So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
 
Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read? I mean this is the aliens right, I'm not really much a fan of them so I don't know. Also the main quest made it seem like the base was abandoned.

--

Wait, question. Is 'Carterquest' and 'SCED Quest' the same thing? Its like we are the NASA equivalent?

This might actually be fun. hehe

Which leads me to double checking where I should go for the first of this.
 
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Problems with the current SCED plans, the Craterscope project comes with an IP cost of 2IP per dice that I'm not seeing counted. So all four dice would cost 8 IP.

Also the He-3 fusion prototype seems to have a set cost of 15 IP, not 15 IP per dice. So that frees up 30 IP.
 
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--[X] Craterscope Final Assembly and Testing (New) 0/900 4 Dice 4/13 Median ADC N/A
260-80-50-59-10-45-16 = 0 IP
--[X] Craterscope Final Assembly and Testing (New) 0/900 4 Dice 4/13 Median ADC N/A
This project costs 2 IP per die, not zero. But, another error here is that the IP calculations include an extra -10 IP from no source I can find. So it's currently using 258/260 IP instead of 260/260 IP. Seems like the two errors almost cancel each other out, but there's still room for more a more efficient configuration.
201-25-20-105 = 51 C
I don't know where this 20 C is from. These two plans only spend 130 C, not 150 C
120-13-13-86 = 8 days left
You can do two Pathfinder surveys in the same trip you deliver 10 Facility components. So the Pathfinder Days here should be: 13 days (round trip) to visit Mars the first time and drop off the Research Base parts. 40 more days while you're there to do two Pathfinder Surveys. 13 days to return again and then 40/20 more days for two/one more Pathfinder Survey(s). So Dmol8's plan is currently only spending 106/120 Pathfinder Days, and Sunrise's plan, with the addition of 12 (not 13) days for the Venus visit, is only spending 98/120 Pathfinder Days.
@Derpmind , in the spirit of avoiding any more hiccups like the one caused by me forgetting we'd already landed on Mercury (etc.), I'd like to ask: when it says "Mars Particle Base, start 2062Q1," or something like that for that particular project, what does that signify?
First off, you didn't forget we did the Mercury landing. Everyone did. I only found it while doing a review of previous turns. It is not your fault that we did the mission twice.

The 'research starts' is for when the research project will unlock - but as you can see the date is wrong. It should be 2063 Q1; one year from when the base's first phase was completed. I'll have to fix that later.
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read? I mean this is the aliens right, I'm not really much a fan of them so I don't know. Also the main quest made it seem like the base was abandoned.
SCED is a minor side-quest. Everything in SCED quest is just a tiny part of GDI and below the abstraction of the Treasury's view on things. It's done a few things that impact the main quest, such as creating a few new Treasury projects, but it's very much not important or required reading to keep along with the main quest at all.

Also, if you're still interested in reading it, SCED began as more of a just-for-fun quest that became somewhat more serious as time went on, so the early turns had very different mechanics than current ones do.
 
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SCED is a minor side-quest. Everything in SCED quest is just a tiny part of GDI and below the abstraction of the Treasury's view on things. It's done a few things that impact the main quest, such as creating a few new Treasury projects, but it's very much not important or required reading to keep along with the main quest at all.

Also, if you're still interested in reading it, SCED began as more of a just-for-fun quest that became somewhat more serious as time went on, so the early turns had very different mechanics than current ones do.

Ooh interesting and cool.

So, for my own peace of mind, is the first section of it the one called Carters Micromanaging Adventure Q4 2951 (Semi-Cannon) in Apocrypha, and then goes from there to the present?

Cause if so yeah, I think this sounds fun. I feel for Harrison Carter. haha

Thanks for the info, I appreciate it!

Seeya later when I get to the present!
 
Ooh interesting and cool.

So, for my own peace of mind, is the first section of it the one called Carters Micromanaging Adventure Q4 2951 (Semi-Cannon) in Apocrypha, and then goes from there to the present?

Cause if so yeah, I think this sounds fun. I feel for Harrison Carter. haha

Thanks for the info, I appreciate it!

Seeya later when I get to the present!
Yeah, it's a continuation of that.
The big things that the main quest has got from SCEDquest are: a 5-point discount on space stations, pokes towards discovering the Visitor base on Europa, a very minor improvement on G-drives, and discovery of Tiberium on Venus. So, much flavor, not a lot of crunch that gets noticed by the Treasury.
 
