Mathpost for my personal use in making the next preliminary plan:
Blue Zone Arcologies (Stage 4) 277+3+78+55+81 = 494/465 (Stage 5) 29/465? +8 HQHaus +4 ConG +1 ER -2 E
Rail Network Construction Campaigns (Phase 6) 1+80+27 = 108/245
Suborbital Shuttle Service (Phase 3) 27+95+27 = 149/150 Completes with a Non-Canon Omake +8 Log
Second Generation Repulsorplate Factories 0+4+94+89+42+136 = 365/525
North Boston Chip Fabricator (Phase 5) 36+88+8+44+94+136 = 406/1805
Second Generation Continuous Cycle Fusion Plants (Phase 3) 143+98+83+68 = 392/275 (Phase 4) 117/275? +19 E -1 Lab
Bergen Superconductor Foundry (Phase 4) 235+82+14+48+28+116 = 523/610
Reforestation Campaign Preparations (Phase 1) 457+67+4+19+6+39+145 = 737/805
Agriculture Mechanization Projects (Phase 2) 203+68+29 = 300/230 +12 F -1 E -1 CapG
Improved Hewlett-Gardener Refits (Phase 2) 65+68+1+78 = 212/210 NAT 1 Converted 450? processing capacity
Coordinated Abatement Programs (Phase 2) 88+15+92+78 = 273/180 (Phase 3) 93/175 +3 RZ Mit
Tiberium Vein Mines (Stage 10) 36+74+39 = 149/150 Completes with a Non-Canon Omake +30 RpT -2 CapG
Enhanced Harvest Tiberium Spikes 0+23+34+78 = 135/180 -10 PS
GDSS Columbia (Phase 5) 956+22+39 = 1017/1015 +2k Permanent Residents +3 Columbia Bays +10 PS
GDSS Shala (Phase 5) 367+18+15+81+71+60+20+2+234 = 868/975
Hospital Bay 184+93+39+39 = 355/310 +1 Heal
Primitive Prototype Portal Construction 73+73+43+90 = 279/400
Library Enhancement Programs 149+57+35 = 241/180 +5 PS
University Program Updates 234+74 = 308/250 -1 CapG Increases Labor outputs
Cosmetic Biosculpting Edit 3: 92+62+40 = 194/345
Anti-radiation Munitions Deployment (Munitions) 150+50 = 200/265
Ultralight Glide Munitions Deployment (Munitions) (Phase 1?) 150+50 = 200/165 (Phase 2?) 35/150 -1 E
Railgun Munitions Factories (Phase 3) (Munitions) 100+50 = 150/160
Governor A Development 0+91+36 = 127/40
Island Class Assault Ship Deployment 0+39+31 = 70/135
Shark Class Frigate Shipyards (Seattle) 148+72+31 = 251/230 -6 E -2 CapG
Modular Rapid Assembly Prototype Factory 0+71+31 = 102/265
Transorbital Fighter Development 0+38+36 = 74/60
Orca Wingmen Drone Deployment (Phase 2) 56+76+2+62 = 196/215
Edit:
And you are always welcome here. So 15 on Yellow Zone and 85 on Red Zone Tiberium.
Resources: 1265+20+30 = 1315 + 25+1265-1225 = 65 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions) (100 in Reserve for Banking)
Political Support: 94-10+10+5 = 99
SCIENCE Meter: 3-1 = 2/4
Free Dice: 6
Erewhon Dice: 1
Dice Capacity 55/60
Tiberium Spread
Edit: 24.99-0.15+1.04 = 25.03? (+0.04?) Blue Zone
0.06? (??.??) Cyan Zone
23.05? (??.??) Yellow Zone (104 points of mitigation)
Edit: 51.90+0.85-0.89 = 51.86 (-0.04) Red Zone (86+3 = 89 points of mitigation)
Current Economic Issues:
Housing: +72+1+8 = 81 (9-1-8 = 0 population in low quality housing) (+1 high-quality housing per turn)
Energy: +34+5-2+19-1-1-6 = +48 (+5+1 = +6 in reserve)(+5 per turn from sub-departments)
Logistics: +26+8 = +34 (-2? from military activity)
Food: +29+1+12 = +42 (+24 backed reserve, +5 unbacked reserve) (
Perennials: +1 on Q4 2063)
Health: +23+1 = +24 (-8? from refugees)
Capital Goods: +25+2-1-2-1-2 = +21 (+2 per turn from Distributed Industrial Authority) (+304 in reserve)
STUs: +6+1? = +7?
Consumer Goods: +242+10+3+1+4 = 260 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (+1 per turn from perennials) (-1 per turn Q1 2064) (Net +14 per turn)
Labor: +28+3+2?-4-1-1 = +27? (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-4 per turn from private industry) (-1 per turn from other government) (Net +0)
Tiberium Processing Capacity (2760 Edit 2: +30 = 2790/3800) (900+450? = 1350? IHG)
Tiberium Reserve (0/500)
Taxation Per Turn: +140+20 = +160 (+20 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Green Zone Water: +5
STU Production and Consumption
Net: +6+1? = 7? per turn
Production: +30+1? = +31? per turn
Consumption: -24 per turn
18 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-12 Other (8 Structural Alloys, 2 Hovercraft, 2 Gravitic Shipyard)
6 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
Projected Fusion Power Plant Decommissioning
-8 Energy Q1 2064
-16 Energy, +1 Labor Q1 2065
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Plan Goals
Provide 27-3-4 = 20 Consumer Goods points from the Treasury
Provide 1 Consumer Goods from Agriculture
Increase Income by 480-20-30 = 430
Increase Tiberium Processing limit by 470
Increase population in space by 16.85k-2k = 14.85k
Provide 20-3 = 17 Points of Red Zone Abatement
Spend at least one die on Steel Talons projects every turn
Upheld
Projects
Complete Karachi Planned City by end of 2065
Deploy Orca Wingman Drones by end of 2065
Complete North Boston Phase 5
Develop and deploy Governor-A refit
Complete at least 4 Ground Forces Zone Armor factories
Complete Transorbital Fighter Development or follow on heavy ship development
Complete 2 phases of Reforestation Campaign Preparation
Develop both Next Generation Armored and Support Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065
Complete Coordinated Abatement by end of 2065
Complete Post War Housing Refits
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Upheld
Spend no more than two free dice per turn on Military.
Upheld
Activate Refit Department
Hand off at least 10 more points of Capital Goods to market over the course of the plan.
Complete Improved Hewlett Gardener Refits before end of plan
For those wondering about that +32? on Cosmetic Biosculpting that is how much
@Ithillid added last turn on it. See here:
We rolled a 52 on Cosmetic Bioscultping and then in the turn results it was:
92 which is +40, then on this turn post it was:
84 which is +32. So I'm going to low-ball my math on this one until the OP clarifies WTF is going on with this Action's math.
So now all that's left is to wait for that clarification and for
@Darkandus and whoever else is supposed to roll for this turn including whoever rolls for the elections.
Edit: Darkandus is here the post right below this one. Now to see what we got for elections and also if there is anything else to roll.
Edit 3: