I'm inclined to think that building more liquid tib power will increase our ability to handle liquid tib in general and open up options we don't have right now. It's happened before in quest that actually building things and using technologies makes us better with them. It's convenient that we'll have a glut of PS to spend for a while on this and other controversial tib projects.

@Dmol8 I know that we are investing in many +Labor projects, but with what we want to do and need to do in the near future, I'm not sure those will bear out soon enough, like they have in the past, to stop us from pulling labor from the private sector. It already suffers from people preferring to work for the government with a clear advancement path as opposed to the private sector being much less stable.
 
It's the public support that grates me. The fear isn't unfounded, but if one of these plants actually were to be set off like a crude Tiberium bomb, I'd be more upset about the lose of power and resources then Tiberium contamination. Cleaning up Tiberium spread like that is an old hat at this point. Dinging our energy production? That's a bigger problem, GDI is extremely energy hungry at all times.
I mean, I'm pretty sure the public knowledge of events regarding liquid Tib can be summed up as "GDI was messing with Liquid Tib in Central Australia. Massive liquid Tib explosion occurred at their facility in Central Australia. Central Australia became a Red Zone." The fact that Nod deliberately caused the detonation is probably not well known or publicly known (I go the route of "gov't knows, but left the earlier non-Nod version of events in the public realm" in my vehicle development posts), so people know that GDI was messing with liquid Tib and rendered part of Australia unhabitable. Also, a liquid Tib detonation during TW3 at Sarajevo turned the Balkans/Eastern Europe into an instant Red Zone.

The public eye has a couple really memorable cases of Liquid Tib causing large scale disaster when it goes boom (and probably no indication of how big the pile of liquid Tib was when it popped), so I definitely get their concerns. Personally, I'm not a fan of liquid Tib because I want all tib gone, and liquid tib is probably harder to deal with than regular tib in any case - you don't need water tight compartments for crystals, for one. They might be a necessary evil at times for power needs, but I'm perfectly okay with not touching any more stages of liquid tib power.
 
Yeah, the tiberium algae was an issue in C&C2, and largely cleared up by C&C3 (and returned briefly post-C&C3 in Quest). That doesn't necessarily mean seafloor tib deposits aren't there as well. Of course, we do have off shore Tiberium containment lines and harvesting operations to combat that (and any attempts of tib algae to return) in a number of areas.

I think generally, the feeling is that underwater Tiberium is a concern needing further investigation, but underground Tib is a bigger definite issue. Plus, we know Tib doesn't really like the cold, and it can get really cold in the depths of the ocean.

Man. There are properly massive tib spires built around the deep ocean sea vents.
 
[X]Plan About That Labor Shortage

Wonderful to see this back , it's always a fun read despite being such a bleak setting.
I agree that it's a fundamentally bleak setting, but what makes this thread feel really good to me is the agency we the questers with our votes and plans and Ithilid with the opportunities he gives us to inject hope and goodness where we can.

I still tear when I think of this.

"We are being asked once more to offer up sacrifices, not because we have lost, but because we are winning. We are being asked to offer up the pleasures of life, to those who have known few. So let us offer them up freely and happily. The eggs missing from our shelves, the scarcity of meat and books, and computers, each empty shelf represents people who have decided that our ways are better, and that we offer a better life for themselves and their children



"God bless you, and may big swoopy eagles save us all."


  • Carolyn McDonald, 2nd place 2061 Junior Socialist convention.
 
Vote closed
Scheduled vote count started by Ithillid on Dec 26, 2023 at 2:24 PM, finished with 137 posts and 63 votes.

