Status of the Treasury as of Q2 2065 (end)
Resources: 1510+885 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 117
SCIENCE Meter: 4/4
Tiberium Spread
Surface
26.095 (+0.13) Blue Zone
0.19 (+0.19) Green Zone
0.07 (+0.00) Cyan Zone
24.255 (+.32) Yellow Zone (106 points of mitigation)
49.39 (-.64) Red Zone (94 points of mitigation)
Underground Tiberium infiltration estimates:
0.23 Blue
12.77 Yellow (36 points of mitigation)
87.00 Red (22 points of mitigation)
Next Mutation Roll: Q2 2065
Upcoming Economic Issues:
Housing: +97 (+88 LQ, +9 HQ) (1 high-quality housing per turn)
Energy: +59 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +25 (-14 from military activity) (-4 from nuclear strikes) (-2 per turn from Fusion yard destruction, 2/16 total)
Food: +66 (+26 backed reserve, +5 unbacked reserve)
Health: +45 (+6 Emergency Health) (-8 from refugees)
Capital Goods: +71 (+2 per turn from Distributed Industrial Authority) (+567 in reserve)
Consumer Goods: +60 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +11 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2990/4200) (640/1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 90, IHG: 1 per 80, X: 1 per 40)
Tiberium Reserve (0/500)
STUs: +15
Taxation Per Turn: +240 (-? per turn from economic contraction)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100
STU Production and Consumption
Net: +15 per turn
Production: +49 per turn (6.5 HG, 15.9 IHG, 22.2X, 5 RZ SMARV)
Consumption: -34 per turn
27 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-21 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard, 2 Microfusion Labs, 3 Caravel Shipyard)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Projected Fusion Power Plant Decommissioning
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2066
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Status of the Parties
(strong support, weak support, weak opposition, strong opposition)
Developmentalist: 705 (200; 400; 75; 30) 17.6%
Militarists: 629 Seats (300; 100; 200; 29) 15.7%
Starbound: 618 Seats (400; 100; 100; 18) 15.5%
Market Socialist Party: 555 Seats (300; 155; 50; 50) 13.9%
Socialist Party: 493 Seats (250; 100; 93; 50) 12.3%
Free Market Party: 405 Seats (50; 150; 100; 105) 10.1%
Initiative First Party: 334 Seats (0; 34; 100; 200) 8.4%
United Yellow List: 117 Seats(80; 30; 7; 0) 3%
Reclamation: 99 Seats (50; 40; 6; 3) 2.5%
Homeland: 41 Seats (20; 10; 5; 6) 1%
Open Hand: 4 Seats (2; 2; 0; 0) .1%
Total: 4000 Seats (1652; 1121; 736; 491)
Military Confidence
Ground Forces: High
Air Force: High
Space Force: Decent
Steel Talons: Decent
Navy: Decent (Trending to High)
ZOCOM: Decent
Plan Goals
Increase Income by 70
Increase population in space by 7.05k
Spend at least one die on Steel Talons projects every turn
Projects
Complete Karachi Planned City by end of 2065
Deploy Governor-A refit
Complete at least 1 Ground Forces Zone Armor factory
Complete Post War Housing Refits
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Spend no more than two free dice per turn on Military.
Completed MARV Hubs
RZ-1 North (Genoa, Italy)
RZ-1 South (Benghazi)
RZ-2 West (Matadi)
RZ-2 East (Dar Es Salaam)
RZ-3 North (Istanbul)
RZ-3 South (Port Said)
RZ-6 North (Macapá, Brazil)
RZ-6 South (Lima, Peru)
RZ-7 North (Chicago, Illinois)
RZ-7 South (Mobile, Alabama)
YZ-10 (Savannah, Georgia)
YZ-11 (Buenaventura, Colombia)
Current bonuses
Seo Thoki
A relatively young candidate, Seo Thoki is someone whose career has been tremendously accelerated by Secretary Granger's Tiberium policies. While it had languished under Boyle's administration, he became the administrator for the first of the Tiberium Glacier mines, and from there has been repeatedly promoted as the program expanded, each time growing to meet the growing challenges. A leftist, he is likely to continue many of Granger's policies regarding civil engineering and workers rights.
