You are mistaken.

Tiberium has two uses. 1) It's a source of economic power for the Scrin. 2) The way it functions means that either the primitives on the planet it hits can't use it, and die to the crystal's spread, or they can use it and spread it faster. It's not a fast weapon, but it's not designed to be a fast weapon. It's designed to make sure that whatever primitives live down there are dead by the time the harvesting crew shows up, most of a century down the line.
1)Yes it is.

But there is absolutely nothing preventing them from doing that in a controlled vat, just add mined regolith, or a lifeless moon. Nothing preventing them from optimizing the vore crystal for contiguous spread; as we know OOC, the material's rate of spread can be actively controlled and even reversed.

The choice of Earth is odd.If they'd seeded, literally any other planetary body they'd have been uninterrupted.
If I didnt know bettter, and I dont, I'd think it was a mistake somwhere.

2)You are mistaken.
Elements of the Scrin mining fleet were canonically in the system and in hibernation all through this stuff.
Someone had to bring the Tib meteors and seed them in the first place.

3)The ability to use the Tiberium denotes sufficient expertise to harvest it and induce it to undergo transmutation.
If it was designed to be usable by a race of primitives, sooner or later one of them would crack it or be able to stall long enough to get a viable remnant into space.

I wont say never, because I think we've all heard of shortsighted corporate projects with...deficiencies.


It's plenty efficient if you're willing to wait.

A one ton, 0.999c RKKV, as described, would need ~2 x 10^27 joules of energy to accelerate, plus the energy outlay of transporting it and your launch system to the target system. Which might be cheap by interstellar civilization standards but slightly colossal to transport.

Tiberium just grows on trees, if you let it. It doesn't need high velocities to achieve its kill, so no bulky launch system, just dump it through a portal and let it do its thing. And it's not like planetbound primitives would know how to process the stuff.
(Which places us in the unenviable position of having something to thank Kane for.)
1) I think your math's off. A 1 ton kinetic impactor at 0.9999c is 6.8e21 joules, IIRC, scaling off boomtable.
Approximately the equivalent of 40 metric tons of antimatter + 40 tons of matter. Even assuming 50% inefficiency, you're not getting anywhere near e27 level energies.

2)Even in the absence of the bullshit thats Tiberium as a power source, antimatter is a thing as demoed above.

Even if they chose not to build a dedicated weapon, altering the orbit of an existing bolide or comet is an option, especially if you have the patience to wait; all thats required is the ship drive that brought you to the system being used to shift the orbit of a 10km wide asteroid like the one that caused Chixculub.

They have the orbital high ground.
Obliterating a planetbound civilization is pretty much stuff you do out of the equivalent of kitchen leftovers.



3)We are talking about a civilization capable of building interstellar wormholes.
As in, not a megaproject consuming most of the civilizations industrial and research efforts, but something thrown together by a damaged mining fleet using the materials they had left at hand.

The Scrin are decently up there in displayed capabilities
I cannot honestly conceive of a situation where they'd need to invent Tiberium to kill...anything.

I mean, OOC, we all know its a set of contrivances for a videogame.
IC, I have to wonder if its some corporate project that cut corners on implementation.
Or its all some master plan by some elder species with the age and power of the Q and ethical compass of Babylon 5's Shadows.
 
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The choice of Earth is odd.If they'd seeded, literally any other planetary body they'd have been uninterrupted.
If I didnt know bettter, and I dont, I'd think it was a mistake somwhere.
In fairness, the literal only reason anything went wrong for the Scrin miners was Kane, who they didn't even know was present until the actual invasion was occurring and they were looking into WTF had gone wrong. Without Kane, there'd have been no LTB going off early, and humanity wouldn't have the faintest hope of creating a TCN before the intended LT detonation happened, at which point the mining fleet would have been alerted and swept in to eat up a practically if not entirely depopulated world that was basically completely made of Tib.
 
