To be fair, it's gonna be disappointing if it's not more dice-efficient than the v1.0 plants, because then we'd end up needing to build another 36 or so dice worth of fusion plants from about 2063-2070 (since the worst off of the v1.0 plants expire around 2065-56, but not all), just to break even.

My impression is that we can mitigate (or possibly even eliminate) the problems of the old fusion plants by building up a large surplus of energy. The description in the latest update seems to imply that if our surplus is big enough, it makes it easier to take old plants offline for repair.
 
Is there any clear reason why we can't mine lunar helium yet?
I'd be quite surprised if we somehow needed a full lunar city first, given that we are able to mine other lunar minerals just fine.
The first problem with He3 is that it is a gas. Extracting gas from lunar surface in vacum is harder than just digging up regolith and normal materials. That will require special facilities.
Second problem is transporting the gas. To make it usable it would have to be transported under high pressure (if it could be liquefied even better). That means special docking and loading facilities. Think LNG port facilities in the real world.
And those facilities will require a lot more workers than what we have for mining regular materials. So we will need to expand our moon population.
 
There's also Bergen in light industry, which is another option for industrial capstone. Superconductors are very useful in a lot of industries, most critically our next gen fusion plants.
Reykjavik capstone makes all projects involving myomers cheaper, projects including, most notably, power armor. Since we need to build 18+ power armor factories asap finishing Reykjavik before anything else has extremely high priority in my opinion.
 
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We should probably knock out Reykjavik as soon as possible.

It's our only specific goal in light industry, right?

We get it done, get whatever capstone and boosts for our armors, mechs, and factories, then have the rest of the plan to do whatever we want in that category.
North Boston and Chicago are mandated, so we need to do 1 other capstone out of Nuuk, Reykjavik, or Bergen.
That's a fair point. At the same time... I just think it would be a good idea to stop messing around trying to over-perfect something and just see what we've got.
Yes, this. Exactly this.
 
Is there any clear reason why we can't mine lunar helium yet?
I'd be quite surprised if we somehow needed a full lunar city first, given that we are able to mine other lunar minerals just fine.

Well there's this:

[]He-3 Experimental Reactor 0/200(20C/Die +10IP)
To prepare for the next wave of construction on the Moon the construction of a HE3 reactor is planned. It will power SCED operations for years to come with power to spare for the Treasury's mining operations. The reactor will be designed to experiment with He-3 based fusion processes. While this means the reactor is unlikely to be an optimal design for power production, it allows for a greater range of operating options, and room for extensive sensor networks to study its function. The already extant mines on the Moon are not designed to capture and store He-3 locked in mined materials, but the small quantity that can be recovered will easily provide for the operating of a single reactor.

which is the starting point for those upgrades. Which means we can't do it on the time scale we have right now. Oh we can build the He-3 reactor and have some idea of how it works, but the research data will take years to be gathered. Which we don't have for this upgrade.

The first problem with He3 is that it is a gas. Extracting gas from lunar surface in vacum is harder than just digging up regolith and normal materials. That will require special facilities.
Second problem is transporting the gas. To make it usable it would have to be transported under high pressure (if it could be liquefied even better). That means special docking and loading facilities. Think LNG port facilities in the real world.
And those facilities will require a lot more workers than what we have for mining regular materials. So we will need to expand our moon population.

o_O:wtf: :facepalm: Liquid He-3 is a superfluid. Viscosity is something that is relied on to make liquid gasses be better for transporting to utilization locations. Unless you want the entire ship to be bouncy cold as the death of the universe do not transport He-3 as a liquid.
 
Helium-3 will only have minor effects on stationary powerplants anyway. The big boon it will probably have is in smaller reactor applications for space ships, naval ships and similarly sized vessels. This is because of the nature of the He-3 fusion cycle. Deuterium-Deuterium (or Deuterium-Tritium) Fusion which we have now is already harder to achieve than He-3-De fusion. What's different is the type of byproducts. Our current fusion cycles produce a Helium atom and a rogue neutron. Neutrons have no electric charge and can only be stopped or tapped for energy by using shielding mass to slow them down. Naturally, this will erode your reactor shielding over time, but for stationary reactors you can just afford to dump a bunch of additional concrete shielding onto there. The He-3-De cycle produces a rogue proton, which due to its positive charge can be stopped and tapped for energy via clever application of magnetic shielding fields. This reduces the need for shielding mass drastically, enabling smaller and more compact designs.

End.
 
The DAE may open up more civilian options for where we give energy and recive more taxes/capital/consumer goods in return, similar to how we made political promises about releasing consumer goods.

