We need to start spending Free dice on Heavy Industry, the same as we do Orbital, or we will have no freedom of action for the rest of this Plan and we'll find ourselves running utterly down to the wire in our quest to finish enough Capital Goods projects.
To build on what Simon is saying here, our spare dice*, for the remainder of the plan are:
Infrastructure: 34 dice, aka 5.67 turns of spare dice
Heavy Industry: 7 dice, aka 1.4 turns of spare dice
Light and Chemical Industry: 45 dice, aka all 9 of the remaining turns
Agriculture: 22 dice, aka 5.5 turns of spare dice
Tiberium: 32 dice, aka 4.57 turns of spare dice
Orbital Industry: 8 dice, aka 1.33 turns of spare dice
Services: 45 dice, aka all 9 of the remaining turns
Military: 34 dice, aka 4.25 turns of spare dice
From this we can divide the project catagories in to three types:
First, those that have no required or semi required plan commitments, ie: Light and Chemical Industry and Services. Of note is that LCI could be used to help alleviate our Cap Goods target (indeed if we can scrounge up 15 Cap goods (not including the 4 from Enterprise) we would only need to complete the first three phases of Nuuk.**
Second, those that have plan commitments, but have a lot of slack in them. IE: Infrastructure, Agriculture, Tiberium, and Military. Of note here is Military where there has been a lot of discussion on how best to invest in punching Nod's face in.
Third, those that have significant plan commitments, and have maybe a turn of spare dice for other things. First Orbital, our plan, and therefore dice commitments here are pretty solid as there are explicitly required by the plan, it used to be we would be required to invest Free Dice here, but we did that with the Philadelphia, and it is not technically required any more. Still, with free dice investment, and even without it we technically have spare dice here for things like Columbia, but again, it is a close thing. Second, Heavy Industry, technically the requirements here are not mandatory, but I find it very hard to conceive of a plan that does not include Nuuk and Fusion Plants, for the Cap Goods Goal and to balance our Energy budget respectively. As discussed below it would technically be conceivable to not do the fourth phase of Nuuk and replace it with Cap Goods from LCI and Agriculture thus spreading the load, but it is an immensely less die efficient method to get the Cap Goods.
See
here for a more thorough break down
*Spare dice being the dice remaining after taking the dice required to on average complete the required projects for the plan, and the projects required to keep our economy in the black with those required projects.
**I don't think there really is a method that can do that with less then 1280 Progress (Nuuk Phase 4), so I think we are stuck with Nuuk. Still Reykjavik would give us +12 Cap Goods and +6 Energy if we finished it once the T glass Factories are done. The remaining three Cap Goods could be gotten from Spider Cotton. This would cost a lot of Progress, 1920 in LCI (~26 dice) and 540 in Agriculture (~8 dice), but we could afford it and it would free up Heavy Industry to be under a lot less stress. I still think Nuuk is better (cause it is at raw Cap Goods production) but we have options to alleviate the potential crunch time in Heavy Industry.
Edit: Vote
[X]Plan Prep Heist + Save Budget for Craterscope.