Hmm...
Seems like a very strange system to me. I'd need to actually play with it for a bit to know for certain, but it seems... dangerous.
Initially it'll probably be fine, but as soon as we can get our innovation high enough to start getting the permanent boosts we'll quickly get ridiculously high stats.
There doesn't seem to be any reason to do the -1 PW actions unless you desperately need short-term boosts (for a conflict generally). Many of the -2 PW actions give permanent stat gains. This may be intentional, but it still seems awkward.
In the original system, we had a bunch of actions that were pure stat consumers to produce other effects (stat incomes/refunds, roll bonuses, narrative effects, action modifications, etc.) There doesn't seem to be any equivalent here, which makes things that increase your overall stat pool a lot more powerful. There's basically no reason you should ever not have development maxxed out as far as I can tell, since it's a massively overpowered (but limited) action.
Education and Academies uber alles.
Like really, in this day and age, we need to, for example, bumrush empiricism and scientific method, while not falling behind military tech so that we can get rifled guns and levee en masse on time.
We need academies spam to beeline important techs line, again, scientific method, steam engine, breach-loaded rifle in parallel, while not falling behind in other ones.
Also, we
really really need railroads spam. With our underdeveloped hinterland and potential Siberian expansion, beelining everything needed to spam railroads everywhere is mandatory for us.
Sooo...not easy tbh: we need to be up-to-date on army and navy while modernizing infrastructure and education.
In here, it means we actually want to take Temp Innovation bursts for some time, and also Improve Education and Infrastructure a lot.
Also, we must keep up spamming Trust and Espionage to keep pulling of the insanity we did.
Also, Develop Industry costs 1 PW and we kinda want to do it every turn, so there's one 1PW action we will want to take always.
Like, right now we need:
1. Increase Army, storm is coming.
2. Army research.
3. Finish that Liberalism cooking up in our Academy.
4. Railroads!
5. Steam engine.
6. Mass production of steel.
7. Catch the Gylruv up to wrt infrastructure.
8. Keep diplomancing and infiltrating the world.
9. Secure the trade with Moonson Sea while everyone is on fire.
10. Capitalism.
And like...this all is kinda needed soon.
I doubt getting leeway to increase permastats is going to be all that easy. Let's see I guess.