Steel Talons Circa 2xxx - [Canoncity to be defined]
Steel Talons Circa 2xxx


Overview
What follows is a treatise on the current state of the Steel Talons segment of GDI's Armed Forces. While nominally a segment of the GDI Army forces, the Steel Talons are even more independent in nature than either the Zone Operations Command forces or the more "generalist" Ground Forces segment of the Army.

While this is rooted in their origins as a semi-independent command, whose primary missions were "field-test bleeding-edge designs in live combat" and "provide heavy security for major research & development sites", their current mission profile has only encouraged this independent streak within their culture.

Current Operational Areas
The Steel Talons of today are the premier "tip of the spear" units, serving as the first wave of troops deployed onto a hostile planet, often directly from orbiting warships. While Ground Forces can field heavier formations overall, the Steel Talons have a peculiar talent for leveraging the forces they have for maximum shock, awe, and damage.

The Talons still tend to field weaponry that has not been deployed to the rest of the GDIAF, mind. Their need for more robust and comprehensive maintenance resources means they're well-positioned to deploy semi-experimental systems. Combine that with the highly modular nature of the various chassis that they field, and one should expect to see the Steel Talons firing off all manner of exotic weapons, no few of which will not see widespread use in that particular form or iteration.

However, their assignment as the primary or exclusive guard force for most R&D laboratories is long past. GDI has ensured that the most sensitive sites are on their innermost worlds, heavily and jealously guarded by layers upon layers of security, orbital assets, and mixes of ground forces. The Talons are absolutely present at many such sites, but it is no longer the sole purview of the Steel Talons to provide that protection. Often, those members of the Talons performing R&D site security are either on a "rest" rotation due to injury recovery or having seen heavy combat, and/or they are pilots noted to have an excellent instinct for using the most-bleeding-edge weaponry before it's ready to deploy to mainline Talon forces. While some of being a "test pilot" is high levels of basic skill, the ability to specifically push equipment to breaking, and then articulate the "what", "where", "how", and "why" is rare and valuable for this type of work.

This overall shift in their duty is due to the vastly changed "geography" of GDI territories, rather than any impingement of the capabilities of the Talons. Being able to protect major labs and testing sites behind an entire planet's defensive grid vastly changes the calculations of who defends what. That almost any threat of significance, or at least of a scale above "barely-armored infantry with light arms and makeshift bombs", would have to very visibly make it through the black-Navy vessels and any orbital defenses only reinforces this.

Technological Notes
To some degree, the Talons still existing is a case of vehement efforts on the part of their members, retired members, and friends and "fans", to continue to justify their existence as a coherent entity. However, the current technologies used in the field have meant that the decades of experience building, driving, and maintaining Battle Walkers is an incredibly relevant suite of skills. GDI has found that the combination of jump jets and legs allow the "mecha" used by the Steel Talons to consistently land safely on a planetary battlefield without needing an entire landing craft, and often not even needing a full landing pod, but rather just a heat-resistant re-entry pod.

In terms of technology and weapons, most of their technology isn't radically different in material than that used in more "conventional" forces. The armor materials, power sources, and structural elements are basically similar, or one generation more advanced, using the smaller force as a test bed to field test options before adopting it on a broad scale. These components are just shaped differently, for the structure and armor, and with power lines feeding different systems in modestly different ways. The weapons, as well, are essentially the same; railguns, particle weapons, lasers, and missile launchers. The motive systems are the main difference, using myomers and actuators instead of treads, wheels, and hoverplates. As well, while there is some level of turret/gimbal mounts, it's more likely for Talon walkers to use arm structures to allow a wide range of aiming for many of their weapons.

Command Structure
Organizationally, the Talons have two distinct "sub-groups" in their day-to-day operations. The general culture and organization of them has evolved over time and based on both experience and expedience.

The first is the research, maintenance, and logistical portion of their command. While these people are an invaluable piece of keeping the combat arm of the Talons running, a fact that every single soldier within the Talons is keenly aware of, they are also much more loosely organized compared to many sections of GDI's military. The practice of having cutting-edge tech on field/combat deployment blurs a lot of the traditional lines, means that there's a lot of cross-training, and generally leads to people working in ad-hoc groups led by 1-2 more senior members, with the larger groups reporting to 2-4 officers and NCOs who work hard to corral them.

The second is the actual combat troops, who are organized much more rigidly, though this is primarily an outgrowth of the need for standardized transport sizes and the ability to "plug and play" various smaller units into larger formations as needed. The base organizational unit for all Steel Talons operations is sized around 4 units. For all combat vehicles, it is a Lance, composed of 4 Walkers, Tanks, or VTOLS; for all infantry it is a Squad, composed of 4 individual units. For infantry specifically, a Squad is the equivalent (in general combat use) as a single Vehicle, while the Platoon, which is 4 squads of 4 troopers, is the equivalent of the Lance.
Platoons and Lances are then organized into Companies, which can be either homogenous or mixed, and are comprised of 3-4 Lances/Platoons. Above Companies are Battalions, which are composed of 3-4 Companies. The default is 3 Lances/Platoons per Company and 3 Companies per Battalion, but sometimes a "Square Company" and/or "Square Battalion" (4 sub-components) is deployed. It is exceedingly rare to have a Square Battalion of Square Companies, simply because this becomes difficult to cohesively transport, and unwieldy for the commanding officer on the field.
Above the Battalion is a Regiment; these units are almost always comprised of 3 Battalions, though Augmented Regiments of 4 Battalions do exist, primarily at the higher command level (to accommodate the Battalion of command and support troops active in the field).


Specific Units
While the Steel Talons have used a multitude of one-off designs and "lineages" over the years, today there are a handful of specific models of equipment in use by members of the unit in their day-to-day combat operations.
Not covered here are the multitude of unarmed repair and recovery vehicles, as well as the larger landing craft that are crewed by the Navy while being seconded to the Talons themselves.

Titan Mark VI, aka Hyperion Main Battle Mech
The Hyperion is the primary Main Combat Mech of the Steel Talons. Descended from and refined many times from the blocky designs of the Second and Third Tiberium Wars, the Mark VI Titan Battle Walker is a marvel of modern mech engineering. The body shape is visibly related to the past designs, but has been compacted, rounded, and streamlined.

The twin arms end in hardpoints that allow the mounting of various energy weapons pods, though the most common configuration puts a Particle Projection Cannon (a descendant of the early research into "Tactical Ion Cannons") and a Pulse Laser (descended and iterated from the early Crystal Beam Laser mounts used on Predator tanks and other such vehicles). However, these weapons are actually the lighter section of the Hyperion's armament, intended primarily to be heavy anti-infantry and/or light anti-armor in use. Due to linkage and myomer weight limits, it was decided to make them exclusively energy armaments in the various pre-made pod attachments (which ease maintenance cycles somewhat). On the top of the mech's "spine" is a mount for a larger, single heavy weapon system. Most often, this is one of three things, depending on the specifics of the expected battlefield: a Dual-Core Heavy Laser ("Blazer"), a Tactical-Scale Ion Cannon, or a direct-fire Gauss Cannon. The pod attachments for the former weapons include cooling and targeting equipment, while the latter includes recoil compensation and ammunition.

Integral to the design are a set of jump jets used both for tactical battlefield movement, and for stabilizing the last-burn segment of an orbital drop landing; for lateral combat movement, it can reliably move up to 40 meters distance. Beyond the jets, the Hyperion is capable of achieving walking speeds of a bit above 40 km/h, and run speeds of around 60 km/h. The armor protection of the Hyperion is carefully balanced to give it notable survivability, while staying light enough to allow it to maintain speed and maneuverability. It is not as fast as other models, not as heavily armored as others still, but it is fast enough, armored enough, and armed enough to be the primary model fielded. Fully 45% of the Mechs used by the Talons are Hyperions, with the other models all being roughly evenly split among the other 55% total.

Havoc Mark IIIA, aka Valraven Electronic Scout Mech
The Valraven is actually one of a pair of Mechs descended from the original Havoc scout mech. Trial and testing showed that some separation of duties was required, and the result was the design and deployment of the Valravens.

The Havoc IIIA is fundamentally a combination scout and electronic warfare mech. Deployed as part of larger scouting units alongside the Havoc Mark IIIB, the Valraven focuses the majority of its weight on a fairly equal combination of speed (up to 97 km/h at a full run), armor, and E-War gear. The bird-head-shaped central torso started as a necessity to help contain the powerful antennas needed for many of its electronics, and was then refined into the more fanciful shape seen today. While its electronics package can theoretically be changed around, most typically the Valraven carries what is called an Active Probe (a suite of powerful sensors capable of greater range, power, and precision than those carried by default on Hyperions or other Mechs), an ECM Suite (focused on jamming and counter-jamming enemy e-war attempts), and a Command/Control Communications Module, allowing it to coordinate with the Havoc IIIB lances working with it, as well as other Valravens and the command Mechs of their larger assigned units. They are also equipped with a series of jump-jets that allow the Valraven to jump about 60 meters distance.

Armament-wise, a Valraven is equipped primarily to kill anything lighter than it, and allow it to outrun anything that could kill it quickly with its weaponry. Thus, its left "arm" is a pod typically equipped with two medium-weight lasers (the slower-firing but higher-powered variants), and the right "arm" is a missile pod, typically with a half-dozen tubes firing the shorter-ranged but more powerful iteration of the Talons' favorite multi-purpose missiles. The central torso has a pop-up anti-missile turret that is typically tucked away when not in combat; its position means it is ineffective versus infantry, and thus has been designed as an exclusively defensive feature (giving it marginally increased performance in that specific role). There are loadouts with more weapons, but these require a sacrifice in electronics, which is not typically favored.

Havoc Mark IIIB, aka Wolpertinger Scout-Harasser Mech
While the Valraven is focused on the electronics side of being a "scout Mech", the Wolpertinger is focused on being the proverbial field agent in the equation. An even smaller and lighter design, the Havoc Mark IIIB is focused on moving fast and providing raw sensor data (and reports from the pilot) back to Valravens that then process that data and compile a comprehensive picture of the battlefield.

