My own preliminary plan after the results are in:
[ ] Plan Logistical Orbit v2.2:
-[ ] Infrastructure (5/5 Dice +27 bonus) 100 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 7) 93/280/550 20 RpD, 5 Dice = 100 R 100%/21% ADC 8/62
-[ ] Heavy Industry (5/5 Dice + 5 Free Dice +34 bonus) 340 Resources:
--[ ] U-Series Alloy Foundries (Phase Edit 3: 4) 32/550 40 RpD, 7 Dice = 280 R 88% ADC 38
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 2) 75/325 20 RpD, 3 Dice = 60 R 64% ADC 45
-[ ] Light and Chemical Industry (4/4 Dice +29 bonus) 800 Resources:
--[ ] Reykjavik Myomer Macrospinner (Phase 5) 553/1155 20 RpD, 4 Dice = 80 R N/A ADC N/A
-[ ] Agriculture (6/6 Dice +29 bonus) 80 Resources:
--[ ] Agriculture Mechanization Projects (Phase 2) 83/240 15 RpD, 2 Die = 30 R 66% ADC 42
--[ ] Spider Cotton Plantations (Phase 2) 60/170 15? RpD, 1 Die = 15 R 40% DC 61
--[ ] Tarberry Deployment 0/70/140 10 RpD, 1 Die = 10 R 80%/10% DC 21/91
--[ ] Strategic Food Stockpile Construction (Phase 5) 78/190 10 RpD, 1 Die = 10 R 33% DC 68
--[ ] Laboratory Meat Development 0/100 15 RpD, 1 Die = 15 R 50% DC 51
-[ ] Tiberium (7/7 Dice +39 bonus) 200 Resources:
--[ ] Improved Hewlett Gardener Refits (Phase 2) 45/240/480 35 RpD, 4 Dice = 140 R 99%/15% ADC 11/71
--[ ] Tiberium Inhibitor Deployment (BZ-7 Korea) 49/90 30 RpD, 1 Die = 30 R 100% DC 1
--[ ] Tiberium Inhibitor Deployment (BZ-9 SE Australia) 0/90 1 Die = 30 R 65% DC 36
--[ ] 1 Die locked for AEVA Deployment
-[ ] Orbital (7/7 Dice + Erewhon +34 bonus) 170 Resources:
--[ ] GDSS Columbia (Phase 5) (Updated) 324/1065 20 RpD, 3 Dice = 60 R 3/9 Median ADC N/A
--[ ] GDSS Shala (Phase 4) 229/530 20 RpD, 3 Dice = 60 R 37% ADC 57
--[ ] Gravitic Shipyard 392/430 30 RpD, 1 Die = 30 R 63% DC 38
--[ ] Fusion Shipyard 446/475 20 RpD, 1 Erewhon Die = 20 R 72% DC 29
-[ ] Services (4/4 Dice +35 bonus) 90 Resources:
--[ ] Advanced Electronic Video Assistant Deployment Tiberium 0/200 20 RpD, 3 Dice = 60 R 92% ADC 27
--[ ] Autodoc Systems Development 53/120 30 RpD, 1 Die = 30 R 89% DC 12
-[ ] Military (7/7 Dice +1 Free Die+ 2 AA Die +31 bonus) 185 Resources:
--[ ] Strategic Area Defense Networks (Phase 2) 149/295/635 20 RpD, 6 Dice = 120 R 100%/60% ADC 1/50
--[ ] Infantry Recon Support Drone Deployment 0/180 10 RpD, 2 Die = 20 R 49% ADC 52
--[ ] Ground Forces Zone Armor (Set 1) (Phase 6) (Very High Priority) 127/165 20 RpD, 1 AA Die = 20 R 78% DC 23
--[ ] Combat Laser Development (Tech) 43/80 25 RpD, 1 AA Die = 25 R 79% DC 22
-[ ] Bureaucracy (4/4 Dice +29 bonus):
--[ ] Administrative Assistance Ground Forces Zone Armor 2 Die
--[ ] Administrative Assistance Combat Laser Development 2 Die
-[ ] Total Cost: 100+340+80+80+200+170+90+185 = 1245/Edit:1300
- Infrastructure has 5 Dice on Yellow Zone Fortress Towns for a 100% chance and an Average DC of 8 to complete Phase 7 and a 21% chance and an Average DC of 62 to complete the Yellow Zone Fortress Town Action Chain. Why? Because:
Of the warlords capable of mounting a response, Krukov has been the most openly dramatic. Calling his banners, he has demanded that they reaffirm their loyalty oaths, and make ready for a continuation of their conflict with the Initiative. Additionally, he has begun proliferating the advanced technologies that he can manage to deploy, sending them down to even relatively minor warlords, although so far, they seem to have been severely bottlenecked by their lack of industrial capacity.