Since the promise of assured spread out energy, that wouldn't be "reserved" for military factory per say may lead to that.

Since currently any emergy cost is treasure only, it means civilians can't build huge factories unless they also aquire a powerlane(and if GDI would allow civilian to have private power plant is another thing)

May be why it's pushed so much from a political perspevtive, since much of the current goals is rebuilding of civilian industries
 
The DAE may open up more civilian options for where we give energy and recive more taxes/capital/consumer goods in return, similar to how we made political promises about releasing consumer goods.

Since the promise of assured spread out energy, that wouldn't be "reserved" for military factory per say may lead to that.

Since currently any emergy cost is treasure only, it means civilians can't build huge factories unless they also aquire a powerlane(and if GDI would allow civilian to have private power plant is another thing)

May be why it's pushed so much from a political perspevtive, since much of the current goals is rebuilding of civilian industries
With our limited HI dice pool I don't see us activating the DAE department. We have a lot of projects in HI that would help the civilian sector a lot more than some theoretical gains from releasing power to the grid.
Just completing the Personal Electric Vehicle Plants would be a greater boost to the economy than giving energy the private sector can't use. For the simple reason that all the surplus we are producing now is being given to the civilian economy. We aren't hording the power.
If the civilian sector starts expanding significantly then our surplus will start shrinking. Like our food surplus is shrinking from the increased population.
The biggest issues stopping the private sector from growing are:
1. Lack of funding - grants and banks are starting to counter this.
2. Lack of capital goods - we were asked to release Capital Goods to the civilian sector. That is 20 Capital Goods. And I don't think it means 20 stored Capital Goods but 20 of our Capital Goods income.

And that need for Capital Goods means we will need to use a lot of dice to start making more Capital Goods. And both the last stage of Boston Chip Plant (which is a plan requirement) and 4th stage of Nuuk can provide us with a lot of Capital Goods.
Right now we can on average expect around 333 progress per quarter without free dice. That means 4 quarters to just finish Boston of dedicated work. But there are other projects we really want like researching better Fusion, implementing the new advanced alloys or even just getting private vehicles out to the civilian sector.
Remove a HI dice for an inefficient energy gain and we are down to around 250 progress per quarter.

So unless we go over our dice capacity I don't see us grabbing the DAE any time soon.
 
Anyone know what the delay on the new SCED Quest post is?
 
The DAE may open up more civilian options for where we give energy and recive more taxes/capital/consumer goods in return, similar to how we made political promises about releasing consumer goods.

Since the promise of assured spread out energy, that wouldn't be "reserved" for military factory per say may lead to that.

Since currently any emergy cost is treasure only, it means civilians can't build huge factories unless they also aquire a powerlane(and if GDI would allow civilian to have private power plant is another thing)

May be why it's pushed so much from a political perspevtive, since much of the current goals is rebuilding of civilian industries
I don't think that's a major consideration.

First, the continued existence of the DAE doesn't ensure that GDI will have large, robust Energy surpluses- that still depends on what the Treasury does in the long run.

Second, I don't think it'd work out quite this way. I'm pretty sure Ithillid has just told us that there will come a point where private sector industrial demands will just start routinely applying -1 Energy every other turn or every turn, just like the private sector already does to our Labor totals. I don't think "what if Treasury refuses to sell electricity to private enterprises" is a major concern here.
 
I don't think that's a major consideration.

First, the continued existence of the DAE doesn't ensure that GDI will have large, robust Energy surpluses- that still depends on what the Treasury does in the long run.

Second, I don't think it'd work out quite this way. I'm pretty sure Ithillid has just told us that there will come a point where private sector industrial demands will just start routinely applying -1 Energy every other turn or every turn, just like the private sector already does to our Labor totals. I don't think "what if Treasury refuses to sell electricity to private enterprises" is a major concern here.

Hopefully by that point at least they are providing +1 in stuff like consumer and capital or even food.
 