The Wolpertinger's design is small and compact, more reminiscent of the original Havoc in many ways. They are capable of reaching a blistering 129 km/h in a dead run, and it can leap up to 240 meters in a single go. Their size and shape makes it easy to bring an entire Company of them on most transport ships, giving any Talon formation a highly-capable scouting force. While certainly not as heavily-protected as a Hyperion, the Wolpertinger has armor almost as heavy as the Valravens, despite being several tons lighter overall; the E-War Mechs have to dedicate more space to their gear than the fast scout mechs.

Weapons-wise, the Wolpertinger has been designed as an energy-weapons-only mech. Most typically it mounts two lasers, most often the middle-weight rapid-fire Pulse versions, in place of more "normal" arms. Atop its chassis is the modern equivalent of the old Crystal Beam Lasers used on Predator tanks, in what's called a "Laser Anti-Missile System".

Wolverine Mark VIII, aka Ratel Infantry Support Mech
More than any of the Talon's Mechs, excepting perhaps the new-model Juggernaut, the Wolverine has undergone the most revisions over the years. Its role has also fluctuated, from being a light harasser, to an "infantry-killer", to now solidifying into an Infantry Support Mech design whose size has been intentionally placed at "bigger than Zone Armor but smaller than any other Mech". Ratels are small enough that normal piloting is impossible, but are too large to "wear" like regular Zone Armor. Instead, the pilots utilize special full-body neurosuits, using the same technology present in all neurohelmets. Whereas normally a neurohelmet is utilized for maintaining a Mech's balance, giving faster response times, and allowing marginally more intuitive controls alongside more traditional HOTAS and panels, the neurosuit instead captures full-body neural activity signals. This has the effect of generally dampening the pilot's actual body movements, which is further reduced by being suspended in a special cushioned cockpit while maintaining an almost fetal position. This allows them to treat the Ratel as their own body, but carries much higher risk of neuro-feedback when damage to the Mech occurs.

Because the Ratel stands at less than half the height of a Hyperion, it is light enough to actually be carried by the Talon's MBM, though more than one is too much weight for anything but an emergency evacuation or drop. To facilitate this battle deployment, Ratels are equipped with special magnetic clamp mechanisms on their torso and knees. While they can and do utilize their hands (and the smaller integrated magnets therein) to hold on, often the Ratel pilot is instead still utilizing their weaponry to fight off enemy infantry or light vehicles while the Hyperion focuses fire on heavier targets, or even focuses on moving out of the area.
For its own movement, a Ratel can typically keep pace with a Hyperion both in terms of land-speed and jumping distance, which keeps it roughly on par with various Armored Infantry that both the Talons, and the larger Army of GDI, utilize. Its armor is some of the most advanced materials available, as the Talons have sought to give it the most protection possible for its size. Still, there are limits, and it is only tougher than a Valraven due to having fewer sensitive electronics and packing slightly more redundancy in its frame; they have roughly the same effective armor coverage. This is more than sufficient for the Ratel's intended role, however, as most infantry-scale weapons will not achieve a through-armor penetrating hit on any of the Ratel's vital systems.
For armaments, the Ratel typically mounts a dedicated anti-infantry weapon (most often a light laser) in underslung mounts on each arm, with the hands equipped with multi-purpose "claw" extensions. It is capable of mounting two larger weapons on the back, or a weapon and ammunition pod. Examples include a Light Railgun, a Missile Pod, Medium Lasers, or Light Particle Cannons. There are a handful of hand-held weapons it can utilize as well, functioning as modestly upsized versions of Zone Armor weapons. However, these are not universally used, as the extra mass slows the Ratel down marginally, and they cannot utilize the Mech's own power supplies. There are rumors of large-caliber, high-ROF railgun units being utilized with Ratels, where the power and ammunition storage is on the back and fed via cables and belts to a large hand-held weapon, but these have yet to be seen on the battlefield, so it is unclear if this weapon will ever be commonly utilized.

Ratels are often deployed in Lances alongside 3 Platoons of Infantry, or as a Company alongside two Companies of Infantry. While they can function independent of Infantry and solely supporting other Mechs, this is not their intended role, and they suffer for it, as they do not typically have the necessary numbers to fully suppress enemy infantry. The Talons are very insistent on integrated deployments for Ratels, so this concern is mostly moot.

Juggernaut Mark V, aka Arjuna Fire Support Mech
The Arjuna is the other most "radical" design change among the various Mechs of the Steel Talon forces. While older iterations of the Juggernaut were set up solely as big-gun fire support Mechs, typically with three or even four guns, the Arjuna design steps back to only two main weapon mounts. This decision was made after many debates and iterations, and was ultimately to accommodate making the newest version of the Juggernaut capable of unassisted jumps and orbital drops, and also making it capable of generally keeping up with the main body of Talon forces on the ground. The result is a shockingly popular mech for a crowd normally obsessed with "MORE GUNS', and has proven the single most popular design outside the Talons, with only the Valraven and Wolverine coming close (due to the powerful EWAR suite and small size, respectively).
Arjunas are almost as well-armored as Hyperions, and capable of the same ground speeds and jumping distances. However, while the Hyperion mounts two fully-articulated arms as well as a dorsal weapons mount, the Arjuna instead has two mounts for heavy weapons integrated directly on the sides of its torso. While this means that an Arjuna can, if need be, completely flip these weapon pods backwards, it also means it has much-reduced ability to engage targets that are close and to the sides. Its only other weaponry are a quartet of Medium Lasers near the "nose", specifically fast-firing Pulse variants.

The main weapon mounts tend to come in one of three main models, with two further more-rarely-utilized options.
The first, and most popular, are boxy missile launchers utilizing the long-ranged "micro" missiles the Talons developed, giving the Arjuna both direct and indirect target engagement capability, as well as multi-target barrages. The deceptively small size of the missiles means that each pod carries enough reloads for several minutes of fairly sustained fire, and ammo replenishment is fast and easy (utilizing special doors on the rear of the pods).
The next most common mounts are twin PPCs, the heaviest and longest-ranged models GDI can cram on the frame (only the Haizum can mount a larger version on a frame smaller than a Dropship or full Warship). While this sacrifices indirect fire and guided munitions, the sheer power of the PPCs makes this arguably the most immediately dangerous model, as just two or three well-aimed barrages can disable even a Hyperion.
The third configuration utilizes twin heavy railguns, with large ammunition pods allowing for extended deployment. This is viewed as something of a "compromise" between the Missile and PPC configurations, as while it has indirect fire capability, it is largely unguided munitions. However, it allows an even greater variety of munition types than the Missile configuration, and can deliver potent direct-fire damage to single targets as well, ensuring it is still a commonly-used weapons pack in the field.
The final two configurations are sub-variants of the Missile and Railgun models. The former utilizes a pod setup with a smaller number of larger missiles with much longer range and larger payloads, with the pod opposite the actual missile launcher containing advanced targeting electronics systems, and a "wraparound" pack on the back containing additional missile reloads. The Artillery Railgun configuration does much the same, placing a single very large railgun on one side, whose range is described in at least two digits of kilometers, and with ammunition and counter-weights on the other side of the Mech.

Mastodon Mark III, aka Mumakil Command/Siege Mech
The Mastodon is the comparatively newest Mech design lineage, being only as old as the Havoc line and not debuting until after the Third Tiberium War. It has evolved from being a simple "super-heavy" Mech, to being a dedicated Command Mech with Siege Support capability.

The Mumakil is the current iteration of the concept, and is the only regularly-fielded Steel Talons mech to lack integrated jump-jets of some kind. When deploying into a combat zone, Mumakils either ride down in their parent dropship or, much more rarely, utilize a combination of a disposable "drop pod" as well as a quartet of cast-away "jump packs" that combine repulsor tech and actual jump-jets. As well, its ground speed is, at best, around 30-50 km/h, meaning it can be outpaced by all of the other Mechs in the Talon's arsenal. This is not seen as overly concerning, as while the Mumakil is deployed to front-line combat areas, it is not intended as a "tip of the spear" so much as a mobile command base and a deadly "anvil" for various maneuvers in the field.

The Mumakil is a large, heavy mech, standing tall enough that Hyperions are barely taller than the Mumakil's belly, and heavy enough that they're approximately 130% the weight of a Hyperion. They are correspondingly much more heavily armored, even with all the space they dedicate to command systems and weaponry.

Behind the boxy cockpit of a Mumakil (which is the only Mech to have not only a separate Pilot and Gunner, but two such Gunners typically assigned) is a small, cramped room that can house up to five officers, including the Force Commander. They each have computer stations (barley wider than an average person's shoulder spread) that allow them to capture, filter, and interpret the massive amounts of incoming information from a modern battlefield, which then allows the Force Commander to issue large-scale orders for his troops in the field, with little worry of jamming or interception. The Mumakil's communications suite is exceedingly powerful, and has advanced encryption systems to ensure safe broadcasts even in an enemy-held battlespace.

For armament, the Mumakil's designers assumed that the Mech would often be dealing with both threats in its immediate area, as well as engaging targets at long range. To that end, it has an entire array of secondary weapons to provide close-in protection, while on its back the main guns allow it to put out staggering firepower.
Mounted on the forward and aft torso hull are four articulated gun mounts utilizing Medium Pulse Lasers to deter most light and medium enemy vehicles, while the knees mount Micro Pulse Lasers, which have an absurd rate of fire and enough stopping power to deter any battle-armored infantry thus encountered by GDI. Under the cockpit is a Light PPC mount slaved to the Pilot's own helmet, allowing him to easily engage any targets in a roughly 140-degree horizontal arc, elevations up to 30 degrees, and depressions of almost 70 degrees. It also mounts fore and aft dorsal AMS systems, which have the same "pop up" design as that utilized on the Valraven.
The main weapons system is two heavy-duty modular mounts, utilizing even heavier versions of the three weapons systems seen on the Arjuna (Missile Pods, Heavy PPCs, and Heavy Railguns), as well as adding in the ability to mount two next-generation Sonic Cannons, which while slightly smaller than the ones originally mounted on a MARV, are capable of higher rates of fire, and are also light enough that the Mumakil can mount two of them (though if firing both at once, it cannot be walking and must brace itself).

