And since Shadows has posted their mod, allow me to follow up with my own. Presenting:
The 2nd Battle of Guadarrama
The mountains of the Sistema Central have long divided Spain in two, and the few routes through these mountains hold high value. As the European Theater of the Regency War heats up, one passage in particular stands out: the Alto del Leon, better known as Guadarrama Pass. As Toledo guards the southern approaches of Baron Ricardo Venuela's stronghold, so does this pass guard its north, and so once more an army marches down the road to Madrid. The Talons of the Eagle are closing in; can the Brotherhood deflect the hunter's grasp, or will the Initiative drive the final nail into the Baron's coffin?
This is a scenario for the hex wargame Strategic Command WWII: World at War. To install, unzip the file and paste the contents (the file "Guadarrama (2060).cgn" and the folder "_Guadarrama (2060)") into This PC/Documents/My Games/Strategic Command WWII - World at War/Campaigns/. If this is confusing,
my previous mod post has an image of what it should look like.
View: https://drive.google.com/file/d/1uyhVsCNQ47A6cgNPo_PoTrOSHaXmpVl0/view?usp=sharing
Notes:
1. Strictly speaking, this battle was not depicted in the story post linked above; rather, I got the idea from the descriptions of the fighting in the mountains, and then went looking through Google Maps for a suitable location to place this scenario. Technically the original post mentioned the Sierra de Gredos, which are further to the west and don't face Madrid, but based on the context and details provided in the original post I'm pretty sure Ithillid meant to refer to the entire Sistema Central. The description above also assigns more importance to the battle than is historically accurate for this quest (as in, the original post explicitly describes the fighting in the mountains as a sideshow), but the game only let me put a 225 character blurb which forced me to cut all the dramatic language from my drafts and save it for this post, so cut me a little slack lol.
2. In general, this scenario is a bit more straightforward than the last one. GDI has to attack a series of strongpoints, while Nod has to defend them. In addition, victory events are now a thing! GDI wins if they capture all the key locations, while Nod wins if they can hold on to the last objective, with a bonus (that is, a decisive instead of a major victory) if they manage to successfully defend the second objective as well (although testing suggests that this is *extremely* difficult and is probably not achievable barring severe mistakes on the GDI player's part).
3. This scenario is fairly playable vs the AI from both sides. As GDI, the scenario is not too difficult, in large part because the AI is vastly better at attacking than defending, while playing as Nod is challenging but definitely winnable. This scenario took much less time to create than the previous one, mostly because I now have a bit more experience building scenarios from scratch but also because I chose a battle that would be easier to model (in particular, the AI scripting was much less complex, so there's not as much obviously wrong behavior as before).
4. There's a small two-hex clearing in the mountains, which is meant to represent the orbits of the two ion cannons available to GDI in this battle. However, I didn't have the means to restrict the hex to only a single unit type, so theoretically there is nothing stopping you from flying Orcas into orbit. It doesn't have too much effect on the overall scenario so it's not really an issue, but if you prefer to roleplay or w/e then maybe don't.
5. As before, I'll put up an image AAR later to show off the scenario, since most people here probably don't have the game.
I would say I think that's everything except I'm pretty sure it's not, because it's late and I'm kinda tired, but oh well.
Edit: As promised, I've created an image AAR of this mod, playing as Nod. I've put it into a Google document to bypass the image limit, which you can find
here. I've also included a unit key in a separate google doc for the benefit of those unfamiliar with this genre of games, which is linked at the top of the document but can also be accessed
here, detailing not only what the unit symbols stand for but also what GDI and/or Nod units they correspond to. As for future scenarios, I do have two ideas outlined, but I probably won't be actually implementing them anytime soon. I hope you find the AAR to be interesting.
Edit 2: Discord has recently announced that they will be ending off-site file support, which presumably includes images. As such, I have reuploaded the
AAR and
Unit Key as pdfs. The reading experience may have degraded slightly, as the original AAR was pageless while pdfs have to be sorted into pages, but it should still be mostly readable.
EDIT 3: As of 26 February 2024, the change has happened and it doesn't seem to have affected the Google documents so ig it's fine lol.