SCEDQuest Q1 2062
[X] Plan Driven by G
-[X] Earth-Orbit Facilities Edit 2: 5 C 5 IP:
--[X]Gagarin Station (Stage 4)(Updated) (2/10 Gagarin Station Parts; 5C and 10 IP per Part)(+5 to all rolls, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived) 1 Part 5 C
--[X] Enterprise Orbital Assembler (Phase 3 of 4)(Updated) 0/80 5 IP
-[X] Lunar Facilities (4 Dice available) 60 C + 60 IP:
--[X] Craterscope Structure (Phase 1) 15/30 +15 Parts 60 C 60 IP
---[X] Craterscope Structure (Phase 2) 0/400 4 Dice
-[X] Assembly 124 IP
--[X] Craterscope Imaging Sensor 46/120 IP 74 IP
--[X] Build Craterscope Atmospheric Analyzer 0/50IP 50 IP
-[X] Development (6 Dice) +30 83 C + 21 IP
--[X] G-Drive Improvement Program 198/400 (15C/Die +10IP) Max 1 Die per Turn 15 C 10 IP
--[X] Ore Electrolysis Smelter Development 164/200 (2C/Die+4IP/DIe) 1 Die = 2 C 4 IP
--[X] Atmospheric Containment Shimmer Optimization 147/400 (1C/Die) 3 Dice = 3 C
--[X] Tick Tank Dig Experiments 137/150 (3C/Die+4IP/Die) 1 Die = 3 C 4 IP
--[X] Craterscope Asteroid Belt Detector 184/200 (10C/Die+1IP/Die)(Optional) 1 Die = 20 C + 1 IP
--[X]Craterscope Tiberium Detector 55/125 (10C/Die+1IP/Die)(Optional) 1 Die = 20 C + 1 IP
--[X]Craterscope Moon Detector 110/125 (10C/Die+1IP/Die)(Optional) 1 Die = 20 C + 1 IP
-[X] Space Command Mission Planning (4 Dice) +5
--[X] Mission: Surface Exploration (Charon) (Requires one Die) 1 Die
--[X] Mission: Surface Exploration (Pluto) (Requires one Die) 1 Die
--[X] Mission: Orbital Scan (Oberon) (Requires one Die) 1 Die
--[X] Mission: Orbital Scan (Titania) (Requires one Die) 1 Die
-[X] Missions 20 IP
--[X]Mars (13 Pathfinder days)

---[X] Mars particle collection mission 3/6 max attempts DC65 can be repeated, DC lowered by 5 per attempt) 33 Pathfinder Days
--[X] Other 20 IP
---[X] Pathfinder Drive Testing (NEW) 20 IP 40 Pathfinder Days +1 Die to G-Drive Improvement Program



SCEDQuest Q4 2061 Results

Reallocation
During reallocation negotiations, the SCED has gained enough additional budget to simplify bookkeeping by assigning part of the increase to already ongoing operations. Capital is now only required for large orders and cooperations with outside departments.
(A lot of actions costing between 1 and 10 Capital have had the Capital cost removed)

Gagarin Station (Stage 4)(Updated)
Work on a new "true" 0G material laboratory has begun on the Gagarin Station, but with the slow progress of station construction, completion of the facility is not expected within the next two years, much to the complaints of our university partners and the SCED's material scientists.
2+1= 3/10 Gagarin Station Parts

Enterprise Orbital Assembler (Phase 3 of 4)
Work on expanding the workshops on the Enterprise was limited to design work for the next phase as only limited resources were allocated.
5/80

Craterscope Structure (Phase 1)
With all required parts and material on site, construction of the craterscope foundations has begun. First came preparations of the site. The crater side had to be cleaned of rocks and debris and the top layers of regolith removed before the first foundational pieces could be laid down to allow assembly of the remaining structure. The realities of material availability and construction on Earth's closest neighbor mean the foundation is a compromise between many contradicting factors, not as great and robust as the scientists would have hoped for, not as simple and ready for assembly as the planners had planned. Once finished, the foundation, assembled from relatively simple sheets, struts and pipes of steel, will protect the sensitive sensor equipment from spaces radiation when not in use. It will also protect the coolant, power and data cables running underneath the actual craterscope and isolate the entire structure from any vibrations caused by nearby meteorite impacts or rumblings in the moon's still (suspected) molten core.
246/400

G-Drive Improvement Program
Samantha has spent the last three months on the pathfinder making minuscule changes to the G-Drive's operating parameters and testing the results. Integration of the new generation of superconductors has lowered the power draw, allowing more power flow into creating the actual Gravitic Drive field, resulting in nominally faster acceleration without overheatings. Larger gains are being made by running mathematical modulations of potential the G-Field forms in an attempt to find a more efficient one and, more importantly, how to stabilize potential candidate field configurations. 296/400

Ore Electrolysis Smelter Development
Analysis of the three prototypes at the test facility has resulted in much data about the advantages and issues of the different designs installed there, on the basis of which the department has created a finalized design. The final design consists of heat resistant tungsten alloy electrodes for both the heating and electrolysis halves, that can survive the extreme temperatures of molten regolith and the additional power draw placed upon them. Finding a way to manufacture the electrodes was a herculean task in itself given the resilience of the material in question, meaning that the tungsten alloy rods will need to be made and supplied by specialized manufacturers on earth.
201/200 +10 to lunar dice