Infantry Battle Armors
Camazotz Scout Battle Armor

In contrast to the "bigger is better" philosophy that tends to permeate most design decisions for both the Mechs and Battle Armor Infantry of the Steel Talons, the Camazotz is a small, agile, stealthy suit. They are designed to operate for long periods with little resupply, and thus utilize 1-2 energy weapons along with various mixtures of electronics and sensor gear. If the operators need flexible movement, they can sacrifice using anything heavier than a Laser Rifle in weaponry and connect a Flight Pack that is comparable in operation to the older Zone Raiders, but able to maintain flights for long periods of time in an atmosphere (by using their micro-fusion power cores to superheat air to the point of providing jet exhaust).

Carbuncle Trooper Battle Armor
The Carbuncle is the "standard" Battle Armor utilized by the Steel Talons. It is roughly comparable to the standard Battle Armor utilized by the larger formations of GDI's Ground Forces, though it sacrifices a bit of armor protection (comparatively) for increased foot and jump mobility. Typically the right arm mounts an anti-infantry-scale energy weapon in a discardable over-the-hand mount, while the back mounts either a projectile gun, a one-shot missile pod, or communications and ECM gear for commanders. The left arm has an over-sized claw mechanism with high-strength vibrating tips that allow it to pierce most any materials, and a dramatically enhanced grip strength; as well, the forearm segment can deploy a light energy shield that can absorb a couple of shots before it "breaks" and needs to recharge for around a minute. The Battle Claw (as users tend to call it) can also be ejected, much like the weapon on the other arm, leaving behind a lightly-armored glove that still maintains a full Tiberium-rated NBC seal.

Raiju Heavy Battle Armor
The final main model of armor utilized by the Steel Talons is a heavy armor intended to serve as a line-breaker, boarding element, or otherwise function in any area anticipating heavy resistance and heavy weapons fire. The Raiju weighs almost three times as much as a Carbuncle, but mounts about twice the protection while still matching the former's jump distance and maintaining about 60% the same foot speed. It also boasts an even heavier weapons load, capable of mounting infantry-scale sonic weapons as well as light railguns and lasers in its right arm that are capable of doing notable damage to many armored vehicles as well as armored infantry. The opposite shoulder has a pod mount much like the Carbuncle, and can also carry one-shot missile pods as well as another heavy infantry gun. The right shoulder carries advanced targeting and sensor gear in a small armored pod, which if need be can either flip onto the back to protect its vulnerable lenses, or raise up a full meter to allow the operator to spot enemies while staying behind cover. Its left arm lacks the terrifying claw of the Carbuncle, instead choosing to provide a solidly-armored, fully-articulated hand element that allows a Raiju operator to interact with most control systems or climb up limited distances one-handed.

Combat Vehicles
Simurgh Infantry Support Tank
The Simurgh serves as one of the primary field transports for the Steel Talons battle armor infantry, even as all three main designs are rather mobile on their own (and have even been observed riding on top of Hyperion or Arjuna mechs into battle). A Simurgh is capable of carrying a half-Platoon of troops, or eight Battle Armored troopers. It is also exceedingly fast on the ground, and capable of both orbital drops and independent jumps thanks to a pair of heavy engines mounted on its side in round, armored nacelles, as well as a set of repulsorplates in the belly that can be turned up from "normal hover" to "jump mode", though the latter cannot be maintained indefinitely. For armament, they have a fixed-forward weapons mount with a single Medium Pulse Laser, and two Missile launchers; the Laser has a limited-track gimbal mounting, while the Missiles are capable of rapid turning to allow off-bore shooting past a couple dozen meters of distance.

Rarog Fast Attack VTOL
The Rarog is a curious descendant of both GDI and Nod VTOL design elements, combining into a new and unique vehicle. Its primary propulsion is in wing-mounted rotating nacelles, allowing a shocking degree of fine control when in hover mode, and correspondingly surprising air-speed when locked into traditional flight mode. While more lightly armored than any ground vehicle, the Rarog is still a rather hardy air vehicle, and is capable of taking several weapons hits without immediately combusing. Its primary armament is nose-mounted, and tends to be a pair of Pulse Lasers and a pair of PPCs, with individual pilots scaling the size/"heft" of the weapons up and down depending on anticipated mission profiles. It also contains robust anti-missile ECM and chaff countermeasures, though engineers were not able to reliably mount and utilize a full AMS mount on its frame. In addition to the nose guns, it has two extendable one-shot rocket pods mounted mid-fuselage, and can even mount missile or bomb racks on the outer wings, though doing so reduces it to subsonic airspeeds until it has expended or discarded both the ordinance and their attending rack mounts. Without external ordinance, it can reliably hit speeds of approximately 1500 km/h when locked into direct flight mode.

Older Garrison Models
A handful of machines are not deployed in frontline combat but are considered fit enough to fulfill duties in defensive roles at Steel Talon R&D sites. The Titan Mark V, aka "Prometheus" remains an exceedingly popular unit despite being slower than the Mark VI, and is in use by a handful of field commanders to this day due to its heavier armor and weaponry. It ultimately proved too slow to continue to serve as the Main Battle Mech for the Talons, however. The Wolverine Mark VI-D suffers similar speed issues, though it is the most popular "garrison mech" due to being easy to repair and fairly compact. Finally, the Mastodon Mark II-B, aka "Oliphaunt" is typically assigned to an overall Garrison Commander; while it bears much less in terms of communication and command equipment, it is still an exceedingly tough and well-armed machine. There are few of them left, though, and no more shall be produced.
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In conclusion, while an unorthodox force by most metrics, the Steel Talons are exceedingly effective at their assigned task as the "tip of the spear", as well as operating in unconventional terrain and urban areas. For all their boasting, the Talons generally recognize they could not conquer a planet on their own without the rest of the Army. But when both the regular Army and the Talons set aside hazing and rivalry and focus upon a single enemy, a singular foe? Woe betide them, for GDI's armored fists shall show no mercy.


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Author's Note: This is a labor of love born primarily from a combination of a near-obsessive love of Battletech, a fascination with the Steel Talons as a distinctive force, and some discussions with @Ithillid regarding the potential future of GDI's Mech Fanboys. This Omake is by no means meant to be truly canon, especially as it is something of a "future-cast" of what might be rather than what will be. But it sure was fun to write, and I might do more in the future.
 
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GDI Cybernetic Augmentation Alternatives, 2xxx (noncanon)
GDI Cybernetic Augmentation Alternatives, 2xxx

While the first half of the 21st Century saw slow, halting steps into the realm of cybernetics, especially after the CABAL crisis, it was actually the arrival of the Visitors (or more accurately, the aftermath and the wealth of scientific discoveries afterwards) that kickstarted the field of cybernetics into being something more than just the realm of nightmares, or crude and unwieldy devices.

Today, GDI boasts one of the highest proportions of voluntary cyborgs in the galaxy, and almost the entire military arm of the human government is augmented to some degree. Even in government, it's near-ubiquitous, just as much as their propensity for power armored bodyguards and battalions of heavy tanks on hot standby for immediate, forceful extraction of "high value soft assets". However, this does not mean the practice is truly universal.

For both the military and the diplomatic arm of the government, there are only two sets of implants that are truly considered mandatory. The first is a set of implanted medical monitoring devices; while work continues on reducing their size, the current crop of sensors can be placed with minimally-invasive outpatient procedures, and do not require extensive wiring or impede regular bodily functions in any way. For anyone but the most extremely tech-averse, they are at worse an annoyance (mostly due to the scarring); the fact that they can be removed when one retires, without any negative side effects, only enhances this fact.
The second required implant is some form of "neural interface mesh"; however, this is actually a range of implants. Many individuals choose the permanent "neurojack" format (itself an entire sub-category of implants), which allow for both wireless and wired connections for the user. However, for those who are leery of having cables buried deep in their brains and spinal columns, there are a series of "mesh" implants that go under the skin and muscle layers and utilize technology much like neurohelmets; their increased proximity to the brain allows them to pick up much more sophisticated input. Their implantation requires a few days of recovery, but as with the medical monitors, they can be removed if desired.
Both of these options, and all of the devices we will be discussing, are made possible by decades of relentless revision and improvement on isolinear computing technology. The sheer ability of quantum computing with solid-state crystalline structures continues to dazzle those familiar and unfamiliar with it alike.

The most commonly-cited areas of concern for both soldiers and diplomats, and the ones given as reasons for why artificial eyes and ears should be "required", are centered on concerns over damage from explosions, blinding from DEW devices, and other various risks to the extra-vulnerable soft tissues present in the head.

For the eyes, here is where isolinear technology is paired with the galaxy-wide utilization of Element Zero and the so-called "Mass Effect" phenomenon. The two main forms it takes are either stylish "sunglasses" (typically used by diplomats, or officers not in a line position), which rely more on small forcefields and specialized omni-forges, or more robust "goggles" (visually somewhere between more classical welding goggles and thick-framed wrap-around sunglasses), that rely on physical airtight seals and micro-resevoirs of shock-resistant eye-friendly fluid.
In either case, it's absurdly simple for the lenses to provide wide-spectrum protection against flash-blindness, and of course to provide various virtual displays (with a technique projecting them into the lenses rather than back into the eyes, thus reducing risk of long-term damage from overuse). The more complicated mechanisms inside these marvels are the ones intended to protect against shockwave damage; the military-grade goggles do a better job due to relying on physical protections, but the glasses are still resistant enough that the point where damage becomes possible is already presenting a fair bit of risk for greater damage to the rest of the head/skull anyway. After a certain point, heat-proofing these devices would be twisted comedy, as it could result in someone suffering third-degree burns everywhere except for their eyes, to the point they'd be dead anyway.