  • [X]Plan About That Labor Shortage
    -[X]Infrastructure (5/5 dice, +27) 70 Resources
    --[X] Blue Zone Arcologies (Stage 5): 29/450, 2 dice (30R) 0%
    ---[X] 2/5.5 dice needed.
    --[X] Rail Network Construction Campaigns (Phase 6): 108/245, 2 dice (30R) 88%
    --[X] Trans-American Railroad: 0/120, 1 die (10R) 11%
    -[X]Heavy Industry (6/5 dice + Erewhon, +34) 105 Resources
    --[X] North Boston Chip Fabricator (Phase 5): 750/1805, 6 dice + Erewhon (105R) 0%
    ---[X] 6.5/12.5 dice needed.
    -[X]Light and Chemical Industry (4/4 dice, +29) 120 Resources
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
    ---[X] 4/12.5 dice needed.
    -[X]Agriculture (6/6 dice, +29) 60 Resources
    --[X] Reforestation Campaign Preparations (Phase 2): 280/790, 2 dice (10R) 0%
    ---[X] 2/6.5 dice needed.
    --[X] Spider Cotton Plantations (Phase 2) 60/160 1 die (20R) 51%
    --[X] Tarberry Plantations (Phase 3+4) 3/130 1 die (10R) 11%
    ---[X] 97% for Phase 3.
    --[X] Strategic Food Stockpile Construction (Phase 5): 149/170, 1 die (10R) 100%
    --[X] Organ Farming Programs: 81/120, 1 die (10R) 100%
    -[X]Tiberium (7/7 dice, +39) 220 Resources
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 4): 0/190, 2 dice (60R) 57%
    --[X] Xenotech Tiberium Processing Plants (Stage 1): 0/300, 3 dice (120R) 34%
    --[X] Enhanced Harvest Tiberium Spikes: 0/180, 2 dice (40R) 70%
    -[X]Orbital (7/7 dice, +34) 170 Resources
    --[X] High Density Housing Bay: 0/295, 3 dice (60R) 40%
    --[X] Species Restoration Bay (Stage 1): 206/255, 1 die (20R) 100%
    --[X] Lunar Homesteading (Phase 1): 0/250, 3 dice (90R) 71%
    -[X]Services (9/4 dice, +35) 220 Resources
    --[X] Fifth Generation Electronic Video Assistants 0/200 2 dice (80R) 34%
    --[X] Cosmetic Biosculpting: 308/345, 1 die (30R) 100%
    --[X] Civil Sensory Augmentics Development: 67/120, 1 die (20R) 100%
    --[X] Civil Prosthetics Development: 79/120, 1 die (20R) 100%
    --[X] Phage Engineering Development: 0/40, 1 die (15R) 100%
    --[X] Biowarfare Countermeasures Development: 0/40, 1 die (15R) 100%
    --[X] Drone Control Hub Development (Tech) 0/180 2 dice 40R 72%
    -[X]Military (6/6 dice, +31) 115 Resources
    --[X] Initiative Laser Systems Deployment (Phase 1) 0/185 3 dice 75R 99%
    ---[X] 3/4.5 dice for Phase 2.
    --[X] GD-3 Deployment (Phase 1): 0/180, 2 dice (20R) 49%
    --[X] Modular Rapid Assembly Prototype Factory 168/265 1 die 20R 51%
    -[X]Bureaucracy (4/4 dice, +29) -120 Resources per Turn
    --[X] Transfer Funding to InOps (-60 RpT), 1 die (autocomplete)
    --[X] Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
    --[X] Transfer Funds to the General Pool (x2, -60 RpT), 1 die (autocomplete)
    --[X] Realign Standard of Living (Large Adjustments), 1 die (autocomplete)
    -[X]Total Cost: 1080/1130R + 130R reserved, new reserve 180R
    [X]Plan Sweeping Out the Cobwebs
    -[X]Infrastructure (5/5 dice, +27) 70 Resources
    --[X] Blue Zone Arcologies (Stage 5): 29/450, 2 dice (30R) 0%
    --[X] Rail Network Construction Campaigns (Phase 6): 108/245, 2 dice (30R) 88%
    --[X] Trans-American Railroad: 0/120, 1 die (10R) 11%
    -[X]Heavy Industry (5/5 dice + Erewhon, +34) 90 Resources
    --[X] North Boston Chip Fabricator (Phase 5): 750/1805, 5 dice + Erewhon (90R) 0%
    -[X]Light and Chemical Industry (4/4 dice, +29) 120 Resources
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
    -[X]Agriculture (6/6 dice, +29) 60 Resources
    --[X] Reforestation Campaign Preparations (Phase 2): 280/790, 2 dice (10R) 0%
    --[X] Vertical Farming Projects (Stage 5): 78/215, 2 dice (30R) 91%
    --[X] Strategic Food Stockpile Construction (Phase 5): 149/170, 1 die (10R) 100%
    --[X] Organ Farming Programs: 81/120, 1 die (10R) 100%
    -[X]Tiberium (7/7 dice, +39) 240 Resources
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 4): 0/190, 2 dice (60R) 57%
    --[X] Xenotech Tiberium Processing Plants (Stage 1): 0/300, 3 dice (120R) 34%
    --[X] Enhanced Harvest Tiberium Spikes: 0/180, 2 dice (40R) 70%
    -[X]Orbital (10/7 dice, +34) 230 Resources
    --[X] High Density Housing Bay: 0/295, 3 dice (60R) 40%
    --[X] Assembler Bay: 0/255, 3 dice (60R) 80%
    --[X] Species Restoration Bay (Stage 1): 206/255, 1 die (20R) 100%
    --[X] Lunar Homesteading (Phase 1): 0/250, 3 dice (90R) 71%
    -[X]Services (5/4 dice, +35) 100 Resources
    --[X] Cosmetic Biosculpting: 308/345, 1 die (30R) 100%
    --[X] Civil Sensory Augmentics Development: 67/120, 1 die (20R) 100%
    --[X] Civil Prosthetics Development: 79/120, 1 die (20R) 100%
    --[X] Phage Engineering Development: 0/40, 1 die (15R) 100%
    --[X] Biowarfare Countermeasures Development: 0/40, 1 die (15R) 100%
    -[X]Military (8/6 dice, +31) 150 Resources
    --[X] Initiative Laser Systems Deployment (Phase 1): 0/185, 2 dice (50R) 43%
    --[X] Antiradiation Munitions Deployment: 250/265 (Munitions Department autocomplete)
    --[X] GD-3 Deployment (Phase 1): 0/180, 2 dice (20R) 49%
    --[X] Governor-A Deployment (Refits): 66/350, 3 dice (60R) 27%
    --[X] Modular Rapid Assembly Prototype Factory 168/265 1 die 20R 51%
    -[X]Bureaucracy (4/4 dice, +29) -90 Resources per Turn
    --[X] Transfer Funding to InOps (-60 RpT), 1 die (autocomplete)
    --[X] Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
    --[X] Transfer Funds to the General Pool (x1, -30 RpT), 1 die (autocomplete)
    --[X] Realign Standard of Living (Large Adjustments), 1 die (autocomplete)
    -[X]Total Cost: 1060/1160R + 130R reserved, new reserve 230R
    [X]Plan Gremlinstomping
    -[X] Infrastructure 5/5 dice +27 90R
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    --[X] Japan-Korea Tunnel (New) 0/350 4 dice 80R 29%
    -[X] Heavy Industry 5/5 + 2 Free + Erewhon dice +34 120R
    --[X] North Boston Chip Fabricator (Phase 5) 750/1805 7 + Erewhon dice 120R
    -[X] Light and Chemical Industry 4/4 dice +29 120R
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R
    -[X] Agriculture 6/6 dice +29 75R
    --[X] Spider Cotton Plantations (Phase 2) 60/160 2 dice 40R 100%
    --[X] Strategic Food Stockpile Construction (Phase 5): 149/170, 1 die (10R) 100%
    --[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 57%
    --[X] Organ Farming Programs (Tech) (MS) 81/120 1 die 10R 100%
    -[X] Tiberium 7/7+1 free dice +39 260R
    --[X] Xenotech Tiberium Processing Plants (Stage 1) (New) 4 dice 160R 97%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 4): 0/190, 2 dice (60R) 57%
    --[X] Enhanced Harvest Tiberium Spikes: 0/180, 2 dice (40R) 70%
    -[X] Orbital 7/7 + 2 Free dice +34 210R
    --[X] High Density Housing 0/295 3 dice 60R 40%
    --[X] Assembler Bay 0/255 2 dice 40R 2%
    --[X] Species Restoration Bay (Stage 1): 206/255, 1 die (20R) 100%
    --[X] Lunar Homesteading (Phase 1): 0/250, 3 dice (90R) 71%
    -[X] Services 4/4 + 1 free + AA dice +35 125R
    --[X] Cosmetic Biosculpting (Tech) 308/345 1 die 30R 100%
    --[X] Civil Sensory Augmentics Development (Tech) 67/120 1 die 20R 100%
    --[X] Civil Prosthetics Development (Tech) 79/120 1 die 20R 100%
    --[X] Phage Engineering Development (Tech) 0/40 1 AA die 15R 100%
    --[X] Drone Control Hub Development (Tech) 0/180 2 dice 40R 72%
    -[X] Military 6/6 dice +31 115R
    --[X] Initiative Laser Systems Deployment (Phase 1) 0/185 3 dice 75R 99%
    --[X] GD-3 Deployment (Phase 1): 0/180, 2 dice (20R) 49%
    --[X] Modular Rapid Assembly Prototype Factory 168/265 1 die 20R 51%
    -[X] Bureaucracy 4 dice +29
    --[X] Administrative Assistance 2 dice auto (Phage Engineering Development)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 10 Capital Goods
    --[X] Realign Standard of Living (New) 1 die auto
    ---[X] Large adjustment: -250 Consumer Goods, -15 Consumer Goods/Turn
    [X] Plan at your Service
    -[X] Infrastructure 5 Dice 90R
    --[X] Japan-Korea Tunnel (New) 0/350 4 dice 80R 29%
    --[X] TransAmerican Railroad (New) 0/120 1 die 10R
    -[X] Heavy Industry 5 Dice 105
    --[X] North Boston Chip Fabricator (Phase 5) 750/1805 3 dice 45R 0%
    --[X] Aberdeen Isolinear Fabricator (Phase 1) 0/90 2 dice 60R 100%
    -[X] Light and Chemical Industry (4 dice 4/4 120R +29
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
    -[X] Agriculture 6 Dice 80R
    --[X] Spider Cotton Plantations (Phase 2) 60/160 2 dice 30R 99%
    --[X] Strategic Food Stockpile Construction (Phase 5) 159/170 1 die 10R 100%
    --[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 57%
    --[X] Organ Farming Programs (Tech) (MS) 81/120 1 die 10R 100%
    -[X] Tiberium 7 Dice 240R
    --[X] Xenotech Tiberium Processing Plants (Stage 1) 0/300 3 dice 140R 34%
    --[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 100%
    --[X] Forgotten Experimentation 0/260 2 dice 60R 3%
    -[X] Orbital 7 170R
    --[X] GDSS Columbia Bays
    ---[X] High Density Housing 0/295 3 dice 60R 42%
    --[X] GDSS Shala Bays
    ---[X] Species Restoration Bay (stage 1) 206/255 1 die 20R 100%
    --[X] Lunar Homesteading (Phase 1) 3 dice 90R 71%
    -[X] Services 4 Dice 6 Free Dice 2 AA Die Erewhon 315R