Atmospheric Containment Shimmer Optimization
Work on the Atmospheric Containment shields got boosted, when the teams got the design specifications for the new Sparkle Shield Module. Using it as a stronger base shield resulted in more finely tuned shields with a greater chance of reflecting air molecules and has provided some insights into how to transfer some of that progress onto the Shimmer prototype. 373/400

Tick Tank Dig Experiments
Construction machines improved with lessons learned from the design of the tick tank has been finalized and are ready for deployment on the Moon.
207/150

Craterscope Imaging Sensor
The imaging sensor for the Carterscope is the largest imaging sensor ever made. This in combination with the lack of atmospheric interference, and the lack of other sources of interference will allow the Craterscope to see more distant targets than any previous telescope.
120/120 IP

Build Craterscope Atmospheric Analyzer
Cooperating with the scientists responsible for the design of the analyzer, the SCEDs specialized manufacturing division assembled a production version meant for deployment in the craterscope.
50/50IP

Craterscope Asteroid Belt Detector, Craterscope Tiberium Detector and Craterscope Moon Detector
Faced with similar problems of needing to isolate specific frequencies out of very small portions of the main sensor, the teams working on the secondary sensors cooperated on the last challenges facing them in physics, programming and material science to produce three working prototypes based on similar principles.
184+63+30 = 277/200 55+69+30 = 154/125 110+81+30 = 221/125

Mission: Surface Exploration (Charon)
Mission: Surface Exploration (Pluto)
Mission: Orbital Scan (Oberon)
Mission: Orbital Scan (Titania)
Four more future missions have been planned. Two to survey Pluto and its sister planetoid, including its minor gravitic anomaly, and two to scan Uranus's largest moons.

Mars particle collection mission
After another two months of work, the geologist now has a good idea of the size and layout of the particle deposit. Plans have been made for a mining base to collect enough for research to begin after about twelve months of mining.
DC65 81 PASS

SCEDQuest Q1 2062

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.


Budget: 256, income: 100 Capital per turn
Industrial Capacity: 230 IP
Pathfinder Time: 90 Days
Astronaut Teams: 7 (+1 per year, +1 per Plan)
Astrotech Teams: 11 (+1 per turn, +5 per year)

Earth-Luna:

Earthside Facilities (Unlimited Dice)

[]Isolinear Computing Center(Updated)
Now that we can print Isolinear chips, we can build dedicated computers for the development department who are eager to get the increased calculation power.
With the fabricator at Anadyr completed we can get some of the needed chips from there reducing the cost of the project.
(Phase 1)(25 Capital per Die 0/200)
(Phase 2)(0/50 IP)(+5 to development dice)

Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
With SCED growing and the number of off-earth sites increasing, the design for the next phase of the Gagarin station has been changed. The new design still includes 0G research labs but the rest of the expansion now focuses on a large communication suite to coordinate SCED efforts across the solar system.
(3/10 Gagarin Station Parts; 10 IP per Part)(+5 to all rolls, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived)

[]Enterprise Orbital Assembler (Phase 3 of 4)
With the industrial space and resources available on Enterprise station steadily growing has come the possibility of other GDI departments besides the Treasury to get a piece of the orbital manufacturing station's capacity. Luckily Developmentalist, Starbound and even a few Militarist politicians continue to look out for the SCED and have reserved some of the station space for the small organization. With the completion of the Station, it has become easier to request help from the existing workshops on the Enterprise.
Phase 3: (5/80 IP)(+1 free station part per turn, fewer parts needed once the Conestoga is ready)
Phase 4: (0/80 IP)(+10 IP, research projects require less progress)

Lunar Facilities (4 Dice available):
[]Craterscope Structure (Phase 2)(Updated)
With the parts needed for construction delivered, work on assembling the Craterscope foundations has begun.
(Phase 2)(246/400)

[]Lunar Imaging Seismic Array (Phase 2 of 10)
LISA can be deployed from orbit, the pods landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(0/10 Sensor Pods, 4 IP per Sensor Pod)

[]Ore Electrolysis Test Facility (Phase 3)(Updated)
With the building completed the next step is the construction and delivery of the electrolysis machines. The plan calls for the facility to run only in the daytime when there is enough power for short testing runs and that full scale operations will begin once the experimental reactor has been completed
(0/30 IP +10 to lunar dice, -1 Astrotech Teams)