Yeah, it's a continuation of that.
The big things that the main quest has got from SCEDquest are: a 5-point discount on space stations, pokes towards discovering the Visitor base on Europa, a very minor improvement on G-drives, and discovery of Tiberium on Venus. So, much flavor, not a lot of crunch that gets noticed by the Treasury.
Imagine what could happen if we had more than one ship.
Give us a budget increase Main Quest! You can spare 5 resources right?
 
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.

Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read? I mean this is the aliens right, I'm not really much a fan of them so I don't know. Also the main quest made it seem like the base was abandoned.

If you want even more reading material, you should check out GDI Platoon Commander, which I just wrapped up. It's more of a ground-level view that kind of weaves around the major events of this quest (mostly the Regency War), and is completely beneath the notice of stratospheric entities such as the treasury.
 
So, uh, when reading through the Quest I kinda just went down the main threadmarks. Buuuut it kinda seems like SCED is important. Troublesome.
Yeah I'm noticing this now too. Does this mean I have a whole nother quest to read?
It started as a high quality shitpost I started because I was coping hard because lack of space and has now grown into a semi-official thing. It is very much not required for following along the main story, but I think it can stand on its own as a nice little expansion.
 
This project costs 2 IP per die, not zero. But, another error here is that the IP calculations include an extra -10 IP from no source I can find. So it's currently using 258/260 IP instead of 260/260 IP. Seems like the two errors almost cancel each other out, but there's still room for more a more efficient configuration.
I don't know where this 20 C is from. These two plans only spend 130 C, not 150 C

It's the remnant of an older version of the plan I didn't erase.

If you want even more reading material, you should check out GDI Platoon Commander, which I just wrapped up. It's more of a ground-level view that kind of weaves around the major events of this quest (mostly the Regency War), and is completely beneath the notice of stratospheric entities such as the treasury.

Hey that reminds me: Did you make an Omake post about that in this thread yet?

Also now that I am up:

[X] Plan Digging the Ms Instrumentally v1.0:
-[X] Earthside Facilities (Unlimited Dice, +5 bonus)
--[X] Isolinear Computing Center Phase 1 134/200 25 CpD, 1 Die = 25 C 40% DC 61
-[X] Earth-Orbit Facilities
--[X] Enterprise Orbital Assembler (Phase 4 of 4) 0/80 +80 IP
-[X] Lunar Facilities (4 Dice available, +25 to lunar dice):
--[X] Craterscope Final Assembly and Testing (New) 0/900 2 IPpD, 4 Dice 8 IP 4/13 Median ADC N/A
-[X] Martian Facilities (13 Pathfinder days)
--[X] Martian SCED Research Base (Phase 2) (Northern polar region) (10/20 Facilities, 5 IP per Facility) (Max 10 parts per Pathfinder trip) (-3 Astrotech Team) 50 IP 13 Pathfinder days
-[X] Venus Facilities (12 Pathfinder days):
--[X] Venus Research Station (5/20 Station Parts; 10 IP per Part) (Max four parts per Pathfinder trip) 2 Parts Free
-[X] Assembly
--[X] Tick Digger Vehicle Rollout 21/80 IP +59 IP
-[X] Development (7 Dice, +35 bonus)
--[X] Experimental Lunar Fission Reactor 166/200 (20C/Die +10IP) (Updated) 1 Die 20 C 100% DC 1
--[X] He-3 Fusion Prototype 0/400 (35C/Die + 15IP) (New) 2 Die = 70 C 30 IP 2/5 Median ADC N/A
--[X] Lunar Metallurgy 0/400 (4IP/Die) (New) 4 Dice 16 IP 17% ADC 65
-[X] Space Command Mission Planning (4 Dice, +10 bonus)
--[X] Mission: Orbital Scan (Tittania) (Requires one Die) 1 Die
--[X] Mission: Manned Landing (Titan) (Requires one Die) 1 Die
--[X] Mission: Manned Landing (Charon) (Requires one Die) 1 Die
--[X] Mission: Manned Landing (Pluto) (Requires one Die) 1 Die
-[X] Missions
--[X] Mars (13 Pathfinder days)
---[X] Edit: Rover Delivery-Mars (Required for activation: 4IP per Location) (22/50 locations surveyed) 4 IP
---[X] Mars Pathfinder Survey (Required for activation: 20 Pathfinder days) (Max 2 surveys per pathfinder trip) (22/50 locations surveyed) X4 80 Pathfinder days