    --[X] Autodoc Systems Deployment 0/280 3 dice 90R 43%
    --[X] Cosmetic Biosculpting 293/345 1 die 30R 98%
    --[X] Civil Sensory Augmentics Development 67/120 1 die 20R 90%
    --[X] Civil Prosthetics Development 79/120 1 die 20R 95%
    --[X] Phage Engineering Development (Tech) 0/40 1 AA die 15R 61%
    --[X] Biowarfare Countermeasures Development (Tech) 0/40 1 AA die 15R 61%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Wet AI Development (Tech) (MS) 0/240 1 dice 1 Erewhon 60R 0%
    --[X] Drone Control Hub Development (Tech) 0/180 2 dice 40R 72%
    -[X] Military 6/6 125R
    --[X] Initiative Laser Systems Deployment (Phase 1) 0/185 2 dice 60R 43%
    --[X] Military Particle Beam Development (Tech) 0/100 1 die 20R 55%
    --[X] Advanced Articulation Systems (Tech) (New) 0/60 1 die 15R 99%
    --[X] Governor-A Deployment (Refits) 0/350 1 die 20R
    --[X] Fast Twitch Myomers Development (Tech) (New) 0/60 1 die 10R 92%
    -[X] Bureaucracy 3 dice 0R
    --[X] Administrative Assistance (Phage Engineering Development)
    --[X] Administrative Assistance (Biowarfare Countermeasures Development)
    [X] Plan Burning Political Support
    -[X]Infrastructure 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 75R
    --[X] Blue Zone Arcologies (Stage 5) 29/450 1 die 15R 0%
    --[X] Postwar Housing Refits (Phase 2) 33/150 2 dice 20R 97%
    --[X] Japan-Korea Tunnel 0/350 2 dice 40R 0%
    -[X]Heavy Industry 5/5 Free Dice: 3/6 Admin Dice: 0/2 AI Dice: 0/1 155R
    --[X] North Boston Chip Fabricator (Phase 5) 750/1805 5 dice 75R 0%
    --[X] Aberdeen Isolinear Fabricator (Phase 1) 0/90 1 die 30R 69%
    --[X] Microfusion Cell Laboratories 0/150 2 dice 50R 94%
    -[X]Light and Chemical Industry 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 120R
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
    -[X]Agriculture 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 80R
    --[X] Spider Cotton Plantations (Phase 2) 60/160 2 dice 30R 100%
    --[X] Strategic Food Stockpile Construction (Phase 5) 159/170 1 die 10R 100%
    --[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 57%
    --[X] Organ Farming Programs (Tech) (MS) 81/120 1 die 10R 100%
    -[X]Tiberium 7/7 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 180R
    --[X] Xenotech Tiberium Processing Plants (Stage 1) 0/300 2 dice 80R 0%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 3) 2 dice 40R 100%
    --[X] Enhanced Harvest Tiberium Spikes 0/180 3 dice 60R 100%
    -[X]Orbital 7/7 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 1/1 190R
    --[X] GDSS Columbia Bays
    ---[X] High Density Housing 0/295 3 dice 60R 40%
    --[X] GDSS Shala Bays
    ---[X] Species Restoration Bay (stage 1) 206/255 1 die + Erewhon 40R 100%
    --[X] Lunar Homesteading (Phase 1) 3 dice 90R 71%
    -[X]Services 4/4 Free Dice: 1/6 Admin Dice: 1/2 AI Dice: 0/1 130R
    --[X] Autodoc Systems Deployment 0/280 2 dice 60R 0%
    --[X] Cosmetic Biosculpting (Tech) 308/345 1 die 30R 100%
    --[X] Civil Sensory Augmentics Development (Tech) 67/120 1 die 20R 100%
    --[X] Civil Prosthetics Development (Tech) 79/120 1 die 20R 100%
    -[X]Military 6/6 Free Dice: 2/6 Admin Dice: 1/2 AI Dice: 0/1 140R
    --[X] Stealth Field Generator Development (Tech) 0/60 1 die 15R 99%
    --[X] Tib Core Missile Seeker Analysis (Tech) 0/60 1 die 5R 99%
    --[X] Initiative Laser Systems Deployment (Phase 1) 0/185 1 admin die 25R 0%
    --[X] Military Particle Beam Development (Tech) 0/100 1 die 20R 55%
    --[X] Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
    --[X] NovaHawk Development (High Priority) (Platform) 0/40 1 die 15R 100%
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 1 die 15R 99%
    --[X] Modular Rapid Assembly Prototype Factory 168/265 1 die 20R 51%
    --[X] Fast Twitch Myomers Development (Tech) 0/60 1 die 10R 99%
    -[X]Bureaucracy 4/4 Free Dice: 0/6 AI Dice: 0/1 0R
    --[X] Administrative Assistance (Initiative Laser Systems Deployment) 2 dice
    --[X] Hand Off Capital Goods to Market
    ---[X] Hand Off 5 Capital Goods 1 die
    --[X] Realign Standard of Living
    ---[X] Moderate adjustment: -200 Consumer Goods, -12 Consumer Goods/Turn 1 die
    -[X]Free Dice 6/6
    --[X] 3 in Heavy Industry
    --[X] 1 in Services
    --[X] 2 in Military
    -[X]Resources Income 1080/1250 Reserve 0/130 Bank 100
    [X] Plan Goals and Labor
    -[X] Blue Zone Arcologies (Stage 5) 29/450 5 dice 75R 37%
    -[X] TransAmerican Railroad (New) 0/120 2 dice 20R 96%
    -[X] North Boston Chip Fabricator (Phase 5) 750/1805 6 dice+Erewhon 105R 0%
    -[X] Aberdeen Isolinear Fabricator (Phase 1) 0/90 2 dice 60R 100%
    -[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
    -[X] Reforestation Campaign Preparations (Phase 2) 280/790 5 dice 25R 2%
    -[X] Vertical Farming Projects (Stage 5) 78/215 1 die 15R 1%
    -[X] Organ Farming Programs (Tech) (MS) 81/120 1 AA die 10R 76%
    -[X] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/190 2 dice 60R 57%
    -[X] Xenotech Tiberium Processing Plants (Stage 1) (New) 0/300 3 dice 120R 34%
    -[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 20R 70%
    -[X] High Density Housing 0/295 3 dice 60R 40%
    -[X] Species Restoration Bay (Stage 1) 206/255 1 die 20R 100%
    -[X] Lunar Homesteading (Phase 1) 0/250 3 dice 90R 71%
    -[X] Civil Sensory Augmentics Development (Tech) 67/120 1 die 20R 100%
    -[X] Civil Prosthetics Development (Tech) 79/120 1 die 20R 100%
    -[X] Drone Control Hub Development (New) (Tech) 0/180 2 dice 40R 72%
    -[X] Ground Forces Zone Armor (Set 2) (Phase 1) 16/285 3 dice 60R 42%
    -[X] GD-3 Deployment (Phase 1) 0/180 2 dice 20R 49%
    -[X] Unmanned Support Ground Vehicle Deployment 0/240 3 dice 60R 72%
    -[X] Administrative Assistance 2 dice auto (Organ Farming Programs)
    -[X] Hand Off Capital Goods to Market (10 cap goods) 1 die auto
    -[X] Realign Standard of Living (Moderate Adjustment) 1 die auto
    [X] Plan Bracing for Impact 2.2:
    -[X]Infrastructure (5/5 dice, +27) 70 Resources
    --[X] Blue Zone Arcologies (Stage 5): 29/450 15 RpD, 2 Die = 30 R 0% 2/5.5 Median ADC N/A
    --[X] Rail Network Construction Campaigns (Phase 6): 108/245 15 RpD, 2 Die = 30 R 88% ADC 17
    --[X] Trans-American Railroad: 0/120 10 RpD, 1 Die = 10 R 11% ADC 39
    -[X] Heavy Industry (6/5 Dice + 1 Free Die + Erewhon +34 bonus) 105 Resources:
    --[X] North Boston Chip Fabricator (Phase 5) (updated) 750/1805 15 RpD, 6 Dice + Erewhon Die = 105 R 6.5/12.5 Median ADC N/A
    -[X] Light and Chemical Industry (4/4 Dice +29 bonus) 120 Resources:
    --[X] Bergen Superconductor Foundry (Phase 5) 144/1140 30 RpD, 4 Dice = 120 R 4/12.5 Median ADC N/A
    -[X] Agriculture (6/6 Dice +29 bonus) 80 Resources:
    --[X] Spider Cotton Plantations (Phase 2) 60/160 20 RpD, 1 Die = 20 R 51% ADC 26
    --[X] Tarberry Plantations (Phase 3+4) 3/65/130 10 RpD, 1 Die = 10 R 97%/11% ADC 7/39
    --[X] Strategic Food Stockpile Construction (Phase 5) 149/170 10 RpD, 1 Die = 10 R 100% ADC 1
    --[X] Laboratory Meat Deployment (Phase 1) 0/170 15 RpD, 2 Die = 30 R 57% ADC 27
    --[X] Organ Farming Programs (Tech) (MS) 76/120 10 RpD, 1 Die = 10 R 100% ADC 1
    -[X] Tiberium (7/7 Dice +39 bonus) 210 Resources:
    --[X] Xenotech Tiberium Processing Plants (Stage 1) (New) 0/300 40 RpD, 2 Die = 80 R 0% ADC N/A
    --[X] Enhanced Harvest Tiberium Spikes (New) 0/180 20 RpD, 2 Die = 40 R 70% ADC
    --[X] Forgotten Experimentation (Tech) 0/260 30 RpD, 3 Dice = 90 R 87% ADC 22
    -[X] Orbital (7/7 Dice +34 bonus) 170 Resources:
    --[X] Columbia High Density Housing Bay 0/295 20 RpD, 3 Dice = 60 R 40% ADC 27
    --[X] Shala Species Restoration Bay (Stage 1) 206/255 20 RpD, 1 Die = 20 R 100% ADC 1
    --[X] Lunar Homesteading (Phase 1) 0/250 30 RpD, 3 Dice = 90 R 71% ADC 22
    -[X] Services (9/4 Dice +35 bonus) 230 Resources:
    --[X] Autodoc Systems Deployment 0/280 30 RpD, 4 Dice = 120 R 97% ADC 16
    --[X] Cosmetic Biosculpting (Tech) 308/345 30 RpD, 1 Die = 30 R 100% ADC 1
    --[X] Civil Sensory Augmentics Development (Tech) (New) 67/120 20 RpD, 1 Die = 20 R 100% ADC 1
    --[X] Civil Prosthetics Development (Tech) (New) 79/120 20 RpD, 1 Die = 20 R 100% ADC 1
    --[X] Drone Control Hub Development (Tech) 0/180 20 RpD, 2 Die = 40 R 72% ADC 22
    -[X] Military (6/6 Dice + AA Die +31 bonus) 120 Resources:
    --[X] Initiative Laser Systems Deployment (Phase 1) (Updated) 0/185 25 RpD, 2 Die + AA = 75 R 99.93% ADC 18
    --[X] Advanced Articulation Systems (Tech) (New) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
    --[X] GD-3 Deployment (Phase 1) (High Priority) (Updated) 0/180 10 RpD, 2 Die = 20 R 49% ADC 26
    --[X] Fast Twitch Myomers Development (Tech) (New) 0/60 10 RpD, 1 Die = 10 R 99% ADC 5
    -[X] Bureaucracy (4/4 Dice +29 bonus):
    --[X] Administrative Assistance Initiative Laser Systems Deployment 2 Die
    --[X] Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
    --[X] Realign Standard of Living (Large Adjustments), 1 die (autocomplete)
    -[X] Total Cost: 70+105+120+80+210+170+230+120 = 1105/1380
    [X] Attempting to Resume Operations