Martian Facilities (13 Pathfinder days):
[] Martian SCED Research Base (Phase 2) (Northern polar region)
The polar research base's focus is the colonization of Mars and the first expansion focuses on that with a small aquaponics bay to feed the base and expanded living quarters to house more scientists.
(0/20 Facilities, 5 IP per Facility)(Max 10 parts per pathfinder trip)(-3 Astrotech Team)

[] Martian particle mining Base (Phase 1)(NEW)
The first phase of the mining base will collect enough particles to start research within a year. Expanding it with a second phase allows research to start in six months.
(0/20 Facilities, 5 IP per Facility)(Max 10 parts per pathfinder trip)(-3 Astrotech Team)
(0/30 Facilities, 5 IP per Facility)(Max 10 parts per pathfinder trip)(-3 Astrotech Team)

Mercury Facilities (13 Pathfinder days):
[]Mercury Comsat/GPS Network
Before permanent facilities can be manned on mercury, a network of communication and positional satellites has to be completed to facilitate communication with Earth and allow for accurate positioning on the planet for the scientists.
(0/10 CSATs)(5 IP per CSAT)

[]Mercury SCED Research Base (Northern polar region)(NEW)
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. The plan is for an underground base near the poles as it is easier to deal with constant cold temperatures than the large changes that are present at the poles.
(0/15 Facilities; 5 IP per Facility)(-1 Astronaut Team)

Venus Facilities (12 Pathfinder days):
[]Venus Comsat/GPS Network
Before permanent facilities can be manned on Venus, a network of communication and positional satellites has to be completed to facilitate communication with Earth and allow for accurate positioning on the planet for the scientists.
(0/10 CSATs)(5 IP per CSAT)

[]Venus Research Station
A station in orbit of Venus has been requested to safely study tiberium samples collected there as they can easily be returned to the surface if needed. The station will float in the upper atmosphere with oxygen-nitrogen as a lifting gas. A second goal of the station would be a study of Venus's unique weather phenomena
(1/20 Station Parts; 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)(Max four parts per trip)

Assembly

[]Craterscope Asteroid Belt Detector (60 IP or 40 Capital)
The main sensor module required for the Craterscope to function.
(We can build it ourselves, or commission its construction.)

[]Craterscope Tiberium Detector (50 IP or 40 Capital)
An optional sensor module that allows, in theory at least, the Craterscope to identify signs of Tiberium infestation on planets across interstellar distances.
(We can build it ourselves, or commission its construction.)

[]Craterscope Moon Detector (40 IP or 50 Capital)
An optional sensor module that allows, in theory at least, the Craterscope to identify signs of Tiberium infestation on planets across interstellar distances.
(We can build it ourselves, or commission its construction.)

[]Tick Digger Vehicle Rollout 0/80 IP
Rollout of the improved construction vehicle designs based on the Tick Tank. There are several variants, each designed to operate in the many different gravity and atmospheric conditions across the solar system.
(+10 to all off-Earth construction rolls)

Development (6 Dice) +30
[]Curiosity Shuttle Prototype 0/200 (50C +20IP/Die)
With work on new variations of the Leopard underway, the research department has asked permission to build one to test new technology. The plan is to start with one of the new VIP Leopards and refit it with a hover landing system and artificial gravity. Other planned additions include large sensor arrays, an isolinear EVA, and extensive monitoring systems to study the craft while it is flying.

[]G-Drive Improvement Program 296/400 (15C/Die +10IP)(max 1 die per turn)
Now that our understanding of the science behind gravity manipulation, STU's and superconductors has increased we can try to improve the G-Drive. Due to the high volatility and danger of improperly aligned G-Drives and the limited number of scientists yet qualified to study them, SCED cannot rush this research.

[]He-3 Experimental Reactor 0/200(20C/Die +10IP)
To prepare for the next wave of construction on the Moon the construction of a HE3 reactor is planned. It will power SCED operations for years to come with power to spare for the Treasury's mining operations. The reactor will be designed to experiment with He-3 based fusion processes. While this means the reactor is unlikely to be an optimal design for power production, it allows for a greater range of operating options, and room for extensive sensor networks to study its function. The already extant mines on the Moon are not designed to capture and store He-3 locked in mined materials, but the small quantity that can be recovered will easily provide for the operating of a single reactor.