201-25-20-70 = 86 C
Edit: 260-80-8-50-59-10-30-16-4 = 3 IP
120-13-12-13-80 = 2

Budget: 186+15* C (+100 Capital per turn)
Industrial Capacity: 230+30* IP
Pathfinder Time: 90+30* Days
Astronaut Teams: 5 (+1 per year, +1 per Plan)
Astrotech Teams: 8 (+1 per turn, +5 per year)
Zero IP Station Parts: 2 per turn

This plan is slightly modified from the plan I posted last night with Venus trip just plain added as we have enough days for it and 1 Die shifted from He-3 Fusion Reactor to Experimental Lunar Fission Reactor because that gets us another +10 IP this turn guaranteed and that gives us enough IP to do 4 Rovers on Mars.

Hey @Derpmind am I getting the fact that we don't have a limit on how many rovers we can bring on a trip right? Or do I need to tweak this plan again?

Edit: As pointed out in this post I had less IP than I thought to work with. Bummer.
 
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Associated Press November 14 2060
November 14, 2060

AP - Apparent internal power struggles within the Brotherhood of Nod factions located in YZ-13 have apparently drawn the attention of multiple arms of the Global Defense Initiative military as well as InOps. A failed assassination attempt on a regional warlord, combined with multiple drops from the Orbital Strike Regimental Combat Teams deep within Nod-controlled territory, have resulted in moderate GDI ground force casualties with no apparent territorial gains. Testimony by refugees fleeing the area indicates an on-going purge within the ranks of the Brotherhood military as the affected leadership attempts to re-consolidate its power following the defection and execution of several middle and high-ranking officers. Ground Force and OSRCT spokespeople were unavailable for comment at the time of writing.

---
Our Journalistic Integrity Policy
Our Military Operational Security Compliance Policy
Our Legal Disclaimer
Submitted for EVA-INT screening 10272060
EVA-INT screening and recommended edits completed 11132060


----

October 20, 2060

NP - The monolithic hegemon that is the GDI may control the planet's orbit, but that doesn't mean they have free reign over the surface. Multiple incursions, from orbital, air and ground forces, have been repelled by the valiant defenders of YZ-13. Additionally, information obtained during the GDI assault has led our confessors to uncover significant treachery in our ranks, including a plot to assassinate our highest leadership! This plot has been foiled and those responsible have been executed, with some few remaining cowards fleeing. To compensate for their inability to tackle actual opponents, their power-armored GDI goons abducted multiple children from a daycare facility for unknown reasons, while firing heavy weapons in the vicinity without regard for the lives of non-combatants. Our condolences go out to those affected by this outrage, and we will re-double our efforts to crush the collection of heretics that is the GDI.

---
One Vision, One Purpose
Local Militant Recruitment Office Finder
Technical Evaluation Registration


AN: @Ithillid The last set of point-counterpoint news articles for the time being.
 
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Hey @Derpmind am I getting the fact that we don't have a limit on how many rovers we can bring on a trip right? Or do I need to tweak this plan again?
Yes, that's fine. There's never been a limit on how many rovers can be used at once, and fluff-wise you're visiting twice anyways.
260-80-8-50-59-30-16-16 = 1 IP
You've got another small calculation error with your IP. Going over it from the top: 80 on the Enterprise, 8 on the Craterscope, 50 on the mars base, 59 on the tick diggers, 10 on the fission reactor, 30 on the fusion reactor, 16 on lunar metals, and 16 on mars probes. You missed the 10 IP on the Experimental Lunar Fission Reactor, and so you're spending 269/260 IP, not 259/260 IP.

I hope I'm not being too much of a pain here; your first plan was viable and I just wanted to help, not say that it needed to be changed. But you really should try to be more careful when double-checking your math.

Anyways, you don't need to make a new plan to fix things. I'd prefer you just edit your current one so people don't have to change their votes if they don't want to.
 
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