[X]Plan About That Labor Shortage
-[X]Infrastructure (5/5 dice, +27) 70 Resources
--[X] Blue Zone Arcologies (Stage 5): 29/450, 2 dice (30R) 0%
---[X] 2/5.5 dice needed.
--[X] Rail Network Construction Campaigns (Phase 6): 108/245, 2 dice (30R) 88%
--[X] Trans-American Railroad: 0/120, 1 die (10R) 11%
-[X]Heavy Industry (6/5 dice + Erewhon, +34) 105 Resources
--[X] North Boston Chip Fabricator (Phase 5): 750/1805, 6 dice + Erewhon (105R) 0%
---[X] 6.5/12.5 dice needed.
-[X]Light and Chemical Industry (4/4 dice, +29) 120 Resources
--[X] Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 120R 0%
---[X] 4/12.5 dice needed.
-[X]Agriculture (6/6 dice, +29) 60 Resources
--[X] Reforestation Campaign Preparations (Phase 2): 280/790, 2 dice (10R) 0%
---[X] 2/6.5 dice needed.
--[X] Spider Cotton Plantations (Phase 2) 60/160 1 die (20R) 51%
--[X] Tarberry Plantations (Phase 3+4) 3/130 1 die (10R) 11%
---[X] 97% for Phase 3.
--[X] Strategic Food Stockpile Construction (Phase 5): 149/170, 1 die (10R) 100%
--[X] Organ Farming Programs: 81/120, 1 die (10R) 100%
-[X]Tiberium (7/7 dice, +39) 220 Resources
--[X] Deep Red Zone Tiberium Glacier Mining (Stage 4): 0/190, 2 dice (60R) 57%
--[X] Xenotech Tiberium Processing Plants (Stage 1): 0/300, 3 dice (120R) 34%
--[X] Enhanced Harvest Tiberium Spikes: 0/180, 2 dice (40R) 70%
-[X]Orbital (7/7 dice, +34) 170 Resources
--[X] High Density Housing Bay: 0/295, 3 dice (60R) 40%
--[X] Species Restoration Bay (Stage 1): 206/255, 1 die (20R) 100%
--[X] Lunar Homesteading (Phase 1): 0/250, 3 dice (90R) 71%
-[X]Services (9/4 dice, +35) 220 Resources
--[X] Fifth Generation Electronic Video Assistants 0/200 2 dice (80R) 34%
--[X] Cosmetic Biosculpting: 308/345, 1 die (30R) 100%
--[X] Civil Sensory Augmentics Development: 67/120, 1 die (20R) 100%
--[X] Civil Prosthetics Development: 79/120, 1 die (20R) 100%
--[X] Phage Engineering Development: 0/40, 1 die (15R) 100%
--[X] Biowarfare Countermeasures Development: 0/40, 1 die (15R) 100%
--[X] Drone Control Hub Development (Tech) 0/180 2 dice 40R 72%
-[X]Military (6/6 dice, +31) 115 Resources
--[X] Initiative Laser Systems Deployment (Phase 1) 0/185 3 dice 75R 99%
---[X] 3/4.5 dice for Phase 2.
--[X] GD-3 Deployment (Phase 1): 0/180, 2 dice (20R) 49%
--[X] Modular Rapid Assembly Prototype Factory 168/265 1 die 20R 51%
-[X]Bureaucracy (4/4 dice, +29) -120 Resources per Turn

