How To SCED: a primer for planmaking in SCEDQuest
How To SCED: a primer for planmaking in SCEDQuest
SCEDQuest has 5 resources: Capital (100 Capital is about 1 Resources in the main quest - or somewhere in that realm), IP (Industry Points, which are the availability of fabrication resources/time), Astrotech and Astronaut Teams (Astronaut teams are more highly trained, and can be used to substitute for Astrotechs, in a pinch), and Pathfinder Days (90 days per 3-month turn, since Pathfinder can only be in one place at a time). Unspent Capital is saved for following turns; unspent IP are not saved (there are always uses for spare industrial capacity.)
There are a number of different categories of projects.
Facilities: These either require dice (with a Capital and sometimes IP cost per die), or just a straight investment in Capital/IP (representing getting the needed components on-site, or using existing industrial capacity to produce components). Earthside facilities have unlimited dice, since labor shortages are for larger scales than SCED operates at. Lunar (and eventually other planetary bodies) facilities have limited dice, to reflect the significantly limited labor forces present on-site. Constructing facilities anywhere beyond Luna requires the use of Pathfinder for transport, and so will use Pathfinder Days. Unless specified, Pathfinder is considered to be able to handle all Facilities needs for a location in one trip.
Currently, there are no bonuses to Facilities dice.
Assembly: Similar to Facilities, but it usually just requires IP for manufacturing.
Development: Adapting existing technologies to SCED's needs, and sometimes working out new applications of said tech. Limited dice, with a bonus, and a cost in Capital/IP per die. Currently, SCED has been authorized to spend a limited amount of Capital for additional Development dice used on the Craterscope (Lunar megatelescope) project.
Mission Planning: Must be done before actually conducting a mission. Limited dice, small bonus, generally has no cost per die.
Missions: Going out into SPAAAACE! Each mission usually has a cost in Capital and IP, always Pathfinder Days if it's involved, and sometimes Astronaut/tech Teams for a persistent station/base. Most missions to a planet/object can be combined with other trips, as far as Pathfinder Days go, unless they are noted as not being able to combine.
Hope that helps.
SCEDQuest has 5 resources: Capital (100 Capital is about 1 Resources in the main quest - or somewhere in that realm), IP (Industry Points, which are the availability of fabrication resources/time), Astrotech and Astronaut Teams (Astronaut teams are more highly trained, and can be used to substitute for Astrotechs, in a pinch), and Pathfinder Days (90 days per 3-month turn, since Pathfinder can only be in one place at a time). Unspent Capital is saved for following turns; unspent IP are not saved (there are always uses for spare industrial capacity.)
There are a number of different categories of projects.
Facilities: These either require dice (with a Capital and sometimes IP cost per die), or just a straight investment in Capital/IP (representing getting the needed components on-site, or using existing industrial capacity to produce components). Earthside facilities have unlimited dice, since labor shortages are for larger scales than SCED operates at. Lunar (and eventually other planetary bodies) facilities have limited dice, to reflect the significantly limited labor forces present on-site. Constructing facilities anywhere beyond Luna requires the use of Pathfinder for transport, and so will use Pathfinder Days. Unless specified, Pathfinder is considered to be able to handle all Facilities needs for a location in one trip.
Currently, there are no bonuses to Facilities dice.
Assembly: Similar to Facilities, but it usually just requires IP for manufacturing.
Development: Adapting existing technologies to SCED's needs, and sometimes working out new applications of said tech. Limited dice, with a bonus, and a cost in Capital/IP per die. Currently, SCED has been authorized to spend a limited amount of Capital for additional Development dice used on the Craterscope (Lunar megatelescope) project.
Mission Planning: Must be done before actually conducting a mission. Limited dice, small bonus, generally has no cost per die.
Missions: Going out into SPAAAACE! Each mission usually has a cost in Capital and IP, always Pathfinder Days if it's involved, and sometimes Astronaut/tech Teams for a persistent station/base. Most missions to a planet/object can be combined with other trips, as far as Pathfinder Days go, unless they are noted as not being able to combine.
Hope that helps.