[]Europa Deep Ocean Sample Extraction Drone 0/200 (4IP/Die)
It has long been theorized that Europa contains oceans of liquid water under its icy surface, heated by geothermal forces. If this should prove to be the case, there may be life in some form huddled around the energy providing deep sea volcanoes on Europa. A specialized, disinfected robot would have to be designed to take samples without contaminating any potential ecosystem already in place.

[]Atmospheric Containment Sparkle Optimization 373/400 (No cost per die)
Hypothetically, a sparkle shield could be used to keep oxygen atoms from being sucked out into vacuum, however doing so will require a lot of tweaking of shield parameters.

[]Treasury Communal Housing Evaluation 0/200 (4IP/Die)
Since the second attempt at building communal housing has seemed to have more success than the first, the SCED is obligated to evaluate the principles employed in their design for use in orbital-, lunar- and general off-Earth habitation both for the SCEDs staff and the general civilian inhabitant of any such future facilities. Notable for this project is the undeserved vitriol that the project has gotten from some of the higher ups and multiple favors had to be called in by the scientists to even put it on the planning table for further consideration.

[]Treasury Green Architecture Evaluation 0/200 (4IP/Die)
Always striving in the advancement of civilian space technology and knowledge, the SCED is obligated to evaluate the principles employed in the design of the Treasuries Green Architecture project for use in orbital-, lunar- and general off-Earth habitation both for the SCEDs staff and the general civilian inhabitant of any such future facilities.

[]Gravitational Wave Observatory Assessment 0/150 (4IP/Die)
The theory of gravitational waves has long existed in scientific literature and has gained some increased attention with the discovery of the Gdrive. New advancements in Laser-, sensor- and computing technology have brought new options to the table to facilitate the construction of such Gravitational Wave Observatories on or off Earth.

[]Void-compatible Ultra High Albedo Coatings 0/150 (No cost per die)
White surfaces had been used to protect space equipment from the sun's heat ever since the early days of space exploration, but since then space coating technology has barely evolved. By going through the chemical literature and papers on high albedo pigments and coatings since then, maybe an improvement can be made.

Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example Neptune, Saturn, or Uranus) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)

[]Mission: Follow up missions (Write-in) (Requires one Die)
-Uranus
-Titan

[]Mission: Manned Landing (Write-in) (Requires one Die)
-Charon
-Titan
-Pluto

[]Mission: Research Base (Write-in) 0/150
-Ceres 0/150
-Europa 0/150

Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days

Mercury (12 Pathfinder days)
[]Manned Mercury Landing
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)

Venus (12 Pathfinder days)
---

Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed)

[]Mars Pathfinder Survey
Send the pathfinder to Mars to stay there for 20 days so the geology team can live inside while investigating the area. The Pathfinder can carry enough supplies to do two surveys before needing to return to the Moon for resupply.
(Required for activation: 20 Pathfinder days)(shares sites with Rover Delivery)

Asteroid Belt (16 Pathfinder days)
[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)

[]Manned Ceres Landing
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

[]Ceres Pathfinder Survey
Send the Pathfinder to Ceres to stay there for 20 days so the geology team can live inside while investigating the area. The Pathfinder can carry enough supplies to do two surveys before needing to return to the Moon for resupply.
(Required for activation: 20 pathfinder days)(shares sites with Rover Delivery)

Jupiter (23 Pathfinder days) Banned due the Scrin presence
[]Observation Array - Jupiter
(0/10 Observation Satellites 6IP+3 Capital per Satellite)

[]Callisto Rover Delivery
(Required for activation: 4IP per Location)(0/15 Locations surveyed)

[]Surface Scan - Ganymede
(Required for activation: 6IP or 4 Pathfinder days)

[]Surface Scan - Io
(Required for activation: 6IP or 4 Pathfinder days)

[]Manned Landing Europa
(Required for activation: 30IP, 1 Astronaut Team, 23 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP or 4 Pathfinder days)


Saturn (29 Pathfinder days)
[]Observation Array - Saturn
(0/10 Observation Satellites 6IP per Satellite)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP or 4 Pathfinder days)

[]Observation Probes - Titan
(Required for activation: 6IP or 4 Pathfinder days)

Uranus(39 Pathfinder days)
[]Observation Probes - Uranus
(Required for activation: 6IP or 4 Pathfinder days)

[]Surface Scan - Oberon
(Required for activation: 6IP or 4 Pathfinder days)

[]Surface Scan - Titania
(Required for activation: 6IP or 4 Pathfinder days)

Pluto (51 Pathfinder days)
[]Pluto Rover Delivery
(Required for activation: 4IP per Location)(0/10 Locations surveyed)