--[X] Transfer Funding to InOps (-60 RpT), 1 die (autocomplete)
--[X] Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
--[X] Transfer Funds to the General Pool (x2, -60 RpT), 1 die (autocomplete)
--[X] Realign Standard of Living (Large Adjustments), 1 die (autocomplete)
-[X]Total Cost: 1080/1130R + 130R reserved, new reserve 180R
Ithillid threw 4 50-faced dice. Reason: Blue Zone Arcologies Total: 67
6 6 11 11 36 36 14 14
Ithillid threw 4 50-faced dice. Reason: Rail Network Construction Total: 59
48 48 3 3 6 6 2 2
Ithillid threw 2 50-faced dice. Reason: Trans American Railroad Total: 41
32 32 9 9
Ithillid threw 12 50-faced dice. Reason: North Boston Chip Fab Total: 264
5 5 15 15 40 40 9 9 40 40 3 3 19 19 9 9 39 39 37 37 14 14 34 34
Ithillid threw 2 50-faced dice. Reason: North Boston Chip Fab Total: 46
26 26 20 20
Ithillid threw 8 50-faced dice. Reason: Bergen Superconductors Total: 165
6 6 47 47 3 3 12 12 38 38 6 6 4 4 49 49
Ithillid threw 4 50-faced dice. Reason: Reforestation Campaigns Total: 109
16 16 42 42 39 39 12 12
Ithillid threw 2 50-faced dice. Reason: Spider Cotton Plantations Total: 42
6 6 36 36
Ithillid threw 2 50-faced dice. Reason: Tarberry Plantations Total: 49
38 38 11 11
Ithillid threw 2 50-faced dice. Reason: Strategic Food Stockpiles Total: 22
15 15 7 7
Ithillid threw 2 50-faced dice. Reason: Organ Farming Programs Total: 67
28 28 39 39
Ithillid threw 4 50-faced dice. Reason: Deep Red Zone Tib Glaciers Total: 90
7 7 45 45 5 5 33 33
Ithillid threw 6 50-faced dice. Reason: Xenotech Tib processing Total: 199
40 40 33 33 18 18 45 45 27 27 36 36
Ithillid threw 4 50-faced dice. Reason: Enhanced Harvest Tib Spikes Total: 180
45 45 36 36 49 49 50 50
Ithillid threw 6 50-faced dice. Reason: High Density Housing Bay Total: 138
17 17 29 29 29 29 9 9 37 37 17 17
Ithillid threw 2 50-faced dice. Reason: Species Restoration Bay Total: 42
5 5 37 37
Ithillid threw 6 50-faced dice. Reason: Lunar Homesteading Total: 153
14 14 47 47 19 19 43 43 3 3 27 27
Ithillid threw 4 50-faced dice. Reason: Fifth Generation EVAs Total: 82
16 16 33 33 25 25 8 8
Ithillid threw 2 50-faced dice. Reason: Cosmetic Biosculpting Total: 49
46 46 3 3
Ithillid threw 2 50-faced dice. Reason: Civil Sensory Augmentics Total: 54
49 49 5 5
Ithillid threw 2 50-faced dice. Reason: Civil Prosthetics Development Total: 66
42 42 24 24
Ithillid threw 2 50-faced dice. Reason: Phage Engineering Total: 21
8 8 13 13
Ithillid threw 2 50-faced dice. Reason: Biowarfare Countermeasures Total: 45
4 4 41 41
Ithillid threw 4 50-faced dice. Reason: Drone Control Hub Total: 119
29 29 47 47 34 34 9 9
Ithillid threw 6 50-faced dice. Reason: Laser Systems Deployment Total: 134
6 6 35 35 24 24 20 20 18 18 31 31
Ithillid threw 4 50-faced dice. Reason: GD-3 Deployment Total: 153
39 39 27 27 44 44 43 43
Ithillid threw 2 50-faced dice. Reason: Modular Rapid Assembly Total: 59
38 38 21 21
 
