirate: Shego for combat and national/world defense, Xanatos for intelligence and international/interplanetary relations, and us on tech and magic. We have hands in the other elements, but there's a certain degree of mutual respect and professionalism that lets us work together with minimal internecine conflict, usually over trying to grab a bit of influence here or there in such a way that it keeps us all sharp and watchful.

That would require clearing out Toffee and heavily-containing or liquidating the others, but that seems plausible.

Just saying that we don't need to be "One Above All". Being a significant part of a coalition victory would work just as well.
 
I mean, I could see a plausible win condition being a Big Bad Triumvirate: Shego for combat and national/world defense, Xanatos for intelligence and international/interplanetary relations, and us on tech and magic. We have hands in the other elements, but there's a certain degree of mutual respect and professionalism that lets us work together with minimal internecine conflict, usually over trying to grab a bit of influence here or there in such a way that it keeps us all sharp and watchful.

That would require clearing out Toffee and heavily-containing or liquidating the others, but that seems plausible.

Just saying that we don't need to be "One Above All". Being a significant part of a coalition victory would work just as well.
Xanatos is better for Magic. for obvious reasons. we are here for tech and all the weird things in the world in this hypothetical
 
what about Earth 2 Doof? (Wait. Was it Earth 2 Doof? I don't recall. Whichever one has Perry as a Cyborg and a resistance against him.)
Does that version of Doof strike you as a happy, enviable person that you should want us to wind up playing?

Asking seriously; I haven't seen that particular source material.

... I had an insane thought just now. Kitsune is Fox, after she got whammied by Oberon. He "unlocked" her magic or something, and it kind of broke her while also transforming her mentally and physically. Being Titania's daughter would explain the large number of tails, and the Eye of Odin arc where she was being changed into a beast as her "true nature" was brought to the fore would explain the personality she's displaying. This is why she's a unique OC for this quest, and not a DVV standard. In canon Gridlocked, Xanatos has his wife and son both safely with him still.

Edit: Hell, this would even explain why Kitsune's fey nature seems turned up to 11!
It seems a bit off-brand and unlikely, though not impossible I suppose?

Yeah, of course. I'm just saying that in this particular circumstance, because it's so close to when the Company Retreat rolls around, it might be better to wait and go on the Quest in the Jan/Feb turn, so that we can squeeze more actions out of our Hero Units.
Eh. Honestly I just want to get our second-stringers doing something interesting next turn; I'm sure we can find more interesting things to do the turn after that.

Also we should take care of organized crime at Jan/Feb when it comes.
When it comes, it'll probably come with a Blot,
 
Gogo: Martial and Learning are not exactly one of our weak points right now, we have too much to care about already without getting involved in BH6 stuff. The St. Canard intel is a hard "maybe", in terms of getting anything useful out of it. The strongest argument I can see for her is that she's Gogo, which is entirely reasonable but unrelated to proposed mechanical advantages.
Another positive of Gogo is that she has connections to Honey Lemon and if Tomokiri is Honey Lemon then we have a minuscule chance of being able to recruit her and Globby. Might be a very small chance but information on how BH6 lost will give us good intel.
 
"Supposed to" by who? It's Doof, the man's too lovable and fallible to make a good Supreme Overlord of Earth anyway. If it happens, it happens, but constantly stressing ourselves out over how it isn't happening, or seeking costly and counterproductive confrontations with like eight Kings at a time over it, is just counterproductive.
I'm not stressed, I'm happily considering bumping Shere Khan out of the energy market. We don't need to be Supreme Overlord of Earth tomorrow, it just helps if we take out rivals.
I think Doof wouldn't be that bad a Supreme Overlord, definitely not compared to most of the others vying for the spot.
And we're supposed to because we're Heinz Doofenshmirtz, who has succeeded in his short-term plan of conquering the Tri-State Area and is now ready to move on to the next step.
Linda: This song makes me want to be a popstar.
Doofenshmirtz: Yeah right, and I'm gonna rule the world.
Linda: Well, why not?
Doofenshmirtz: Yeah, like I can do that.
Linda: Well, instead of the world, why not start small, like... the Tri-State Area?

Doofenshmirtz: Oddly enough, she did become a pop star and... I'm still struggling with the whole Tri-State Area thing, but the dream's still alive.
 
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Another positive of Gogo is that she has connections to Honey Lemon and if Tomokiri is Honey Lemon then we have a minuscule chance of being able to recruit her and Globby. Might be a very small chance but information on how BH6 lost will give us good intel.
Like I said - we have too much on our plate already. I view involvement with BH6 plots to be a negative right now.

We simply can't afford to meddle in every injustice or tragedy in the setting at once. Similarly, we can't afford to try exploiting every potential opportunity in the setting at once. There's just not enough actions in the day; I'd like to finish something *cough*Doom*cough* on our plate before we get involved in something new.
 
The only "new" thing I'd really support getting into right now is prepping for the Magical Masquerade breaking. Even if Xanatos is right, and the prophecy ends up not referring to that particular veil being lifted, it's still inevitable that the Masquerade, in part or in whole, will break someday. Magic is one of the few secrets we might be able to get on top of, prep-wise.
 
