My own mathpost for my own planmaking:
Rail Network Construction Campaigns (Phase 6) 221+39+45 = 305/245 (Phase 7) 60/245 +4 Log
Trans-American Railroad: 68+7+43+27 = 145/120 +2 Log +5 PS
Construction Drone Centralization (New) 0+24+34+25+9+54 = 146/120 +4 Lab -2 CapG
Drone Logistical Integration (New) 0+26+17+32+16+54 = 145/240
North Boston Chip Fabricator (Phase 5) 1265+22+46+9+47+9+21+18+27+4+28+34+35+35+38+238 = 1876/1805 +35 CapG +16 ConG -2 Lab -8 E Capstone Complete Further AI Projects
Bergen Superconductor Foundry (Phase 5) 425+10+19+29 = 483/1140
Factory Automation Programs (New) 0+22+24+29 = 75/280
Civilian Drone Systems (New) 0+5+11+41+30+58 = 145/150 Completes with a Non-Canon Omake +1 Lab -1 CapG +4 ConG Market Benefits
Reforestation Campaign Preparations (Phase 2) 447+30+11+11+22+58 = 579/790
Spider Cotton Plantations (Phase 2) 136+45+45+34 = 260/160 (Phase 3) 100/165 +1 CapG
Tarberry Plantations (Phase 4) 21+26+34+34 = 115/65 +1 E Completes the Action Chain
Laboratory Meat Deployment (Phase 1) 0+31+24+18+39+58 = 170/170 (Phase 2) 0/170? +6 ConG -1 F -2 E
Deep Red Zone Tiberium Glacier Mining (Stage 4) 168+2+28+39 = 337/190 (Stage 5) 47/190 -3 Log +2 E +75 RpT +2 RZ Mit
Xenotech Tiberium Processing Plants (Stage 2) 16+20+8+32+32+37+27+11+22+156 = 361/300 (Stage 3) 61/300 +500 X Processing +6 STU +50 RpT -6 E -3 Log -1 Lab
Forgotten Experimentation 0+44+19+10+37+88 = 198/260
High Density Housing 255+18+8+1? = 282?/295 Completes with a Canon Omake +1.2k Residents
Species Restoration Bay (Stage 2) 32+31+17+38+45+78 = 241/255 Completes with a Canon Omake
Lunar Homesteading (Phase 2) 5+11+35+33+41+18+16+33+23+45+37+170 = 467/250 (Phase 3) 217/250 +1?k Residents
Autodoc Systems Deployment 0+22+37+31+1+48+19+38+49+140 = 385/280 +4 Heal +6 EmHeal -3 CapG -3 E -5 PS
Transhuman Technology Deployment (New) 0+17+35+33+33+37+11+24+12+140 = 342/300 +10 Heal +5 Lab -5 CapG
Electronic Countermeasures Improvements (Refit) 60+30 = 90/500
Military Particle Beam Development (Tech) 0+17+28+36 = 81/100
Ferro Aluminum Armor Refits (Refit) 199+30 = 229/295
Ultralight Glide Munitions Deployment (Phase 2) (Munitions) 135+50 = 185/150 (Phase 3) 35/150 -1 E
NovaHawk Development 0+30+29 = 59/40
Next-Generation Armored Vehicles 0+21+20+36 = 77/160
Ground Forces Zone Armor (Set 2) (Phase 1) 16+19+12+9+29+43+39+93 = 260/285
Fast Twitch Myomers Development (Tech) 0+33+39+36 = 108/60
GD-3 Deployment (Phase 2) (High Priority)(Refits)(Updated) 65+30 = 95/180
Governor-A Deployment (Refits) 96+30 = 126/350
In our last update, the HUNGER party had taken advantage of the other Tib parties being asleep to push for major adaptation to GDI's noise pollution.
How has that progressed since then?
Strong progress has been made, but there are some concerns about FoxGirls, and how this may change the political dynamics.
Next update: Q2 2065.
So we lost 3 Mitigation on both Yellow and Red Zones.
And as always you are welcome. 16 on both Yellow and Red Zone Tib expansion. Good for us.
This is 25 points behind, not 15 points.
Heads up from the Discord: The Forgotten have figured out how to boost the efficiency of Xenotech Refineries, so now it's X: 1 per 45. Effectively giving us another +2 STU this turn.
Good to know, now if only I could know how to eat my math errors properly like you.
Resources: 1215+75+50+30? = 1370? + 180+1215-1165 = 230 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 110Edit:-5 = 105 = 100+5 = 105
SCIENCE Meter: 4/4
Tiberium Spread
25.405+(0.96-0.16)/20+0.35 = 25.795 (+0.39) Blue Zone
0.00 (+0.00) Green Zone
0.07? (+0.0?) Cyan Zone
23.375+0.35 = 23.725 (+0.35) Yellow Zone (99-3 = 96 points of mitigation)
51.15+0.16-0.86 = 50.45 (-0.70) Red Zone (87-3+2 = 86 points of mitigation)
Current Economic Issues:
Housing: +87+1 = +88 (+85 LQ, +2+1 = +3 HQ) (1 high-quality housing per turn)
Energy: +57+5-8+1-2+2-6-3-1 = +45 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +35+4+2-3-3 = +35? (-4? from military activity)
Food: +47-1 = +46 (+26 backed reserve, +5 unbacked reserve)
Health: +27+4+10 = +41? +(+6 Emergency Health) (-8? from refugees)
Capital Goods: +15+2-2+35-1+1-3-5 = +42 (+2 per turn from Distributed Industrial Authority) (+363+42 = 405 in reserve)
Consumer Goods: +21+10?+3-15+16+4 = +39? (+10? per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +16+3?+2-2-3-1+4-2+1-1+5 = +22? (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2820+75 = 2895/4300+500 = 4800) (970+75-500 = 545/2450 HG, 1350/1350 IHG, 500+500= 1000/500+500 = 1000 X) (HG: 1 per 95, IHG: 1 per 85, X: 1 per 50-5 = 45)
Tiberium Reserve (0/500)
STUs: +7+7? = +14?
Taxation Per Turn: +205+30? = 235? (+25+5? = +30? per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +50+50 = +100
STU Production and Consumption
Net: +7+7? = 14? per turn
Production: +36+7? = +43? per turn (10.2-4.5 = 5.7 HG, 15.9 IHG, 10+12.2 = 22.2 X)
Consumption: -29 per turn
22 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-16 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Projected Fusion Power Plant Decommissioning
-16 Energy, +1 Labor Q1 2065
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2066
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Plan Goals
Provide 13 Consumer Goods points from the Treasury
Increase Income by 330-75-50-30? = 175
Increase population in space by 13.45k-1.2k-1k = 11.25k
Provide 14-2 = 12 Points of Red Zone Abatement
Spend at least one die on Steel Talons projects every turn
Upheld
Projects
Complete Karachi Planned City by end of 2065
Complete North Boston Phase 5
Deploy Governor-A refit
Complete at least 4 Ground Forces Zone Armor factories
Complete Reforestation Campaign Preparation Phase 2
Develop Next Generation Armored Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065
Complete Post War Housing Refits
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Upheld
Spend no more than two free dice per turn on Military.
Upheld
Yeah that is about it, now just to see what if any consequences completing another stage of Xenotech Refineries has.