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Where is thw dude that organizes the rolls when you need him?
Give me a minute...

[X]Plan About That Labor Shortage

--[X] Blue Zone Arcologies (Stage 5): 29+54+67=150/450
--[X] Rail Network Construction Campaigns (Phase 6): 108+54+59=221/245
--[X] Trans-American Railroad: 0+27+41=68/12

--[X] North Boston Chip Fabricator (Phase 5): 750+204+264+46=1264/1805, 6 dice + Erewhon

--[X] Bergen Superconductor Foundry (Phase 5) 144+116+165=425/1140

--[X] Reforestation Campaign Preparations (Phase 2): 280+58+109=447/790, 2 dice
--[X] Spider Cotton Plantations (Phase 2) 60+34+42=136/160
--[X] Tarberry Plantations
(Phase 3+4) 3+34+49=86/130
--[X] Strategic Food Stockpile Construction (Phase 5): 149+29+22=200/170
--[X] Organ Farming Programs: 81+29+67=177/120


--[X] Deep Red Zone Tiberium Glacier Mining (Stage 4): 0+78+90=168/190
--[X] Xenotech Tiberium Processing Plants (Stage 1): 0+117+199=316/300
--[X] Enhanced Harvest Tiberium Spikes: 0+78+180=258/180


--[X] High Density Housing Bay: 0+117+138=255/295
--[X] Species Restoration Bay (Stage 1): 206+39+42=287/255
--[X] Lunar Homesteading (Phase 1): 0+102+153=255/250


--[X] Fifth Generation Electronic Video Assistants 0+80+82=162/200
--[X] Cosmetic Biosculpting: 308+40+49=397/345
--[X] Civil Sensory Augmentics Development: 67+40+54=161/120
--[X] Civil Prosthetics Development: 79+40+66=185/120
--[X] Phage Engineering Development: 0+40+21=61/40
--[X] Biowarfare Countermeasures Development: 0+40+45=85/40
--[X] Drone Control Hub Development (Tech) 0+80+119=199/180

--[X] Initiative Laser Systems Deployment (Phase 1) 0+93+134=227/185
--[X] GD-3 Deployment (Phase 1): 0+62+153=215/180
--[X] Modular Rapid Assembly Prototype Factory 168+31+59=258+10/265
Omake Complete
 
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So...

Arcologies underperformed badly, as did the railroad construction. The transcontinental railroad project underperformed a bit (41 on 2d50), but we weren't even expecting that project to finish this turn anyway as I recall.

North Boston rolled 310 on 14d50, which is pretty close to expectation if slightly disappointing.

Bergen rolled 165 on 8d50, again mildly disappointing, but we don't have a lot riding on completion of that project anyway.

Reforestation, spider cotton, and tarberries all gave us aggressively mediocre results; the food stockpiles went badly while the organ farming went relatively well (lots of transplants may be good for +Health or even +Labor!)

The Deep Red Zone glacier mines slightly underperformed, the xenotech refineries significantly overperformed, while the enhanced yield tib spikes did very well and juuuust might be a crit; I don't remember how the rules on crits work now.

The housing bay did slightly less well than we'd expect on average, but very close. The species restoration bay, likewise, but it was a surefire completion. Lunar homesteading dice rolls were aggressively average.

Fifth generation EVAs were a fairly subpar performance, but the cosmetic biosculpt and augmentics/prosthetics research was pretty average. So was biowar countermeasures. The phage engineering research went badly but was a pretty surefire completion as I recall. The drone control research went quite well.

The laser rollout was very slightly disappointing and it's a good thing consensus formed around spending three dice on it rather than two. We should be set to have Phase 1 rollout of rifle production so we can move on to other things and hand the job off to the Bureau of Munitions. The MRASP factories should be up and running now, I think?