For the ears, it's actually much simpler, and was nearly a solved problem before even trying. Many old-style hearing aids and swimmer's ear plugs provided near-perfect airtight seals, with the former also providing sound amplification and nullification. Modern devices are essentially high-tech hearing aids, though with the volume typically scaled for the user's natural, non-damaged hearing. Their soft inner sections provide airtight seals, and the material can dissipated sudden shockwaves with enormous efficiency, resulting in, at worse, mild headaches and short-term ringing, instead of ruptured eardrums and powdered middle ear bones. They are also able to filter out abnormal sounds at high and low ranges, though they cannot do much for something that resonates with a person's skeleton (not that cyber-ears would really do any better on that front).

Beyond those two senses, the next main area that sees a lot of cyber-ware for work duties are various haptic feedback implants in the fingers and hands. These are easily replicated with various skin-tight gloves, which can be more easily taken off and put on outside of regular duties, as haptic feedback is not considered a major issue for day-to-day living. GDI's civilian technology production still tends to go with actual physical interfaces, or more traditional touch-screen display-controllers, with the more "exotic" holo-interfaces of the Citadel often seen as a bit wasteful and extravagant.

Things like muscular and skeletal enhancements are generally the domain of either bleeding-edge transhumanists, or bleeding-edge special operations soldiers. The former are always enthusiastically volunteering for various procedures. The latter, meanwhile, are the one real exception to allowing people to utilize external devices instead of cybernetic implants. However, these requirements are well-known, and the groups that require them are a subset of a subset of a subset of the armed forces; many of the spec ops groups get by with low-augment soldiers without issue.

All in all, GDI continues to exert considerable effort to allow the widest range of individuals possible to be contributing members of society in all capacities and at all levels. While the species-wide trauma from the CABAL conflict is gone, some families lost enough that their internal cultures have made them augmentation-averse, while other individuals find the concept of replacing so much working, vital "meatware" to be concerning for their own safety and sanctity of mind and body. All organs of GDI are aggressive in ensuring no active bias is present, in either direction; shaming and shunning someone for not having a large number of implants is just as unacceptable as shaming someone for being loaded up with cyberware. Many citizens and soldiers end up somewhere in the middle of this debate, and almost all are more than willing to extend grace and kindness to their fellow man.

Plus, as noted by more than a few low-augment aviators, the sunglasses do tend to look rather snazzy…


Author's OOC Notes:
-This is much less comprehensive than my Steel Talons writeup. It's much more of a fully-expressed brain-bug than anything.
-It's not meant to be binding on how the future looks.
-It is meant to present some ideas and options for people to be able to serve as diplomats and soldiers without cutting out their eyeballs, because that feels hella freaky and shady to me, conceptually.
-This doesn't really go into gene-modding to any extent, as I feel like we have even less of a grasp of what's possible in the future, right now.
-Between us already having isolinear tech, and the fact that, to my mind, if we can make actually-functional eyeball-sized cyber-eyes, we can strip out the "vision replication" part and put in just protective measures and a HUD, here we are.
-The diplomat glasses are sorta, in my head, based on Tony Stark's smart glasses that we see a handful of times.
-I don't have a strong mental picture of the goggles, but I do have the image of a trooper in Zone Armor popping the "lid" and then still be wearing this dark, shiny goggles as they just grin at the other person.
 
Accidental Mainstays – Guardian and Pitbull
So, I had been intending to work on this for a while, eventually did so, then kinda forgot about it. At some point, it'll be the MBT-6 Predator's turn. Eventually. Maybe when the MBT-7 starts entering service. I would probably approach the Predator's origins as CAPE/PEBZ Phase 3 that ended up shelved post-2034, then brought back in the late 2030s, early 2040s to replace the Titan Mk II in an effort to cut operating costs due to continued 'peace dividends' reducing the military budget.

I briefly at one point had the thought that the Predator and Mammoth Mk III shared a chassis, but taking a closer look just now at renders/screenshots shows that it's just similar layouts of the designs. Though now I wonder if the Predator has pairs of track units on each side in order to have a wide enough turret ring without having to widen the tank further. Also, with 4 crew... gunner/commander in the turret I can see, driver in the hull, but where's the combat engineer the wiki says is part of the crew? In the hull with the driver, or in the turret with the others? But since it's a 152mm gun, we'd need autoloader for the ammo, so in the turret seems unlikely (plus the gun is off center, so there's not really room in the turret unless they're squished between gunner and commander... except it doesn't really look like there's room in the hull when you account for the turret basket...).

One thing I did have to make sure I corrected on this was changing NBCT to CBRNT. The links at the end point to the other 'blog' entries I've done thus far.

GDIOnline
Blog category: Military History

Accidental Mainstays – Guardian and Pitbull


Much can be said about the age of numerous pieces of GDI hardware – particularly with their escort vessels – but the least likely to have been in service nearly 30 years and been the primary unit of its role for over 20 of those years has to be the Guardian APC/IFV and the Pitbull recon vehicle. Originally designed to be fairly cheap and low maintenance "garrison" vehicles in the early 2030s, major budget cuts in the late 2030s and into the 2040s would lead to them becoming the vehicle of choice for their roles.

HoverTech and Walkers


To some extent, the origin of these two vehicles dates back to the 2010s, as GDI was starting to shift towards divesting off their wide variety of vehicles purchased during TW1 or absorbed as countries failed and came under the custodial control of GDI. A number of conventional design families were submitted for the contracts to develop unique vehicles for GDI, but were rejected on grounds that they were too iterative of existing designs, and lacked sufficient protection against Tiberium exposure and contamination. The two concepts that would become front runners were a family of hover vehicles developed by HoverTech, and a family of giant robots.

The Hovertech bid would win in mid-2019 despite GDI wanting to run a competition between the two remaining bids, and the development program would be plagued by issues over the next 3 years, culminating in a major scandal in 2022-2023 that ended military careers, put a few politicians into prison, and cause legal action against HoverTech that resulted in the company not surviving the decade. The only vehicle to successful come out of the program would be the MRH-1 Hover MLRS, though it was incapable of operation in ion storms.

The walker program was quietly funded for "tech demonstration and development" after HoverTech won the contract, and the first result of that program would be discovered in the middle of the HoverTech scandal in 2022. The prototype XRW-1 was performing well in testing, which added to the scandal enveloping the other program. The RW-1 Wolverine would arrive on the battlefield in 2023 and be a mainstay through the Firestorm conflict following TW2. A Mark II version would enter service in the early 2030s and sees service to this day. The main battle tank replacement, the Titan walker, would arrive in the late 2020s. The Mammoth tank would be replaced by a giant walker in 2030, and an artillery walker would arrive in 2031. The Juggernaut artillery walker would undergo improvements after the Firestorm conflict to become the Behemoth artillery walker, which itself would be improved into the Juggernaut Mk III by the time of the Third Tiberium War.

The problem with the Hover MLRS and the various walkers is that they were highly complex machines with complicated maintenance issues. This resulted in limits to how many could be put into service and put a bit of a strain on the budget since they were in use in all conditions. Unfortunately, with the increasing spread and mutation of Tiberium, there weren't many valid alternatives to operate in those conditions.

Tiberium and CAPE


In early 2032, while investigating reports of unusual Tiberium activity, GDI forces discovered a major Tiberium field and vein hole had crystallized. During their investigation of the site, they located a number of Nod harvesters – both conventional ones and the vein hole specialized ones – wrecked in the field with the crystallized Tiberium spearing into them or having grown in such a way as to roll the vehicles, and in the time since then, had grown into the vehicles and then grown out of the storage areas. Where the vein hole had been located, giant "spears" of Tiberium crystal rose into the sky while smaller outcroppings were largely erasing from view where the hole's edges had been.

Concerned by this sudden shift in Tiberium, additional investigations occurred worldwide, and expeditions into the parts of the world abandoned to Tiberium in previous decades revealed barren, crystalline landscapes and "glaciers" of crystal engulfing the land. As a result,it was determined that Tiberium had undergone a major mutation, and had been well along the progression of the mutation by the time it had been noticed. Experiments with the Disruptor sonic weapon platform revealed that sonic weaponry was effective against this form of Tiberium, while cold temperature testing proved that it was, for now, still slowing the growth in sufficiently cold regions. A side effect of this mutation was the general disappearance of large scale Tiberium algae "rafts" or "islands" over the next decades.

The discovery that sonic weaponry could hold back the spread of this form of Tiberium caused a shift in GDI's long term planning for humanity's survival. There was no longer a pressing need to evacuate humanity into the arctic and antarctic regions to buy more time – sonic containment systems could preserve the largely untouched sections of land. The military designated these areas as "Blue Zones", while Tiberium rampant abandoned areas became known as "Red Zones" and the spaces between as "Yellow Zones". An unofficial way to remember the zones ("Blue friendly, Yellow careful, Red dead.") spread and caught on enough that the zones became official designations outside the military.

The Civilian Area Patrol and Enforcement (CAPE) Program would start in late 2032 to develop cheaper, lower maintenance vehicles for patrolling safe "civilian" areas. With Nod largely shattered between TW2 and the Firestorm conflict, it was expected that forces patrolling within Blue Zones would be far back from combat and would largely have to deal with rioting or poorly organized Nod "militia," rather than the more capable and better equipped "professional" forces. As such, there was not especially any need to have highly complex, high maintenance vehicles patrolling those areas.