In fairness, the literal only reason anything went wrong for the Scrin miners was Kane, who they didn't even know was present until the actual invasion was occurring and they were looking into WTF had gone wrong. Without Kane, there'd have been no LTB going off early, and humanity wouldn't have the faintest hope of creating a TCN before the intended LT detonation happened, at which point the mining fleet would have been alerted and swept in to eat up a practically if not entirely depopulated world that was basically completely made of Tib.
Canonically? Tiberium mutation to make things more difficult was not a thing. Sonics worked fine for abatement and mining.
GDI already had enough of a handle on Tiberium as it existed to project pushing it all the way back by 2100, and in the meantime had a good chunk of the Earth's surface clear, and were experimenting on improved efforts in Germany.

Without Kane and Nod diverting some of their economic efforts, they might have worked faster.
Without Kane, the Scrin miners might never have gotten a signal at all.
 
Canonically? Tiberium mutation to make things more difficult was not a thing. Sonics worked fine for abatement and mining.
GDI already had enough of a handle on Tiberium as it existed to project pushing it all the way back by 2100, and in the meantime had a good chunk of the Earth's surface clear, and were experimenting on improved efforts in Germany.

Without Kane and Nod diverting some of their economic efforts, they might have worked faster.
Without Kane, the Scrin miners might never have gotten a signal at all.
The Earth's surface, perhaps, but by that point Tib had seeped into deep sub-surface levels where it was nigh-impossible to remove in adequate numbers. The infection was terminal.

Also, assuming you mean pre-invasion C&C 3 time period, arguably GDI abatement was only so good because of limited data extraction from the Tacitus, which they might never have found or been able to access sans Kane.
 
Canonically? Tiberium mutation to make things more difficult was not a thing. Sonics worked fine for abatement and mining.
GDI already had enough of a handle on Tiberium as it existed to project pushing it all the way back by 2100, and in the meantime had a good chunk of the Earth's surface clear, and were experimenting on improved efforts in Germany.

Without Kane and Nod diverting some of their economic efforts, they might have worked faster.
Without Kane, the Scrin miners might never have gotten a signal at all.
Unless GDI found a way to deal with the pockets of Tiberium hundreds of meters to kilometers underground the stuff will continue to eat into the earths mantle and transform the planet from the inside out. Ithillid has confirmed without a TCN the only way to solve the situation would have been to fuck off into space sooner or later.
 
The choice of Earth is odd.If they'd seeded, literally any other planetary body they'd have been uninterrupted.
The thing is that if you look at the long course of human history, there are only really a few decades to a century where interruption is possible. In 1900, Humanity dies, period. The technology to make use of the Tiberium just straight up does not exist, or if it does it is in a fundamentally larval state.
 
Canonically? Tiberium mutation to make things more difficult was not a thing. Sonics worked fine for abatement and mining.
GDI already had enough of a handle on Tiberium as it existed to project pushing it all the way back by 2100, and in the meantime had a good chunk of the Earth's surface clear, and were experimenting on improved efforts in Germany.

Without Kane and Nod diverting some of their economic efforts, they might have worked faster.
Without Kane, the Scrin miners might never have gotten a signal at all.
Are we counting Tiberium Twilight as non-canon?

Because Tiberium Twilight estabilishes a complete failure of GDI containment efforts by 2062, to the point that Tiberium is actively eating a GDI HQ while they're having a meeting inside it.

Edit: Well, I suppose it depends on if you count website Q&As canon, because a dev suggested that said effect was a mutation caused by the liquid tiberium detonation.
 
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1) I think your math's off. A 1 ton kinetic impactor at 0.9999c is 6.8e21 joules, IIRC, scaling off boomtable.
Approximately the equivalent of 40 metric tons of antimatter + 40 tons of matter. Even assuming 50% inefficiency, you're not getting anywhere near e27 level energies.
I'm using Wolfram Alpha's relavistic kinetic energy calculator...

...which is now say 2e21 joules. Huh, weird.

And, 40 metric tons of antimatter...yeesh. The Scrin might have better containment schemes than we can think of, but's that's still a lot of antimatter to be packing into a munition. You'll probably have to beam-power the RKKV--and that has red-shifting problems at high fractions of c.