According to conventional analysis of the Brotherhood of Nod, this would be considered a bad idea. One of the major tools that the largest of the warlords have is their access to the greatest spread of technologies, the ability to maintain large forces with high tech equipment and the specialist troops needed to maintain and operate it. That Krukov is beginning to proliferate that down to even minor warlords is either an indication of great strength, or great weakness. Either he has managed to install a near entirely loyal contingent of subordinates, or he has such a tenuous hold on power that he believes he has little choice but to arm the people who may someday attempt to overthrow him in their own self interest.
Krukov is about to make a mess and I don't want it spilling into our territory.
- Heavy Industry has 7 Dice on Alloys for a 88% chance and an Average DC of 38 to get another round done and 3 Dice on the new Continuous Cycle Fusion Plants for a 64% and an Average DC of 45 to get +19 Energy and start building up a buffer for retrofits.
- In L&C Industry I have 4 Dice on Reykjavik to push towards a capstone next turn.
- Agriculture has 2 Die on Agriculture Mechanization for a 66% chance and an Average DC of 42 to complete, 1 Die each on Spider Cotton to keep improving our supply of thread and 1 Die on Tarberry Deployment to get more Energy, 1 Die on Strategic Food Stockpiles because I want to finish the Infrastructure CRP and 1 Die on Laboratory Meat because it is 50% with a DC of 51 to complete without a rollover so there is no need for more Dice on it.
- Tiberium is about The Refinery Refits, to continue rolling that as it is a plan goal and now a 17 Dice Mega-project, two Blue Zone Inhibitors and a Die locked for AEVA.
- Orbital is about finishing off the various Bays and rolling Columbia and Shalla so that they are done before the elections with Dice surges.
- Services goes for 3 Dice on Tiberium AEVA and 1 Die on Autodocs for a 89% chance and a DC of 12 to be completed.
- Military is about doing two Phases of SADN so we can be closer to covering Edit: our infrastructure before building Karachi in the nuke happy warlord's territory, finishing Infantry Recon Support Drones and Zone Armor as we will need them in Q3 and finishing off Lasers because we started them last turn.
-Bureaucracy is doing an AA on Ground Forces Zone Armor and an AA on Combat Laser Development because the chances of other projects fall if we use AA on them. This plan runs on the slimmest of probability margins now because there has been no decrease from U-Series Alloys this turn on account of needing more testing and development before being deployed:
For the uses of STU based alloys, one of the key things slowing adoption is the differences between static loads and dynamic loads. While buildings, for the most part, deal with static loads, aircraft, ships, and the like are primarily dynamically loaded. The wings on a V-35 or C-35 transport, undergo a wide variety of stressors, ones that have made simple one for one replacements nonviable, and significant redesign work a requirement. While CAD and the work of EVA systems has made it a relatively simple matter, actually changing over the tool settings has taken longer.
There has also been testing and in a large number of areas, the material qualities of the alloys are not actually an advantage, with one of the most common being crumple zones. While they do have to be strong enough to support their own weight, the idea of a crumple zone is simple. Make a crash or impact more survivable by slowing the impact with sacrificial parts of a vehicle or installation. Most of the U series alloys are simply too resilient, producing either effectively sharp pieces at impact velocities, or refusing to crumple properly at all, instead remaining resolutely intact.
Edit: A correction and a clarification. See the next two posts on what.
Edit 2: That is Phase 4 not Phase 3. Phase 3 was done this turn.