The CAPE Program was divided into three phases. The first phase would be to create a replacement for the amphibious APC, Hover MLRS, and Wolverine for use in these rear areas, as well as cheaper combat armor. Phase 2 would be a cheaper Orca to replace the Fighter and Bomber, as well as a new transport and lift design to replace both the Orca Transport and the Carryall in those zones. Phase 3 would potentially be a garrison replacement for the Titan. No plans were made for a Mammoth replacement, as if there was a situation needing a Mammoth, regular forces should probably be deployed and would bring their own Mammoths to the fight. The official designation of Blue, Yellow and Red Zones outside the military would lead to the program being re-designated as the Patrol and Enforcement of Blue Zones (PEBZ) Program in 2033.

Phase 1


The Request for Proposals for APC/IFV and recon vehicles was quite loose in comparison to the requirements for the Next Generation Combat Vehicles program of the 2010s, with Tiberium exposure and contamination protection being an optional add-on turning out to be one of the major differences. Conventional designs that were easy on maintenance and could handle most conventional terrain were emphasized, with no requirement for amphibious capabilities. One of the biggest requirements was that prototypes had to be ready for testing within two months of selection.

A variety of designs were submitted, from iterative versions of TW1 era vehicles to brand new designs. GDI selected the best looking proposals, and any designs that failed to arrive for testing in time were eliminated from the competition. Given the general areas that the vehicles were expected to operate, road handling proved to be an important factor in the competition.

The tracked vehicles would end up being eliminated in favor of wheeled vehicles for on-road performance, and Dai-Nippon/Skunk Works' "Turtle" APC would win the competition for PEBZ APC. It would officially be designated the CN-3A Guardian in 2033, though a variant requested by the Steel Talons incorporating repair equipment would be designated the CN-3AT "Turtle."

The recon vehicle competition proved equally "fatal" for tracked designs, but otherwise proved incredibly close. Iveco's 4x4 with a cab-over design with a rear mounted missile system from the Hover MLRS would squeak past the rest to victory in PEBZ Recon, becoming the RN-2A Pitbull in 2033.

Both winners had emphasis on Blue Zone or Near Blue operations, and completely lacked CBRNT protections in the idea that Nod wouldn't be in a condition to use WMDs on Blue Zones when regular forces are pressing them in the Yellow Zones, and having a severe lack of "wild" Tiberium meant there was no real need to worry about Tiberium exposure.

Early Service


Both would enter service in 2033, with various police actions in Blue Zones around the world, and one or two skirmishes with disorganized Nod militia that resulted in having a 120mm mortar added to the rear of some Pitbulls to provide additional artillery support to infantry. The modification would become a standard option some time in 2034. Their first real notable combat would not be until the following year with the Rio Insurrection. They handled the local Warlord's attempts to cause problems without significant issue, but the arrival of loyalist Nod forces overwhelmed the local units and Rio de Janeiro went into full blown rebellion. With Nod forces in the area unified, it proved too much for the garrison forces to push in and pacify the city. Events in Australia would largely overshadow the ongoing insurrection and with budgets cuts over the following years, GDI would give up attempting to retake the city and abandon it to Nod control, withdrawing the PEBZ forces back to the main Blue Zone further south.

Their other main bit of combat would be in Australia with the Steel Talons, having replaced their Hover MLRS units with the Pitbull. The Pitbull would see limited use during this time, primarily participating in the unsuccessful defense of the Institute for Tiberium Research. The institute's destruction would alter the fate of the Guardian and Pitbull.

Budget Cuts


The destruction of the liquid Tiberium research center institute spread large amounts of Tiberium particles across much of central Australia, turning the area from a Yellow Zone into a Red Zone. While the GDI Council was aware of the institute (and had been considering killing the program due to nearly two dozen deaths the previous year with no tangible results), GDI's Parliament was taken by surprise by the events and launched an investigation into what happened. Given the final statements of the local commander prior to their death, it seemed as if something had gone wrong with the liquid Tiberium. Initially, the Steel Talons backed the final communications, but it changed to Nod sabotage once offsite data recorded of the institute was located, as well as earlier incidents downplayed by the local commander. Response from Parliament was highly negative towards the military, both for the "cover up" and for the fact that a supposedly shattered Nod managed to destroy the research center (also, stole stealth tank data and had a major fight with another Nod faction).

Publicly, the initial conclusion of unknown reaction/containment loss involving the liquid Tiberium remained the cause of the destruction, quite likely sparking a long lasting distrust of liquid Tiberium study and usage among the GDI population. Privately in the government, blame fell on the military for the incident, with the only real upside being the belief that that was likely the last well organized Nod force and it had been wiped out with the institute. As such, Parliament could use "peace dividends" to punish the military with budget cuts, with the GDI Council feeling fine with letting all the blame land on the military.

With the 2035 budget, Parliament began paring away at the military budget. A number of programs had to be sacrificed by the military in an effort to preserve their fighting force and global capacity. Naval programs to replace their escort ships with new designs, additional Orca Command Vehicles, and more had to be cut to free up money for the existing combat force. Besides cutting development and high ticket production programs, the military looked at ways to reduce their operating budget as well. In came the Guardian and Pitbull. As cheaper, less maintenance intensive designs, they would reduce the operating costs globally over the Hover MLRS and Amphibious APC. A downside was that they lacked some capabilities that would be required in the areas that GDI tread. Both designs would go though a "refit" program to modify them for wider use than originally intended.

With the Guardian, the firing ports proved the biggest problem in adding CBRNT protection and had to be deleted, while the second biggest problem turned out to be the turret. The turret was more like a cupola with a hatch on top and a GD-M1 mounted on it that could be fired while the vehicle was buttoned down. Changing that to a remote operated turret wasn't too hard, but the loss of the firing ports caused a marked decrease in the overall "firepower" of the Guardian. The solution was to design a modular turret mount, where a variety of turrets with different firepower load outs could be swapped out by a repair/maintenance depot (commonly called a "war factory") at front line bases. The remote turret and connected magazine caused issues with squad sizes however. The standard squad size at the time was 15 men, all of whom could fit into the ACN-2 Amphibious APC. A standard CN-3A could fit 10-12 troopers, but typically only carried 6 troopers at a time. With the changes to fit the modular remote turret and related magazines, only 6 troopers could fit at a time.

The Pitbull was a simpler refit. It benefited from having a simple cab area as the sole section needing full CBRNT protection (resulting in the cab roof hatches being deleted), and the rear areas needing less thorough adjustments to ease dealing with any CBRNT contamination. As a result, the Pitbull began getting phased in worldwide sooner than the Guardian, replacing the MRH-1 Hover MLRS and RW-1 Wolverine entirely by 2038. The Guardian would fully phase out the Amphibious APC by the following year.

The V-28 Orca Transport and V-30 Carryall would follow the retired ground units out the door, being replaced by the PEBZ Phase II V-35 Ox (with a mountable troop module, to replace the V-28). The Carryall would survive in service into the early 2040s until the last Mammoth Mk II was retired, being the only air transport capable of carrying it. The A-12 Orca Bomber and A-14 Orca Fighter of TW2 fame would be replaced by the PEBZ Phase II A-15 Orca Mk III that would become famous during TW3 and for years afterward. Budget cuts would also massively downsize orbital deployment capability, most notably in the retirement of the V-31 Dropship and end of V-32 Orca Command Vehicle production. Nearly all drop troops would be relegated to ground side units by the mid-2040s.

2040s to Today


Budget cuts would push to an increase in capabilities of existing units rather than making something new specifically for new assets. The need to retire the EST-5 Mobile Sensor Array due to costs would result in major development of compact sensor systems, being introduced in 2042 onboard the ERN-2C version of the Pitbull.

Likewise, development of power armor by the Zone Operations Command (ZOCOM) in the late 2030s required modifications to the Guardian to accommodate the suits. The passenger area of the APC was altered to accommodate Zone Armored troopers, though only four could fit. While they were modifying the design, the standard GD-M1 turret of the CN-3B was replaced with a GD-M2 turret and mine laying equipment was added to the rear of the APC. The result entered service as the CN-3C in 2042.

These versions of the Guardian and Pitbull would see service in TW3, with the Guardian's GD-M2 turret getting an ammunition upgrade with better armor piercing capability. Other than that, the two designs would remain unchanged until the mid-2050s when Ablative Armor began being attached to the vehicles. The last upgrade for the two was developed in the late 2050s as a way to reduce weight while preserving armor protection, but indications point to funds not being provided to bring them into actual production.

While upgrades may have been sparse, the Guardian did serve as the basis for at least two new designs. In the early 2050s, GDI began rebuilding their medium artillery capability to fill the gap between the 120mm mortar of the Pitbull and the 203mm artillery of a Juggernaut. The result was the GAN-2 Overseer self-propelled artillery. The initial version came with a smoothbore 152mm cannon freed up by the conversion of Mammoth Mk IIIs and Predators to rail guns. It would later be swapped out for a rifled 152mm cannon better designed for the indirect artillery fire role. To support the new artillery, the ECN-3C Guardian Spotting Vehicle (or Guardian SV) is an artillery spotting vehicle, swapping out infantry seating for a vast array of artillery spotting and fire control equipment.

Future


At some point this decade, the Guardian's currently nearly 30 year service time will likely end and a successor will take its place. The military has been considering replacements for several years without any funding success, based on publicly available budget documents and the Militarists party. The original plans appeared to be a Mk II design as well as an "assault" version. A likely element of both designs would have been further alterations to improve Zone Armor interaction and ablative mounting. At some point post-Regency War, the Militarists have indicated that the military appears to have merged those concepts into a general "Next Generation Armored Support Vehicles" program.

The Pitbull, as of yet, appears to have no plans to step out of duty, and appears to be ready to carry on for years or decades more. There seems to have been a "Bulldog ARV" project during the 2050s intended to be a Pitbull replacement, but it was never funded and seems to have been dropped for the time being. If anything might replace the Pitbull, it feels like a Hover MLRS Mk II would be a leading contender. Who knows, perhaps it'll still be in service a few generations from now, like the US Air Force's B-52s were until Tiberium's effects on weather and precision weaponry along with continued loss of land to Tiberium spread finally pushed the venerable bombers into retirement.