Also, I'll point out: 50% efficiency is the maximum efficiency, under known science, for producing antimatter due to the Law of Baryon Number Conservation. You can skirt this somewhat by harvesting from planetary magnetic fields, but only up to a point.

It's the sort of thing you use when you need to get rid of someone, like, now, and damn the cost. Tiberium is how you turn getting rid of someone into profit.
Canonically? Tiberium mutation to make things more difficult was not a thing. Sonics worked fine for abatement and mining.
GDI already had enough of a handle on Tiberium as it existed to project pushing it all the way back by 2100, and in the meantime had a good chunk of the Earth's surface clear, and were experimenting on improved efforts in Germany.
Well what was the deal with Tiberium bioforms then? Tiberium algae, veinholes, Blossom Trees? And how those later two basically died off when TIberium switched to proton-lattice form?
 
The Earth's surface, perhaps, but by that point Tib had seeped into deep sub-surface levels where it was nigh-impossible to remove in adequate numbers. The infection was terminal. Also, assuming you mean pre-invasion C&C 3 time period, arguably GDI abatement was only so good because of limited data extraction from the Tacitus, which they might never have found or been able to access sans Kane.
Canonically, It hadnt.
It would if it wasnt controlled, but as of the canon Third Tiberium War, I do not recall any such thing having happened yet.
Or being projected to be in the course of happening.

Unless GDI found a way to deal with the pockets of Tiberium hundreds of meters to kilometers underground the stuff will continue to eat into the earths mantle and transform the planet from the inside out. Ithillid has confirmed without a TCN the only way to solve the situation would have been to fuck off into space sooner or later.
GDI had come a long way over five decades in learning how to handle and manipulate Tiberium.
At that point, I would not have bet against them. Or at least to move a self-sustaining population and industrial base offworld.
Then of course the Scrin happened.

The thing is that if you look at the long course of human history, there are only really a few decades to a century where interruption is possible. In 1900, Humanity dies, period. The technology to make use of the Tiberium just straight up does not exist, or if it does it is in a fundamentally larval state.
True.
But they dropped it in 1995. There's just no excuse for that given that you needs must have carried the Tib seed over interstellar distances and chosen the site of impact. Which is why my two leading personal theories for the Scrin backstory are
1) Corporate malfeasance
2) Unethical Elder Race with longterm plans

Are we counting Tiberium Twilight as non-canon?
Because Tiberium Twilight estabilishes a complete failure of GDI containment efforts by 2062, to the point that Tiberium is actively eating a GDI HQ while they're having a meeting inside it.
Literally getting one-two punched by first Nod and then the Scrin would do a number on anyone's efforts.
The Scrin in particular gutted a fair bit of GDI's industrial heartland.
We gambled and the dice broke out way. Different rolls of the dice, different circumstances...
 
Alright I'm back after going insane from Twitter. Mostly. My plan here:

Political‌ ‌Support:‌ ‌60
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌6‌
Housing: +16 (23 Low Quality)
Energy: +1 (+3 Reserve)
Logistics: +7
Food: +21 (+8 Reserve)
Health +11 (-3 Consumed)
Capital Goods: +3
Consumer Goods: +28
Labor: +30
Tiberium Processing Capacity: (1645/1720)
Yellow Zone
Water: +6

Infrastructure +22
Heavy Industry +17
Light and Chemical Industry +12
Agriculture +12
Tiberium +25
Orbital Industry +10
Services +17
Military +14
Bureaucracy +12
+5 to Development Projects
+5 to Technology Working Groups
+5 to Station Building

Last Security Review:
Light/Chem 1 turns ago 2058 Q3
Services 2 turns ago 2058 Q2
Orbital 4 turn ago 2057 Q4
Heavy Ind 5 turns ago 2057 Q3
Tiberium 6 turns ago 2057 Q2
Bureaucracy 7 turns ago 2057 Q1
Infrastructure 8 turns ago 2055 Q4
Agriculture 9 turns ago 2056 Q4
Military 11 turns ago 2056 Q1