...

As Vehrec notes, basically everything in Tiberium, Services, Orbital, and Military completed the current phase except the glacier mines, the housing bay, and the EVA research.

It may be a gift from the dice gods that EVA research didn't conclude yet, because it might be best to finish North Boston first before pursuing it further...

Vehrec didn't color anything in for Agriculture as of this writing, but I think we actually finished at least one phase of tarberries and granaries, along with the organ farming.

North Boston and Bergen didn't finish but that was expected of course; they're huge projects. Unfortunately, North Boston's project underperformed our hopes and expectations by a big enough margin that it's kind of a problem next turn. If we want completion next turn, it's going to be quite difficult to be confident of finishing the project. We need, by my math, 1805-15-1265 = 525 Progress.

Progress in Infrastructure is definitely disappointing, though arcologies was never going to finish this turn and it would have been very, very unlikely for the transcontinental railroad to complete this turn. Pity about the rest of the railroad construction, though.

Where is thw dude that organizes the rolls when you need him?
Even those dudes usually need like 10-20 minutes at least to get their stuff put together.
 
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@Vehrec
Notably, we did get Tarberry Plantations Phase 3, just not Phase 4. I'm not sure how to represent that in your color scheme...

Also, I think Erewhon gets a +1 now, so that would apply to North Boston?
 
I'm just happy Services cleared so much. They were mostly development projects we were either finishing off or were low progress, but it's still very nice. Here's hoping for more of the same next turn!

And MRASP is done! That feels like it's taken forever! Now we can definitely do Fast Twitch Myomers next turn, and hopefully that being on most plans will encourage also allocating a die for Advanced Articulation!
 
one more turn to finish of Boston and then its time to focus down Nuuk cause 96 cap goods are enough to finally never have to worry about them again(at least for a while) and a plus 2 to our infra dice is great not to mention those drone control relays are gonna need to some drones to control which will help mitigate the labor shortage
 
For North Boston next turn, including Erewhon's +1 bonus, we need, uh... 525 Progress... We have a +34 bonus on regular Heavy Industry dice...

[checks Anydice]

If I'm not wrong, then if we reroll 6+E dice, we have a 75.4% chance of success, which is a lot better than I'd hoped.

6+E+AA is, I think, a 93.7% chance, which is comfortably into "fuckit, good enough" numbers as long as we're not betting anything critical on that completion.

I seriously think we should postpone finishing the EVA research project until either North Boston is finished, or we have an effectively 100% chance of completion in that same turn. We've been told very specifically that North Boston Phase 5 is going to involve specialized production lines for advanced and exotic computer chips based on new technology. We've been specifically told that will be useful for AI research.

And importantly, we know that North Boston Phases 1-4 were not that kind of facility, because they were built during the throes of the post-TWIII chip shortage and focused heavily on just restoring our pre-TWIII ability to build electronics at all.

So in effect, we've got about 15-20 years of pure research including a lot of exotic Nod and alien technology being integrated, all of which has not "cashed out" in construction of new chip facilities anywhere except Anadyr yet. Because North Boston was built using pre-TWIII technology more or less.

We really need that plant before we try to lock in major computing gains anywhere else.

one more turn to finish of Boston and then its time to focus down Nuuk cause 96 cap goods are enough to finally never have to worry about them again(at least for a while) and a plus 2 to our infra dice is great not to mention those drone control relays are gonna need to some drones to control which will help mitigate the labor shortage
I think we may need to prioritize other things besides just Nuuk. We'll have to make that decision when we get there.

Not saying it doesn't matter, but we may need to think.
 
A lot of low rolls in the first half. But everything after went pretty OK.

If the 50 in harvesting spikes is a crit it could have some interesting effects. Maybe the public beginning to accept tiberium research lowering the negative political cost to tiberium related stuff like spikes and power plants?
 
Blue Zone Arcologies 29 + 67 + 27*2 = 150/450
Rail Network Construction Campaigns 108 + 59 + 27*2 = 221/245
Trans-American Railroad: 41 + 27 = 68/120
North Boston Chip Fabricator 750 + 264 + 46 + 34*6 = 1265/1805
Bergen Superconductor Foundry 144 + 165 + 29*4 = 425/1140
Reforestation Campaign Preparations 280 + 109 + 29*2 = 447/790
Spider Cotton Plantations 60 + 42 + 29 + 5 = 136/160

Tarberry Plantations 3 + 49 + 29 + 5 = 86/65, Phase 3 complete -> 21/65 Phase 4
Strategic Food Stockpile Construction 149 + 22 + 29 = 200/170, Phase 5 complete -> 30/170? Phase 6?
Organ Farming Programs: 81 + 67 + 29 = 177/120, complete
Deep Red Zone Tiberium Glacier Mining 90 + 39*2 = 168/190
Xenotech Tiberium Processing Plants 199 + 39*3 = 316/300, Stage 1 complete -> 16/300? Stage 2
Enhanced Harvest Tiberium Spikes 180 + 39*2 = 258/180, complete
High Density Housing Bay: 138 + 34*3 + 5*3 = 255/295
Species Restoration Bay 206 + 42 + 34 + 5 = 287/255, Stage 1 complete -> 32/255 Stage 2
Lunar Homesteading 153 + 34*3 = 255/250, Phase 1 complete -> 5/250 Phase 2
Fifth Generation Electronic Video Assistants 82 + 35*2 = 152/200

Cosmetic Biosculpting 308 + 49 + 35 = 392/345, complete
Civil Sensory Augmentics Development 67 + 54 + 35 = 156/120, complete
Civil Prosthetics Development 79 + 66 + 35 = 180/120, complete
Phage Engineering Development 21 + 35 = 56/40, complete
Biowarfare Countermeasures Development: 45 + 35 = 80/40, complete
Drone Control Hub Development 119 + 35*2 + 5 = 194/180, complete
Initiative Laser Systems Deployment 134 + 31*3 = 227/185, Phase 1 complete ->
42/185 Phase 2
GD-3 Deployment 153 + 31*2 = 215/180, Phase 1 complete -> 35/180 Phase 2
Modular Rapid Assembly Prototype Factory 168 + 59 + 31 = 258/265, complete with omake bonus
 
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Close, but not quite. The first die of a pair has to be the 50, doesn't count if it's the second. It's to make sure the crit odds are still 1/100.