While likely to have problems in the political sphere, he is also one of the best candidates to lead from the perspective of their talent as an administrator, and as someone who can quickly step into the very large shoes that Dr. Granger will leave behind.
- Politically unknown
- Promoting within the department
- Talented Administrator (+6 To All Dice)
- Fast Learner (Reaches +8 Settling in Bonus in 2 years)
- Supports Tiberium experimentation
- Station Focus (+5 to constructing stations)
- Forward Thinking (+5 to Technology rolls)
Doctor James Granger
Doctor Granger, no relation to the General, has primarily found his life's work in GDI laboratories across the world. A political outsider, and dark horse candidate, Dr. Granger was tapped primarily as he is one of the best surviving scientists that has studied Tiberium. With the expansion of the Red Zones, Dr. Granger's work needs to be applied, now more than ever.
Tiberium Researcher (+5 to Tiberium dice)
Civilian Minded (+10 to Services dice, -5 to Military dice)
Political Outsider (lesser political support gains)
Yellow Zone Volunteers
The Yellow Zone Refugee camps have plenty of hands to offer. While few of those hands are skilled, and fewer trained in modern construction techniques, there are enough of them that if spread between existing construction teams, they can allow a few more to be organized. While they will expect their efforts to help the Yellow Zones, or at least allow them and their families into Blue Zones, they will expand the infrastructural capacity of the Initiative at this critical moment.
Qatar Loyalists
During the Third Tiberium War, Killian Qatar was one of Kane's highest commanders, and a part of his inner circle. However, with the fortunes of the conflict turning against the Brotherhood, her faith in him was shaken, and she allied with GDI. The Return of Kane, and the use of nuclear weapons against GDI forces in Sydney, broke that alliance, and Qatar's power. While many of her loyalists were killed off in a series of purges, some have survived, and are seeking succor with the Global Defense Initiative.
Some were killed in a recent series of assassinations, but not before they passed on much of their knowledge.
+3 +2 Free dice
- +15 to Tiberium Dice
Edinburgh Virtual Intelligence Research Centre
The Electronic Video Agent system has been a common element in GDI Military efforts since the First Tiberium War. However, it has remained a military innovation. By investing into a wider deployment of these systems, the logistics networks of the Initiative should be substantially streamlined.
Advanced Technical Laboratories
While GDI has not always been at the forefront of materials science, the mass production of it has always been a strength. Investing towards a series of new labs for the purpose will improve our ability to cover heavy industrial goals through working smarter, rather than harder.
- +5 to Heavy Industry dice
Dr. Joseph Takeda
Responsible for one of GDI's more successful (although sabotaged by the Brotherhood of NOD) attempts at developing infantry scale energy weapons. Dr. Takeda is a talented scientist and researcher, who has focused his career towards military development. While already a part of the Treasury system, rapidly promoting him should allow him to begin filling out his subordinates within the military system
+3 to Military dice
+1 Military die
Major Maria Stavrakas
Major Stavrakas was a critical component of the Super MARV project, and one of its greatest proponents. While she is willing to jump ship for the Treasury, it will be on the condition that it creates more MARV programs for her to administer.
- +2 to Military dice
- +1 Military die
- -20 Progress required for MARV programs
Build at least five MARV fleets by the end of this plan.
Arya Gulati
The daughter of Indian refugees who made it into then-GDI controlled Nepal after the First Tiberian War, Arya is a well regarded civil engineer who has made a name for herself for saving failing projects and for clashing with the politicians and bureaucrats sponsoring them, some of whom are quite influential. Putting her firm of largely Himalayan residents on retainer as Treasury consultants will produce significant results in short order, but will come with significant contractual obligations.
(Very Skilled: +10 to Infrastructure Dice)
Brigadier General Tali Jackson
The hero of the battle of Cheyenne Mountain, Jackson will be somewhat difficult to poach from the Steel Talons. However, if it means giving them funding, she would be happy to move into the Treasury to direct military development operations.