[X] Plan Running the Eyewall v. 4.7
Infrastructure 5/5 Dice 75 Resources
-[X] Blue Zone Arcologies (Stage 3) 95/650 15 Resources per Die -2 E on Completion, 2 Die = 30 Resources
-[X] Integrated Cargo System 0/800 15 Resources per Die -2 Lab -2 E -2 CapG on Completion, 3 Dice = 45 Resources
Heavy Industry 4/4 Dice + 2 Free Die 120 Resources
-[X] Continuous Cycle Fusion Plants (Phase 2) 22/300 20 Resources per Die, 6 Dice = 120 Resources
Light and Chemical Industry 4/4 Dice 40 Resources
-[X] Blue Zone Light Industrial Sectors (Phase 1) 0/250 10 Resources per Die -1 E -1 CapG -3 Lab on Completion, 4 Dice = 40 Resources
Agriculture 3/3 Dice 30 Resources
-[X] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 resources
Tiberium 6/6 Dice 165 Resources -5 PS
-[X] Tiberium Processing Plants (Stage 1) 0/200 30 Resources per Die -4 E -2 Log on Completion, 4 Dice = 120 Resources
-[X] Improved Tiberium Containment Facilities Development 0/40 25 Resources per Die, 1 Die = 25 Resources
-[X] Offshore Tiberium Harvester Stations (New) 0/200 20 Resources -5 Political Support per Die, 1 Die = 20 Resources -5 PS
Orbital 5/5 Dice + 3 Free Dice 160 Resources
-[X] GDSS Philadelphia II (Phase 4) 362/715 20 Resources per Die, 7 Dice = 140 Resources
-[X] Study Novel Material 0/50 20 Resources per Die, 1 Die = 20 Resources
Services 4/4 Dice 45 Resources -5 PS
-[X] Green Zone Teacher Colleges (New) 0/200 5 Resources per Die, 2 Die = 10 Resources
-[X] Tissue Replacement Therapy Development 0/60 20 Resources per Die, 1 Die = 20 Resources
-[X] Emergency Tiberium Infusion Development 0/120 15 Resources -5 Political Support per Die, 1 Die = 15 Resources -5 Political Support
Military 6/6 Dice +1 Free Die 80 Resources
-[X] Pacifier Mobile Artillery Vehicle Deployment (New) 0/120 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
-[X] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die = 30 Resources
-[X] GD-3 Rifle Development (New) 0/30 10 Resources per Die, 1 Die = 10 Resources
-[X] Naval Defense Laser Refits (New) 118/330 15 Resources per Die, 2 Die = 30 Resources
-[X] Security Reviews Military 1 Die
Bureaucracy 3/3 Dice
-[X] Security Reviews Military 3 Dice

75+120+40+30+165+160+45+80 = 715/715

Here is what my plan does:

- 2 Die on Blue Zone Arcologies to keep them rolling.
- 3 Dice on Integrated Cargo System to start on that. I'm still doing the railroads down the line. Too useful not to.

- 6 Dice on Continuous Cycle Fusion Plant to get as much progress into it since we need a lot of Energy. I'm repeating this action next turn as well. 98% Chance and an Average DC of 27 to complete Phase 2.

- 4 Dice on Blue Zone Industrial Sectors for some extra Health gain now and because it's cheap. Myomers next turn. 60% chance and an Average DC of 46 to complete.

- 3 Dice on Perennial Aquaponics Bays to save money and do a plan goal. 32% chance and an Average DC of 59 to complete.

- 4 Dice on Tiberium Processing Plants to start on removing a strategic weakness. 98% chance and an Average DC of 22 to complete Stage 1 and a 8% chance and an Average DC of 72 to complete Stage 1+2.
- 1 Die on Improved Tiberium Containment Facilities Development for a 100% chance and a DC of 2 (critical failures are still critical) to complete.
- 1 Die on Offshore Tiberium Harvesting Stations to slow roll it as it is needed, but I'd rather lose as little of Political Support as possible.

