Can I ask that we spend a personal action to help with our nemesis? And if we get wilie to help he gets a +20 to all stats for that action

Edit: martial is the exception to that +apparently, which, fair a 40 in martial would be broken just a bit
 
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[X] Goofy
[X] Major Monogram
[X] Hego
[X] Norm Prime
[X] Genghis Khan
[X] DM: Vanessa
 
[X] Goofy
[X] Wile E. Coyote
[X] Norm Prime
[X] Hego
[X] Major Monogram
[X] DM: Vanessa

Edit: dang, max is illegal
Edit 2: Mojave'd again
 
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[X] Goofy
[X] Major Monogram
[X] Hego
[X] Norm Prime
[X] Genghis Khan
[X] DM: Vanessa
 
[ ] Combat organized crime in Doofania
DC 100
41+12+17+10+1=81
Failure
Major Monogram's attempt to crush organized crime within your borders saw some initial success though it turned out that the criminals were better entrenched than he had expected. In lieu of drawn-out fights with Normbots and OWCA agents, many of them simply picked up and left for new safehouses. Francis did manage to at least foil a few crimes, including an attempted power plant takeover, albeit with the culprits absconding. On the upside, his work meant that you had a good idea of who was operating in or near your territory, which

Welp, hopefully the DC for this is lowered next turn.

[ ] Recruit rogues and villainous capes
DC 35
94+15=109
Critical Success
To be continued

... so, anyone want to guess who might show up? Maybe some toon villains? I think the bomb guy from the start of the Incredibles had a sidekick whom is most certainly full grown by now. And... that's all the ideas I have for now. Huh.



... that's the place from Star Vs, right?

Welp, I wanted to find her anyways. Or, at least, find out what happened to her.

Alright so we just have one Interlude to see this time.

I think this may also, technically, be an interlude:

Full report on Doomtown available!


Any ideas on what Russ saw in Doomtown that could've affected him?

Toons getting dipped?
 
So having been listening to the P&F soundtrack, which by the way is ludicrously good for a kids TV show, I only have one question

What happened to Love Handel?
 
[X] Goofy
[X] Major Monogram
[X] Hego
[X] Norm Prime
[X] Genghis Khan
[X] DM: Vanessa
 
Well at least something good came from researching superpowers. 14 in learning is pretty decent. Next turn we can have them research energy weapons without feeling uncomfortable about it.

Plus once we've researched energy weapons, when we upgrade Norm we could add them to him plus the upgraded AI.

And with this finally decent roll for Vanessa, we can probably recruit her on our next turn.

Plus with our extra personal action on our next turn we can at the very least work on a nonessential action without feeling guilty about it, like Khans bootcamp.

Norm should probably go after our new nemesis, as with his Martial I doubt the Inquator can out roll him a second time.

Khan should keep working on his english. Or the bootcamp.

Hego can go out superheroing I guess, or maybe go speak with his sister.

Goofy can either go diplo Xanthos or find Daffy with Dennis.

Not too sure what Max can do.

Russ? After whatever he saw in Doomtown, he should take some time off.

And I think that's everyone? If not then whatever I guess. Before any real plan can be made we need to see the next interlude and the start of the next turn.
 
[X] Goofy
[X] Max
[X] Norm Prime
[X] Hego
[X] Major Monogram
[X] DM: Vanessa

[ ] Research AI
DC 95
57+38=95
Bare Success
While technically a success, I think we should hold off from trying to upgrade Norm. The text implies we only made incremental progress, so, as the prime, their wouldn't be that much difference.
[ ] Try and induce superpowers
DC ???
43+38+12+1=94
Awkward Failure
Hmm, hard to read this. Doesn't sound like a failure, but Rodney would say otherwise. We have a couple actions relating to greevil and genetics, so maybe success there would make superpower production more viable?
 
While technically a success, I think we should hold off from trying to upgrade Norm. The text implies we only made incremental progress, so, as the prime, their wouldn't be that much difference.
I agree, I think we should atleast get Flubber, Energy weapons, and resiniferatoxin (for non-lethal takedowns) before we upgrade Norm, and maybe more depending on what research we unlock.

However, the personal actions to repair Doof's relationship with Norm, or to fix his Platypus-obsession should probably be done now.
 
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I agree, I think we should atleast get Flubber, Energy weapons, and resiniferatoxin (for non-lethal takedowns) before we upgrade Norm, and maybe more depending on what research we unlock.

However, the persional actions to repair Doof's relationship with Norm, or to fix his Platypus-obsession should probably be done now.
We got an extra personal action with Doof. Now is a great time to do so.
 
Well at least something good came from researching superpowers. 14 in learning is pretty decent. Next turn we can have them research energy weapons without feeling uncomfortable about it.

Plus once we've researched energy weapons, when we upgrade Norm we could add them to him plus the upgraded AI.
Why do we need energy weapons right now? We likely won't be upgrading norm for eight months or more.
 
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