Posted on: 5 Feb 2062

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Dark Money
Omake: Dark money

"It's going to take time." Martin said hurriedly, painfully aware of the pistol muzzle pressed against his skull. Not 'I can't do it.' Or 'It's impossible.' Just that it would take him time. The netrunner fervently hoped it would be enough to save his life, or at the least to get him a chance to explain the situation to one of the dozen or so North American Warlords.

"Earlier you said you wouldn't." Sister Janet Fawn reminded him coldly. Before slowly turning to look at the window on the screen in front of them, one filled with large amounts of funds, funds that the warlord wanted transferred to other accounts. Martin didn't know who those accounts were of course, but he could make pretty good guesses, her shadows along with dues to their sponsor Warlords and donations to the Warlord of Rio.

Martin licked his lips nervously, choosing his words carefully and reminding himself that while she was an effective administrative leader, something akin to a union leader protecting her harvester pilots and with no small amount of experience at asymmetric warfare directing raids against GDI unlike other Nod warlords she had little experience at operating within GDI Blue Cities.

"The account, it's legal right?" He asked, more stalling for time than anything, it was held in the warlords own name in the state owned GDI bank, it even generated interest for Kanes sake!

"Obviously." She answered. "Thus why I find myself irritated at your refusal to transfer funds from it to another account." She said, finger tapping the barrel of her gun pointedly. She was at least maintaining trigger discipline Martin thought.

"Well, you've got the opposite problem to most criminals." Martin said exasperated and trying not to show it. "Which is, you know, still actually a problem."

"Alright, enough stalling I'm shooting you in the head." Fawn decided taking a step back to reduce the blood spatter on her clothes and nodding to herself.

"Criminals can't buy shit with their cash!" Martin shrieked. "They need it laundered! Making large transactions in cash gets noticed and often businesses report it too! Every time they use that money they're at risk of the authorities wondering where they got it from and seizing it and all the rest and arresting them. So they launder it! They find a cash business and report the funds as earnings! Paying taxes on it! It's real, it exists, it's a part of the system but it can only be used within that system!"

"Go on." Fawn prompted as Martin stalled for breath.

"Just lower the gun please. We both know you can have a yes man in here to send the money wherever you want in an instant, I'm trying to explain why that's a bad idea. Please." Martin breathed out shakily. And watching as Fawn strutted over to gather another folding chair and seat herself opposite from him listening attentively.

"Go on." She prompted again leaning forwards, her gun now holstered.

"This account, it's got payments from GDI directly, to you. They know they're buying tiberium from you and refining it in Chicago. A bunch of it you get back in rations, or in raw materials or finished product. But, a bunch of it, sitting nice and pretty in a bank account all nice and official with a bow on it... It's a trap. It's money you can't touch, not really. Oh, maybe you can buy some supplies or order a set of unarmed GDI harvesters and the odd luxury. And I'll bet it's a nice security blanket for if you ever want to take the same deal as other warlords and retire in a nice comfortable Blue Zone under house arrest for the rest of your life.... But the money is watched. Maybe. Maybe. You can send cash to Stahl and he'll be able to use it same as you, same restrictions and all. But Krukov stands good odds of having the account frozen, if he even has one. Does he?"

"False name of an imaginary subordinate." Fawn commented off hand gesturing for Martin to continue.

"Yeah. So, GDI claiming all of the west coast means any convoys to Krukov have to go past a whole bunch of blue. So, you're looking for a way to send him supplies and funds that can't be intercepted but uhh, your account with GDI is probably being tracked. You're a nod warlord. Everyone you send money to is going to be looked at. And, for the warlords you'd be compromising their secret bank accounts. But to give the cash to shadow teams in blue zones directly? The next time they went to load up a credit chip with funds or took physical currency from a bank they'd be arrested and interrogated, at best returned to the warlord who sent them the money. That's assuming it even takes that long and they don't have a military police convoy rushing to their home address five minutes after the cash hits their accounts." Martin sighed.

"But fine." He carried on. "Let's assume, magically, they're not arrested. They've got money in civilian blue zone bank accounts and the whole of InOps have dropped dead of strokes. They can only use that money to buy things that the ordinary GDI market is selling to ordinary civilians. Even just the regular police will get suspicious if someone buys massive sums of chemicals or decides to stockpile guns."

"You have a solution?" Fawn asked mulling the problem over. "We could of course try to smuggle resources into blue zones to support our shadows but that's historically carried a high failure rate. Either guns and explosive compounds get seized at the border, or they're watched and tracked to the teams."

"Of a sort, but you're not going to like it. The elderly." Martin stated simply, waiting to gauge her reaction.

"Explain." She ordered softly.

"We send the money to them, officially. To support Nod citizens with healthcare costs and provide income to those who are no longer able to work due to injury or infirmity. All legal and above board."

"Correct me if I'm wrong, but wasn't that gambit at least partially intended to burden GDI with the cost of their upkeep?"

"So GDI reduces their welfare spending, if they do congrats, you've proven once again how greedy GDI is and reassured yourself of our peoples loyalty. But it's a morale win, both for the recipients themselves, and for any family they might have left with us. But, thousands of people, even GDI can't watch all of them around the clock non-stop. They take out a bit of cash regularly and squirrel it away under their mattress or what have you, if anyone asks they don't trust GDI banks and are saving for a rainy day or using it for barter with other people. Or hey, maybe some use it to buy cash businesses and there we go, clean money once again made dark, and setting up more sources of clean capital within GDI itself."

"It seems... Convoluted. And I'd be losing a lot of the money regardless as people spent it."

"Hey, I didn't plan the Regency war and I didn't scale back raids and make Abatement agreements and trade deals with GDI. You're the one who agreed to this system and you're inserting shadow teams anyway. I'm sure you're not even the only warlord who's fighting a secret war with them while smiling to their face. But welcome to money laundering, it has fees. And if you want to make your clean money with its paid tax vanish into the shadows that's your call. I suppose if you really want to we can go back to plan A and I can dump a bunch of cash into our operatives checking accounts but at that point you may as well forget painting a bullseye on them, you'd practically be shooting them yourself." Martin pointed out, his hands hovering over the keyboard as he waited for his orders.
 
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A Society Grows Great (noncannon)
A Society Grows Great
Omake by FaxModem1​

Anne sat patiently in her chair, waiting. The youngins from GDI told her to wait, so she waited. The old pains hurt her. There were some parts of her that were probably more crystal than flesh, and her body probably had at most a few years, if those GDI doctors could work the miracles they said they could work. She was dubious, but willing to give them a shot. But until her charge was complete, she wasn't going to go anywhere until she knew her duty was done.

There were people moving to and from, they seemed busy with something. Anne didn't know what they were busy with, but she figured someone would get to her eventually. The pain in her intestines increased. She clutched the container her family had entrusted to her tightly. She wished they would hurry up. To deal with her nervous energy, she did what she always did, and cranked the box.

She didn't know how much time passed, watches were a luxury out in the Yellow and Red Zones, but eventually a young man in a lab coat, face mask with breather, came to meet with her. He probably didn't want to breathe any of the air she might expelz and she didn't blame him.

"Hello, I'm Dr. Richard Thomas. You can call me Rich. You must be Anne.

"I guess I must be." Chipper young thing, she thought.

"You said you had something for us?. Something important?"

His words, though polite were doubtful.

"That I do. Now you already had some scary people holding guns scan me and the box, but wouldn't let me through until you got to open it. I refused to do so until someone knew what they were dealing with here. I suppose...." She added that to bounce off his words, " that you're the one who knows what this is."

"A flora sample for our reforestation project. Or something like that. The details were vague."

"Make sure, whatever you do, to keep it's contents safe, and don't open it until you're ready to use them."

"What's in them?"

"The last bit of Texas before the green rock gobbled it up. That box is a portable storage container, keeps everything in there preserved. We made it and kept it running since we knew y'all weren't coming to save us. We figured someone, someday, might actually remove the rock, and restore my home to what it was."

Anne stopped for a moment due to a coughing fit before continuing.

"Inside are seeds, leaves, and other samples of my home. There should be enough genetic material and samples for pecans, maples, plums, bluebonnets, oaks, peaches, yellow roses, and some other things. I used to have an itemized list, but you try keeping a hold of a piece of paper when running from Nod soldiers."

The man looked closely at the box, "You've been turning that box for over fifty years?"

Anne gave him a look like he was an imbecile.
"Yes, it's a hand crank refrigerator, but no I'm not an idiot. We'd plug it in when we could. Into our homes or our vehicles. Wherever we had power. Whenever we couldn't plug it into something, I've been turning the damn thing so that we could keep everything intact."

"Why now?"

"GDI changed. You're actually not giving up, running, hiding, and leaving the rest of us behind. You're trying to make forests again. And while Texas isn't a blue zone yet, I want my home, whenever it is back to being one, to have pecans in it again. I probably won't live past this year, but I want my body to rest under a pecan tree some day."

Richard nodded, as if recalling something, "A society grows great..."

Anne smiled, finishing the old saying for him, "when the old plant trees which shade they'll never enjoy."

He looked at her, she looked at him, and she gave him the box.

"I would be honored."

"Thank you."

For the first time in her memory, Anne could rest without the burden she had carried for so long.
 
