- Location
- USA
[X] Plan Digging the Ms Instrumentally with venus trip:
--[X] Craterscope Final Assembly and Testing (New) 0/900 4 Dice 4/13 Median ADC N/A
This project costs 2 IP per die, not zero. But, another error here is that the IP calculations include an extra -10 IP from no source I can find. So it's currently using 258/260 IP instead of 260/260 IP. Seems like the two errors almost cancel each other out, but there's still room for more a more efficient configuration.--[X] Craterscope Final Assembly and Testing (New) 0/900 4 Dice 4/13 Median ADC N/A
I don't know where this 20 C is from. These two plans only spend 130 C, not 150 C
You can do two Pathfinder surveys in the same trip you deliver 10 Facility components. So the Pathfinder Days here should be: 13 days (round trip) to visit Mars the first time and drop off the Research Base parts. 40 more days while you're there to do two Pathfinder Surveys. 13 days to return again and then 40/20 more days for two/one more Pathfinder Survey(s). So Dmol8's plan is currently only spending 106/120 Pathfinder Days, and Sunrise's plan, with the addition of 12 (not 13) days for the Venus visit, is only spending 98/120 Pathfinder Days.
First off, you didn't forget we did the Mercury landing. Everyone did. I only found it while doing a review of previous turns. It is not your fault that we did the mission twice.@Derpmind , in the spirit of avoiding any more hiccups like the one caused by me forgetting we'd already landed on Mercury (etc.), I'd like to ask: when it says "Mars Particle Base, start 2062Q1," or something like that for that particular project, what does that signify?
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
SCED is a minor side-quest. Everything in SCED quest is just a tiny part of GDI and below the abstraction of the Treasury's view on things. It's done a few things that impact the main quest, such as creating a few new Treasury projects, but it's very much not important or required reading to keep along with the main quest at all.Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read? I mean this is the aliens right, I'm not really much a fan of them so I don't know. Also the main quest made it seem like the base was abandoned.
SCED is a minor side-quest. Everything in SCED quest is just a tiny part of GDI and below the abstraction of the Treasury's view on things. It's done a few things that impact the main quest, such as creating a few new Treasury projects, but it's very much not important or required reading to keep along with the main quest at all.
Also, if you're still interested in reading it, SCED began as more of a just-for-fun quest that became somewhat more serious as time went on, so the early turns had very different mechanics than current ones do.
Yes.So, for my own peace of mind, is the first section of it the one called Carters Micromanaging Adventure Q4 2951 (Semi-Cannon) in Apocrypha, and then goes from there to the present?
Yeah, it's a continuation of that.Ooh interesting and cool.
So, for my own peace of mind, is the first section of it the one called Carters Micromanaging Adventure Q4 2951 (Semi-Cannon) in Apocrypha, and then goes from there to the present?
Cause if so yeah, I think this sounds fun. I feel for Harrison Carter. haha
Thanks for the info, I appreciate it!
Seeya later when I get to the present!
Imagine what could happen if we had more than one ship.Yeah, it's a continuation of that.
The big things that the main quest has got from SCEDquest are: a 5-point discount on space stations, pokes towards discovering the Visitor base on Europa, a very minor improvement on G-drives, and discovery of Tiberium on Venus. So, much flavor, not a lot of crunch that gets noticed by the Treasury.
More than 1 ship would be "main quest does Conestoga Development and builds the G-drive shipyard."Imagine what could happen if we had more than one ship.
Give us a budget increase Main Quest! You can spare 5 resources right?
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read? I mean this is the aliens right, I'm not really much a fan of them so I don't know. Also the main quest made it seem like the base was abandoned.
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
It started as a high quality shitpost I started because I was coping hard because lack of space and has now grown into a semi-official thing. It is very much not required for following along the main story, but I think it can stand on its own as a nice little expansion.Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read?
This project costs 2 IP per die, not zero. But, another error here is that the IP calculations include an extra -10 IP from no source I can find. So it's currently using 258/260 IP instead of 260/260 IP. Seems like the two errors almost cancel each other out, but there's still room for more a more efficient configuration.
I don't know where this 20 C is from. These two plans only spend 130 C, not 150 C
If you want even more reading material, you should check out GDI Platoon Commander, which I just wrapped up. It's more of a ground-level view that kind of weaves around the major events of this quest (mostly the Regency War), and is completely beneath the notice of stratospheric entities such as the treasury.
Should we do it a third time for good luck?First off, you didn't forget we did the Mercury landing. Everyone did. I only found it while doing a review of previous turns. It is not your fault that we did the mission twice.
Might as well just build a base.
The Venusian Tiberium seems like it's going to play a huge role going forward for STUs actually.
Yes, that's fine. There's never been a limit on how many rovers can be used at once, and fluff-wise you're visiting twice anyways.Hey @Derpmind am I getting the fact that we don't have a limit on how many rovers we can bring on a trip right? Or do I need to tweak this plan again?
You've got another small calculation error with your IP. Going over it from the top: 80 on the Enterprise, 8 on the Craterscope, 50 on the mars base, 59 on the tick diggers, 10 on the fission reactor, 30 on the fusion reactor, 16 on lunar metals, and 16 on mars probes. You missed the 10 IP on the Experimental Lunar Fission Reactor, and so you're spending 269/260 IP, not 259/260 IP.