- 7 Dice on Philadelphia II to get Phase 4 Completed this turn. 94% chance and an Average DC of 39 to complete.
- 1 Die on Study Novel Material because we will get a use out of it in SCED quest if nowhere else immediately. 76% chance and a DC of 25 to complete. Seo's bonuses don't apply here.

- 2 Die on Green Zone Teacher Colleges to keep working on Litvinov's agenda. 13% chance and an Average DC of 76 to complete.
- 1 Die on Tissue Replacement Therapy Development for a 78% chance and a DC of 28 to complete and start on developing treatment for our NOD defectors.
- 1 Die on Emergency Tiberium Infusion to slow roll it to completion and a better treatment of Rock Lung. I want Julian Bennett to live a longer life so he can preserve more artifacts and maybe even run for General Secretery again down the line. 18% chance and a DC of 88 to complete.

- 1 Die on Pacifier Mobile Vehicle Deployment for a 10% chance and a DC of 91 to complete. Slow roll to get this started
- 2 Die on Orca Refit Deployment for a 10% chance and an Average DC of 79 to complete. Probably completes next turn, but should get started on this turn.
- 1 Die on GD-3 Rifle Development to complete it this turn and start deploying it next year. 100% chance and a DC of 2 to complete.
- 2 Die on Naval Defense Laser Refits to try and get them done. 6% chance and an Average DC of 83 to complete. Probably next turn again.

- 1 Die from Military and 3 Dice on Security Reviews Military to dig out some infiltrators out of the Military before the war can start.

Our 3 Main Strategic Weaknesses are: Logistics, Lack of new generation Processing (which we only currently have in Chicago and Mecca) and Consumables. My plan expands our modern Processing Plants and Develops better Silos so we have less pressure on Mecca and Chicago and then works towards fixing other weaknesses next turn. Our orbital communication network autofinishes this turn and that will make Philladelphia II less of a masterstroke target.

I'm planning on ramping up dealing with these Strategic Weaknesses alongside making sure all of our military is prepared to fight this war and my stance is defensive. No expanding the Green Zone, just securing it.

The new rifle development project is here so it gets a Die on it and both the Orca and the Naval Laser Defense Refits are getting slow rolled so I can still get enough resources elsewhere, but they will get done next turn.
 
I'm using Wolfram Alpha's relavistic kinetic energy calculator...

...which is now say 2e21 joules. Huh, weird.

And, 40 metric tons of antimatter...yeesh. The Scrin might have better containment schemes than we can think of, but's that's still a lot of antimatter to be packing into a munition. You'll probably have to beam-power the RKKV--and that has red-shifting problems at high fractions of c.

Also, I'll point out: 50% efficiency is the maximum efficiency, under known science, for producing antimatter due to the Law of Baryon Number Conservation. You can skirt this somewhat by harvesting from planetary magnetic fields, but only up to a point.

It's the sort of thing you use when you need to get rid of someone, like, now, and damn the cost. Tiberium is how you turn getting rid of someone into profit.
I assume the guys who make phased matter that does not interact with anything else can make pretty good containment systems, yeah. But like I said, interstellar travel and the whole of their physics fuckery makes it pretty clear that at least in space, energy isnt, or at least shouldnt, be all that much of a big deal for them.

If they were willing to wait a couple years, they'd just give a couple comets and asteroids a push and check back in 24 months.
Or go full Bring Down The Sky, complete with putting fusion rockets on a comet.
Well what was the deal with Tiberium bioforms then? Tiberium algae, veinholes, Blossom Trees? And how those later two basically died off when TIberium switched to proton-lattice form?
I have no idea.
Tiberium lore never went into why Tiberium mutated some bioforms and not others.
But to the best of my knowledge, Tiberium itself never mutated to become more difficult to manipulate. Sonics never lost its efficacy against Tiberium; GDI just fell behind on the industrial and RnD base to continue the fight after getting hammered by Nod and the Scrin in rapid succession.
 