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Future Soldiers
Future War Research Initiatives: Enhancing Soldier Capabilities and Resilience

Introduction​
As GDI continues its efforts to spread out to the stars, it becomes imperative to equip our armed forces with cutting-edge technologies and enhancements to ensure their effectiveness and survivability on possible alien battlefields against unknown foes that may have natural or artificial physiological enhancements that far surpass the human norm. The proposed research purpose outlined in this think tank proposal aims to elevate the capabilities of the Global Defense Initiative (GDI), through current and possible future innovative advancements in medical science, cybernetics, and biotechnology.​

Level 1: Basic Enhancements for All Service Members​

Eyes:
Standardizing bionic lens implants for all GDI service members presents a significant advancement in enhancing visual acuity and reducing strain. Leveraging technology inspired by real-world Ocumetics lenses that use 1/100th of the energy that our natural lenses do, these implants promise 60/20 vision and require minimal energy consumption compared to natural lenses.​

By incorporating this upgrade into military service, GDI not only enhances combat effectiveness but also provides a compelling incentive for recruitment. The first level is just general upgrades given to all service members of GDI that are generally not removed because they would help the user in civilian life thus serving as an incentive to join the military.​


Gene Therapy:
While all GDI citizens receive general gene therapy in vitro to prevent diseases and medical conditions from occurring, military service members receive another round of a more aggressive form of gene therapy to provide general improvement to all aspects of the human body to ensure success, though the how well the therapy affects the recipient varies.​

Extensive use of stem cells created from the soldier in question's cells can be used to create bio-engineered super variants of specialized cells that carry out critical tasks such as bone, cartilage, tendon, ligament, and myelin sheath repairs. Their body would be improved and more completely repaired as a whole. These super variants would have a limited life and then self-terminate. This comprehensive approach ensures soldiers are better equipped to withstand the rigors of combat and recover from injuries.​



Level 2: Advanced Enhancements for Commandos​

Cardiovascular Augment:
An electroactive polymer weave can be implanted into the muscles of the heart which deforms in shape when the electric field is applied to them. Being composed of fully biocompatible materials means that they can be used within the body with no adverse effects and are made to be particularly sensitive to electrochemical potentials created by the sinoatrial node to regulate the heartbeat.​

When the heart beats which causes the muscle to contract so too does the implant also contracts giving the heart an additional contraction force thereby alleviating some of the mechanical strain on the heart to supply the muscles with enough blood due to the mechanical assistance. A commando's training with this implant induces a state known as athlete's heart syndrome whereby the heart has a higher cardiac output and a slower resting heart rate of around 40 to 60 beats per minute.​
This enables the heart to be capable of pumping a much higher volume of blood per beat than average meaning a larger volume of blood is then available to the lungs and the muscles for re-oxygenation and physical activities thereby increasing endurance due to the increase in blood volume.​
However, doing this also means that steps must be taken to reinforce the arteries leading to and from the heart specifically the arteries to handle the increased strain. To do this they can be implanted with high tensile biocompatible synthetic collagen weave which not only allows the arteries to handle higher volumes of blood flow without any particularly adverse effects but also anchors them more securely to the heart to avoid problems such as separation from the heart under extreme impacts or deceleration and on top of this an increase in the blood itself to increase the efficiency of oxygen uptake.​

Ocular Augment:
The soldier's natural eyes would be replaced with a cybernetic variant that will provide 120/20 vision; night vision; infrared; and heads-up display for maps, radar, teammate status, inventory, trajectories, and flash protection. Once the soldier has elected to end their service the eyes can be replaced with a civilian version designed to appear as natural as possible to protect their anonymity.​


LEVEL 3: Theoretical Super Soldier Enhancements​

These levels of implants would be top secret and are only given to Commandos that meet the criteria of becoming a super soldier as they must have a 95% or greater chance of surviving the procedures based on 1,000s of simulations and are only performed when given consent by the fully informed potential recipient in addition to being mentally sound, supremely strong-willed, and of great moral character after extensive interviews and analyses.​

Lab Grown Limbs & Organs:
In the decades to come it has been theorized by many here that creating whole new organs and limbs may become a reality via a combination of vat-grown and 3D printing. Such technologies would open unprecedented avenues into augmenting our troops with superhuman capabilities and saving lives should they be developed further beyond creating meat for consumption.​
Custom limbs could be created with denser, stronger muscles to allow for greater lifting capacity; stronger bones grafted in boron carbide, the third hardest substance known to man after diamond and cubic boron nitride, designed to be macro and micro porous so that they have microscopic holes throughout it to allow the bones to continue to function as normal and facilitate the microcapillaries between the bones and the circulatory system to reconnect post augment; and tendons and ligaments altered to have stronger, more resilient fibers granting steel-like tensile strength along with smoother cartilage joints.​
We can go even a step further to create custom internal organs that provide improvised or even additional functions. A heart designed to resist impact, pump blood more efficiently, or arteries strengthened to resist puncture and blunt force trauma. A digestive system grown to process and extract foodstuff far more efficiently. The lungs biofabricated with enhancements to allow greater oxygen intake and process airborne toxins or foreign gas mixtures.​
Once their service is completed another set of olympic level civilian limbs can be created and surgically attached to the recipient. All of this can be made using the soldiers on stem cells thereby negating any chance of tissue rejection.​
However, the ability to implement these ideas will take time, possibly 50 years, and funding in multiple fields of research to see if they are viable. For the foreseeable future, we turn to a technology that has reached a level of maturity to make itself a viable step-in.​

Cybernetic Limbs:

Recent advancements in medical technology have allowed doctors of the Global Defense Initiative to graft a fully functional cybernetic limb onto a person who had lost or were unable to move their original one. This has allowed victims of injury, birth defects, and illness to regain full functionality and/or mobility to return to the workforce and military combat in numbers considered impossible a mere five years ago.​
In the coming decades, we can see the artificial limb's inner and outer workings refined and innovated for smoother movement along with greater strength and endurance, in addition to variations of limb types based on the mission needed to be completed. Heavy frontal armor for vessel boarding actions; light limbs with silent joints for stealth ops; and general armored limbs for broad-scoped missions. However, as these grow more powerful the recipient's body and connection points will need to be reinforced to withstand the stresses.​
Further innovations in weapons and limb development may allow us to integrate armaments, tools, and support gear which would vastly increase our soldiers' capabilities. An infernium laser, phased plasma caster, combat knife, emergency beacon, radio, medical, or repair kit could be hidden within the cybernetic limb to be used liberally or when in a predicament. However, adding an energy weapon would need additional developments in heat management to prevent the user from being cooked by their weapon in addition to creating small, but potent enough power sources and capacitors.​



Summary​
While we can only utilize one of these listed technologies for our troopers, should they be approved, this laboratory of ideas has seen evidence, based on current technologies fielded and being researched that, if given funding and equipment, we may be able to begin making the cybernetic possibilities stated above into a reality in 20 years.​

We await your response.​
 
Attempting to Fulfill the Plan MNKh Edition
Attempting to Fulfill the Plan MNKh Edition

URA Comrade!

Welcome back commander comrade. As our brave fighting men and women face the dire threat of capitalism with blood and bullets our glorious motherland is locked in the grip of General Winter.

It has been a long war. A hard war. And with critical supplies of fuel for tractors being redirected to the war effort our agricultural sector is struggling. Throughout the nation men, women, children and even our soldiers go hungry. Coal is rationed for steel and industrial uses and the people shiver. Throughout the nation the people cry out for relief.

Even as our fighting men and women battle their foes, we must fight our own. Capitalism leeches away the wealth of the people to empower kleptocrats and corporatists which then sink their ill-gotten gains into the allied military industrial complex to provide wunderweapons for their war machine!

And so it comes to our war! To your war! Prove yourself worthy of the education the state has bestowed upon you, the minds of the soviet union plan its battles, invent its technology, and now with you plan the economy! Stalin's five year plan is faltering and only you can save it. Not only to feed, clothe, house, shelter and keep our people warm. But to revitalize our industries! Equip our armies from the thunderous rumble of mammoth tanks to the proud march of millions of conscripts. All require feeding, garbing for battle, supplying and arming.

The revolution is not yet done brother! The war balances on a knife edge, the peoples socialist utopia at risk of being lost forever if we do not act and pull this campaign back from the brink. But beyond that, not only winning a war, but nothing less than building the most advanced economy in the world.

Tesla's inventions will see us in good stead, but there is more yet to do and the technologies of peace will prove key to winning this war. For the motherland. For the Revolution. For the People. PEACE. THROUGH. POWER.


With Comrade Malachenko resigning his post to spend more time with his family, the first duty of the Supreme Soviet of the National Economy is to select a new leader to present to Comrade Secretary Stalin

[ ] Natalya Nikolaevna Ivanova
A controversial, but brave choice, Natalya would represent one of the first women to rise to the highest ranks of Soviet Power, a proof that each may serve according to their best abilities. A specialist in Tesla technologies, she would be invaluable in pushing the edges of the possible, and a significant asset to developing the Union.
[ ] Boris Kazminov
A promotion from the military ranks. Boris Kazminov has long lead one of the Union's premier design bureaus, producing military wonders. While he has never lead serious civil planning, it is his opinion that the war for the future of humanity will be won in bunkers, not living rooms.

[ ] Oleg Vodnik
Space has been a dream for a long time, and while there are few who have yet put much effort towards the field, Vodnik, and his team of scientists and engineers have advanced the Union's efforts by decades. While many see his rocket programs as mere flights of fancy, it may just represent the ultimate high ground.

[ ] Vadim Seversky
A specialist in developmental technologies and automation, Vadim Seversky has been a pioneer in education, turning peasants into productive proletarians through intensive training and a heavy focus on industrial design principles to make it so straightforward that many in his factories never need to read in order to conduct their work.

A/N: While I handle real life stuff for a bit, have a thing.
 
Fear Hath Torment [Canonity pending]
Fear Hath Torment

Mountain Pass, Hindu Kush
Border Between Shah's Territory and Bannerjee Territory
1650 Local Time; Several Months Into War Against Shah

The modern GDI military was, thanks to its formation from many of the most "modern" and "civilized" nation-state militaries of the world, an extremely disciplined group that strictly followed rules of engagement. Usually. There were, unfortunately, some exceptions to that rule, usually out in the edges of GDI operations. It was a sad truth of humanity that there were cruel, heartless men everywhere. And while much of the uppermost reaches of GDI were firmly out of the control of the people who made up groups such as Initiative First, the presence of one such as General Agembe as a flag-rank officer indicated they were present indeed.