We simply can't afford to meddle in every injustice or tragedy in the setting at once. Similarly, we can't afford to try exploiting every potential opportunity in the setting at once. There's just not enough actions in the day; I'd like to finish something *cough*Doom*cough* on our plate before we get involved in something new.
My point wasn't to meddle in Sanfransokyo but knowing where the other members of BH6 are could give us some really good heroes. Wasabi created Plasma weapons in college. I'm fine with sticking out of the fight but having information on criminals in Sanfransokyo would be useful once we deal with doom.
 
My point wasn't to meddle in Sanfransokyo but knowing where the other members of BH6 are could give us some really good heroes. Wasabi created Plasma weapons in college. I'm fine with sticking out of the fight but having information on criminals in Sanfransokyo would be useful once we deal with doom.
That's why I added the bit about not being able to exploit every opportunity, either. Time spent fishing around for BH6 heroes is time not spent doing something else, and we're not tapped out on things to spend our Diplo actions on yet.

After Doom - and low-tier as Doom may be among the Kings, it's still not going to be easy to get to that "after" - I'd be more open to potentially picking up something new to stick our nose in. I'd rather focus our new free time on Toffee, on something else on our plate that came up organically, or on ENCOM before San Fran, but that's given the information we have now; I'm sure the world will have changed drastically by the time we need to decide what comes after Doom, so excessive speculation at this point isn't very useful.
 
I'm not stressed, I'm happily considering bumping Shere Khan out of the energy market. We don't need to be Supreme Overlord of Earth tomorrow, it just helps if we take out rivals.
Okay, but the more of this stuff we try to cram into the immediate future, the worse the risk is that we'll overlook something critically necessary to survive against the people who are actually a threat to us. And the worse the risk is that we'll get dogpiled by people we antagonized because we just Could Not Let Them Have Their Thing, but lacked the strength to put them out of business entirely in a timely manner.

And we're supposed to because we're Heinz Doofenshmirtz, who has succeeded in his short-term plan of conquering the Tri-State Area and is now ready to move on to the next step.
OK, but Doof is the same guy who's just plain nice, and has a good relationship with his nemesis, and who constantly gets side-tracked building inators to deal with petty annoyances.

World conquest is not somehow mandatory for a man like this, not really. There are other compelling character arcs for him to follow, and many of them are a lot less reckless and a lot more survivable than trying to beat down a dozen or so competing Kings.

My point wasn't to meddle in Sanfransokyo but knowing where the other members of BH6 are could give us some really good heroes. Wasabi created Plasma weapons in college. I'm fine with sticking out of the fight but having information on criminals in Sanfransokyo would be useful once we deal with doom.
The problem is that as with Janna, those hero units are going to come with loyalties and obligations and backstory. The more entangled we become with them, the more we are going to view their problems as our problems.

It happened with the toons- we ended up in a rivalry with Judge Doom.

It happened with Janna- we're now prepping for a rivalry with Toffee, who is dangerously powerful.

So far the only hostility we sought out of our own free will was with Syndrome. Two out of three of our enemies- the only two left standing, no less- are people who we're fighting baaasically because they're in an antagonistic relationship with one or more of our hero units.

mostly meant it in form of the supreme overlord villain Doof rather then a happy person lol.
Well yes, but the point is, I don't think we really want to BE that.

...I'm sure the world will have changed drastically by the time we need to decide what comes after Doom, so excessive speculation at this point isn't very useful.
THIS. Oh God, this.

It's like, realistically finishing off a rival King, even when you have a sizeable advantage, is the act of multiple turns of focused effort. Even when you have the edge. Which we don't, really, against any of our existing rivals. So barring a fluke of good luck like what happened for us with Syndrome, we just plain cannot count on reducing our "enemy list" quickly or any time soon.

Given the pace at which the game is evolving, that means it's a terrible idea to try to make decisions now based on what we expect to be able to do after defeating a rival King. If we hire a hero unit with baggage, the complications that go with that baggage are going to start hitting us now, not later when we have time to deal with them. We will have to make decisions now and commit to pursuing certain courses of action soon, or lose the hero unit.

There may be exceptions, but we can't count on exceptions.
 
Like I said - we have too much on our plate already. I view involvement with BH6 plots to be a negative right now.

We simply can't afford to meddle in every injustice or tragedy in the setting at once. Similarly, we can't afford to try exploiting every potential opportunity in the setting at once. There's just not enough actions in the day; I'd like to finish something *cough*Doom*cough* on our plate before we get involved in something new.
I mean, what's true about the setting is already true, us knowing about it doesn't make it worse. Even if we never got involved with Janna, Toffee would still be a threat. Bill and Doris are threats even though we haven't met them IC. In the same way, I don't see how us learning about BH6 is a bad thing. If we expect Go-Go Tomago to be sufficiently hated by the Zaibutsu that they will go after us for employing her, that would be a reason not to recruit her. If we expect her to pick a fight with powers in the area while under our employ, the same goes. But learning about what's going on in California strikes me as unambigously positive, in the same way that I'd rather have the details about the Oregon Triangle even if we can't presently act on that info.
 
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