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True.
But they dropped it in 1995. There's just no excuse for that given that you needs must have carried the Tib seed over interstellar distances and chosen the site of impact. Which is why my two leading personal theories for the Scrin backstory are
1) Corporate malfeasance
2) Unethical Elder Race with longterm plans
Again: Kane. The fundamental technologies for processing Tiberium originated with NOD, and presumably from Kane himself.

Dropping it in 1995 meant that there existed the global communications, logistics and industrial might to put Tiberium harvesting and processing into practice, but only if we had the technology--and we didn't, until we stole it off NOD.

Without Kane and Nod diverting some of their economic efforts, they might have worked faster.
Without Kane, the Scrin miners might never have gotten a signal at all.
Without Kane we'd be dead.

Seriously. We came within a year of extinction during the Firestorm Crisis due to airborne Tiberium toxicity. If it weren't for the Tacitus, or more fundamentally the technologies of Tiberium harvesting and harmonic resonance emiters and everything else that came with a basic understanding of Tiberium, we'd be up shit creek.
 
Again: Kane. The fundamental technologies for processing Tiberium originated with NOD, and presumably from Kane himself.

Dropping it in 1995 meant that there existed the global communications, logistics and industrial might to put Tiberium harvesting and processing into practice, but only if we had the technology--and we didn't, until we stole it off NOD.


Without Kane we'd be dead.

Seriously. We came within a year of extinction during the Firestorm Crisis due to airborne Tiberium toxicity. If it weren't for the Tacitus, or more fundamentally the technologies of Tiberium harvesting and harmonic resonance emiters and everything else that came with a basic understanding of Tiberium, we'd be up shit creek.
Thats not entirely accurate.
1) We dont actually know where the processing technologies originated. Nod apparently got theirs mostly independently of GDI.
The principal Tib researchers, like Mobius, who named Tiberium, were all GDI.
Nod kept trying to kidnap them to work for it; did kidnap Mobius and his daughter for a while.

2)The Tacitus was canonically brought to earth by unknown parties.
And was translated by the Forgotten. Nod, through CABAL,actively attempted to monopolize and otherwise prevent the dissemination of that knowledge. A lot of the techs used from both sides are from there or independent reinvention. Not all, mind.

3)A lot of independent research happened.
How integral Kane himself was to the RnD programs of how to handle Tiberium is unknown.

Note, Im talking canon. This quest doesnt follow canon exactly.
 
liquid Tiberium power cells is not basic research, its commercialization.
And its worth pointing out that the Australia RZ is the result of Nod intentionally detonating a GDI Liquid Tiberium research facility.
As in, those were only quantities for research, not for commercial use.

We don't know if it will lead to other research or not. That mean there is a chance. QM have made it vague
 
Thats not entirely accurate.
1) We dont actually know where the processing technologies originated. Nod apparently got theirs mostly independently of GDI.
The principal Tib researchers, like Mobius, who named Tiberium, were all GDI.
Nod kept trying to kidnap them to work for it; did kidnap Mobius and his daughter for a while.

2)The Tacitus was canonically brought to earth by unknown parties.
And was translated by the Forgotten. Nod, through CABAL,actively attempted to monopolize and otherwise prevent the dissemination of that knowledge. A lot of the techs used from both sides are from there or independent reinvention. Not all, mind.

3)A lot of independent research happened.
How integral Kane himself was to the RnD programs of how to handle Tiberium is unknown.

Note, Im talking canon. This quest doesnt follow canon exactly.
This is what comes of me trying to make authoritative statements on a game I haven't played...
 
Personally I support slow-walking a single phase. That will probably cost us -10 or -15 PS. Maybe -20. If the second phase ALSO costs Political Support, I say we give up the project as a bad job. If it doesn't, we've just hit paydirt. Green, glowing, suboceanic paydirt.
While I also like the idea, sadly it's not that simple. More precisely, while it's basically a Vein Mine but on shoals - it's a lot more open to Nod attacks in case of warfare picking up.

I will compare it to a Vein Mine - a Vein Mine is underground, does not stand out from its surroundings, and is well within the boundary of GDI controlled territories.

