Mathpost, further updates unlikely.
Karachi Planned City (Phase 5) 532/780
Postwar Housing Refits (Phase 2) 180/150 Phase 2 30/150 Phase 3
Second Generation Continuous Cycle Fusion Plants (Phase 6) 470/270 Phase 6 200/270 Phase 7
Aberdeen Isolinear Fabricator (Phase 3) 355+5=360/360
White Goods Programs 115/200
Bergen Superconductor Foundry (Phase 5) 1140/1140 Crit
Blue Zone Aquaponics Bays (Phase 6) 112+15=127/125 Phase 6 2/125 Phase 7
Dairy Ranches (Phase 3) 263/180
Spider Cotton Plantations (Phase 5) 277/185 Crit
Terrestrial Quillar Deployment 190/100
Tiberium Inhibitor Deployment 207/75 BZ-15 132/75 BZ-?? 57/75 BZ-??
Caravel-Class Impulse Shipyard 369/300
Aldrin Planned City (Phase 3) 730/850 Crit
Wet AI Development 171/240
Gene Clinic Expansions 134/240
Stealth Field Generator Development 73/60
Reclamator Hub Red Zone 1 South 484/250 RZ 1S 234/250 ???
Reclamator Hub Red Zone 3 North 458/250 RZ 3N 208/250 ???
Reclamator Hub Red Zone 3 South 531/250 RZ 3S 281/250 ??? 31/250
Orbital Nuclear Caches 149/140
Unmanned Support Ground Vehicle Deployment 134/240
Endorse a Candidate for Director (Harrison Carter) 152/???
Departments results:
Nuclear Infrastructure Rebuilding 179+60(Reconstruction)=239/200
Fusion Shipyard Reconstruction (Reconstruction) 60+60=120/450
Electronic Countermeasures Improvements (Refit) 150+30=180/500
Ferro Aluminum Armor Refits (Refit) 289 + 30 = 319/295
Ultralight Glide Munitions Deployment (Phase 3) (Munitions) 135 + 50 = 185/150 Phase 3
NovaHawk Factory Refits 60+30=90/150
GD-3 Deployment (Phase 2)(Refits) 155 + 30 = 185/180 Phase 2 5/180 Phase 3
Governor-A Deployment (Refits) 265+30=295/350
Net changes from projects:
-5 Housing, +3 High Quality Housing
Energy: 19-4-1-3-3-6+5-1-1+16=+21
Logistics: -1+4-3=+0
Food: 6-3+15= +18
Capital Goods: 18+1-6+8=+21
Consumer Goods: +6
Labor: -1-1-2=-4
STUs: -3+5=-1
+4 Yellow Zone Abatement
+4 Underground Yellow Zone Abatement
+10 Red Zone Mitigation
+25 RpT
+7 Political Support
Nukes in SPAAAACE!
+Impulse Shuttles
Resources: 1510+885 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 117
SCIENCE Meter: 4/4
Upcoming Economic Issues:
Housing: +97 (+88 LQ, +9 HQ) (1 high-quality housing per turn)
Energy: +59 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +25 (-14 from military activity) (-4 from nuclear strikes) (-2 per turn from Fusion yard destruction, 2/16 total)
Food: +66 (+26 backed reserve, +5 unbacked reserve)
Health: +45 (+6 Emergency Health) (-8 from refugees)
Capital Goods: +71 (+2 per turn from Distributed Industrial Authority) (+567 in reserve)
Consumer Goods: +60 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +11 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2990/4200) (640/1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 90, IHG: 1 per 80, X: 1 per 40)
Tiberium Reserve (0/500)
STUs: +15
Taxation Per Turn: +240 (-? per turn from economic contraction)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100
STU Production and Consumption
Net: +15 per turn
Production: +49 per turn (6.5 HG, 15.9 IHG, 22.2X, 5 RZ SMARV)
Consumption: -34 per turn
27 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-21 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard, 2 Microfusion Labs, 3 Caravel Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Post-turn:
Tiberium Spread
Surface
26.52 (+0.425) Blue Zone
0.00 (-.19) Green Zone
0.07 (+0.00) Cyan Zone
24.49 (+.235) Yellow Zone (107 points of mitigation)
48.92 (-(1.01-.54)=-.37) Red Zone (101 points of mitigation)
Underground Tiberium infiltration estimates:
0.34 (+0.08) Blue
12.73 (-0.04) Yellow (37 points of mitigation)
86.93 (-0.04) Red (19 points of mitigation)
Plan Goals
Increase Income by 70
Increase population in space by 7.05k
Provide 4 Points of Red Zone Abatement
Spend at least one die on Steel Talons projects every turn
Projects
Complete Karachi Planned City by end of 2065
Deploy Governor-A refit
Complete at least 1 Ground Forces Zone Armor factory
Complete Post War Housing Refits