[]Charon Rover Delivery
(Required for activation: 4IP per Location)(0/5 Locations surveyed)

[]Pluto Pathfinder Survey
(Required for activation: 20 pathfinder days)(shares sites with Rover Delivery)

[]Charon Pathfinder Survey
(Required for activation: 20 pathfinder days)(shares sites with Rover Delivery)
---
Eris(85 Pathfinder days)
[] Orbital scan
There is little practical benefit of scanning a dwarf planet this far away but it would be the most distant object visited by the Pathfinder
(Required for activation: 6IP+ 3 Capital or 4 Pathfinder days)

Other
[] Pathfinder Drive Testing
With a greater understanding of the gravity drive the Pathfinder can be temporarily modified to confirm if the experimental results will scale up to full size. These tests will be performed near the Enterprise station where the refits can be done using its workshops while being in range of fusion shuttles if something goes wrong.
(Required for activation: 20IP and 40 Pathfinder days. Roll a die and add the result to the G-Drive Improvement Program. Can only do once per turn.)

[]Voyager Visitation
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has been extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and secure the probes inside a protective, armored shell.
(Required for activation: 90 Pathfinder days)


Earthside Facilities (Unlimited Dice)
-[] Isolinear Computing Center (Phase 2) 0/200 3 dice 18%, 4 dice 52%, 5 dice 79%, 6 dice 93%
Lunar Facilities (3 Dice)
-[-] Craterscope Structure (Phase 2) 246/400 2 dice 11%, 3 dice 49%, 4 dice 79%, 5 dice 94%
Development (6 Dice) +30
-[] Curiosity Shuttle Prototype 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] G-Drive Improvement Program 296/400 1 die 27%, 2 dice 91%
-–Note: Only 1 Development die per turn.
--Alt: 1 Dev die 1 Pathfinder die 74%
-[] He-3 Experimental Reactor 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Europa Deep Ocean Sample Extraction Drone 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Atmospheric Containment Shimmer Optimization 373/400 1 die 100%
[] Treasury Communal Housing Evaluation 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
[] Treasury Green Architecture Evaluation 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
[] Gravitational Wave Observatory Assessment 0/150 2 dice 61%, 3 dice 97%
[] Void-compatible Ultra High Albedo Coatings 0/150 2 dice 61%, 3 dice 97%
Space Command Mission Planning (4 Dice) +5
-[] Mission: Orbital Scan (Write-in) 1 die auto
-[] Mission: Surface Exploration (Write-in) 1 die auto
-[] Mission: Manned Landing (Write-in) 1 die auto
-[] Mission: Research Base (Write-in) 0/150 2 dice 19%, 3 dice 63%, 4 dice 89%, 5 dice 97%



Vote by Plan. Comments and critiques are welcome.
 
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Nice that all the little Capital fees have been cut out. Though more than ever it makes IP our most limiting resource with few options of expansion. But it does allow us a lot more room to spend our Capital on a big project or two each turn.
 
Right then, a plan:

Budget: 256, income: 100 Capital per turn
Industrial Capacity: 230 IP
Pathfinder Time: 90 Days
Astronaut Teams: 7 (+1 per year, +1 per Plan)
Astrotech Teams: 11 (+1 per turn, +5 per year)
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

[X] Plan Probing Uranus :V:
-[X] Earth-Orbit Facilities 68 IP:
--[X] Gagarin Station (Stage 4) (3/10 Gagarin Station Parts; 10 IP per Part)(+5 to all rolls, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived) 7 Parts 60 IP
--[X] Enterprise Orbital Assembler (Phase 3 of 4) 5/80 IP 8 IP
-[X] Lunar Facilities (4 Dice available, +15 to lunar dice) 30 IP:
--[X]Craterscope Structure (Phase 2)(Updated) 246/400 4 Dice
--[X]Ore Electrolysis Test Facility (Phase 3)(Updated) 0/30 IP 30 IP
-[X] Assembly 130 C 80 IP
--[X] Craterscope Asteroid Belt Detector 40 C
--[X] Craterscope Tiberium Detector 40 C
--[X] Craterscope Moon Detector 50 C
--[X] Tick Digger Vehicle Rollout 0/80 IP 80 IP
-[X] Development (6 Dice) +30 15 C 26 IP
--[X] G-Drive Improvement Program 296/400 (15C/Die +10IP)(max 1 die per turn) 1 Die 15 C 10 IP
--[X] Atmospheric Containment Sparkle Optimization 373/400 (No cost per die) 1 Die
--[X] Treasury Communal Housing Evaluation 0/200 (4IP/Die) 2 Die 8 IP
--[X] Treasury Green Architecture Evaluation 0/200 (4IP/Die) 2 Die 8 IP
-[X] Space Command Mission Planning (4 Dice) +5
--[X] Mission: Orbital Scan (Miranda) 1 Die
--[X] Mission: Orbital Scan (Ariel) 1 Die
--[X] Mission: Orbital Scan (Umbriel) 1 Die
--[X] Mission: Follow up missions (Uranus) (Requires one Die) 1 Die
-[X] Missions 26 IP 87 Pathfinder Days
--[X] Uranus (39 Pathfinder days)