A Sea Platform sticks out like a sore thumb for anyone with eyes to see. And while Nod cannot simply walk to it they do have naval assets capable of destroying it if they decide to.

It's a good thing we have completed the Hydrofoil projects. It's gonna be primarily their job to defend these.



Also, with how the leading plan has a clear lead, I wonder if the vote will be called early.

Even if I'd really like someone to make a meme "Plan GDI - Global Development Initiative" that picks all the development projects we have to see what happens when RnD has a hilariously major funding influx.
 
Also, with how the leading plan has a clear lead, I wonder if the vote will be called early.

Even if I'd really like someone to make a meme "Plan GDI - Global Development Initiative" that picks all the development projects we have to see what happens when RnD has a hilariously major funding influx.
Needs Conestogas.

Would not be complete without the launch of the good ship GDIS God Damn It, Seo.
 
Stop: Do not randomly accuse people of being defenders of real life atrocities.
do not randomly accuse people of being defenders of real life atrocities. Hello everyone, sorry to interrupt.
Replace tiberium with capitalism, your words still ring truth.
Seriously do that to any of the many posts against my position!
Capitalism killed more people then tiberium had, and yet I bet half of thread will jump at me defending it.
@Shard of Victory your post clearly violates Rule 4: Don't be Disruptive, which explicitly asks users not to post off-topic material and controversial opinions without regard for the tone of the discussion. The post you have published here clearly violates both precepts. It is seriously disrespectful to the Quest and your fellow posters to bring up arguments that have no relevance to the narrative, much less as accusations of hypocrisy and immorality.

I have levied a standard 25 point Infraction against your account and your ability to post in the thread has been removed for 72 hours.

Going forward, please take a moment to consider whether the argument you are about to advance is appropriate to the discussion and the thread in general.
 
IC, I have to wonder if its some corporate project that cut corners on implementation.
Or its all some master plan by some elder species with the age and power of the Q and ethical compass of Babylon 5's Shadows.
I'm fairly sure the Scrin we have seen so far are little more than a drug gang (with fancier toys). Seeding Earth with Tiberium is probably the budget/low-risk way of scoring more green.
Even the Overlord is probably no more than a local kingpin.
Which is terrifying if true.
 
We don't know if it will lead to other research or not. That mean there is a chance. QM have made it vague
WoG is that its an energy tech, not a learn to handle Liquid T tech. Citation:
forums.sufficientvelocity.com

Attempting to Fulfill the Plan: GDI Edition

Liquid Tiberium Power Cells are an energy tech, not some "And here is how you deal with LT tech.

This is what comes of me trying to make authoritative statements on a game I haven't played...
Thats fine.
Its been more than ten years since I played or watched anyone play the campaigns.
Just check the wiki when necessary.

I'm fairly sure the Scrin we have seen so far are little more than a drug gang (with fancier toys). Seeding Earth with Tiberium is probably the budget/low-risk way of scoring more green.
Even the Overlord is probably no more than a local kingpin.
Which is terrifying if true.
Plausible.
I mean, back in the old days any European "adventurer" who could buy, borrow or steal a bunch of ships could wander off and wreck atrocities in Africa, the Americas or Asia and noone would bat an eyelid as long as he came back with a shipload of loot.

Rather terrifying if Tiberium is the Scrin equivalent of glass beads.
 
I'm fairly sure the Scrin we have seen so far are little more than a drug gang (with fancier toys). Seeding Earth with Tiberium is probably the budget/low-risk way of scoring more green.
Even the Overlord is probably no more than a local kingpin.
Which is terrifying if true.
Plausible.
I mean, back in the old days any European "adventurer" who could buy, borrow or steal a bunch of ships could wander off and wreck atrocities in Africa, the Americas or Asia and noone would bat an eyelid as long as he came back with a shipload of loot.

Rather terrifying if Tiberium is the Scrin equivalent of glass beads.
Good point.
The Scrin faction encountered in CnC being the equivalent of a single Rogue Trader in 40k actually makes a lot of sense, and would explain why they could have been beaten in the first place. It also opens a lot of, mostly terrifying, possibilities.
 
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