(+2 Military Dice)
Enhanced Security Services
With the threat of assassination more present than ever, hiring former commandos, and veterans will provide the security forces for the Treasury a significant boost, one that will likely help to save lives. While it may seem paranoid to go to such efforts, it is not without precedent.
(+5 to defense rolls for assassinations)
Tabitha Henessey
One of the Initiative's more promising rocket scientists, Tabitha has been one of the major figures in cracking gravitic drives. Promoting her to her own department will substantially increase GDI's ability to conduct research on advanced propulsion systems.
(+1 Orbital Die)
(Must complete Gravitic bay by end of plan)
Dr. Dinesh Bora
One of the scientists seized by InOps from the Bannerjees, Dr. Bora is a genetics specialist, with a focus on plant genetics. While most of his work has been on various forms of tib crops and soil stabilization efforts, which have primarily been deployed in India's river valleys, he has turned his coat and has requested work for the Initiative, "in the common interests of mankind." While he does ask that his creations be made freely available to the Brotherhood as well, it is a relatively small demand for a scientist of his capabilities.
(+2 Agriculture Dice, +5 to Genetically Engineered Plants)
Dr. Taylor Bernard
A Parisian, Taylor is among GDI's newest leading experts on heavy industrial engineering, and fusion development. In terms of demands, her goals are simple: Ensure that the overwhelming surge of power production that created so many of the problems that she has been working on for the last few years does not happen again in her career.
(+1 Heavy Industry Die, +1 energy from DAE)
(Must take Department of Alternative Energy before end of plan)
Dr. Rima Alcard
A robotics scientist with some radical views on automation, Rima has been sidelined repeatedly for her advocacy of a systematic machine state. However, with some funding, and work on her experimental systems, she may be on to some quite encouraging design work.
(+1 Light Industry Die, -5 to Light Industry) (unlocked automation/robotics projects)
AEVA: Advanced Electronic Virtual Assistants provide additional coordination and computer support for an entire Treasury department, at the cost of a large investment in computer infrastructure, and initial setup costs. +3 to dice in relevant area
-Orbital
-Services
Graduates: Selecting a number of graduates from various programs around the world has expanded GDI's capabilities in their particular area. They may have taken some time to get up to speed, but by now any degradation in quality of work has vanished. (+1 die per selection, -2 per die for 2 years after selection.)
-Heavy Industry
-Tiberium x2
-Orbital
Plan Completed: No longer the new boss, Seo has ensured that systems of prioritization, lines of communication, and workflow are optimized for his personal work-style. (+12 bonus to all dice)
Erewhon: GDI's first stable (mostly) sapient AI, Erewhon has been fantastically popular with the GDI populace. It has assisted with many projects, and is far more than a mere bean-counter.
Friendliness: 41
Stability: 16
Capability: 30
Deva and Dot are new, and in some cases shockingly capable AIs, who are still getting their metaphorical feet under them.
Deva's stats:
Friendliness: 27
Stability: 23
Capability: 98
Dot's stats:
Friendliness: 75
Stability: 111
Capability: 97
4 AI dice equivalent to Free Dice: full bonus for any department.
Dice/Bonuses:
Infrastructure 5 dice +27
Heavy Industry 5 dice +34
Light and Chemical Industry 4 dice +29
Agriculture 6 dice +29
Tiberium 7 dice +39
Orbital 9 dice +34
Services 4 dice +35
Military 6 dice +31
Bureaucracy 4 dice +29
Free Dice: 6 (+dept bonus)
AI Dice (Erewhon, Deva, Dot): 4 (+dept bonus)
Dice Capacity 60/60
How dice work: each "die" is 2d50. A roll for a project which has two or more '1's in the roll is a critical failure. A roll for a project which has a dice-pair where the first die is a '50' paired, with an even numbered result is a critical success. ([x,y,1,y,1,y] is a critical failure. [x,y,50,10,x,y] is a critical success, while [x,50,x,y,x,y] is not a critical success.)