---[X] Observation Probes - Uranus 6 IP
---[X] Surface Scan - Oberon 4 Pathfinder Days
---[X] Surface Scan - Titania 4 Pathfinder Days
--[X] Other
---[X] Pathfinder Drive Testing 20 IP 40 Pathfinder Days

130+15 = 145/356-145 = 211
68+30+80+26+26 = 230/230
87/87 Pathfinder Days

Hope this works for everyone. Feel free to remove the whole buy the Craterscope Parts part of the plan if you don't like and make your own plan, but I think we will have some crunch when it comes to IP the next few turns.

Edit: For @Derpmind :

[X] Plan Particle Mining:
-[X] Earth-Orbit Facilities Edit 2: 54 IP:
--[X] Gagarin Station (Stage 4) (3/10 Gagarin Station Parts; 10 IP per Part)(+5 to all rolls, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived) Edit 2: 6 Parts 50 IP
--[X] Enterprise Orbital Assembler (Phase 3 of 4) 5/80 IP Edit 2: 4 IP
-[X] Lunar Facilities (4 Dice available, +15 to lunar dice) 30 IP:
--[X]Craterscope Structure (Phase 2)(Updated) 246/400 4 Dice
--[X]Ore Electrolysis Test Facility (Phase 3)(Updated) 0/30 IP 30 IP
-[X] Martian Facilities (13 Pathfinder days) 100 IP 26 Pathfinder Days:
--[X] Martian particle mining Base (Phase 1)(NEW) 0/20 Fascilities 5 IP per Fascility, 10 Fascility per Trip 100 IP 26 Pathfinder Days
-[X] Assembly 130 C
--[X] Craterscope Asteroid Belt Detector 40 C
--[X] Craterscope Tiberium Detector 40 C
--[X] Craterscope Moon Detector 50 C
-[X] Development (6 Dice) +30 15 C 26 IP
--[X] G-Drive Improvement Program 296/400 (15C/Die +10IP)(max 1 die per turn) 1 Die 15 C 10 IP
--[X] Atmospheric Containment Sparkle Optimization 373/400 (No cost per die) 1 Die
--[X] Treasury Communal Housing Evaluation 0/200 (4IP/Die) 2 Die 8 IP
--[X] Treasury Green Architecture Evaluation 0/200 (4IP/Die) 2 Die 8 IP
-[X] Space Command Mission Planning (4 Dice) +5
--[X] Mission: Orbital Scan (Miranda) 1 Die
--[X] Mission: Orbital Scan (Ariel) 1 Die
--[X] Mission: Orbital Scan (Umbriel) 1 Die
--[X] Mission: Follow up missions (Uranus) (Requires one Die) 1 Die
-[X] Missions Edit 2: 20 IP 40 Pathfinder Days
--[X] Other

---[X] Pathfinder Drive Testing 20 IP 40 Pathfinder Days

130+15 = 145/356-145 = 211
Edit 2: 54+30+100+26+20 = 230/230
26+40 = 66/87 Pathfinder Days

Had to pull the Tick Digger Vehicle Rollout to get enough IP for Particle Mining.

Edit 2: Just realized that Missions has 6 IP less for Plan Particle Mining because of no Uranus probes. So rebalanced the IP so there is one more Gagarin Station part done and Phase 4 is done next turn.
 
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[] Martian particle mining Base (Phase 1)(NEW)
The first phase of the mining base will collect enough particles to start research within a year. Expanding it with a second phase allows research to start in six months.
(0/20 Facilities, 5 IP per Facility)(Max 10 parts per pathfinder trip)(-3 Astrotech Team)
(0/30 Facilities, 5 IP per Facility)(Max 10 parts per pathfinder trip)(-3 Astrotech Team)
I'd think we'd want to do this one ASAP. Eezo is an entire other tech tree. It'll be incredibly valuable, so the sooner we get enough to work with it, the better.
 
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