How does the first Die of a pair of Die having to be the 50 make it be 1/100 when making it be 50 and an even number already makes it 1/100?
 
Bleh, sorry this is late, it's been a long day.
Mathpost:
Blue Zone Arcologies (Stage 5): 29/450, 2 dice 67+54=121+29= 150/450
Rail Network Construction Campaigns (Phase 6): 108/245, 2 dice 59+54=113+108= 221/245
Trans-American Railroad: 0/120, 1 die 41+27= 68/120
North Boston Chip Fabricator (Phase 5): 750/1805, 6 dice + Erewhon 264+46+34*6+1=515+750= 1265/1805
Bergen Superconductor Foundry (Phase 5) 144/1140 4 dice 165+116=281+144= 425/1140
Reforestation Campaign Preparations (Phase 2): 280/790, 2 dice 109+58=167+280= 447/790
Spider Cotton Plantations (Phase 2) 60/160 1 die 42+34=76+60= 136/160

Tarberry Plantations (Phase 3+4) 3/130 1 die 49+34=83+3= 86/65 Phase 3, 21/65 Phase 4
Strategic Food Stockpile Construction (Phase 5): 149/170, 1 die 22+29=51+149= 200/170
Organ Farming Programs: 81/120, 1 die 67+34=101+81= 182/120

Deep Red Zone Tiberium Glacier Mining (Stage 4): 0/190, 2 dice 90+78= 168/190
Xenotech Tiberium Processing Plants (Stage 1): 0/300, 3 dice 199+117= 316/300
Enhanced Harvest Tiberium Spikes: 0/180, 2 dice 180+78= 258/180

High Density Housing Bay: 0/295, 3 dice 138+39*3= 255/295
Species Restoration Bay (Stage 1): 206/255, 1 die 42+39=81+206= 287/255 Phase 1, 32/255 Phase 2
Lunar Homesteading (Phase 1): 0/250, 3 dice 153+102= 255/250 Phase 1 5/250? Phase 2

Fifth Generation Electronic Video Assistants 0/200 2 dice 82+70= 152/200
Cosmetic Biosculpting: 308/345, 1 die 49+40=89+308= 397/345
Civil Sensory Augmentics Development: 67/120, 1 die 54+40=94+67= 161/120
Civil Prosthetics Development: 79/120, 1 die 66+40=106+79= 185/120
Phage Engineering Development: 0/40, 1 die 21+40= 61/40
Biowarfare Countermeasures Development: 0/40, 1 die 46+40= 86/40
Drone Control Hub Development (Tech) 0/180 2 dice 119+80= 199/180
Initiative Laser Systems Deployment (Phase 1) 0/185 3 dice 134+93= 227/185 Phase 1, 42/185
GD-3 Deployment (Phase 1): 0/180, 2 dice 153+62= 215/180 Phase 1, 35/180 Phase 2
Modular Rapid Assembly Prototype Factory 168/265 1 die 59+31=90+168=258+10= 268/265
Transfer Funding to InOps (-60 RpT), 1 die (autocomplete)
Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
Transfer Funds to the General Pool (x2, -60 RpT), 1 die (autocomplete)
Realign Standard of Living (Large Adjustments), 1 die (autocomplete)


Due to Departments of Munitions/Refits:
Anti-radiation Munitions Deployment (Munitions) 300/265
Electronic Countermeasures Improvements (Refit) 60/500
Ferro Aluminum Armor Refits (Refit) 199/295
Ultralight Glide Munitions Deployment (Phase 2) (Munitions) 135/150
GD-3 Deployment (Phase 2)(Refits) 65/180
Governor-A Deployment (Refits) 96/350


-10 Energy (-5 net after passive income)
-3 Logistics
+2 Food in Reserve, -3 Food
+3 Health
-11 Capital Goods
-254 Consumer Goods, -15 Consumer Goods/Turn
-2 Labor
+1k people ON THE MOON!
+4 STU
-5, then +10 Political Support
-35 RpT (+25 from taxes)
Unextincted Species
Foxgirls
Lots of medical developments
Drone Hub blueprints
Happy spies
+pewpew, +gunz (Projected 3 quarters to begin, 18 quarters to complete)
+proto-crawlers (Projected: 3 quarters to begin, 16 quarters to complete, will be extended by further MARV hub construction)


Resources: 1215+180 in reserve‌ (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)

Political‌ ‌Support:‌ 110
SCIENCE Meter: 4/4

Tiberium Spread pre-turn
25.12 (+0.11) Blue Zone
0.04 (+0.04) Green Zone
0.06 (+0.00) Cyan Zone
23.14 (+.11) Yellow Zone (99 points of mitigation)
51.64 (-.22) Red Zone (87 points of mitigation)

Tiberium Spread post-turn
25.405 (+0.285) Blue Zone
0.00 (-0.04) Green Zone
0.07 (+0.01) Cyan Zone
23.375 (+.235) Yellow Zone (99 points of mitigation)
51.15 (-.49) Red Zone (87 points of mitigation)

Current Economic Issues:
Housing: +87 (+85 LQ, +2 HQ) (1 high-quality housing per turn)
Energy: +57 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +35 (-4 from military activity)
Food: +47 (+26 backed reserve, +5 unbacked reserve)
Health: +27 (-8 from refugees)
Capital Goods: +15 (+2 per turn from Distributed Industrial Authority) (+363 in reserve)
Consumer Goods: +21 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +16 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(2820/4300)‌ ‌(970 HG, 1350 IHG, 500 X) (HG: 1 per 95, IHG: 1 per 85, X: 1 per 50)
Tiberium Reserve (0/500)
STUs: +7
Taxation Per Turn: +205 (+25 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +50

STU Production and Consumption
Net: +7 per turn
Production: +36 per turn (10 X, 10.2 HG, 15.9 IHG)
Consumption: -29 per turn
22 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-16 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard)
6 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Laser Systems Deployment
 
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How does the first Die of a pair of Die having to be the 50 make it be 1/100 when making it be 50 and an even number already makes it 1/100?
Because if the second die being 50 and the first being even is also valid, now you have two groups of outcomes where it's a crit, each group individually a 1/100 chance.

Which means it's no longer a 1/100 chance to crit. Not 2/100 either though, because the two groups have a single overlapping outcome: 50,50.
 
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