For some such individuals, Initiative First was a twistedly noble ideal, a concept of protecting kith, kin, and hearth. Oh, they'd still utter statements that would leave people shocked, appalled, and angry, but they weren't actively cruel. Others, however, had gotten it in their heads that not only was GDI Good And Right, but they were the only possibly right people in the whole world, and anyone Not GDI was bad, evil, and deserving of only one fate. And some of those people had been quiet enough to get in the military, get guns, and end up in a war zone.

The entire Karachi Offensive was a huge mess. GDI's command structure had a great view of the general picture, but sometimes, things on the fringes, small things, got missed. Like incongruities with the numbers of barely-armed refugees leaving the battlespace and heading for Bannerjee territory, versus the numbers who arrived in their territory. Things like that. Things that, to most staff trying to track such things, would be put down to miscounts or Tiberium; the land was treacherous even before the hate-crystal made landfall, and it was only more-so now. However, a small number of these "miscounts" were not thanks to natural causes or human mathematics errors, but rather due to intentional steps taken by a company of GDI troops led by Captain Davlat Phelps and First Sergeant Tadeusz Telford.

This looked to be another day, as Captain Phelps grinned cruelly under his helmet. He was watching a refugee column through his binoculars, tracking the progress of the tired, frightened people. Mostly children and the elderly, with a sadly small proportion being in between; some were clearly injured or disabled, while others were simply not part of the Shah's military forces, or the anemic guard force given to the column. There were trucks and jeeps for most, but some folks were actually riding horses, though the beasts looked a bit off. Probably Bannerjee work.
"Right then. Sergeant Telford, same as before with the troopes, please. I'd like to keep this tidy."
"Yes, sir. All right folks, let's-"

Every member of the entire company froze. Something in the air had changed, and for eternal moments, they couldn't identify what. Then, slowly, the First Sergeant turned and gasped. Captain Phelps turned as well, and he beheld. For there stood a figure as ethereal as a shadow yet as substantial as a rock. It took him a moment to realize that the figure was clad in black armor of some strange design not in use by GDI or Nod, though the color itself suggested he was allied with Nod. The faint green lines along the limbs gave a glow like Tiberium, so this could only be-

"What's a Forgotten piece of shit like you doing out here by your lonesome?"

The figure turned to regard First Sergeant Telford, who had regained his courage and was standing slightly in front of the Captain, his hand slowly shifting toward his rifle, where it currently hung on a sling. The figure tilted its armored head slightly as it regarded Telford, before it, he, spoke. The voice left little doubt, mechanically enhanced that it might be.

"I am observing cowards seeking to slaughter helpless refugees, instead of staying where they were assigned by their commanders on the actual battle front."

The company began to shift to face this strange figure. Captain Phelps frowned and crossed his arms over his chest, confident now that his troops were facing this unknown. He might act all high and mighty, but he was one man. The filthy Noddites behind them were moving slow, they'd be easy pickings no matter what.

"This isn't slaughter, it's cleanup. This whole war's been a messy thing, we're just ensuring resources and personnel don't make it to another Noddie faction. GDI's gonna win this but we might as well help it along, yeah? So, just who are you, rockhead?"

It was a slur reserved for Forgotten, and used only by the most blatantly prejudiced, and only in "safe" company of other such bigots. The armored figure scowled; it didn't matter that his face was obscured behind some kind of weird breath-mask fused with one of those weird Japanese facemask things, as far as Captain Phelps could tell. Everyone there knew the man was scowling.

"My name is Anik Shirazi. I am of the Tribe of the Jade Winds. We seek not war, but only to defend those who cannot do so themselves, and to aid those whose primary goal is the cultivation of the Gardens. Were you wearing the badge of the scorpion, and they the badge of the eagle, I would be saying the same to you. The irony in Noble GDI being the ones who sought murder today is, perhaps, a touch delicious. Though once I send the information on your pads, and pictures of your 'trophies', I'm sure your commanding officers will not seek my head for the service I am about to do them, and all of mankind."

Phelps and Telford laughed, and Phelps gestured at the company of troops, down only a few people from full strength. Everyone had their rifle raised and pointed at the black figure, this "Anik Shirazi", now. Phelps brought his own rifle up to his shoulder as he spoke, contempt dripping in his voice.

"And how are you gonna do that, rockhead? You're one man, you don't even have a gun that I can see, and you're surrounded by an entire company of GDI's finest!"

Anik shifted his shoulders, and the cloak that had obscured most of his body shifted backwards. An actual sword hung from his left hip, and he slowly drew it from his sheath. In their arrogance, the GDI soldiers laughed and let him. The HUD in Captain Phelp's helmet noted the presence of Tiberium in the blade, likely buried in the core of its structure. The edge had a strangely red glint to it, while the rest of the blade was black, and the hilt was a combination of blackened and silvered steel wrapped in dark brown leather. Anik held what should be a two-handed weapon in a casual single-handed grip as he slowly looked back and forth, taking in the entire array of men and women around him. For several moments, he simply stood there, the only sound being the wind blowing, the snap of his cape in the wind, and the occasional shifting gravel beneath a trooper's feet. Finally, he spoke, his voice outwardly calm, but laced with undercurrents of disgust and tightly-leashed anger.

"All I am surrounded by, is fear, and dead men."

Then, suddenly, he moved, and the fight began. Anik was a blur, his armor often deflecting shots that came in at glancing angles, or his sword literally interception shots. A few times, a gesture of his hand, with the lines of green on his suit flaring for a few moments, saw a body tossed around, or even bullets stopped mid-air. In the span of a minute, an entire platoon was dead, most cut down and the rest crushed against the ground.

It took Anik less than 10 minutes to kill everyone but Captain Phelps. The Captain's gun had been torn from his grip by invisible hands, shorn in twain by an offhand slice by Anik. Now the Forgotten warrior strode purposefully toward the errant GDI soldier, casually shoving the impaled body of First Sergeant Tadeusz Telford off of his sword as he did. Finally, he stopped in front of Phelps. For almost a minute, he simply stood there, unmoving; his black armor stained dark red with blood and dirt. The warrior bore no wounds upon his body. His power and skill had seen to that.

Suddenly, Phelps reached for the pistol he kept strapped on his leg. Before he'd even touched the grip, his hand was crushed beneath the warrior's boot, the bones snapping and grinding as Phelps screamed in pain. Anik flicked his free hand with lazy apathy, and the knife Phelps kept in his boot floated into the air, before it blurred and slammed into Phelp's left foot. It struck such that it was painful but missed any bones or blood vessels; a disfiguring wound that might leave a limp, but would not lame the man for life. Then, Anik held that same hand out to his side, palm down, as he spoke.

"You are beaten, Captain. Your men are dead to the last. I have already had everything back in your APC's cataloged and sent back to your command while I dispensed with the unfortunates here today. Your crimes and sins will be known. The question is, do you choose to face them with dignity, or groveling?"

Phelps grimaced in pain, and glared at Anik.

"Do you worst you filthy scorpion-fu-"

The knife in his foot twisted slightly, and Phelps screamed.

"I see you have made your choice. So be it."

Phelps looked over and realized that while they'd been speaking, Anik Shirazi had somehow pulled a shard of raw Tiberium up from the ground, shaped a bit like a spike. It hovered below his hand, and the Forgotten warrior slowly moved said hand to hover over the Captain. Panic showed in Phelp's face as he contemplated dying of rock lung, or just turning to crystal here and now. Instead, Anik showed a sort of dark mercy.

"You will not die today. You will suffer the worst fate a coward can: you shall live with your wickedness, at least for a time. If I were you, I would strive to reach your home base soon. Perhaps you'll only need a new foot, if you do. Either way, Captain…"

The knife suddenly pulled itself out and was flung over into the pile of bodies nearby, and the shard of Tiberium lanced into Davlat's foot as he cried out in pain and terror alike.

"Peace Through Power."

Anik himself simply turned and began walking away, his cloak fluttering a bit in the breeze. A flick of his hand sent all the blood running off his sword onto the thirsty earth, and he sheathed it before glancing down at himself with a heavy sigh.

"I suppose I'll have to clean this before I get dinner tonight. And she was making bhaji and biryani tonight, too! Bah. There's still time."

And with that odd, muttered line, the dark warrior of Nod was gone. Captain Phelps himself was retrieved an hour later, the refugee column long gone. Once he was finished having his foot amputated to prevent further Tiberium infection, he was immediately placed on disciplinary leave, and would soon find himself preparing to serve time in a military prison. Nod-aligned or no, most of GDI Command took a very dim view of attacking refugee columns. No further comment was made by anyone but Davlat about the presence of one Anik Shirazi.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Author's Note: Bit different from my normal fare but it wouldn't leave my brain alone until I wrote it, so. This wasn't prompted by Ithillid or anyone else, really, just me.
 
GDIwife extension
AccomplishingProvidence
#InTheZone: One shouldn't give up when they fail the first time. As for your second comment, only time will tell.
#FloatingWood: I'm not going to lay out internal domestic policy here, to be frank. All I will say is I do not seek the death of children.
#DrownedInTheBlue: Signing an agreement, or verbally doing so, to either become one, or donate themselves for the cause. I won't speak to the disposition of eternal souls.
GDIWife
#AccomplishingProvidence: Do you see Humanity as children? I mean not just as something you say in your typical rhetoric. Do you see us as children?
Children need to be protected. Children need to be guided and taught. Children need love. And, ultimately, children need to be allowed to grow up, and become our equals. Children grow up, Kane. They do not remain children forever.
You do not protect humans. You regularly sacrifice them, in numbers horrifying to even consider. You do not guide and teach. You blind humanity with lies and religious extremism. You do not love us. You view us as cattle, as tools, as inherently beneath you. And you do not want us to grow up. You sought, again and again, to use NOD to take total control over humanity.
You are not a father, nor an uncle, nor any other kind of family member. You are a monster. And while I cannot stop you words, I believe you long ago lost any right to call us children.

(Posted with approval from @MightbeaMimic.)
 
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